Essentials
Abilities
Hidden Ability
- Gluttony
Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 143
- Kanto
- 143
- Original Johto
- 225
- Original Sinnoh
- 113
- Extended Sinnoh
- 113
- Updated Johto
- 230
- Central Kalos
- 139
- Original Alola
- 36
- Original Melemele
- 36
- Updated Alola
- 43
- Updated Melemele
- 43
Names
- Japanese
- カビゴン (kabigon)
- カビゴン
- Official roomaji
- Kabigon
- Korean
- 잠만보
- Chinese
- 卡比獸
- 卡比兽
- French
- Ronflex
- German
- Relaxo
- Spanish
- Snorlax
- Italian
- Snorlax
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Munchlax Either parent must hold Full Incense | Snorlax Level up, with at least 220 happiness |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 99.2 | 493 | 524 | |
Attack | 82.9 | 288 | 319 | |
Defense | 43.0 | 198 | 229 | |
Special Attack | 49.0 | 198 | 229 | |
Special Defense | 91.2 | 288 | 319 | |
Speed | 8.0 | 128 | 159 | |
Total | 83.3 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 9/13/17
Flavor
Flavor Text
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When its belly is full, it becomes too lethargic to even lift a finger, so it is safe to bounce on its belly.
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It is not satisfied unless it eats over 880 pounds of food every day. When it is done eating, it goes promptly to sleep.
Its stomach can digest any kind of food, even if it happens to be moldy or rotten.
Snorlax’s typical day consists of nothing more than eating and sleeping. It is such a docile Pokémon that there are children who use its expansive belly as a place to play.
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Its stomach is said to be incomparably strong. Even Muk’s poison is nothing more than a hint of spice on Snorlax’s tongue.
It eats nearly 900 pounds of food every day. It starts nodding off while eating—and continues to eat even while it’s asleep.
It doesn’t do anything other than eat and sleep. When prompted to make a serious effort, though, it apparently displays awesome power.
It has no interest in anything other than eating. Even if you climb up on its stomach while it’s napping, it doesn’t seem to mind at all!
Sprites
Miscellany
Height
6'10.7"
2.1 m
Weight
1014.1 lb
460.0 kg
Locations
Pal Park
- Area
- Field
- Score
- 80
- Rate
- 10
Moves
Normal moves get STAB, and have their type highlighted in green.
Physical moves better suit Snorlax's higher Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||||||||
— | — | — | — | — | — | — | — | — | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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4 | 4 | 4 | 4 | 4 | 4 | 4 | Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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— | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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— | 8 | 8 | 6 | 5 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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12 | 12 | 12 | 12 | 12 | 12 | 12 | Lick | 30 | 30 | 100% | Has a 30% chance to paralyze the target. |
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17 | 17 | 17 | 17 | Chip Away | 20 | 70 | 100% | Ignores the target's stat modifiers. |
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15 | 15 | 10 | 9 | Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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22 | 22 | 15 | 13 | 17 | 17 | 17 | Belly Drum | 10 | — | — | User pays half its max HP to max out its Attack. |
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29 | 29 | 19 | 17 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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24 | 21 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | Yawn | 10 | — | — | Target sleeps at the end of the next turn. |
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25 | Chip Away | 20 | 70 | 100% | Ignores the target's stat modifiers. |
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25 | 25 | 25 | 25 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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— | 28 | 25 | 25 | 25 | 28 | 28 | 28 | 28 | 28 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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36 | 36 | 28 | 29 | 28 | 28 | 28 | 28 | 28 | 28 | 28 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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36 | 36 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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28 | 28 | 33 | 33 | 33 | 33 | 33 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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35 | 35 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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35 | 43 | 43 | 33 | 33 | 33 | 33 | 36 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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41 | Harden | 30 | — | — | Raises the user's Defense by one stage. |
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48 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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37 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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50 | 50 | 36 | 36 | 36 | 36 | Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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37 | 41 | 36 | 36 | 41 | 41 | 41 | 41 | 41 | Block | 5 | — | — | Prevents the target from leaving battle. |
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44 | 44 | 44 | 44 | Belly Drum | 10 | — | — | User pays half its max HP to max out its Attack. |
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42 | 45 | Covet | 25 | 60 | 100% | Takes the target's item. |
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46 | 49 | 41 | 41 | 44 | Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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56 | 57 | 57 | 51 | 53 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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44 | 44 | 49 | 49 | 49 | 49 | 49 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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52 | 50 | 50 | 50 | 50 | Heavy Slam | 10 | * | 100% | Power is higher when the user weighs more than the target, up to a maximum of 120. |
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57 | 57 | High Horsepower | 10 | 95 | 95% | Inflicts regular damage with no additional effect. |
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49 | 49 | 57 | 57 | 57 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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Level up, learned by Munchlax but not Snorlax | |||||||||||||||||||
— | — | — | — | Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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— | — | — | Recycle | 10 | — | — | User recovers the item it last used up. |
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— | Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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— | — | — | — | — | — | — | Metronome | 10 | — | — | Randomly selects and uses any move in the game. |
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— | — | — | — | — | — | — | Odor Sleuth | 40 | — | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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17 | 17 | 17 | Recycle | 10 | — | — | User recovers the item it last used up. |
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20 | 20 | 20 | 20 | 20 | 20 | 20 | Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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25 | 25 | 28 | 28 | 28 | 28 | 28 | Stockpile | 20 | — | — | Stores energy up to three times for use with Spit Up and Swallow. |
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28 | 28 | 33 | 33 | 33 | 33 | 33 | Swallow | 10 | — | — | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. |
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36 | 36 | 41 | 41 | 41 | 41 | 41 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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44 | 44 | 49 | 49 | 49 | 49 | 49 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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52 | 52 | 50 | 50 | 50 | Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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49 | 49 | 57 | 57 | 57 | 57 | 57 | Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||||||||
After You | 15 | — | — | Makes the target act next this turn. |
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Belch | 10 | 120 | 90% | Can only be used after the user has eaten a berry. |
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Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Fissure | 5 | * | 30% | Causes a one-hit KO. |
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Lick | 30 | 30 | 100% | Has a 30% chance to paralyze the target. |
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Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
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Pursuit | 20 | 40 | 100% | Has double power against, and can hit, Pokémon attempting to switch out. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Whirlwind | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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Egg, learned by Munchlax but not Snorlax | |||||||||||||||||||
Self-Destruct | 5 | 200 | 100% | User faints. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||||||||
After You | 15 | — | — | Makes the target act next this turn. |
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Block | 5 | — | — | Prevents the target from leaving battle. |
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Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Covet | 25 | 60 | 100% | Takes the target's item. |
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Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Dynamic Punch | 5 | 100 | 50% | Has a 100% chance to confuse the target. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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Gunk Shot | 5 | 120 | 80% | Has a 30% chance to poison the target. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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Mega Kick | 5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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Mega Punch | 20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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Metronome | 10 | — | — | Randomly selects and uses any move in the game. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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Recycle | 10 | — | — | User recovers the item it last used up. |
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Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Seismic Toss | 20 | * | 100% | Inflicts damage equal to the user's level. |
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Self-Destruct | 5 | 200 | 100% | User faints. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Tutor, learned by Munchlax but not Snorlax | |||||||||||||||||||
Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||||||||
01 | 01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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01 | 01 | 01 | 01 | Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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03 | 03 | 03 | 03 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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01 | 01 | Dynamic Punch | 5 | 100 | 50% | Has a 100% chance to confuse the target. |
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02 | 02 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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03 | 03 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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04 | 04 | Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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01 | Mega Punch | 20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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05 | Mega Kick | 5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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08 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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09 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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10 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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11 | Bubble Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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12 | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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07 | 07 | Zap Cannon | 5 | 120 | 50% | Has a 100% chance to paralyze the target. |
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08 | 08 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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09 | 09 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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13 | 13 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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16 | 16 | Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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20 | 20 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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16 | Pay Day | 20 | 40 | 100% | Scatters money on the ground worth five times the user's level. |
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17 | Submission | 20 | 80 | 80% | User receives 1/4 the damage it inflicts in recoil. |
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18 | Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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19 | Seismic Toss | 20 | * | 100% | Inflicts damage equal to the user's level. |
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20 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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22 | 22 | 22 | 22 | 22 | 22 | 22 | 22 | 22 | 22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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23 | 23 | 23 | 23 | 23 | Smack Down | 15 | 50 | 100% | Removes any immunity to Ground damage. |
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24 | 24 | 24 | 24 | 24 | 24 | 24 | 24 | 24 | 24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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26 | 26 | 26 | 26 | 26 | 26 | 26 | 26 | 26 | 26 | 26 | 26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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27 | Fissure | 5 | * | 30% | Causes a one-hit KO. |
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29 | 29 | 29 | 29 | 29 | 29 | 29 | 29 | 29 | 29 | 29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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31 | Mimic | 10 | — | — | Copies the target's last used move. |
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30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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31 | 31 | 31 | 31 | 31 | 31 | 31 | 31 | 31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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31 | 31 | Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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34 | 34 | 34 | 34 | Shock Wave | 20 | 60 | — | Never misses. |
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35 | 35 | 35 | 35 | 35 | 35 | 35 | 35 | 35 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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33 | 33 | Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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34 | 34 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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35 | 35 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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37 | 37 | 37 | 37 | 37 | 37 | 37 | 37 | 37 | 37 | 37 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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34 | Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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35 | Metronome | 10 | — | — | Randomly selects and uses any move in the game. |
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36 | Self-Destruct | 5 | 200 | 100% | User faints. |
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38 | 38 | 38 | 38 | 38 | 38 | 38 | 38 | 38 | 38 | 38 | 38 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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40 | 40 | Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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41 | 41 | Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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40 | Skull Bash | 10 | 130 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. |
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39 | 39 | 39 | 39 | 39 | 39 | 39 | 39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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46 | Psywave | 15 | * | 100% | Inflicts damage between 50% and 150% of the user's level. |
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48 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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48 | 48 | Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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52 | 52 | 52 | 52 | 52 | 52 | 52 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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56 | 56 | 56 | 56 | 56 | 56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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59 | 59 | 59 | Incinerate | 15 | 60 | 100% | Destroys the target's held berry. |
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67 | 67 | 67 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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67 | 67 | Recycle | 10 | — | — | User recovers the item it last used up. |
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68 | 68 | 68 | 68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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78 | 78 | 78 | 78 | 78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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80 | 80 | 80 | 80 | 80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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83 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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87 | 87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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50 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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93 | 93 | 93 | 93 | 93 | Wild Charge | 15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
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H3 | H3 | H3 | H3 | H3 | H3 | H3 | 94 | 94 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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98 | 98 | Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
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100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H3 | H3 | H3 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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H4 | H4 | H4 | H4 | H4 | H4 | H4 | H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H5 | Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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H6 | H6 | H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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H8 | H8 | Rock Climb | 20 | 90 | 85% | Has a 20% chance to confuse the target. |