Essentials

Reuniclus

Reuniclus

Psychic

Abilities

Overcoat

Protects against damage from weather.

Magic Guard

Protects against damage not directly caused by a move.

Hidden Ability

Regenerator

Heals for 1/3 max HP upon switching out.

Damage Taken

  • Bug 2
  • Dark 2
  • Dragon 1
  • Electric 1
  • Fairy 1
  • Fighting ½
  • Fire 1
  • Flying 1
  • Ghost 2
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic ½
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 5
National
579
Original Unova
85 Black, White
Updated Unova
141 Black 2, White 2
Coastal Kalos
117 X, Y

Names

Spanish
Reuniclus
German
Zytomega
French
Symbios
Italian
Reuniclus
Japanese
ランクルス (rankurusu)

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Amorphous
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
221 Search:
Effort points
  • 3 Special Attack
Capture rate
50 Search:
Base happiness
70 Search:
Growth rate
medium slow Search:

Wild held items

Black, White nothing
Black 2, White 2 50% Persim Berry Persim Berry
Generation 6 nothing

Evolution

Baby Basic Stage 1 Stage 2
Solosis Duosion Level up, starting at level 32 Reuniclus Level up, starting at level 41

Stats

Pctile Min IVs Max IVs
HP
110
95.2 393 424
Attack
65
37.9 198 229
Defense
75
59.1 218 249
Special Attack
125
93.6 318 349
Special Defense
85
72.7 238 269
Speed
30
8.5 128 159
Total
490
66.8

Flavor

Flavor Text

Generation 5
Black

When Reuniclus shake hands, a network forms between their brains, increasing their psychic power.

White

These remarkably intelligent Pokémon fight by controlling arms that can grip with rock-crushing power.

Black 2, White 2

They use psychic power to control their arms, which are made of a special liquid. They can crush boulders psychically.

Generation 6
Y

When Reuniclus shake hands, a network forms between their brains, increasing their psychic power.

Sprites

Reuniclus Reuniclus Reuniclus Reuniclus

Miscellany

Species
Multiplying Search:
Color
Green Search:
Cry
Footprint
Reuniclus
Shape
Brachial Search:

Height

Trainer dude

Reuniclus
10

3'3.4"
1.0 m

Weight

Trainer dudette

Reuniclus
201

44.3 lb
20.1 kg

Locations

White White
White 2 White 2

Moves

Psychic moves get STAB, and have their type highlighted in green.

Special moves better suit Reuniclus's higher Special Attack, and have their class highlighted in green.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Psywave Psychic special 15 * 100%

Inflicts damage between 50% and 150% of the user's level.

Reflect Psychic status 20

Reduces damage from physical attacks by half.

Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

3 3 Reflect Psychic status 20

Reduces damage from physical attacks by half.

7 7 Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

10 10 Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

14 14 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

16 16 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

19 19 Charm Fairy status 20 100%

Lowers the target's Attack by two stages.

24 24 Recover Normal status 10

Heals the user by half its max HP.

25 25 Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

28 28 Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

31 31 Future Sight Psychic special 10 120 100%

Hits the target two turns later.

34 34 Pain Split Normal status 20

Sets the user's and targets's HP to the average of their current HP.

39 39 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

41 41 Dizzy Punch Normal physical 10 70 100%

Has a 20% chance to confuse the target.

45 45 Skill Swap Psychic status 10

User and target swap abilities.

54 54 Heal Block Psychic status 15 100%

Prevents target from restoring its HP for five turns.

59 59 Wonder Room Psychic status 10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Solosis but not Reuniclus
• • Acid Armor Poison status 20

Raises the user's Defense by two stages.

• • Astonish Ghost physical 15 30 100%

Has a 30% chance to make the target flinch.

• • Confuse Ray Ghost status 10 100%

Confuses the target.

• Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

• • Imprison Psychic status 10

Prevents the target from using any moves that the user also knows.

• • Night Shade Ghost special 15 * 100%

Inflicts damage equal to the user's level.

• • Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

• • Trick Psychic status 10 100%

User and target swap items.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Black 2, White 2 After You Normal status 15

Makes the target act next this turn.

Black 2, White 2 Drain Punch Fighting physical 10 75 100%

Drains half the damage inflicted to heal the user.

Black 2, White 2 Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

Black 2, White 2 Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Black 2, White 2 Gravity Psychic status 5

Disables moves and immunities that involve flying or levitating for five turns.

Black 2, White 2 Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Black 2, White 2 Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Black 2, White 2 Knock Off Dark physical 25 65 100%

Target drops its held item.

Black 2, White 2 Magic Coat Psychic status 15 4

Reflects back the first effect move used on the user this turn.

Black 2, White 2 Pain Split Normal status 20

Sets the user's and targets's HP to the average of their current HP.

Black 2, White 2 Role Play Psychic status 10

Copies the target's ability.

Black 2, White 2 Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Black 2, White 2 Skill Swap Psychic status 10

User and target swap abilities.

Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Black 2, White 2 Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Black 2, White 2 Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

Black 2, White 2 Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Black 2, White 2 Trick Psychic status 10 100%

User and target swap items.

Black 2, White 2 Wonder Room Psychic status 10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Black 2, White 2 Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

04 04 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

16 16 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

19 Telekinesis Psychic status 15

Moves have 100% accuracy against the target for three turns.

20 20 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

25 25 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

33 33 Reflect Psychic status 20

Reduces damage from physical attacks by half.

39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

53 53 Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

63 63 Embargo Dark status 15 100%

Target cannot use held items.

64 64 Explosion Normal physical 5 250 100%

User faints.

68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

70 70 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

73 73 Thunder Wave Electric status 20 100%

Paralyzes the target.

74 74 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

77 77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

83 Infestation Bug special 20 20 100%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

85 85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91 91 Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

92 92 Trick Room Psychic status 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

98 Power-Up Punch Fighting physical 20 40 100%

Has a 100% chance to raise the user's Attack by one stage.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

External Links