Essentials

Weavile

Weavile

dark ice

Abilities

Pressure
Opposing Pokemon must use 2 PP per move.

Damage Taken

  • bug 2
  • dark ½
  • dragon 1
  • electric 1
  • fighting 4
  • fire 2
  • flying 1
  • ghost ½
  • grass 1
  • ground 1
  • ice ½
  • normal 1
  • poison 1
  • psychic 0
  • rock 2
  • steel 2
  • water 1
  • ??? 1

Pokédex Numbers

Introduced in
Generation 4
National
461
Sinnoh Generation 4
145

Names

Japanese
マニューラ (manyuura)
Official Roomaji
Manyula
Korean
포푸니라
Chinese
瑪狃拉
French
Dimoret
German
Snibunna

Breeding

Gender
½ male, ½ female
Egg groups
  • Ground
Steps to hatch
5120

Compatibility

  • Rattata
  • Ekans
  • Pikachu
  • Sandshrew
  • Nidoran♀
  • Nidoran♂
  • Vulpix
  • Diglett
  • Meowth
  • Psyduck
  • Mankey
  • Growlithe
  • Ponyta
  • Farfetch'd
  • Seel
  • Rhyhorn
  • Tauros
  • Eevee
  • Cyndaquil
  • Sentret
  • Mareep
  • Aipom
  • Wooper
  • Girafarig
  • Dunsparce
  • Snubbull
  • Sneasel
  • Teddiursa
  • Swinub
  • Delibird
  • Houndour
  • Phanpy
  • Stantler
  • Smeargle
  • Miltank
  • Torchic
  • Poochyena
  • Zigzagoon
  • Seedot
  • Slakoth
  • Whismur
  • Skitty
  • Mawile
  • Electrike
  • Wailmer
  • Numel
  • Torkoal
  • Spoink
  • Spinda
  • Zangoose
  • Seviper
  • Kecleon
  • Absol
  • Spheal
  • Chimchar
  • Piplup
  • Bidoof
  • Shinx
  • Pachirisu
  • Buizel
  • Buneary
  • Glameow
  • Stunky
  • Lucario
  • Hippopotas

Training

Base EXP
199
2842 EXP at level
Effort points
  • 1 Attack
  • 1 Speed
Capture rate
45
Base happiness
35
Growth rate
medium slow
Wild held items

Generation 4

5% Quick ClawQuick Claw
50% Grip ClawGrip Claw

Evolution

Baby Basic Stage 1 Stage 2
SneaselSneasel Weavile Weavile Level up at night holding a certain item: Razor Claw

Stats

Pctile Min IVs Max IVs
HP
70
60.7 313 344
Attack
120
92.3 308 339
Defense
65
48.4 198 229
Special Attack
45
23.9 158 189
Special Defense
85
73.8 238 269
Speed
125
97.7 318 349
Total
510
79.3

Flavor

Flavor Text

Diamond
They live in cold regions, forming groups of four or five that hunt prey with impressive coordination.
Pearl
It sends signals to others by carving odd patterns in frost- covered trees and ice.
Platinum
Evolution made it even more devious. It communicates by clawing signs in boulders.
Heart Gold
It lives in snowy regions. It carves patterns in trees with its claws as a signal to others.
Soul Silver
It lives in snowy regions. It carves patterns in trees with its claws as a signal to others.

Sprites

Weavile Weavile Weavile Weavile
Weavile Weavile Weavile Weavile

Miscellany

Species
Sharp Claw
Color
black
Cry
download mp3
Pawprint
Weavile
Shape
Sciurine

Height

Trainer dude

Weavile
11

3'7.3"
1.1 m

Weight

Trainer dudette

Weavile
340

75.0 lb
34.0 kg

Locations

Moves

DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Embargo dark None 15 0 100%

Target cannot use held items.

Revenge fighting Physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

Assurance dark Physical 10 50 100%

Power is doubled if the target has already received damage this turn.

Scratch normal Physical 35 40 100%

Inflicts regular damage with no additional effect.

Leer normal None 30 0 100%

Lowers the target's Defense by one level.

Taunt dark None 20 0 100%

For the next few turns, the target can only use damaging moves.

Quick Attack normal Physical 30 40 100% 1

Inflicts regular damage with no additional effect.

8 8 Quick Attack normal Physical 30 40 100% 1

Inflicts regular damage with no additional effect.

10 10 Screech normal None 40 0 85%

Lowers the target's Defense by two levels.

14 14 Faint Attack dark Physical 20 60 100%

Never misses.

21 21 Fury Swipes normal Physical 15 18 80%

Hits 2-5 times in one turn.

24 24 Nasty Plot dark None 20 0 0%

Raises the user's Special Attack by two levels.

28 28 Icy Wind ice Special 15 55 95%

Has a 100% chance to lower the target's Speed by one level.

35 35 Night Slash dark Physical 15 70 100%

Has an increased chance for a critical hit.

38 38 Fling dark Physical 10 1 100%

Throws held item at the target; power depends on the item.

42 42 Metal Claw steel Physical 35 50 95%

Has a 10% chance to raise the user's Attack by one level.

49 49 Dark Pulse dark Special 15 80 100%

Has a 20% chance to make the target flinch.

DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Platinum Heart GoldSoul Silver Fury Cutter bug Physical 20 10 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Platinum Heart GoldSoul Silver Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

Platinum Heart GoldSoul Silver Icy Wind ice Special 15 55 95%

Has a 100% chance to lower the target's Speed by one level.

Platinum Heart GoldSoul Silver Knock Off dark Physical 20 20 100%

Target drops its held item.

Platinum Heart GoldSoul Silver Low Kick fighting Physical 20 1 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Platinum Heart GoldSoul Silver Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

Platinum Heart GoldSoul Silver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum Heart GoldSoul Silver Spite ghost None 10 0 100%

Lowers the PP of the target's last used move by 4.

Platinum Heart GoldSoul Silver Swift normal Special 20 60 100%

Never misses.

DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 Focus Punch fighting Physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

04 04 Calm Mind psychic None 20 0 100%

Raises the user's Special Attack and Special Defense by one level.

06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

07 07 Hail ice None 10 0 100%

Changes the weather to a hailstorm for five turns.

10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 Sunny Day fire None 5 0 0%

Changes the weather to sunny for five turns.

12 12 Taunt dark None 20 0 100%

For the next few turns, the target can only use damaging moves.

13 13 Ice Beam ice Special 10 95 100%

Has a 10% chance to freeze the target.

14 14 Blizzard ice Special 5 120 70%

Has a 10% chance to freeze the target.

15 15 Hyper Beam normal Special 5 150 90%

User foregoes its next turn to recharge.

17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

18 18 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 Iron Tail steel Physical 15 100 75%

Has a 30% chance to lower the target's Defense by one level.

27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

28 28 Dig ground Physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

30 30 Shadow Ball ghost Special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one level.

31 31 Brick Break fighting Physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

40 40 Aerial Ace flying Physical 20 60 100%

Never misses.

41 41 Torment dark None 15 0 100%

Prevents the target from using the same move twice in a row.

42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

45 45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 Thief dark Physical 10 40 100%

Takes the target's item.

49 49 Snatch dark None 10 0 100% 4

Steals the target's move, if it's self-targeted.

52 52 Focus Blast fighting Special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one level.

54 54 False Swipe normal Physical 40 40 100%

Cannot lower the target's HP below 1.

56 56 Fling dark Physical 10 1 100%

Throws held item at the target; power depends on the item.

58 58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

63 63 Embargo dark None 15 0 100%

Target cannot use held items.

65 65 Shadow Claw ghost Physical 15 70 100%

Has an increased chance for a critical hit.

66 66 Payback dark Physical 10 50 100%

Power is doubled if the target has already moved this turn.

68 68 Giga Impact normal Physical 5 150 90%

User foregoes its next turn to recharge.

72 72 Avalanche ice Physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

75 75 Swords Dance normal None 30 0 100%

Raises the user's Attack by two levels.

77 77 Psych Up normal None 10 0 100%

Discards the user's stat changes and copies the target's.

78 78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

79 79 Dark Pulse dark Special 15 80 100%

Has a 20% chance to make the target flinch.

81 81 X-Scissor bug Physical 15 80 100%

Inflicts regular damage with no additional effect.

82 82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

84 84 Poison Jab poison Physical 20 80 100%

Has a 30% chance to poison the target.

85 85 Dream Eater psychic Special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

87 87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

90 90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1 H1 Cut normal Physical 30 50 95%

Inflicts regular damage with no additional effect.

H3 H3 Surf water Special 15 95 100%

Inflicts regular damage and can hit Dive users.

H4 H4 Strength normal Physical 15 80 100%

Inflicts regular damage with no additional effect.

H5 Whirlpool water Special 15 15 70%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H6 H6 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

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