Essentials
Pokédex Numbers
- Introduced in
- National
- 338
- Original Hoenn
- 126
- Updated Unova
- 215
- Coastal Kalos
- 13
- New Hoenn
- 131
Names
- Japanese
- ソルロック (sorurokku)
- ソルロック
- Official roomaji
- Solrock
- Korean
- 솔록
- Chinese
- 太陽岩
- 太阳岩
- French
- Solaroc
- German
- Sonnfel
- Spanish
- Solrock
- Italian
- Solrock
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Solrock |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 82.6 | 353 | 384 | |
Attack | 69.9 | 258 | 289 | |
Defense | 68.5 | 238 | 269 | |
Special Attack | 34.2 | 178 | 209 | |
Special Defense | 44.2 | 198 | 229 | |
Speed | 53.9 | 208 | 239 | |
Total | 52.0 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 6/14/19
Flavor
Flavor Text
-
A new Pokémon species, rumored to be from the sun. It gives off light while spinning.
Solar energy is the source of its power, so it is strong during the daytime. When it spins, its body shines.
-
Solar energy is the source of its power, so it is strong during the daytime. When it spins, its body shines.
It absorbs solar energy during the day. Always expressionless, it can sense what its foe is thinking.
Solrock is a new species of Pokémon that is said to have fallen from space. It floats in air and moves silently. In battle, this Pokémon releases intensely bright light.
Sunlight is the source of Solrock’s power. It is said to possess the ability to read the emotions of others. This Pokémon gives off intense heat while rotating its body.
Sprites
Height
3'11.2"
1.2 m
Weight
339.5 lb
154.0 kg
Locations
- Ruby
- Emerald
- Diamond
-
- Lake Acuity
- Lake Valor
- Lake Verity, after Galactic intervention
- Lake Verity, before Galactic intervention
- Mt. Coronet, 2F
- Mt. Coronet, 3F
- Mt. Coronet, 4F
- Mt. Coronet, 5F
- Mt. Coronet, 6F
- Mt. Coronet, 7F
- Mt. Coronet, blizzard
- Mt. Coronet, cave
- Mt. Coronet, snowfall
- Sendoff Spring
- Turnback Cave, after pillar 3
- Turnback Cave, before pillar 1
- Turnback Cave, between pillars 1 and 2
- Turnback Cave, between pillars 2 and 3
- Turnback Cave, pillar 1
- Turnback Cave, pillar 2
- Turnback Cave, pillar 3
- Pearl
-
- Lake Acuity
- Lake Valor
- Lake Verity, after Galactic intervention
- Lake Verity, before Galactic intervention
- Mt. Coronet, 2F
- Mt. Coronet, 3F
- Mt. Coronet, 4F
- Mt. Coronet, 5F
- Mt. Coronet, 6F
- Mt. Coronet, 7F
- Mt. Coronet, blizzard
- Mt. Coronet, cave
- Mt. Coronet, snowfall
- Sendoff Spring
- Turnback Cave, after pillar 3
- Turnback Cave, before pillar 1
- Turnback Cave, between pillars 1 and 2
- Turnback Cave, between pillars 2 and 3
- Turnback Cave, pillar 1
- Turnback Cave, pillar 2
- Turnback Cave, pillar 3
- Platinum
-
- Lake Acuity
- Lake Valor
- Lake Verity, after Galactic intervention
- Lake Verity, before Galactic intervention
- Mt. Coronet, 2F
- Mt. Coronet, 3F
- Mt. Coronet, 4F
- Mt. Coronet, 5F
- Mt. Coronet, 6F
- Mt. Coronet, 7F
- Mt. Coronet, blizzard
- Mt. Coronet, cave
- Mt. Coronet, snowfall
- Sendoff Spring
- Turnback Cave, after pillar 3
- Turnback Cave, before pillar 1
- Turnback Cave, between pillars 1 and 2
- Turnback Cave, between pillars 2 and 3
- Turnback Cave, pillar 1
- Turnback Cave, pillar 2
- Turnback Cave, pillar 3
- Black
- White
- Black 2
- White 2
- X
- Y
Pal Park
- Area
- Mountain
- Score
- 70
- Rate
- 20
Moves
Rock and Psychic moves get STAB, and have their type highlighted in green.
Physical moves better suit Solrock's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||||
— | Flare Blitz | 15 | 120 | 100% | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. |
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— | Wonder Room | 10 | — | — | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
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— | Rock Throw | 15 | 50 | 90% | Inflicts regular damage with no additional effect. |
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— | — | — | — | — | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | — | — | — | Harden | 30 | — | — | Raises the user's Defense by one stage. |
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7 | — | — | — | — | — | — | Confusion | 25 | 50 | 100% | Has a 10% chance to confuse the target. |
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13 | 9 | 9 | 5 | 5 | — | — | Rock Throw | 15 | 50 | 90% | Inflicts regular damage with no additional effect. |
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19 | 12 | 12 | 9 | 9 | 5 | 5 | Fire Spin | 15 | 35 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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20 | 20 | 13 | 13 | 9 | 9 | Rock Polish | 20 | — | — | Raises the user's Speed by two stages. |
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25 | 23 | 23 | 17 | 17 | 13 | 13 | Psywave | 15 | * | 100% | Inflicts damage between 50% and 150% of the user's level. |
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31 | 31 | 21 | 21 | 17 | 17 | Embargo | 15 | — | 100% | Target cannot use held items. |
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25 | 25 | 21 | 21 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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31 | 34 | 34 | 29 | 29 | 25 | 25 | Cosmic Power | 20 | — | — | Raises the user's Defense and Special Defense by one stage. |
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37 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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33 | 33 | 29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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42 | 42 | 37 | 37 | 33 | 33 | Heal Block | 15 | — | 100% | Prevents target from restoring its HP for five turns. |
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45 | 45 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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41 | 41 | 37 | 37 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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43 | 53 | 53 | 45 | 45 | 41 | 41 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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49 | 56 | 56 | 49 | 49 | 45 | 45 | Explosion | 5 | 250 | 100% | User faints. |
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64 | 53 | 53 | 49 | 49 | Wonder Room | 10 | — | — | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||||
Ancient Power | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Explosion | 5 | 250 | 100% | User faints. |
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Gravity | 5 | — | — | Disables moves and immunities that involve flying or levitating for five turns. |
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Heat Wave | 10 | 95 | 90% | Has a 10% chance to burn the target. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Pain Split | 20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
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Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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Recycle | 10 | — | — | User recovers the item it last used up. |
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Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Self-Destruct | 5 | 200 | 100% | User faints. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Skill Swap | 10 | — | — | User and target swap abilities. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Swift | 20 | 60 | — | Never misses. |
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Wonder Room | 10 | — | — | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||||
03 | 03 | 03 | 03 | 03 | Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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04 | 04 | 04 | 04 | 04 | 04 | 04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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15 | 15 | 15 | 15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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16 | 16 | 16 | 16 | 16 | 16 | 16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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19 | 19 | Telekinesis | 15 | — | — | Moves have 100% accuracy against the target for three turns. |
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20 | 20 | 20 | 20 | 20 | 20 | 20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | 22 | 22 | 22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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23 | 23 | 23 | 23 | 23 | Smack Down | 15 | 50 | 100% | Removes any immunity to Ground damage. |
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26 | 26 | 26 | 26 | 26 | 26 | 26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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29 | 29 | 29 | 29 | 29 | 29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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30 | 30 | 30 | 30 | 30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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33 | 33 | 33 | 33 | 33 | 33 | 33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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35 | 35 | 35 | 35 | 35 | 35 | 35 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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37 | 37 | 37 | 37 | 37 | 37 | 37 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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38 | 38 | 38 | 38 | 38 | 38 | 38 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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39 | 39 | 39 | 39 | 39 | 39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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48 | 48 | Skill Swap | 10 | — | — | User and target swap abilities. |
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50 | 50 | 50 | 50 | 50 | 50 | 50 | Overheat | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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57 | 57 | 57 | 57 | 57 | 57 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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59 | 59 | 59 | 59 | Incinerate | 15 | 60 | 100% | Destroys the target's held berry. |
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58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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61 | 61 | 61 | 61 | 61 | 61 | Will-O-Wisp | 15 | — | 85% | Burns the target. |
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62 | 62 | 62 | 62 | 62 | Acrobatics | 15 | 55 | 100% | Has double power if the user has no held item. |
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63 | 63 | 63 | 63 | 63 | 63 | Embargo | 15 | — | 100% | Target cannot use held items. |
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64 | 64 | 64 | 64 | 64 | 64 | Explosion | 5 | 250 | 100% | User faints. |
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67 | Recycle | 10 | — | — | User recovers the item it last used up. |
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68 | 68 | 68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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69 | 69 | 69 | 69 | 69 | 69 | Rock Polish | 20 | — | — | Raises the user's Speed by two stages. |
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H5 | 70 | 70 | 70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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71 | 71 | 71 | 71 | 71 | 71 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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74 | 74 | 74 | 74 | 74 | 74 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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76 | Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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77 | 77 | 77 | 77 | 77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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78 | 78 | 78 | 78 | 78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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80 | 80 | 80 | 80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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85 | 85 | 85 | 85 | 85 | 85 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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86 | 86 | 86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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92 | 92 | 92 | 92 | 92 | 92 | Trick Room | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |