Essentials

Froslass

Froslass

Ice Ghost

Abilities

Snow Cloak

Increases evasion to 1.25× during hail.

Dream Ability

Cursed Body

Has a 30% chance of Disabling any move that hits the Pokémon.

Damage Taken

  • Bug ½
  • Dark 2
  • Dragon 1
  • Electric 1
  • Fighting 0
  • Fire 2
  • Flying 1
  • Ghost 2
  • Grass 1
  • Ground 1
  • Ice ½
  • Normal 0
  • Poison ½
  • Psychic 1
  • Rock 2
  • Steel 2
  • Water 1

Pokédex Numbers

Introduced in
Generation 4
National
478
Extended Sinnoh
208 Platinum

Names

German
Frosdedje
French
Momartik
Chinese
雪妖女
Korean
눈여아
Japanese
ユキメノコ (yukimenoko)
Official Roomaji
Yukimenoko

Breeding

Gender
always female Search:
Egg groups
  • Fairy
  • Mineral
Search:
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
187 Search:
2671 EXP at level
Effort points
  • 2 Speed
Capture rate
75 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 4 5% Babiri Berry Babiri Berry
Generation 5 5% Babiri Berry Babiri Berry

Evolution

Baby Basic Stage 1 Stage 2
Snorunt Glalie Level up, starting at level 42
Froslass Use a Dawn Stone, females only

Stats

Pctile Min IVs Max IVs
HP
70
58.6 313 344
Attack
80
57.8 228 259
Defense
70
55.0 208 239
Special Attack
80
66.7 228 259
Special Defense
70
56.2 208 239
Speed
110
94.1 288 319
Total
480
65.8

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★★✯☆
Power
★☆☆
Skill
★★✯✯☆
Stamina
★✯☆
Jump
★★★☆☆
Total
9/13/20

Flavor

Flavor Text

Generation 4
Diamond, Pearl

It freezes foes with an icy breath nearly -60 degrees F. What seems to be its body is actually hollow.

Platinum

It freezes prey by blowing its -58 degrees F breath. It is said to then secretly display its prey.

HeartGold

Legends in snowy regions say that a woman who was lost on an icy mountain was reborn as FROSLASS.

SoulSilver

Legends in snowy regions say that a woman who was lost on an icy mountain was reborn as FROSLASS

Generation 5
Black, White

It freezes prey by blowing its -58 degrees F breath. It is said to then secretly display its prey.

Sprites

Froslass Froslass Froslass Froslass

Miscellany

Species
Snow Land Search:
Color
White Search:
Cry
Footprint
Froslass
Shape
Brachial Search:

Height

${_("Trainer dude")}

Froslass
13

4'3.2"
1.3 m

Weight

${_("Trainer dudette")}

Froslass
266

58.6 lb
26.6 kg

Locations

Moves

Ice and Ghost moves get STAB, and have their type highlighted in green.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Powder Snow Ice special 25 40 100%

Has a 10% chance to freeze the target.

Leer Normal non-damaging 30 100%

Lowers the target's Defense by one stage.

Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

Astonish Ghost physical 15 30 100%

Has a 30% chance to make the target flinch.

4 4 4 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

10 10 10 Astonish Ghost physical 15 30 100%

Has a 30% chance to make the target flinch.

13 13 13 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

19 19 19 Confuse Ray Ghost non-damaging 10 100%

Confuses the target.

22 22 22 Ominous Wind Ghost special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

28 28 28 Wake-Up Slap Fighting physical 10 60 100%

If the target is asleep, has double power and wakes it up.

31 31 31 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

37 37 37 Ice Shard Ice physical 30 40 100% 1

Inflicts regular damage with no additional effect.

40 40 40 Hail Ice non-damaging 10

Changes the weather to a hailstorm for five turns.

51 51 51 Blizzard Ice special 5 120 70%

Has a 10% chance to freeze the target.

59 59 59 Destiny Bond Ghost non-damaging 5

If the user faints this turn, the target automatically will, too.

Level up, learned by Snorunt but not Froslass
Powder Snow Ice special 25 40 100%

Has a 10% chance to freeze the target.

Leer Normal non-damaging 30 100%

Lowers the target's Defense by one stage.

Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

10 10 10 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

19 19 19 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

22 22 22 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

28 28 28 Ice Fang Ice physical 15 65 95%

Has a 10% chance to freeze the target and a 10% chance to make the target flinch.

31 31 31 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

Ice Beam Ice special 10 95 100%

Has a 10% chance to freeze the target.

Hail Ice non-damaging 10

Changes the weather to a hailstorm for five turns.

Blizzard Ice special 5 120 70%

Has a 10% chance to freeze the target.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Snorunt but not Froslass
• Avalanche Ice physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

• • • Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

• • • Block Normal non-damaging 5

Prevents the target from leaving battle.

• • • Disable Normal non-damaging 20 100%

Disables the target's last used move for 1-8 turns.

• Fake Tears Dark non-damaging 20 100%

Lowers the target's Special Defense by two stages.

• Hex Ghost special 10 50 100%

Has double power if the target has a major status ailment.

• • • Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

• • • Spikes Ground non-damaging 20

Scatters Spikes, hurting opposing Pokémon that switch in.

• • Weather Ball Normal special 10 50 100%

If there be weather, this move has doubled power and the weather's type.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Platinum HeartGold, SoulSilver Block Normal non-damaging 5

Prevents the target from leaving battle.

Platinum HeartGold, SoulSilver Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Platinum HeartGold, SoulSilver Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Platinum HeartGold, SoulSilver Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Platinum HeartGold, SoulSilver Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Platinum HeartGold, SoulSilver Ominous Wind Ghost special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Platinum HeartGold, SoulSilver Pain Split Normal non-damaging 20

Sets the user's and targets's HP to the average of their current HP.

Platinum HeartGold, SoulSilver Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Platinum HeartGold, SoulSilver Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Spite Ghost non-damaging 10 100%

Lowers the PP of the target's last used move by 4.

Platinum HeartGold, SoulSilver Sucker Punch Dark physical 5 80 100% 1

Only works if the target is about to use a damaging move.

Platinum HeartGold, SoulSilver Trick Psychic non-damaging 10 100%

User and target swap items.

Tutor, learned by Snorunt but not Froslass
Platinum HeartGold, SoulSilver Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Platinum HeartGold, SoulSilver Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

07 07 07 Hail Ice non-damaging 10

Changes the weather to a hailstorm for five turns.

10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

12 12 12 Taunt Dark non-damaging 20 100%

For the next few turns, the target can only use damaging moves.

13 13 13 Ice Beam Ice special 10 95 100%

Has a 10% chance to freeze the target.

14 14 14 Blizzard Ice special 5 120 70%

Has a 10% chance to freeze the target.

15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

16 16 16 Light Screen Psychic non-damaging 30

Reduces damage from special attacks by 50% for five turns..

17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

18 18 18 Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

19 Telekinesis Psychic non-damaging 15

Moves have 100% accuracy against the target for three turns.

20 20 20 Safeguard Normal non-damaging 25

Protects the user's field from major status ailments and confusion for five turns.

21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

24 24 24 Thunderbolt Electric special 15 95 100%

Has a 10% chance to paralyze the target.

25 25 25 Thunder Electric special 10 120 70%

Has a 30% chance to paralyze the target.

27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

29 29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

34 34 Shock Wave Electric special 20 60

Never misses.

41 41 41 Torment Dark non-damaging 15 100%

Prevents the target from using the same move twice in a row.

42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

49 49 Snatch Dark non-damaging 10 4

Steals the target's move, if it's self-targeted.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

56 56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

63 63 63 Embargo Dark non-damaging 15 100%

Target cannot use held items.

66 66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

70 70 70 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

72 72 Avalanche Ice physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

73 73 73 Thunder Wave Electric non-damaging 20 100%

Paralyzes the target.

77 77 77 Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

79 Frost Breath Ice special 10 40 90%

Always scores a critical hit.

78 78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

85 85 85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Machine, learned by Snorunt but not Froslass
Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

Hail Ice non-damaging 10

Changes the weather to a hailstorm for five turns.

Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

Ice Beam Ice special 10 95 100%

Has a 10% chance to freeze the target.

Blizzard Ice special 5 120 70%

Has a 10% chance to freeze the target.

Light Screen Psychic non-damaging 30

Reduces damage from special attacks by 50% for five turns..

Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

Safeguard Normal non-damaging 25

Protects the user's field from major status ailments and confusion for five turns.

Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

External Links