Found a bug? Have a suggestion? File a bug report!
Looking for HG/SS? Have an unnatural hatred for brown? Enjoy cool new things? You probably want the beta Pokédex.


Chimecho


Main Pokédex page | Flavor text and images

General

Chimecho
psychic

Abilities

Levitate
This Pokémon does not take damage from Ground moves.

Damage Taken

Dex Numbers

Generation
Ruby/Sapphire/Emerald RSE
Red/Blue/Yellow Kanto
358
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
151
Diamond/Pearl Sinnoh
83

Names

Japanese
チリーン
Romaji
Chiriin

Flavor

Height
1'11.6" or 0.6 m
Weight
2.2 lb or 1 kg
Species
Wind Chime
Color
blue
Cry
mp3 here
Fire Red/Leaf Green Habitat
Grassland
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
11: Indeterminate
Steps to hatch
6,400
Compatible with
14 families; 31 total Pokémon

In the Wild

Base EXP
147 or 0x93
Capture rate
45 or 0x2d
Base happiness
70 or 0x46
Growth rate
fast
Effort points
1 Special Attack
1 Special Defense
Wild held items
Colbur Berry (5%)

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
433 Chingling Baby form (mother must hold Pure Incense) 358 Chimecho Happiness at night

Stats

Stat Base Max Stat %ile
L50 L100
HP
65
172 334 47.9
Attack
50
102 199 20.9
Defense
70
122 239 53.5
Special Attack
95
147 289 80.1
Special Defense
80
132 259 65.7
Speed
65
117 229 48.7
Average
70.8
- - 52.3

Flavor

See also: All versions' flavor text and sprites

Diamond To knock foes flying, it makes the air shudder with its cries. It converses using seven cries.

Pearl Emitting ultrasonic cries, it floats on winds to travel great distances.

Locations

Mt. Coronet
Mt. Coronet
Mt. Coronet

Note: this ONLY shows Diamond locations for the moment. (New Pokédex with all three games' encounters is in the works.)

Area Section Level Method
Mt. Coronet 5F 40 Morning Daytime Night 5%
Mt. Coronet 6F 41 - 42 Morning Daytime Night 10%
Mt. Coronet 7F 41 - 42 Morning Daytime Night 10%
Spring Path 52 - 54 Morning Daytime Night 10%

Move List

See also: This list in the move search

See also: Contest list

Chimecho's Special Attack is higher, so it will inflict more damage with special () moves.

Chimecho gets the STAB from psychic moves.

Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- -- Wrap normal physical 20 15 85% Both prevents the target from fleeing and inflicts damage for 2-5 turns.
6 6 Growl normal none 40 -- 100% Lowers the target's Attack.
9 9 Astonish ghost physical 15 30 100% Has a 30% chance to make the target Flinch.
14 14 Confusion psychic special 25 50 100% Has a 10% chance to Confuse the target.
17 Uproar normal special 10 50 100% Prevents any Pokemon from Sleeping for 2-5 turns.
17 22 Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
22 Uproar normal special 10 50 100% Prevents any Pokemon from Sleeping for 2-5 turns.
25 25 Yawn normal none 10 -- 100% Target Sleeps at the end of the next turn.
30 30 Psywave psychic special 15 varies 80% Inflicts damage between 1 HP and 1.5 times the user's level.
33 33 Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
38 38 Heal Bell normal none 5 -- 100% Cures the user and the user's ally, if any, of major status effects.
41 41 Safeguard normal none 25 -- 100% Protects the user's field from incoming major status ailments and Confusion for five turns.
46 Extrasensory psychic special 30 80 100% Has a 10% chance to make the target Flinch.
46 Psychic psychic special 10 90 100% Has a 10% chance to lower the target's Special Defense.
49 Healing Wish psychic none 10 -- 0% If the user faints this turn, its replacement will have its HP fully restored and any major status effect removed.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Ruby/Sapphire Diamond/Pearl/Platinum Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Disable normal none 20 -- 80% Disables the target's last used move for 1-8 turns.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Dream Eater psychic special 15 100 100% Heals the user by half the damage the target receives. Only works on Sleeping Pokemon.
Chains Diamond/Pearl/Platinum Future Sight psychic special 15 80 90% Hits the target two turns later.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Hypnosis psychic none 20 -- 70% Puts the target to Sleep.
Chains Diamond/Pearl/Platinum Wish normal none 10 -- 100% User or its replacement will recover half its max HP at the end of the next turn.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Tutored moves
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
Emerald Defense Curl normal none 40 -- 100% Raises user's Defense. Doubles Rollout's power if it's the next move used.
EmeraldFire Red/Leaf Green Dream Eater psychic special 15 100 100% Heals the user by half the damage the target receives. Only works on Sleeping Pokemon.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Platinum Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
Platinum Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Emerald Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Platinum Uproar normal special 10 50 100% Prevents any Pokemon from Sleeping for 2-5 turns.
Platinum Helping Hand normal none 20 -- 100% 5 Goes first. User's ally's next move inflicts 50% more damage.
Platinum Trick psychic none 10 -- 100% User and target swap items.
Platinum Knock Off dark physical 20 20 100% Target drops its held item.
Platinum Signal Beam bug special 15 75 100% Has a 10% chance to Confuse the target.
Platinum Last Resort normal physical 5 130 100% Can only be used after all of the user's other moves have been used.
Platinum Zen Headbutt psychic physical 15 80 90% Has a 20% chance to make the target Flinch.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum TMs and HMs
Chains 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 04 04 Calm Mind psychic none 20 -- 100% Raises the user's Special Attack and Special Defense.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 57 Charge Beam electric special 10 50 90% Has a 70% chance to raise the user's Special Attack.
Chains 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 85 Dream Eater psychic special 15 100 100% Heals the user by half the damage the target receives. Only works on Sleeping Pokemon.
Chains 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 53 Energy Ball grass special 10 80 100% Has a 10% chance to lower the target's Special Defense.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains H5 70 Flash normal none 20 -- 100% Lowers the target's Accuracy.
Chains 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 86 Grass Knot grass special 20 varies 100% Inflicts more damage to heavier targets, with a maximum of 120 power.
Chains 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 16 16 Light Screen psychic none 30 -- 100% Reduces damage from special attacks by 50% for five turns..
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 77 Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Chains 29 29 Psychic psychic special 10 90 100% Has a 10% chance to lower the target's Special Defense.
Chains 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 67 Recycle normal none 10 -- 100% User regains the item it was holding when it entered battle, if it is no longer holding an item.
Chains 33 33 Reflect psychic none 20 -- 100% Reduces damage from physical attacks by 50%.
Chains 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 20 20 Safeguard normal none 25 -- 100% Protects the user's field from incoming major status ailments and Confusion for five turns.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 30 30 Shadow Ball ghost special 15 80 100% Has a 20% chance to lower the target's Special Defense.
Chains 34 34 Shock Wave electric special 20 60 100% Never misses.
Chains 48 48 Skill Swap psychic none 10 -- 100% User and target swap abilities.
Chains 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 49 49 Snatch dark none 10 -- 100% 4 Goes first. Steals the target's move, if it is self-targeted.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 12 12 Taunt dark none 20 -- 100% For the next two turns, the target can only use moves that inflict damage.
Chains 73 Thunder Wave electric none 20 -- 100% Paralyzes the target.
Chains 41 41 Torment dark none 15 -- 100% Prevents the target from using the same move twice in a row until it leaves battle.
Chains 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 92 Trick Room psychic none 5 -- 0% -7 Goes last. For five turns, slower Pokemon will act before faster Pokemon.

Chimecho in other Pokédexes