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Chingling


Main Pokédex page | Flavor text and images

General

Chingling
psychic

Abilities

Levitate
This Pokémon does not take damage from Ground moves.

Damage Taken

Dex Numbers

Generation
Diamond/Pearl/Platinum DPPT
Red/Blue/Yellow Kanto
433
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
82

Names

Japanese
リーシャン
Romaji
Riishan

Flavor

Height
7.9" or 0.2 m
Weight
1.3 lb or 0.6 kg
Species
Bell
Color
yellow
Cry
mp3 here
Fire Red/Leaf Green Habitat
n/a
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
15: No Eggs
Steps to hatch
6,400
Compatible with
Cannot breed

In the Wild

Base EXP
74 or 0x4a
Capture rate
120 or 0x78
Base happiness
70 or 0x46
Growth rate
fast
Effort points
1 Special Attack
Wild held items
Colbur Berry (5%)

Evolution Chain

See also: Comparison of this evolution chain

BabyBasic
433 Chingling Baby form (mother must hold Pure Incense) 358 Chimecho Happiness at night

Stats

Stat Base Max Stat %ile
L50 L100
HP
45
152 294 16.6
Attack
30
82 159 4.7
Defense
50
102 199 24.9
Special Attack
65
117 229 48.7
Special Defense
50
102 199 22.7
Speed
45
97 189 23.5
Average
47.5
- - 12.4

Flavor

See also: All versions' flavor text and sprites

Diamond It emits cries by agitating an orb at the back of its throat. It moves with flouncing hops.

Pearl Each time it hops, it makes a ringing sound. It deafens foes by emitting high-frequency cries.

Locations

Route 211
Route 211
Mt. Coronet
Mt. Coronet
Mt. Coronet
Mt. Coronet
Mt. Coronet
Mt. Coronet
Mt. Coronet
Mt. Coronet
Mt. Coronet
Mt. Coronet
Mt. Coronet
Lake Acuity
Lake Valor

Note: this ONLY shows Diamond locations for the moment. (New Pokédex with all three games' encounters is in the works.)

Area Section Level Method
Route 211 Celestic City side 27 - 28 Morning Daytime Night 10%
Route 211 Eterna City side 13 Morning Daytime Night 10%
Mt. Coronet 2F 37 - 38 Morning Daytime Night 10%
Mt. Coronet 3F 37 - 38 Morning Daytime Night 10%
Mt. Coronet 4F 39 - 40 Morning Daytime Night 10%
Mt. Coronet 5F 40 Morning Daytime Night 5%
Mt. Coronet B1F 30 Morning Daytime Night 10%
Mt. Coronet blizzard 39 - 40 Morning Daytime Night 10%
Mt. Coronet cave 38 - 40 Morning Daytime Night 10%
Mt. Coronet Route 207 15 Morning Daytime Night 10%
Mt. Coronet Route 211 13 Morning Daytime Night 10%
Mt. Coronet Route 216 30 Morning Daytime Night 10%
Mt. Coronet snowfall 39 - 40 Morning Daytime Night 10%
Lake Acuity 34 - 36 Morning Daytime Night 10%
Lake Valor 35 - 36 Morning Daytime Night 10%

Move List

See also: This list in the move search

See also: Contest list

Chingling's Special Attack is higher, so it will inflict more damage with special () moves.

Chingling gets the STAB from psychic moves.

Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- Wrap normal physical 20 15 85% Both prevents the target from fleeing and inflicts damage for 2-5 turns.
6 Growl normal none 40 -- 100% Lowers the target's Attack.
9 Astonish ghost physical 15 30 100% Has a 30% chance to make the target Flinch.
14 Confusion psychic special 25 50 100% Has a 10% chance to Confuse the target.
17 Uproar normal special 10 50 100% Prevents any Pokemon from Sleeping for 2-5 turns.
22 Last Resort normal physical 5 130 100% Can only be used after all of the user's other moves have been used.
Diamond/Pearl/Platinum Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Diamond/Pearl/Platinum Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains Diamond/Pearl/Platinum Disable normal none 20 -- 80% Disables the target's last used move for 1-8 turns.
Chains Diamond/Pearl/Platinum Dream Eater psychic special 15 100 100% Heals the user by half the damage the target receives. Only works on Sleeping Pokemon.
Chains Diamond/Pearl/Platinum Future Sight psychic special 15 80 90% Hits the target two turns later.
Chains Diamond/Pearl/Platinum Hypnosis psychic none 20 -- 70% Puts the target to Sleep.
Chains Diamond/Pearl/Platinum Recover normal none 10 -- 100% Heals the user by half its max HP.
Chains Diamond/Pearl/Platinum Wish normal none 10 -- 100% User or its replacement will recover half its max HP at the end of the next turn.
Diamond/Pearl/Platinum Tutored moves
Platinum Swift normal special 20 60 100% Never misses.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Platinum Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
Platinum Helping Hand normal none 20 -- 100% 5 Goes first. User's ally's next move inflicts 50% more damage.
Platinum Trick psychic none 10 -- 100% User and target swap items.
Platinum Knock Off dark physical 20 20 100% Target drops its held item.
Platinum Signal Beam bug special 15 75 100% Has a 10% chance to Confuse the target.
Platinum Zen Headbutt psychic physical 15 80 90% Has a 20% chance to make the target Flinch.
Diamond/Pearl/Platinum TMs and HMs
Chains 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 04 Calm Mind psychic none 20 -- 100% Raises the user's Special Attack and Special Defense.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 57 Charge Beam electric special 10 50 90% Has a 70% chance to raise the user's Special Attack.
Chains 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 85 Dream Eater psychic special 15 100 100% Heals the user by half the damage the target receives. Only works on Sleeping Pokemon.
Chains 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 70 Flash normal none 20 -- 100% Lowers the target's Accuracy.
Chains 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 86 Grass Knot grass special 20 varies 100% Inflicts more damage to heavier targets, with a maximum of 120 power.
Chains 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 16 Light Screen psychic none 30 -- 100% Reduces damage from special attacks by 50% for five turns..
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 77 Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Chains 29 Psychic psychic special 10 90 100% Has a 10% chance to lower the target's Special Defense.
Chains 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 67 Recycle normal none 10 -- 100% User regains the item it was holding when it entered battle, if it is no longer holding an item.
Chains 33 Reflect psychic none 20 -- 100% Reduces damage from physical attacks by 50%.
Chains 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 20 Safeguard normal none 25 -- 100% Protects the user's field from incoming major status ailments and Confusion for five turns.
Chains 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 30 Shadow Ball ghost special 15 80 100% Has a 20% chance to lower the target's Special Defense.
Chains 34 Shock Wave electric special 20 60 100% Never misses.
Chains 48 Skill Swap psychic none 10 -- 100% User and target swap abilities.
Chains 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 49 Snatch dark none 10 -- 100% 4 Goes first. Steals the target's move, if it is self-targeted.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 12 Taunt dark none 20 -- 100% For the next two turns, the target can only use moves that inflict damage.
Chains 73 Thunder Wave electric none 20 -- 100% Paralyzes the target.
Chains 41 Torment dark none 15 -- 100% Prevents the target from using the same move twice in a row until it leaves battle.
Chains 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 92 Trick Room psychic none 5 -- 0% -7 Goes last. For five turns, slower Pokemon will act before faster Pokemon.

Chingling in other Pokédexes