Essentials

Happiny

Happiny

Normal

Abilities

Natural Cure

Cures any major status ailment upon switching out.

Serene Grace

Doubles the chance of moves' extra effects occurring.

Dream Ability

Friend Guard

Decreases damage inflicted against friendly Pokémon.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fighting 2
  • Fire 1
  • Flying 1
  • Ghost 0
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 4
National
440
Original Sinnoh
96 Diamond, Pearl
Extended Sinnoh
96 Platinum

Names

German
Wonneira
French
Ptiravi
Korean
핑복
Chinese
好運蛋
Japanese
ピンプク (pinpuku)
Official Roomaji
Pinpuku

Breeding

Gender
always female Search:
Egg groups
  • No Eggs
Hatch counter
40 Search:
Steps to hatch
10455 / 5355

Compatibility

Happiny cannot breed.

Training

Base EXP
255 Search:
3642 EXP at level
Effort points
  • 1 HP
Capture rate
130 Search:
Base happiness
140 Search:
Growth rate
fast Search:

Wild held items

Generation 4 50% Oval Stone Oval Stone
5% Lucky Punch Lucky Punch
Generation 5 50% Oval Stone Oval Stone
5% Lucky Egg Lucky Egg

Evolution

Baby Basic Stage 1 Stage 2
Happiny Either parent must hold Luck Incense Chansey Level up, during the day, while holding an Oval Stone Blissey Level up, with at least 220 happiness

Stats

Pctile Min IVs Max IVs
HP
100
90.0 373 404
Attack
5
0.1 78 109
Defense
5
0.1 78 109
Special Attack
15
0.7 98 129
Special Defense
65
49.2 198 229
Speed
30
8.9 128 159
Total
220
3.1

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯✯☆
Power
★☆☆
Skill
★✯☆☆
Stamina
★✯✯☆
Jump
★★☆
Total
6/11/18

Flavor

Flavor Text

Generation 4
Diamond

It loves round white things. It carries an egg-shaped rock in imitation of CHANSEY.

Pearl

It carries a round, egg-shaped rock in its belly pouch and gives the rock to its friends.

Platinum

It likes to carry around a small rock. It may wander around others’ feet and cause them to stumble.

HeartGold, SoulSilver

It carefully carries a round, white rock that it thinks is an egg. It’s bothered by how curly its hair looks.

Generation 5
Black, White

It likes to carry around a small rock. It may wander around others' feet and cause them to stumble.

Sprites

Happiny Happiny Happiny Happiny

Miscellany

Species
Playhouse Search:
Color
Pink Search:
Cry
Footprint
Happiny
Shape
Anthropomorphic Search:

Height

${_("Trainer dude")}

Happiny
6

1'11.6"
0.6 m

Weight

${_("Trainer dudette")}

Happiny
244

53.8 lb
24.4 kg

Locations

Moves

Normal moves get STAB, and have their type highlighted in green.

Special moves better suit Happiny's higher Special Attack, and have their class highlighted in green.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Pound Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Charm Normal non-damaging 20 100%

Lowers the target's Attack by two stages.

5 5 5 Copycat Normal non-damaging 20

Uses the target's last used move.

9 9 9 Refresh Normal non-damaging 20

Cleanses the user of a burn, paralysis, or poison.

12 12 12 Sweet Kiss Normal non-damaging 10 75%

Confuses the target.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • • Aromatherapy Grass non-damaging 5

Cures the entire party of major status effects.

• • • Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

• Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

• • • Gravity Psychic non-damaging 5

Disables moves and immunities that involve flying or levitating for five turns.

• • • Heal Bell Normal non-damaging 5

Cures the entire party of major status effects.

• • • Helping Hand Normal non-damaging 20 5

Ally's next move inflicts half more damage.

• • • Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

• • • Metronome Normal non-damaging 10

Randomly selects and uses any move in the game.

• • Mud Bomb Ground special 10 65 85%

Has a 30% chance to lower the target's accuracy by one stage.

• Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

• • • Present Normal physical 15 * 90%

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

• • Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Platinum HeartGold, SoulSilver Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

Platinum HeartGold, SoulSilver Gravity Psychic non-damaging 5

Disables moves and immunities that involve flying or levitating for five turns.

Platinum HeartGold, SoulSilver Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Platinum HeartGold, SoulSilver Heal Bell Normal non-damaging 5

Cures the entire party of major status effects.

Platinum HeartGold, SoulSilver Helping Hand Normal non-damaging 20 5

Ally's next move inflicts half more damage.

Platinum HeartGold, SoulSilver Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Platinum HeartGold, SoulSilver Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

Platinum HeartGold, SoulSilver Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Platinum HeartGold, SoulSilver Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Platinum HeartGold, SoulSilver Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

07 07 07 Hail Ice non-damaging 10

Changes the weather to a hailstorm for five turns.

10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

16 16 16 Light Screen Psychic non-damaging 30

Reduces damage from special attacks by 50% for five turns..

17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

18 18 18 Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

20 20 20 Safeguard Normal non-damaging 25

Protects the user's field from major status ailments and confusion for five turns.

21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 22 SolarBeam Grass special 10 120 100%

Requires a turn to charge before attacking.

27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

29 29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

34 34 Shock Wave Electric special 20 60

Never misses.

35 35 35 Flamethrower Fire special 15 95 100%

Has a 10% chance to burn the target.

38 38 38 Fire Blast Fire special 5 120 85%

Has a 10% chance to burn the target.

42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

49 Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

56 56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

59 Incinerate Fire special 15 30 100%

Destroys the target's held berry.

58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

60 60 Drain Punch Fighting physical 10 75 100%

Heals the user by half the damage inflicted.

67 67 Recycle Normal non-damaging 10

User recovers the item it last used up.

70 70 70 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

73 73 73 Thunder Wave Electric non-damaging 20 100%

Paralyzes the target.

77 77 77 Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

83 Work Up Normal non-damaging 30

Raises the user's Attack and Special Attack by one stage each.

78 78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

85 85 85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

86 86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

External Links