Essentials

Chingling

Chingling

Psychic

Abilities

Levitate

Evades Ground moves.

Damage Taken

  • Bug 2
  • Dark 2
  • Dragon 1
  • Electric 1
  • Fighting ½
  • Fire 1
  • Flying 1
  • Ghost 2
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic ½
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 4
National
433
Original Sinnoh
82 Diamond, Pearl
Extended Sinnoh
82 Platinum

Names

German
Klingplim
French
Korillon
Chinese
鈴鐺響
Korean
랑딸랑
Japanese
リーシャン (riishan)
Official Roomaji
Lisyan

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • No Eggs
Hatch counter
25 Search:
Steps to hatch
6630 / 3570

Compatibility

Chingling cannot breed.

Training

Base EXP
74 Search:
1057 EXP at level
Effort points
  • 1 Special Attack
Capture rate
120 Search:
Base happiness
70 Search:
Growth rate
fast Search:

Wild held items

Generation 4 5% Colbur Berry Colbur Berry
Generation 5 5% Colbur Berry Colbur Berry

Evolution

Baby Basic Stage 1 Stage 2
Chingling Either parent must hold Pure Incense Chimecho Level up, during the night, with at least 220 happiness

Stats

Pctile Min IVs Max IVs
HP
45
16.3 263 294
Attack
30
5.2 128 159
Defense
50
25.9 168 199
Special Attack
65
50.9 198 229
Special Defense
50
25.5 168 199
Speed
45
25.1 158 189
Total
285
10.9

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯☆☆
Power
★✯☆
Skill
★✯☆
Stamina
★✯✯
Jump
★★★★☆
Total
8/13/18

Flavor

Flavor Text

Generation 4
Diamond

It emits cries by agitating an orb at the back of its throat. It moves with flouncing hops.

Pearl

Each time it hops, it makes a ringing sound. It deafens foes by emitting high-frequency cries.

Platinum

There is an orb inside its mouth. When it hops, the orb bounces all over and makes a ringing sound.

HeartGold, SoulSilver

It emits high-frequency cries that people can’t hear. Once it starts, it can cry for an awfully long time.

Generation 5
Black, White

There is an orb inside its mouth. When it hops, the orb bounces all over and makes a ringing sound.

Sprites

Chingling Chingling Chingling Chingling

Miscellany

Species
Bell Search:
Color
Yellow Search:
Cry
Footprint
Chingling
Shape
Anthropomorphic Search:

Height

${_("Trainer dude")}

Chingling
2

0'7.9"
0.2 m

Weight

${_("Trainer dudette")}

Chingling
6

1.3 lb
0.6 kg

Locations

Diamond Diamond
Pearl Pearl
Platinum Platinum
HeartGold HeartGold
SoulSilver SoulSilver

Moves

Psychic moves get STAB, and have their type highlighted in green.

Special moves better suit Chingling's higher Special Attack, and have their class highlighted in green.

Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Wrap Normal physical 20 15 90%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

6 6 Growl Normal non-damaging 40 100%

Lowers the target's Attack by one stage.

9 9 Astonish Ghost physical 15 30 100%

Has a 30% chance to make the target flinch.

14 14 Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

17 17 Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

22 22 Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

25 Entrainment Normal non-damaging 15 100%

Copies the user's ability onto the target.

Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

• • Disable Normal non-damaging 20 100%

Disables the target's last used move for 1-8 turns.

• Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

• • Future Sight Psychic special 10 100 100%

Hits the target two turns later.

• • Hypnosis Psychic non-damaging 20 60%

Puts the target to sleep.

• • Recover Normal non-damaging 10

Heals the user by half its max HP.

• Skill Swap Psychic non-damaging 10

User and target swap abilities.

• Stored Power Psychic special 10 20 100%

Power is higher the more the user's stats have been raised, to a maximum of 31×.

• • Wish Normal non-damaging 10

User will recover half its max HP at the end of the next turn.

Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Platinum HeartGold, SoulSilver Gravity Psychic non-damaging 5

Disables moves and immunities that involve flying or levitating for five turns.

Platinum HeartGold, SoulSilver Heal Bell Normal non-damaging 5

Cures the entire party of major status effects.

Platinum HeartGold, SoulSilver Helping Hand Normal non-damaging 20 5

Ally's next move inflicts half more damage.

Platinum HeartGold, SoulSilver Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Platinum HeartGold, SoulSilver Knock Off Dark physical 20 20 100%

Target drops its held item.

Platinum HeartGold, SoulSilver Role Play Psychic non-damaging 10

Copies the target's ability.

Platinum HeartGold, SoulSilver Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Platinum HeartGold, SoulSilver Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Swift Normal special 20 60

Never misses.

Platinum HeartGold, SoulSilver Trick Psychic non-damaging 10 100%

User and target swap items.

Platinum HeartGold, SoulSilver Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

04 04 Calm Mind Psychic non-damaging 20

Raises the user's Special Attack and Special Defense by one stage.

06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

12 12 Taunt Dark non-damaging 20 100%

For the next few turns, the target can only use damaging moves.

16 16 Light Screen Psychic non-damaging 30

Reduces damage from special attacks by 50% for five turns..

17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

18 18 Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

19 Telekinesis Psychic non-damaging 15

Moves have 100% accuracy against the target for three turns.

20 20 Safeguard Normal non-damaging 25

Protects the user's field from major status ailments and confusion for five turns.

21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

33 33 Reflect Psychic non-damaging 20

Reduces damage from physical attacks by half.

34 Shock Wave Electric special 20 60

Never misses.

41 41 Torment Dark non-damaging 15 100%

Prevents the target from using the same move twice in a row.

42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

49 Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

48 Skill Swap Psychic non-damaging 10

User and target swap abilities.

49 Snatch Dark non-damaging 10 4

Steals the target's move, if it's self-targeted.

57 57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

67 Recycle Normal non-damaging 10

User recovers the item it last used up.

70 70 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

73 73 Thunder Wave Electric non-damaging 20 100%

Paralyzes the target.

77 77 Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

85 85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92 92 Trick Room Psychic non-damaging 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

External Links