Essentials

Bronzong

Bronzong

Steel Psychic

Abilities

Levitate

Evades Ground moves.

Heatproof

Halves damage from Fire moves and burns.

Hidden Ability

Heavy Metal

Doubles the Pokémon's weight.

Damage Taken

  • Bug 1
  • Dark 2
  • Dragon ½
  • Electric 1
  • Fairy ½
  • Fighting 1
  • Fire 2
  • Flying ½
  • Ghost 2
  • Grass ½
  • Ground 2
  • Ice ½
  • Normal ½
  • Poison 0
  • Psychic ¼
  • Rock ½
  • Steel ½
  • Water 1

Pokédex Numbers

Introduced in
Generation 4
National
437
Original Sinnoh
89 Diamond, Pearl
Extended Sinnoh
89 Platinum
Updated Unova
251 Black 2, White 2

Names

Chinese
青銅鐘
Spanish
Bronzong
French
Archéodong
Italian
Bronzong
German
Bronzong
Korean
동탁군
Japanese
ドータクン (dootakun)
Official roomaji
Dotakun

Breeding

Gender
genderless Search:
Egg groups
  • Mineral
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
175 Search:
Effort points
  • 1 Defense
  • 1 Special Defense
Capture rate
90 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 4 5% Metal Coat Metal Coat
Generation 5 5% Metal Coat Metal Coat
Generation 6 5% Metal Coat Metal Coat

Evolution

Baby Basic Stage 1 Stage 2
Bronzor Bronzong Level up, starting at level 33

Stats

Pctile Min IVs Max IVs
HP
67
52.2 307 338
Attack
89
66.2 246 277
Defense
116
91.7 300 331
Special Attack
79
62.7 226 257
Special Defense
116
94.4 300 331
Speed
33
11.6 134 165
Total
500
72.7

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★
Power
★✯✯☆☆
Skill
★✯✯
Stamina
★★★✯☆
Jump
★★✯☆☆
Total
8/14/19

Flavor

Flavor Text

Generation 5
Black, White

It brought rains by opening portals to another world. It was revered as a bringer of plentiful harvests.

Black 2, White 2

In ages past, this Pokémon was revered as a bringer of rain. It was found buried in the ground.

Generation 6
Y

Ancient people believed that petitioning Bronzong for rain was the way to make crops grow.

Sprites

Bronzong Bronzong Bronzong Bronzong

Miscellany

Species
Bronze Bell Search:
Color
Green Search:
Cry
Footprint
Bronzong
Shape
Brachial Search:

Height

Trainer dude

Bronzong
13

4'3.2"
1.3 m

Weight

Trainer dudette

Bronzong
1870

412.3 lb
187.0 kg

Locations

Diamond Diamond
Pearl Pearl
Platinum Platinum
Black Black
White White
Black 2 Black 2
White 2 White 2

Pal Park

Area
Mountain
Score
80
Rate
10

Moves

Steel and Psychic moves get STAB, and have their type highlighted in green.

Physical moves better suit Bronzong's higher Attack, and have their class highlighted in green.

Generation 4 Black, White Black 2, White 2 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Sunny Day Fire status 5

Changes the weather to sunny for five turns.

Rain Dance Water status 5

Changes the weather to rain for five turns.

Tackle Normal physical 35 50 100%

Inflicts regular damage with no additional effect.

Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

Hypnosis Psychic status 20 60%

Puts the target to sleep.

Imprison Psychic status 10

Prevents the target from using any moves that the user also knows.

7 7 5 5 Hypnosis Psychic status 20 60%

Puts the target to sleep.

12 12 9 9 Imprison Psychic status 10

Prevents the target from using any moves that the user also knows.

14 14 11 11 Confuse Ray Ghost status 10 100%

Confuses the target.

19 19 Extrasensory Psychic special 20 80 100%

Has a 10% chance to make the target flinch.

15 15 Psywave Psychic special 15 * 100%

Inflicts damage between 50% and 150% of the user's level.

26 26 19 19 Iron Defense Steel status 15

Raises the user's Defense by two stages.

21 21 Feint Attack Dark physical 20 60

Never misses.

30 30 25 25 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

29 29 Future Sight Psychic special 10 120 100%

Hits the target two turns later.

31 31 Metal Sound Steel status 40 85%

Lowers the target's Special Defense by two stages.

33 33 33 33 Block Normal status 5

Prevents the target from leaving battle.

38 38 36 36 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

43 43 Future Sight Psychic special 10 120 100%

Hits the target two turns later.

50 50 Feint Attack Dark physical 20 60

Never misses.

42 42 Extrasensory Psychic special 20 80 100%

Has a 10% chance to make the target flinch.

61 61 46 46 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

67 67 52 52 Heal Block Psychic status 15 100%

Prevents target from restoring its HP for five turns.

72 58 58 Heavy Slam Steel physical 10 * 100%

Power is higher when the user weighs more than the target, up to a maximum of 120.

Generation 4 Black, White Black 2, White 2 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Platinum HeartGold, SoulSilver Black 2, White 2 Ancient Power Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Platinum HeartGold, SoulSilver Black 2, White 2 Block Normal status 5

Prevents the target from leaving battle.

Platinum HeartGold, SoulSilver Black 2, White 2 Gravity Psychic status 5

Disables moves and immunities that involve flying or levitating for five turns.

Platinum HeartGold, SoulSilver Black 2, White 2 Iron Defense Steel status 15

Raises the user's Defense by two stages.

Platinum HeartGold, SoulSilver Black 2, White 2 Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Platinum HeartGold, SoulSilver Black 2, White 2 Recycle Normal status 10

User recovers the item it last used up.

Platinum HeartGold, SoulSilver Black 2, White 2 Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Platinum HeartGold, SoulSilver Black 2, White 2 Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Platinum HeartGold, SoulSilver Black 2, White 2 Skill Swap Psychic status 10

User and target swap abilities.

Platinum HeartGold, SoulSilver Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Black 2, White 2 Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

Platinum HeartGold, SoulSilver Black 2, White 2 Trick Psychic status 10 100%

User and target swap items.

Platinum HeartGold, SoulSilver Black 2, White 2 Wonder Room Psychic status 10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Platinum HeartGold, SoulSilver Black 2, White 2 Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Generation 4 Black, White Black 2, White 2 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 03 Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

04 04 04 04 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

16 16 16 16 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

19 19 Telekinesis Psychic status 15

Moves have 100% accuracy against the target for three turns.

20 20 20 20 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 22 22 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

26 26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

29 29 29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

30 30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

33 33 33 33 Reflect Psychic status 20

Reduces damage from physical attacks by half.

37 37 37 37 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

39 39 39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

48 Skill Swap Psychic status 10

User and target swap abilities.

57 57 57 57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

64 64 64 64 Explosion Normal physical 5 250 100%

User faints.

66 66 66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

67 Recycle Normal status 10

User recovers the item it last used up.

68 68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

69 69 69 69 Rock Polish Rock status 20

Raises the user's Speed by two stages.

70 70 70 70 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

74 74 74 74 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

76 Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

77 77 77 77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

78 78 78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

80 80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

85 85 85 85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86 86 86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91 91 91 91 Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

92 92 92 92 Trick Room Psychic status 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

94 94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

External Links