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Weavile


Main Pokédex page | Flavor text and images

General

Weavile
dark ice

Abilities

Pressure
Opposing Pokémon must use 2 PP per move.

Damage Taken

Dex Numbers

Generation
Diamond/Pearl DP
Red/Blue/Yellow Kanto
461
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
145

Names

Japanese
マニューラ
Romaji
Manyuura

Flavor

Height
3'7.3" or 1.1 m
Weight
75 lb or 34 kg
Species
Sharp Claw
Color
black
Cry
mp3 here
Fire Red/Leaf Green Habitat
n/a
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
5: Ground
Steps to hatch
5,120
Compatible with
63 families; 131 total Pokémon

In the Wild

Base EXP
199 or 0xc7
Capture rate
45 or 0x2d
Base happiness
35 or 0x23
Growth rate
poly
Effort points
1 Attack
1 Speed
Wild held items
Grip Claw (50%), Quick Claw (5%)

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
215 Sneasel Base form 461 Weavile Level up while holding Razor Claw at night

Stats

Stat Base Max Stat %ile
L50 L100
HP
70
177 344 56.2
Attack
120
172 339 91.1
Defense
65
117 229 46.9
Special Attack
45
97 189 22.3
Special Defense
85
137 269 72.8
Speed
125
177 349 98
Average
85
- - 80.5

Flavor

See also: All versions' flavor text and sprites

Diamond They live in cold regions, forming groups of four or five that hunt prey with impressive coordination.

Pearl It sends signals to others by carving odd patterns in frost-covered trees and ice.

Locations

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method

Move List

See also: This list in the move search

See also: Contest list

Weavile's Attack is higher, so it will inflict more damage with physical () moves.

Weavile gets the STAB from dark and ice moves.

Diamond/Pearl Move Type Dmg PP Power Acc.* Pri. Description
-- Assurance dark physical 10 50 100% Inflicts double damage if the target has already received damage this turn.
-- Embargo dark none 15 -- 100% Target cannot use held items until it leaves battle.
-- Leer normal none 30 -- 100% Lowers the target's Defense.
-- Quick Attack normal physical 30 40 100% 1 Goes first. Inflicts regular damage.
-- Revenge fighting physical 10 60 100% -4 Goes last. Inflicts double damage if the user takes damage before attacking this turn.
-- Scratch normal physical 35 40 100% Inflicts regular damage.
-- Taunt dark none 20 -- 100% For the next two turns, the target can only use moves that inflict damage.
8 Quick Attack normal physical 30 40 100% 1 Goes first. Inflicts regular damage.
10 Screech normal none 40 -- 85% Lowers the target's Defense by two levels.
14 Faint Attack dark physical 20 60 100% Never misses.
21 Fury Swipes normal physical 15 18 80% Hits 2-5 times in one turn.
24 Nasty Plot dark none 20 -- 0% Raises the user's Special Attack by two levels.
28 Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
35 Night Slash dark physical 15 70 100% Has an increased chance for a critical hit.
38 Fling dark physical 10 varies 100% Throws held item at the target; power depends on the item.
42 Metal Claw steel physical 35 50 95% Has a 10% chance to raise the user's Attack.
49 Dark Pulse dark special 15 80 100% Has a 20% chance to make the target Flinch.
Diamond/Pearl TMs and HMs
Chains 40 Aerial Ace flying physical 20 60 100% Never misses.
Chains 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 72 Avalanche ice physical 10 60 100% -4 Goes last. Inflicts double damage if the user takes damage before attacking this turn.
Chains 14 Blizzard ice special 5 120 70% Has a 10% chance to Freeze the target. Chance to hit becomes 100% during Hail.
Chains 31 Brick Break fighting physical 15 75 100% Cancels the effects of Reflect and Light Screen.
Chains 04 Calm Mind psychic none 20 -- 100% Raises the user's Special Attack and Special Defense.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains H1 Cut normal physical 30 50 95% Inflicts regular damage.
Chains 79 Dark Pulse dark special 15 80 100% Has a 20% chance to make the target Flinch.
Chains 28 Dig ground physical 10 80 100% User digs underground, dodging all attacks, and hits next turn.
Chains 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 85 Dream Eater psychic special 15 100 100% Heals the user by half the damage the target receives. Only works on Sleeping Pokemon.
Chains 63 Embargo dark none 15 -- 100% Target cannot use held items until it leaves battle.
Chains 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 54 False Swipe normal physical 40 40 100% Cannot lower the target's HP below 1.
Chains 56 Fling dark physical 10 varies 100% Throws held item at the target; power depends on the item.
Chains 52 Focus Blast fighting special 5 120 70% Has a 10% chance to lower the target's Special Defense.
Chains 01 Focus Punch fighting physical 20 150 100% -3 Goes last. If the user takes damage before attacking, the attack is canceled.
Chains 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 68 Giga Impact normal physical 5 150 90% User foregoes its next turn to recharge.
Chains 07 Hail ice none 10 -- 100% Changes the weather to a hailstorm for five turns.
Chains 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 15 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
Chains 13 Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
Chains 23 Iron Tail steel physical 15 100 75% Has a 30% chance to lower the target's Defense.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 66 Payback dark physical 10 50 100% Inflicts double damage if the user receives damage before using this move.
Chains 84 Poison Jab poison physical 20 80 100% Has a 30% chance to Poison the target.
Chains 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 77 Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Chains 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 30 Shadow Ball ghost special 15 80 100% Has a 20% chance to lower the target's Special Defense.
Chains 65 Shadow Claw ghost physical 15 70 100% Has an increased chance for a critical hit.
Chains 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 49 Snatch dark none 10 -- 100% 4 Goes first. Steals the target's move, if it is self-targeted.
Chains H4 Strength normal physical 15 80 100% Inflicts regular damage.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains H3 Surf water special 15 95 100% Inflicts regular damage.
Chains 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 75 Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
Chains 12 Taunt dark none 20 -- 100% For the next two turns, the target can only use moves that inflict damage.
Chains 46 Thief dark physical 10 40 100% Takes the target's item.
Chains 41 Torment dark none 15 -- 100% Prevents the target from using the same move twice in a row until it leaves battle.
Chains 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 81 X-Scissor bug physical 15 80 100% Inflicts regular damage.

Weavile in other Pokédexes