Essentials

Rotom

Wash Rotom

Wash Rotom

Electric Water

Abilities

Levitate

Evades Ground moves.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fairy 1
  • Fighting 1
  • Fire ½
  • Flying ½
  • Ghost 1
  • Grass 2
  • Ground 2
  • Ice ½
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel ¼
  • Water ½

Pokédex Numbers

Introduced in
Generation 4
National
479
Extended Sinnoh
152 Platinum
Mountain Kalos
68 X, Y

Names

Japanese
ロトム (rotomu)
Official roomaji
Rotom
Korean
로토무
Chinese
洛托姆
French
Motisma
German
Rotom
Spanish
Rotom
Italian
Rotom

Breeding

Gender
genderless Search:
Egg groups
  • Amorphous
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
182 Search:
Effort points
  • 1 Special Attack
  • 1 Speed
Capture rate
45 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 4 nothing
Generation 5 nothing
Generation 6 nothing

Evolution

Baby Basic Stage 1 Stage 2
Rotom

Rotom Forms

  • Rotom
  • Heat Rotom
  • Wash Rotom
  • Frost Rotom
  • Fan Rotom
  • Mow Rotom

Forms have different signature moves and types, and the appliance forms' stats are different from the normal form's. In Generation IV, all forms are Electric/Ghost type.

When switching forms, the old signature move (if any) is removed and the new one must be learned, overwriting another move if need be, or the switch will be cancelled; however, it can be forgotten while in the new form. If Rotom only knows its signature move upon reverting to its default form, it learns Thunder Shock to avoid having no moves.

Appliances for switching Rotom's form can be found in the following locations, depending on the game:

  • Platinum: In the Team Galactic Eterna Building. Requires a Secret Key.
  • HeartGold and SoulSilver: In the Silph Co. Office Building. Enter the building when walking with Rotom and enter the broken elevator.
  • Black and White 1 & 2: In Shopping Mall Nine. Found in boxes in a storage room on the first floor on the far right.

Stats

Pctile Min IVs Max IVs
HP
50
22.8 273 304
Attack
65
37.8 198 229
Defense
107
88.2 282 313
Special Attack
105
84.8 278 309
Special Defense
107
90.6 282 313
Speed
86
73.0 240 271
Total
520
78.6

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯✯
Power
★✯✯
Skill
★✯✯☆
Stamina
★✯✯✯
Jump
★★☆☆
Total
6/15/18

Flavor

Flavor Text

Generation 5
Black, White, Black 2, White 2

Its electric-like body can enter some kinds of machines and take control in order to make mischief.

Generation 6
X

Research continues on this Pokémon, which could be the power source of a unique motor.

Y

Its body is composed of plasma. It is known to infiltrate electronic devices and wreak havoc.

Sprites

Wash Rotom Wash Rotom Wash Rotom Wash Rotom

Miscellany

Species
Plasma Search:
Color
Red Search:
Cry
Footprint
Rotom
Shape
Pomaceous Search:

Height

Trainer dude

Wash Rotom
3

0'11.8"
0.3 m

Weight

Trainer dudette

Wash Rotom
3

0.7 lb
0.3 kg

Locations

Pal Park

Area
Field
Score
90
Rate
3

Moves

Electric and Water moves get STAB, and have their type highlighted in green.

Special moves better suit Rotom's higher Special Attack, and have their class highlighted in green.

Platinum
HeartGold, SoulSilver
Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Discharge Electric special 15 80 100%

Has a 30% chance to paralyze the target.

Charge Electric status 20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

Trick Psychic status 10 100%

User and target swap items.

Astonish Ghost physical 15 30 100%

Has a 30% chance to make the target flinch.

Thunder Wave Electric status 20 100%

Paralyzes the target.

Thunder Shock Electric special 30 40 100%

Has a 10% chance to paralyze the target.

Confuse Ray Ghost status 10 100%

Confuses the target.

8 8 8 Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

15 15 15 Double Team Normal status 15

Raises the user's evasion by one stage.

22 22 22 Shock Wave Electric special 20 60

Never misses.

29 29 29 Ominous Wind Ghost special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

36 36 36 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

43 43 Electro Ball Electric special 10 * 100%

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

50 50 Hex Ghost special 10 65 100%

Has double power if the target has a major status ailment.

43 57 57 Charge Electric status 20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

50 64 64 Discharge Electric special 15 80 100%

Has a 30% chance to paralyze the target.

Platinum
HeartGold, SoulSilver
Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Rotom Form: Appears when Rotom changes to this form. Disappears if Rotom becomes another form and this move can only be learned by form change.
Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

Platinum
HeartGold, SoulSilver
Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Platinum HeartGold, SoulSilver Black 2, White 2 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

Platinum HeartGold, SoulSilver Black 2, White 2 Electroweb Electric special 15 55 95%

Lowers the target's Speed by one stage.

Platinum HeartGold, SoulSilver Black 2, White 2 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Platinum HeartGold, SoulSilver Black 2, White 2 Ominous Wind Ghost special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Platinum HeartGold, SoulSilver Black 2, White 2 Pain Split Normal status 20

Sets the user's and targets's HP to the average of their current HP.

Platinum HeartGold, SoulSilver Black 2, White 2 Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Platinum HeartGold, SoulSilver Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Black 2, White 2 Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

Platinum HeartGold, SoulSilver Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Black 2, White 2 Spite Ghost status 10 100%

Lowers the PP of the target's last used move by 4.

Platinum HeartGold, SoulSilver Black 2, White 2 Sucker Punch Dark physical 5 80 100% 1

Only works if the target is about to use a damaging move.

Platinum HeartGold, SoulSilver Black 2, White 2 Swift Normal special 20 60

Never misses.

Platinum HeartGold, SoulSilver Black 2, White 2 Trick Psychic status 10 100%

User and target swap items.

Platinum HeartGold, SoulSilver Black 2, White 2 Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Platinum
HeartGold, SoulSilver
Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

16 16 16 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

19 Telekinesis Psychic status 15

Moves have 100% accuracy against the target for three turns.

21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

24 24 24 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

25 25 25 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

33 33 33 Reflect Psychic status 20

Reduces damage from physical attacks by half.

34 Shock Wave Electric special 20 60

Never misses.

42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

46 46 46 Thief Dark physical 25 60 100%

Takes the target's item.

49 Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

57 57 57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

61 61 61 Will-O-Wisp Fire status 15 85%

Burns the target.

70 70 70 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

72 72 Volt Switch Electric special 20 70 100%

User must switch out after attacking.

73 73 73 Thunder Wave Electric status 20 100%

Paralyzes the target.

77 77 77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

79 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

85 85 85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87 87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

97 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

External Links