Essentials

Chingling

Chingling

Psychic

Abilities

Levitate

Evades Ground moves.

Damage Taken

  • Bug 2
  • Dark 2
  • Dragon 1
  • Electric 1
  • Fairy 1
  • Fighting ½
  • Fire 1
  • Flying 1
  • Ghost 2
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic ½
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 4
National
433
Original Sinnoh
82 Diamond, Pearl
Extended Sinnoh
82 Platinum
Coastal Kalos
111 X, Y

Names

Japanese
リーシャン (riishan)
Official roomaji
Lisyan
Korean
랑딸랑
Chinese
鈴鐺響
French
Korillon
German
Klingplim
Spanish
Chingling
Italian
Chingling

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Undiscovered
Hatch counter
25 Search:
Steps to hatch
6630 / 3570

Compatibility

Chingling cannot breed.

Training

Base EXP
57 Search:
Effort points
  • 1 Special Attack
Capture rate
120 Search:
Base happiness
70 Search:
Growth rate
fast Search:

Wild held items

Generation 4 5% Colbur Berry Colbur Berry
Generation 5 5% Colbur Berry Colbur Berry
Generation 6 nothing

Evolution

Baby Basic Stage 1 Stage 2
Chingling Either parent must hold Pure Incense Chimecho Level up, during the night, with at least 220 happiness

Stats

Pctile Min IVs Max IVs
HP
45
15.5 263 294
Attack
30
4.6 128 159
Defense
50
23.9 168 199
Special Attack
65
49.5 198 229
Special Defense
50
23.7 168 199
Speed
45
23.9 158 189
Total
285
9.9

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯☆☆
Power
★✯☆
Skill
★✯☆
Stamina
★✯✯
Jump
★★★★☆
Total
8/13/18

Flavor

Flavor Text

Generation 5
Black, White, Black 2, White 2

There is an orb inside its mouth. When it hops, the orb bounces all over and makes a ringing sound.

Generation 6
X

Each time it hops, it makes a ringing sound. It deafens foes by emitting high-frequency cries.

Y

There is an orb inside its mouth. When it hops, the orb bounces all over and makes a ringing sound.

Sprites

Chingling Chingling Chingling Chingling

Miscellany

Species
Bell Search:
Color
Yellow Search:
Cry
Footprint
Chingling
Shape
Anthropomorphic Search:

Height

Trainer dude

Chingling
2

0'7.9"
0.2 m

Weight

Trainer dudette

Chingling
6

1.3 lb
0.6 kg

Locations

Diamond Diamond
Pearl Pearl
Platinum Platinum
HeartGold HeartGold
SoulSilver SoulSilver

Pal Park

Area
Field
Score
70
Rate
20

Moves

Psychic moves get STAB, and have their type highlighted in green.

Special moves better suit Chingling's higher Special Attack, and have their class highlighted in green.

Generation 4 Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Wrap Normal physical 20 15 90%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

6 6 6 Growl Normal status 40 100%

Lowers the target's Attack by one stage.

9 9 9 Astonish Ghost physical 15 30 100%

Has a 30% chance to make the target flinch.

14 14 14 Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

17 17 17 Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

22 22 22 Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

25 25 Entrainment Normal status 15 100%

Copies the user's ability onto the target.

Generation 4 Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• Cosmic Power Psychic status 20

Raises the user's Defense and Special Defense by one stage.

• • • Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

• • • Disable Normal status 20 100%

Disables the target's last used move for 1-8 turns.

• Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

• • • Future Sight Psychic special 10 120 100%

Hits the target two turns later.

• • • Hypnosis Psychic status 20 60%

Puts the target to sleep.

• • • Recover Normal status 10

Heals the user by half its max HP.

• • Skill Swap Psychic status 10

User and target swap abilities.

• • Stored Power Psychic special 10 20 100%

Power is higher the more the user's stats have been raised, to a maximum of 31×.

• • • Wish Normal status 10

User will recover half its max HP at the end of the next turn.

Generation 4 Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Platinum HeartGold, SoulSilver Black 2, White 2 Bind Normal physical 20 15 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Platinum HeartGold, SoulSilver Black 2, White 2 Gravity Psychic status 5

Disables moves and immunities that involve flying or levitating for five turns.

Platinum HeartGold, SoulSilver Black 2, White 2 Heal Bell Normal status 5

Cures the entire party of major status effects.

Platinum HeartGold, SoulSilver Black 2, White 2 Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Platinum HeartGold, SoulSilver Black 2, White 2 Hyper Voice Normal special 10 90 100%

Inflicts regular damage with no additional effect.

Platinum HeartGold, SoulSilver Black 2, White 2 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Platinum HeartGold, SoulSilver Black 2, White 2 Knock Off Dark physical 20 65 100%

Target drops its held item.

Platinum HeartGold, SoulSilver Black 2, White 2 Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

Platinum HeartGold, SoulSilver Black 2, White 2 Magic Coat Psychic status 15 4

Reflects back the first effect move used on the user this turn.

Platinum HeartGold, SoulSilver Black 2, White 2 Recycle Normal status 10

User recovers the item it last used up.

Platinum HeartGold, SoulSilver Black 2, White 2 Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Platinum HeartGold, SoulSilver Black 2, White 2 Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Platinum HeartGold, SoulSilver Black 2, White 2 Skill Swap Psychic status 10

User and target swap abilities.

Platinum HeartGold, SoulSilver Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Black 2, White 2 Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

Platinum HeartGold, SoulSilver Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Black 2, White 2 Swift Normal special 20 60

Never misses.

Platinum HeartGold, SoulSilver Black 2, White 2 Trick Psychic status 10 100%

User and target swap items.

Platinum HeartGold, SoulSilver Black 2, White 2 Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Platinum HeartGold, SoulSilver Black 2, White 2 Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Generation 4 Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

04 04 04 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

12 12 12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

16 16 16 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

19 Telekinesis Psychic status 15

Moves have 100% accuracy against the target for three turns.

20 20 20 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

29 29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

33 33 33 Reflect Psychic status 20

Reduces damage from physical attacks by half.

34 Shock Wave Electric special 20 60

Never misses.

41 41 41 Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

49 49 Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

48 Skill Swap Psychic status 10

User and target swap abilities.

49 Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

57 57 57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

67 Recycle Normal status 10

User recovers the item it last used up.

70 70 70 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

73 73 73 Thunder Wave Electric status 20 100%

Paralyzes the target.

77 77 77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

78 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

85 85 85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86 86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92 92 92 Trick Room Psychic status 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

99 Dazzling Gleam Fairy special 10 80 100%

Inflicts regular damage with no additional effect.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

External Links