Essentials
Abilities
- Oblivious
Prevents infatuation and protects against Captivate.
- Anticipation
Notifies all trainers upon entering battle if an opponent has a super-effective move, Self-Destruct, Explosion, or a one-hit KO move.
Hidden Ability
- Hydration
Cures any major status ailment after each turn during rain.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 339
- Original Hoenn
- 127
- Original Sinnoh
- 80
- Extended Sinnoh
- 80
- Mountain Kalos
- 40
- New Hoenn
- 132
- Original Alola
- 93
- Original Melemele
- 93
- Original Akala
- 36
- Original Poni
- 43
- Updated Alola
- 113
- Updated Melemele
- 113
- Updated Akala
- 36
- Updated Poni
- 55
Names
- Japanese
- ドジョッチ (dojocchi)
- ドジョッチ
- Official roomaji
- Dojoach
- Korean
- 미꾸리
- Chinese
- 泥泥鰍
- 泥泥鰍
- French
- Barloche
- German
- Schmerbe
- Spanish
- Barboach
- Italian
- Barboach
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Barboach | Whiscash Level up, starting at level 30 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 22.7 | 273 | 304 | |
Attack | 14.4 | 164 | 195 | |
Defense | 14.3 | 154 | 185 | |
Special Attack | 23.0 | 160 | 191 | |
Special Defense | 12.1 | 150 | 181 | |
Speed | 41.3 | 188 | 219 | |
Total | 9.8 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 6/14/19
Flavor
Flavor Text
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Its slimy body is hard to grasp. In one region, it is said to have been born from hardened mud.
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It coats its entire body with a slimy fluid so it can squirm and slip away if grabbed.
Its whiskers make a superb radar. They are used to locate prey, even in the murkiest of water.
Barboach’s sensitive whiskers serve as a superb radar system. This Pokémon hides in mud, leaving only its two whiskers exposed while it waits for prey to come along.
Barboach’s body is covered with a slimy film. If a foe grabs it, this Pokémon just slips out of the enemy’s grip. This Pokémon grows weak if the slimy coating dries up.
-
Its two whiskers provide a sensitive radar. Even in muddy waters, it can detect its prey’s location.
Its slippery body is hard to grasp, so much so that there are festivals where people compete to see how many they can catch barehanded.
Its entire body is gooey. When pecked at by bird Pokémon, it slips and slides its way to freedom.
Its whiskers are filled with nerves. They can sense smells and flavors just as a person’s nose or tongue would.
Sprites
Height
1'3.7"
0.4 m
Weight
4.2 lb
1.9 kg
Locations
- Ruby
-
- Sapphire
-
- Emerald
-
- Diamond
-
- Celestic Town
- Eterna City
- Great Marsh, Area 1
- Great Marsh, Area 2
- Great Marsh, Area 3
- Great Marsh, Area 4
- Great Marsh, Area 6
- Mt. Coronet, 4F
- Mt. Coronet, B1F
- Mt. Coronet, Route 207
- Oreburgh Gate, B1F
- Ravaged Path
- Route 205, east, towards Eterna City
- Route 208
- Route 210, west, towards Celestic Town
- Route 212, east, towards Pastoria City
- Route 227
- Route 228
- Pearl
-
- Celestic Town
- Eterna City
- Great Marsh, Area 1
- Great Marsh, Area 2
- Great Marsh, Area 3
- Great Marsh, Area 4
- Great Marsh, Area 6
- Mt. Coronet, 4F
- Mt. Coronet, B1F
- Mt. Coronet, Route 207
- Oreburgh Gate, B1F
- Ravaged Path
- Route 205, east, towards Eterna City
- Route 208
- Route 210, west, towards Celestic Town
- Route 212, east, towards Pastoria City
- Route 227
- Route 228
- Platinum
-
- Eterna City
- Great Marsh, Area 1
- Great Marsh, Area 2
- Great Marsh, Area 3
- Great Marsh, Area 4
- Great Marsh, Area 5
- Great Marsh, Area 6
- Mt. Coronet, 4F
- Mt. Coronet, B1F
- Mt. Coronet, Route 207
- Oreburgh Gate, B1F
- Ravaged Path
- Route 205, east, towards Eterna City
- Route 210, west, towards Celestic Town
- Route 225
- Route 227
- Route 228
- Black
- White
- Black 2
- White 2
- X
- Y
Pal Park
- Area
- Pond
- Score
- 50
- Rate
- 30
Moves
Water and Ground moves get STAB, and have their type highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||||
— | — | — | — | — | — | — | Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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6 | 6 | 6 | 6 | 6 | 6 | 6 | Mud Sport | 15 | — | — | Halves all Electric-type damage. |
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6 | 6 | 6 | 6 | 6 | 6 | 6 | Water Sport | 15 | — | — | Halves all Fire-type damage. |
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11 | 10 | 10 | 10 | 10 | 9 | 9 | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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14 | 14 | 14 | 14 | 13 | 13 | Mud Bomb | 10 | 65 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
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18 | 18 | 18 | 18 | 15 | 15 | Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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22 | 22 | 22 | 22 | 17 | 17 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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16 | 26 | 26 | 26 | 26 | 20 | 20 | Magnitude | 30 | * | 100% | Power varies randomly from 10 to 150. |
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31 | 31 | 31 | 31 | 25 | 25 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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21 | Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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26 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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26 | 31 | 31 | 31 | 31 | 25 | 25 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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35 | 35 | 35 | 35 | 28 | 28 | Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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31 | 39 | 39 | 39 | 39 | 32 | 32 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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35 | 35 | Muddy Water | 10 | 90 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
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36 | 43 | 43 | 43 | 43 | 39 | 39 | Future Sight | 10 | 120 | 100% | Hits the target two turns later. |
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41 | 47 | 47 | 47 | 47 | 44 | 44 | Fissure | 5 | * | 30% | Causes a one-hit KO. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||||
Dragon Dance | 20 | — | — | Raises the user's Attack and Speed by one stage. |
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Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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Mud Shot | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Muddy Water | 10 | 90 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
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Spark | 20 | 65 | 100% | Has a 30% chance to paralyze the target. |
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Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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Thrash | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||||
Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||||
03 | 03 | 03 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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07 | 07 | 07 | 07 | 07 | 07 | 07 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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13 | 13 | 13 | 13 | 13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | 14 | 14 | 14 | 14 | 14 | 14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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26 | 26 | 26 | 26 | 26 | 26 | 26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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37 | 37 | 37 | 37 | 37 | 37 | 37 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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39 | 39 | 39 | 39 | 39 | 39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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55 | 55 | 55 | 55 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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78 | 78 | 78 | 78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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H3 | H3 | H3 | H3 | 94 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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H5 | Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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H7 | H7 | H7 | H5 | 98 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H3 | H3 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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H5 | H5 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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H8 | H6 | H7 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |