Essentials
Pokédex Numbers
- Introduced in
- National
- 648
- Original Unova
- 154
- Updated Unova
- 299
Names
- Japanese
- メロエッタ (meroetta)
- メロエッタ
- Korean
- 메로엣타
- Chinese
- 美洛耶塔
- 美洛耶塔
- French
- Meloetta
- German
- Meloetta
- Spanish
- Meloetta
- Italian
- Meloetta
Breeding
Compatibility
Aria Meloetta cannot breed.
Training
- Base EXP
- 270
- Effort points
-
- 1 Special Attack
- 1 Special Defense
- 1 Speed
- Capture rate
- 3
- Base happiness
- 100
- Growth rate
- slow
Wild held items
100% | Star Piece | |
100% | Star Piece | |
nothing | ||
5% | Star Piece |
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Meloetta |
Meloetta Forms
Forms have different stats and types. Meloetta changes form upon using Relic Song in battle, and reverts to Aria Forme outside of battle.
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 90.4 | 373 | 404 | |
Attack | 51.6 | 222 | 253 | |
Defense | 59.7 | 222 | 253 | |
Special Attack | 92.8 | 324 | 355 | |
Special Defense | 95.9 | 324 | 355 | |
Speed | 73.2 | 248 | 279 | |
Total | 91.8 |
Flavor
Flavor Text
-
Its melodies are sung with a special vocalization method that can control the feelings of those who hear it.
Many famous songs have been inspired by the melodies that Meloetta plays.
The melodies sung by Meloetta have the power to make Pokémon that hear them happy or sad.
-
The melodies sung by Meloetta have the power to make Pokémon that hear them happy or sad.
Its melodies are sung with a special vocalization method that can control the feelings of those who hear it.
The melodies sung by Meloetta have the power to make Pokémon that hear them happy or sad.
Its melodies are sung with a special vocalization method that can control the feelings of those who hear it.
Sprites
Height
1'11.6"
0.6 m
Weight
14.3 lb
6.5 kg
Locations
Moves
Normal and Psychic moves get STAB, and have their type highlighted in green.
Special moves better suit Meloetta's higher Special Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||
— | — | — | — | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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6 | 6 | 6 | — | Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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11 | 11 | 11 | — | Confusion | 25 | 50 | 100% | Has a 10% chance to confuse the target. |
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16 | 16 | 16 | — | Sing | 15 | — | 55% | Puts the target to sleep. |
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6 | Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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11 | Confusion | 25 | 50 | 100% | Has a 10% chance to confuse the target. |
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16 | Sing | 15 | — | 55% | Puts the target to sleep. |
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21 | 21 | 21 | 21 | Teeter Dance | 20 | — | 100% | Confuses the target. |
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26 | 26 | 26 | 26 | Acrobatics | 15 | 55 | 100% | Has double power if the user has no held item. |
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31 | 31 | 31 | 31 | Psybeam | 20 | 65 | 100% | Has a 10% chance to confuse the target. |
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36 | 36 | 36 | 36 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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43 | 43 | 43 | 43 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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50 | 50 | 50 | 50 | Wake-Up Slap | 10 | 70 | 100% | If the target is asleep, has double power and wakes it up. |
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57 | 57 | 57 | 57 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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64 | 64 | 64 | 64 | Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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71 | 71 | 71 | 71 | Role Play | 10 | — | — | Copies the target's ability. |
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78 | 78 | 78 | 78 | Close Combat | 5 | 120 | 100% | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
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85 | 85 | 85 | 85 | Perish Song | 5 | — | — | User and target both faint after three turns. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Tutor: Can be taught at any time by an NPC. | |||||||||||
Covet | 25 | 60 | 100% | Takes the target's item. |
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Drain Punch | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Dual Chop | 15 | 40 | 90% | Hits twice in one turn. |
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Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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Gravity | 5 | — | — | Disables moves and immunities that involve flying or levitating for five turns. |
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Heal Bell | 5 | — | — | Cures the entire party of major status effects. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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Magic Room | 10 | — | — | Negates held items for five turns. |
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Recycle | 10 | — | — | User recovers the item it last used up. |
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Relic Song | 10 | 75 | 100% | Has a 10% chance to put the target to sleep. |
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Role Play | 10 | — | — | Copies the target's ability. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Skill Swap | 10 | — | — | User and target swap abilities. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Trick | 10 | — | 100% | User and target swap items. |
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Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Wonder Room | 10 | — | — | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||
01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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01 | 01 | 01 | Hone Claws | 15 | — | — | Raises the user's Attack and accuracy by one stage. |
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03 | 03 | 03 | 03 | Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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04 | 04 | 04 | 04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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16 | 16 | 16 | 16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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19 | Telekinesis | 15 | — | — | Moves have 100% accuracy against the target for three turns. |
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20 | 20 | 20 | 20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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24 | 24 | 24 | 24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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25 | 25 | 25 | 25 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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29 | 29 | 29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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30 | 30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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31 | 31 | 31 | 31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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47 | 47 | 47 | 47 | Low Sweep | 20 | 65 | 100% | Lowers the target's Speed by one stage. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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49 | 49 | 49 | 49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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52 | 52 | 52 | 52 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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53 | 53 | 53 | 53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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56 | 56 | 56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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57 | 57 | 57 | 57 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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62 | 62 | 62 | 62 | Acrobatics | 15 | 55 | 100% | Has double power if the user has no held item. |
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63 | 63 | 63 | 63 | Embargo | 15 | — | 100% | Target cannot use held items. |
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65 | 65 | 65 | 65 | Shadow Claw | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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66 | 66 | 66 | 66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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67 | 67 | 67 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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71 | 71 | 71 | 71 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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73 | 73 | 73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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77 | 77 | 77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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83 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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85 | 85 | 85 | 85 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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89 | 89 | 89 | 89 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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92 | 92 | 92 | 92 | Trick Room | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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98 | 98 | Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
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99 | 99 | 99 | Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |