Essentials

Celebi

Celebi

psychic grass

Abilities

Natural Cure

Cures any major status ailment upon leaving battle.

Damage Taken

  • bug 4
  • dark 2
  • dragon 1
  • electric ½
  • fighting ½
  • fire 2
  • flying 2
  • ghost 2
  • grass ½
  • ground ½
  • ice 2
  • normal 1
  • poison 2
  • psychic ½
  • rock 1
  • steel 1
  • water ½
  • ??? 1

Pokédex Numbers

Introduced in
Generation 2
National
251
Original Johto
251 Gold, Silver, Crystal
Updated Johto
256 HeartGold, SoulSilver

Names

Japanese
セレビィ (sereby)
Official Roomaji
Celebi
Korean
세레비
Chinese
雪拉比
French
Celebi
German
Celebi

Breeding

Gender
genderless Search:
Egg groups
  • No Eggs
Hatch counter
120 Search:
Steps to hatch
30855 / 15555

Compatibility

Celebi cannot breed.

Training

Base EXP
64 Search:
914 EXP at level
Effort points
  • 3 HP
Capture rate
45 Search:
Base happiness
100 Search:
Growth rate
medium slow Search:

Wild held items

Generation 3 100% Lum Berry Lum Berry
Generation 4 100% Lum Berry Lum Berry

Evolution

Baby Basic Stage 1 Stage 2
Celebi Celebi

Stats

Pctile Min IVs Max IVs
HP
100
90.4 373 404
Attack
100
82.4 268 299
Defense
100
83.9 268 299
Special Attack
100
84.9 268 299
Special Defense
100
85.9 268 299
Speed
100
89.4 268 299
Total
600
95.4

Flavor

Flavor Text

Generation 4
Diamond, Pearl, Platinum

It has the power to travel across time, but it is said to appear only in peaceful times.

HeartGold

This Pokémon wanders across time. Grass and trees flourish in the forests in which it has appeared.

SoulSilver

When CELEBI disappears deep in a forest, it is said to leave behind an egg it brought from the future.

Sprites

Celebi Celebi Celebi Celebi

Miscellany

Species
Time Travel Search:
Color
green Search:
Cry
Habitat Generation 3
forest Search:
Pawprint
Celebi
Shape
Anthropomorphic Search:

Height

Trainer dude

Celebi
6

1'11.6"
0.6 m

Weight

Trainer dudette

Celebi
50

11.0 lb
5.0 kg

Locations

Moves

Psychic and grass moves get STAB, and have their type highlighted in green.

Generation 2 Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Leech Seed grass None 10 0 90%

Seeds the target, stealing HP from it every turn.

Confusion psychic Special 25 50 100%

Has a 10% chance to confuse the target.

Recover normal None 10 0 100%

Heals the user by half its max HP.

Heal Bell normal None 5 0 100%

Cures the user and the user's ally of major status effects.

10 10 10 Safeguard normal None 25 0 100%

Protects the user's field from major status ailments and confusion for five turns.

19 Magical Leaf grass Special 20 60 100%

Never misses.

20 20 28 AncientPower rock Special 5 60 100%

Has a 10% chance to raise all of the user's stats by one level.

30 30 Future Sight psychic Special 15 80 90%

Hits the target two turns later.

40 40 37 Baton Pass normal None 40 0 100%

Allows the trainer to switch out the user and pass effects along to its replacement.

46 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

55 Heal Block psychic None 15 0 100%

Prevents target from restoring its HP for five turns.

64 Future Sight psychic Special 15 80 90%

Hits the target two turns later.

73 Healing Wish psychic None 10 0 0%

User faints. Its replacement has its HP fully restored and any major status effect removed.

82 Leaf Storm grass Special 5 140 90%

Lowers the user's Special Attack by two levels after inflicting damage.

50 50 91 Perish Song normal None 5 0 100%

User and target both faint after three turns.

Generation 2 Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver AncientPower rock Special 5 60 100%

Has a 10% chance to raise all of the user's stats by one level.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Defense Curl normal None 40 0 100%

Raises user's Defense by one level.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Dream Eater psychic Special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Earth Power ground Special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one level.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Heal Bell normal None 5 0 100%

Cures the user and the user's ally of major status effects.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Helping Hand normal None 20 0 100% 5

Ally's next move inflicts half more damage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Last Resort normal Physical 5 130 100%

Can only be used after all of the user's other moves have been used.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Metronome normal None 10 0 100%

Randomly selects and uses any move in the game.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic normal None 10 0 100%

Copies the target's last used move.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Psych Up normal None 10 0 100%

Discards the user's stat changes and copies the target's.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Role Play psychic None 10 0 100%

Copies the target's ability.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Seed Bomb grass Physical 15 80 100%

Inflicts regular damage with no additional effect.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Signal Beam bug Special 15 75 100%

Has a 10% chance to confuse the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swift normal Special 20 60 100%

Never misses.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swords Dance normal None 30 0 100%

Raises the user's Attack by two levels.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Synthesis grass None 5 0 100%

Heals the user by half its max HP. Affected by weather.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Trick psychic None 10 0 100%

User and target swap items.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Uproar normal Special 10 50 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Worry Seed grass None 10 0 100%

Changes the target's ability to Insomnia.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Zen Headbutt psychic Physical 15 80 90%

Has a 20% chance to make the target flinch.

Generation 2 Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 Water Pulse water Special 20 60 100%

Has a 20% chance to confuse the target.

04 04 Calm Mind psychic None 20 0 100%

Raises the user's Special Attack and Special Defense by one level.

03 Curse ??? None 10 0 100%

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06 06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

09 Psych Up normal None 10 0 100%

Discards the user's stat changes and copies the target's.

10 10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 Sunny Day fire None 5 0 0%

Changes the weather to sunny for five turns.

12 Sweet Scent normal None 20 0 100%

Lowers the target's Evasion by one level.

13 Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

15 15 15 Hyper Beam normal Special 5 150 90%

User foregoes its next turn to recharge.

16 16 Light Screen psychic None 30 0 100%

Reduces damage from special attacks by 50% for five turns..

17 17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

18 18 18 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

19 19 19 Giga Drain grass Special 10 60 100%

Heals the user by half the damage inflicted.

20 20 Safeguard normal None 25 0 100%

Protects the user's field from major status ailments and confusion for five turns.

20 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

21 21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 22 SolarBeam grass Special 10 120 100%

Requires a turn to charge before attacking.

27 27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

29 29 29 Psychic psychic Special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one level.

30 30 30 Shadow Ball ghost Special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one level.

31 Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

32 32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

34 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

35 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

33 33 Reflect psychic None 20 0 100%

Reduces damage from physical attacks by half.

34 34 Shock Wave electric Special 20 60 100%

Never misses.

37 37 37 Sandstorm rock None 10 0 100%

Changes the weather to a sandstorm for five turns.

40 40 Aerial Ace flying Physical 20 60 100%

Never misses.

42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

39 Swift normal Special 20 60 100%

Never misses.

40 Defense Curl normal None 40 0 100%

Raises user's Defense by one level.

42 Dream Eater psychic Special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

43 Detect fighting None 5 0 100% 3

Prevents any moves from hitting the user this turn.

44 44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

50 Nightmare ghost None 15 0 100%

Target loses 1/4 its max HP every turn as long as it's asleep.

48 48 Skill Swap psychic None 10 0 100%

User and target swap abilities.

53 Energy Ball grass Special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one level.

56 Fling dark Physical 10 1 100%

Throws held item at the target; power depends on the item.

57 Charge Beam electric Special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one level.

58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

62 Silver Wind bug Special 5 60 100%

Has a 10% chance to raise all of the user's stats by one level.

68 Giga Impact normal Physical 5 150 90%

User foregoes its next turn to recharge.

H5 70 Flash normal None 20 0 100%

Lowers the target's Accuracy by one level.

73 Thunder Wave electric None 20 0 100%

Paralyzes the target.

75 Swords Dance normal None 30 0 100%

Raises the user's Attack by two levels.

76 Stealth Rock rock None 20 0 0%

Causes damage when opposing Pokémon switch in.

77 Psych Up normal None 10 0 100%

Discards the user's stat changes and copies the target's.

82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

85 Dream Eater psychic Special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

86 Grass Knot grass Special 20 1 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

89 U-turn bug Physical 20 70 100%

User must switch out after attacking.

90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92 Trick Room psychic None 5 0 0% -7

For five turns, slower Pokémon will act before faster Pokémon.

H1 H1 Cut normal Physical 30 50 95%

Inflicts regular damage with no additional effect.

H5 Flash normal None 20 0 100%

Lowers the target's Accuracy by one level.

External Links