Essentials

Uxie

Uxie

Psychic

Abilities

Levitate

Evades Ground moves.

Damage Taken

  • Bug 2
  • Dark 2
  • Dragon 1
  • Electric 1
  • Fighting ½
  • Fire 1
  • Flying 1
  • Ghost 2
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic ½
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 4
National
480
Original Sinnoh
146 Diamond, Pearl
Extended Sinnoh
146 Platinum

Names

Chinese
由克希
Korean
유크시
German
Selfe
French
Créhelf
Japanese
ユクシー (yukushii)
Official Roomaji
Yuxie

Breeding

Gender
genderless Search:
Egg groups
  • No Eggs
Hatch counter
80 Search:
Steps to hatch
20655 / 10455

Compatibility

Uxie cannot breed.

Training

Base EXP
210 Search:
3000 EXP at level
Effort points
  • 2 Defense
  • 1 Special Defense
Capture rate
3 Search:
Base happiness
140 Search:
Growth rate
slow Search:

Wild held items

Generation 4 nothing
Generation 5 nothing

Evolution

Baby Basic Stage 1 Stage 2
Uxie

Stats

Pctile Min IVs Max IVs
HP
75
67.4 323 354
Attack
75
51.6 218 249
Defense
130
96.3 328 359
Special Attack
75
61.9 218 249
Special Defense
130
97.7 328 359
Speed
95
82.9 258 289
Total
580
92.4

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯✯☆
Power
★★✯☆
Skill
★✯✯☆
Stamina
★★✯✯☆
Jump
★★★★☆
Total
10/17/22

Flavor

Flavor Text

Generation 4
Diamond

Known as “The Being of Knowledge.” It is said that it can wipe out the memory of those who see its eyes.

Pearl

It is said that its emergence gave humans the intelligence to improve their quality of life.

Platinum

When UXIE flew, people gained the ability to solve problems. It was the birth of knowledge.

HeartGold, SoulSilver

According to some sources, this Pokémon provided people with the intelligence necessary to solve various problems.

Generation 5
Black, White

When Uxie flew, people gained the ability to solve problems. It was the birth of knowledge.

Sprites

Uxie Uxie Uxie Uxie

Miscellany

Species
Knowledge Search:
Color
Yellow Search:
Cry
Footprint
Uxie
Shape
Sciurine Search:

Height

${_("Trainer dude")}

Uxie
3

0'11.8"
0.3 m

Weight

${_("Trainer dudette")}

Uxie
3

0.7 lb
0.3 kg

Locations

Moves

Psychic moves get STAB, and have their type highlighted in green.

Diamond, Pearl Platinum
HeartGold, SoulSilver
Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

6 6 6 Imprison Psychic non-damaging 10

Prevents the target from using any moves that the user also knows.

16 16 16 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

21 21 Swift Normal special 20 60

Never misses.

21 Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

31 31 31 Yawn Normal non-damaging 10

Target sleeps at the end of the next turn.

36 36 36 Future Sight Psychic special 10 100 100%

Hits the target two turns later.

46 46 46 Amnesia Psychic non-damaging 20

Raises the user's Special Defense by two stages.

51 51 51 Extrasensory Psychic special 30 80 100%

Has a 10% chance to make the target flinch.

61 61 61 Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

66 66 66 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

76 76 76 Memento Dark non-damaging 10 100%

Lowers the target's Attack and Special Attack by two stages. User faints.

Diamond, Pearl Platinum
HeartGold, SoulSilver
Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Platinum HeartGold, SoulSilver Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Platinum HeartGold, SoulSilver Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Platinum HeartGold, SoulSilver Heal Bell Normal non-damaging 5

Cures the entire party of major status effects.

Platinum HeartGold, SoulSilver Helping Hand Normal non-damaging 20 5

Ally's next move inflicts half more damage.

Platinum HeartGold, SoulSilver Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Platinum HeartGold, SoulSilver Knock Off Dark physical 20 20 100%

Target drops its held item.

Platinum HeartGold, SoulSilver Magic Coat Psychic non-damaging 15 4

Reflects back the first effect move used on the user this turn.

Platinum HeartGold, SoulSilver Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Platinum HeartGold, SoulSilver Role Play Psychic non-damaging 10

Copies the target's ability.

Platinum HeartGold, SoulSilver Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver ThunderPunch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Platinum HeartGold, SoulSilver Trick Psychic non-damaging 10 100%

User and target swap items.

Platinum HeartGold, SoulSilver Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Diamond, Pearl Platinum
HeartGold, SoulSilver
Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

03 03 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

04 04 04 Calm Mind Psychic non-damaging 20

Raises the user's Special Attack and Special Defense by one stage.

06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

16 16 16 Light Screen Psychic non-damaging 30

Reduces damage from special attacks by 50% for five turns..

17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

18 18 18 Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

19 Telekinesis Psychic non-damaging 15

Moves have 100% accuracy against the target for three turns.

19 19 Giga Drain Grass special 10 75 100%

Heals the user by half the damage inflicted.

20 20 20 Safeguard Normal non-damaging 25

Protects the user's field from major status ailments and confusion for five turns.

21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 22 SolarBeam Grass special 10 120 100%

Requires a turn to charge before attacking.

23 23 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

24 24 24 Thunderbolt Electric special 15 95 100%

Has a 10% chance to paralyze the target.

25 25 25 Thunder Electric special 10 120 70%

Has a 30% chance to paralyze the target.

27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

29 29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

33 33 33 Reflect Psychic non-damaging 20

Reduces damage from physical attacks by half.

34 34 Shock Wave Electric special 20 60

Never misses.

37 37 37 Sandstorm Rock non-damaging 10

Changes the weather to a sandstorm for five turns.

42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

48 48 Skill Swap Psychic non-damaging 10

User and target swap abilities.

53 53 53 Energy Ball Grass special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

56 56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

57 57 57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

62 Acrobatics Flying physical 15 55 100%

Has double power if the user has no held item.

58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

67 67 Recycle Normal non-damaging 10

User recovers the item it last used up.

68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

70 70 70 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

73 73 73 Thunder Wave Electric non-damaging 20 100%

Paralyzes the target.

76 76 Stealth Rock Rock non-damaging 20

Causes damage when opposing Pokémon switch in.

77 77 77 Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

85 85 85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

86 86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

89 89 89 U-turn Bug physical 20 70 100%

User must switch out after attacking.

90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92 92 92 Trick Room Psychic non-damaging 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

External Links