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Volbeat


Main Pokédex page | Flavor text and images

General

Volbeat
bug

Abilities

Illuminate
If this Pokémon is first on your belt, the chance of a wild encounter rises.
Swarm
When this Pokémon's HP is 1/3 its max or lower, its Bug moves do 50% more damage.

Damage Taken

Dex Numbers

Generation
Ruby/Sapphire/Emerald RSE
Red/Blue/Yellow Kanto
313
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
86
Diamond/Pearl Sinnoh
n/a

Names

Japanese
バルビート
Romaji
Barubiito

Flavor

Height
2'3.6" or 0.7 m
Weight
39 lb or 17.7 kg
Species
Firefly
Color
gray
Cry
mp3 here
Fire Red/Leaf Green Habitat
Forest
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
Always male (code: 0 or 0x00)
Breeding groups
3: Bug
8: Humanshape
Steps to hatch
3,840
Compatible with
38 families; 85 total Pokémon

In the Wild

Base EXP
146 or 0x92
Capture rate
150 or 0x96
Base happiness
70 or 0x46
Growth rate
superfast
Effort points
1 Speed
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

Basic
313 Volbeat Base form

Stats

Stat Base Max Stat %ile
L50 L100
HP
65
172 334 47.9
Attack
73
125 245 50.5
Defense
55
107 209 32.9
Special Attack
47
99 193 26.8
Special Defense
75
127 249 59.8
Speed
85
137 269 71.6
Average
66.7
- - 42.6

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl It communicates with others by lighting up its rear at night. It loves ILLUMISE's sweet aroma.

Locations

Route 229

Note: this ONLY shows Diamond locations for the moment. (New Pokédex with all three games' encounters is in the works.)

Area Section Level Method
Route 229 50 Morning Daytime Night 5%

Move List

See also: This list in the move search

See also: Contest list

Volbeat's Attack is higher, so it will inflict more damage with physical () moves.

Volbeat gets the STAB from bug moves.

Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- Flash normal none 20 -- 100% Lowers the target's Accuracy.
-- -- Tackle normal physical 35 35 95% Inflicts regular damage.
5 Double Team normal none 15 -- 100% Raises the user's Evasion.
5 9 Confuse Ray ghost none 10 -- 100% Confuses the target.
9 Double Team normal none 15 -- 100% Raises the user's Evasion.
13 13 Moonlight normal none 5 -- 100% Heals the user by half its max HP at the right time of day, or 1/4 otherwise.
17 17 Quick Attack normal physical 30 40 100% 1 Goes first. Inflicts regular damage.
21 21 Tail Glow bug none 20 -- 100% Raises the user's Special Attack by two levels.
25 25 Signal Beam bug special 15 75 100% Has a 10% chance to Confuse the target.
29 29 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
33 33 Helping Hand normal none 20 -- 100% 5 Goes first. User's ally's next move inflicts 50% more damage.
37 Zen Headbutt psychic physical 15 80 90% Has a 20% chance to make the target Flinch.
41 Bug Buzz bug special 10 90 100% Has a 10% chance to lower the target's Special Defense.
37 45 Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Ruby/Sapphire Diamond/Pearl/Platinum Baton Pass normal none 40 -- 100% Allows the trainer to switch out the user and pass effects along to its replacement.
Chains Diamond/Pearl/Platinum Bug Buzz bug special 10 90 100% Has a 10% chance to lower the target's Special Defense.
Chains Diamond/Pearl/Platinum Encore normal none 5 -- 100% Forces the target to repeat its last used move every turn for 2 to 6 turns.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Silver Wind bug special 5 60 100% Has a 10% chance to raise all of the user's stats.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Trick psychic none 10 -- 100% User and target swap items.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Tutored moves
EmeraldFire Red/Leaf Green Mega Punch normal physical 20 80 85% Inflicts regular damage.
Emerald Ice Punch ice physical 15 75 100% Has a 10% chance to Freeze the target.
Platinum Ice Punch ice physical 15 75 100% Has a 10% chance to Freeze the target.
Emerald ThunderPunch electric physical 15 75 100% Has a 10% chance to Paralyze the target.
Platinum ThunderPunch electric physical 15 75 100% Has a 10% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Mega Kick normal physical 5 120 75% Inflicts regular damage.
EmeraldFire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
EmeraldFire Red/Leaf Green Counter fighting physical 20 varies 100% -5 Goes last. If the user takes physical damage this turn, inflicts twice the damage taken to the target.
EmeraldFire Red/Leaf Green Seismic Toss fighting physical 20 varies 100% Inflicts damage equal to the user's level.
EmeraldFire Red/Leaf Green Thunder Wave electric none 20 -- 100% Paralyzes the target.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
EmeraldFire Red/Leaf Green Metronome normal none 10 -- 100% Randomly selects and uses any move in the game.
Emerald Swift normal special 20 60 100% Never misses.
Platinum Swift normal special 20 60 100% Never misses.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Platinum Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Emerald DynamicPunch fighting physical 5 100 50% Has a 100% chance to Confuse the target.
Emerald Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Platinum Helping Hand normal none 20 -- 100% 5 Goes first. User's ally's next move inflicts 50% more damage.
Platinum Air Cutter flying special 25 55 95% Has an increased chance for a critical hit.
Platinum Signal Beam bug special 15 75 100% Has a 10% chance to Confuse the target.
Platinum Zen Headbutt psychic physical 15 80 90% Has a 20% chance to make the target Flinch.
Platinum Ominous Wind ghost special 5 60 100% Has a 10% chance to raise all of the user's stats.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum TMs and HMs
Chains 40 40 Aerial Ace flying physical 20 60 100% Never misses.
Chains 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 31 31 Brick Break fighting physical 15 75 100% Cancels the effects of Reflect and Light Screen.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 57 Charge Beam electric special 10 50 90% Has a 70% chance to raise the user's Special Attack.
Chains 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains H5 70 Flash normal none 20 -- 100% Lowers the target's Accuracy.
Chains 56 Fling dark physical 10 varies 100% Throws held item at the target; power depends on the item.
Chains 01 01 Focus Punch fighting physical 20 150 100% -3 Goes last. If the user takes damage before attacking, the attack is canceled.
Chains 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 19 19 Giga Drain grass special 10 60 100% Heals the user by half the damage the target receives.
Chains 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 16 16 Light Screen psychic none 30 -- 100% Reduces damage from special attacks by 50% for five turns..
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 77 Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Chains 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 51 Roost flying none 10 -- 0% Heals the user by half its max HP.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 30 30 Shadow Ball ghost special 15 80 100% Has a 20% chance to lower the target's Special Defense.
Chains 34 34 Shock Wave electric special 20 60 100% Never misses.
Chains 62 Silver Wind bug special 5 60 100% Has a 10% chance to raise all of the user's stats.
Chains 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 22 22 SolarBeam grass special 10 120 100% Requires a turn to charge before attacking.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 46 46 Thief dark physical 10 40 100% Takes the target's item.
Chains 25 25 Thunder electric special 10 120 70% Has a 30% chance to Paralyze the target.
Chains 73 Thunder Wave electric none 20 -- 100% Paralyzes the target.
Chains 24 24 Thunderbolt electric special 15 95 100% Has a 10% chance to Paralyze the target.
Chains 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 89 U-Turn bug physical 20 70 100% User must switch out after attacking.
Chains 03 03 Water Pulse water special 20 60 100% Has a 20% chance to Confuse the target.

Volbeat in other Pokédexes