Essentials

Bronzong

Bronzong

Steel Psychic

Abilities

Levitate

Evades Ground moves.

Heatproof

Halves damage from Fire moves and burns.

Dream Ability

Heavy Metal

Doubles the Pokémon's weight.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon ½
  • Electric 1
  • Fighting 1
  • Fire 2
  • Flying ½
  • Ghost 1
  • Grass ½
  • Ground 2
  • Ice ½
  • Normal ½
  • Poison 0
  • Psychic ¼
  • Rock ½
  • Steel ½
  • Water 1

Pokédex Numbers

Introduced in
Generation 4
National
437
Original Sinnoh
89 Diamond, Pearl
Extended Sinnoh
89 Platinum

Names

Korean
동탁군
French
Archéodong
Chinese
青銅鐘
German
Bronzong
Japanese
ドータクン (dootakun)
Official Roomaji
Dotakun

Breeding

Gender
genderless Search:
Egg groups
  • Mineral
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
188 Search:
2685 EXP at level
Effort points
  • 1 Defense
  • 1 Special Defense
Capture rate
90 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 4 5% Metal Coat Metal Coat
Generation 5 5% Metal Coat Metal Coat

Evolution

Baby Basic Stage 1 Stage 2
Bronzor Bronzong Level up, starting at level 33

Stats

Pctile Min IVs Max IVs
HP
67
53.4 307 338
Attack
89
68.5 246 277
Defense
116
93.2 300 331
Special Attack
79
64.5 226 257
Special Defense
116
95.2 300 331
Speed
33
12.3 134 165
Total
500
76.9

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★
Power
★✯✯☆☆
Skill
★✯✯
Stamina
★★★✯☆
Jump
★★✯☆☆
Total
8/14/19

Flavor

Flavor Text

Generation 4
Diamond

One caused a news sensation when it was dug up at a construction site after a 2,000-year sleep.

Pearl

It can summon rain clouds. People long ago revered it as the bringer of plentiful harvests.

Platinum

It brought rains by opening portals to another world. It was revered as a bringer of plentiful harvests.

HeartGold, SoulSilver

Ancient people believed that petitioning BRONZONG for rain was the way to make crops grow.

Generation 5
Black, White

It brought rains by opening portals to another world. It was revered as a bringer of plentiful harvests.

Sprites

Bronzong Bronzong Bronzong Bronzong

Miscellany

Species
Bronze Bell Search:
Color
Green Search:
Cry
Footprint
Bronzong
Shape
Brachial Search:

Height

${_("Trainer dude")}

Bronzong
13

4'3.2"
1.3 m

Weight

${_("Trainer dudette")}

Bronzong
1870

412.3 lb
187.0 kg

Locations

Diamond Diamond
Pearl Pearl
Platinum Platinum

Moves

Steel and Psychic moves get STAB, and have their type highlighted in green.

Physical moves better suit Bronzong's higher Attack, and have their class highlighted in green.

Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

Tackle Normal physical 35 50 100%

Inflicts regular damage with no additional effect.

Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

Hypnosis Psychic non-damaging 20 60%

Puts the target to sleep.

Imprison Psychic non-damaging 10

Prevents the target from using any moves that the user also knows.

7 7 Hypnosis Psychic non-damaging 20 60%

Puts the target to sleep.

12 12 Imprison Psychic non-damaging 10

Prevents the target from using any moves that the user also knows.

14 14 Confuse Ray Ghost non-damaging 10 100%

Confuses the target.

19 19 Extrasensory Psychic special 30 80 100%

Has a 10% chance to make the target flinch.

26 26 Iron Defense Steel non-damaging 15

Raises the user's Defense by two stages.

30 30 Safeguard Normal non-damaging 25

Protects the user's field from major status ailments and confusion for five turns.

33 33 Block Normal non-damaging 5

Prevents the target from leaving battle.

38 38 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

43 43 Future Sight Psychic special 10 100 100%

Hits the target two turns later.

50 50 Faint Attack Dark physical 20 60

Never misses.

61 61 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

67 67 Heal Block Psychic non-damaging 15 100%

Prevents target from restoring its HP for five turns.

72 Heavy Slam Steel physical 10 * 100%

Power is higher when the user weighs more than the target, up to a maximum of 120.

Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Platinum HeartGold, SoulSilver AncientPower Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Platinum HeartGold, SoulSilver Block Normal non-damaging 5

Prevents the target from leaving battle.

Platinum HeartGold, SoulSilver Gravity Psychic non-damaging 5

Disables moves and immunities that involve flying or levitating for five turns.

Platinum HeartGold, SoulSilver Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Platinum HeartGold, SoulSilver Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Platinum HeartGold, SoulSilver Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Trick Psychic non-damaging 10 100%

User and target swap items.

Platinum HeartGold, SoulSilver Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

04 04 Calm Mind Psychic non-damaging 20

Raises the user's Special Attack and Special Defense by one stage.

06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

16 16 Light Screen Psychic non-damaging 30

Reduces damage from special attacks by 50% for five turns..

17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

18 18 Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

19 Telekinesis Psychic non-damaging 15

Moves have 100% accuracy against the target for three turns.

20 20 Safeguard Normal non-damaging 25

Protects the user's field from major status ailments and confusion for five turns.

21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 SolarBeam Grass special 10 120 100%

Requires a turn to charge before attacking.

26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

33 33 Reflect Psychic non-damaging 20

Reduces damage from physical attacks by half.

37 37 Sandstorm Rock non-damaging 10

Changes the weather to a sandstorm for five turns.

39 39 Rock Tomb Rock physical 10 50 80%

Has a 100% chance to lower the target's Speed by one stage.

42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

48 Skill Swap Psychic non-damaging 10

User and target swap abilities.

57 57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

64 64 Explosion Normal physical 5 250 100%

User faints.

66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

67 Recycle Normal non-damaging 10

User recovers the item it last used up.

68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

69 69 Rock Polish Rock non-damaging 20

Raises the user's Speed by two stages.

70 70 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

74 74 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

76 Stealth Rock Rock non-damaging 20

Causes damage when opposing Pokémon switch in.

77 77 Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

85 85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91 91 Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

92 92 Trick Room Psychic non-damaging 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

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