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Stunky


Main Pokédex page | Flavor text and images

General

Stunky
poison dark

Abilities

Stench
If this Pokémon is first on your belt, the chance of a wild encounter drops.
Aftermath
When this Pokémon is fainted by a contact move, this Pokémon that fainted it takes 1/4 its max HP in damage.

Damage Taken

Dex Numbers

Generation
Diamond/Pearl DP
Red/Blue/Yellow Kanto
434
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
84

Names

Japanese
スカンプー
Romaji
Sukanpuu

Flavor

Height
1'3.7" or 0.4 m
Weight
42.3 lb or 19.2 kg
Species
Skunk
Color
purple
Cry
mp3 here
Fire Red/Leaf Green Habitat
n/a
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
5: Ground
Steps to hatch
5,120
Compatible with
63 families; 131 total Pokémon

In the Wild

Base EXP
79 or 0x4f
Capture rate
225 or 0xe1
Base happiness
70 or 0x46
Growth rate
medium
Effort points
1 Speed
Wild held items
Pecha Berry (5%)

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
434 Stunky Base form 435 Skuntank Raise to level 34

Stats

Stat Base Max Stat %ile
L50 L100
HP
63
170 330 46.5
Attack
63
115 225 36.9
Defense
47
99 193 23.1
Special Attack
41
93 181 20.9
Special Defense
41
93 181 14.8
Speed
74
126 247 62.3
Average
54.8
- - 27.8

Flavor

See also: All versions' flavor text and sprites

Diamond It protects itself by spraying a noxious fluid from its rear. The stench lingers for 24 hours.

Pearl It sprays a nose-curling, stinky fluid from its rear to repel attackers.

Locations

Route 206
Route 214
Route 221

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method
Route 206 14 - 16 Morning Daytime Night 25%
Route 214 23 - 24 Morning Daytime Night 15%
Route 221 28 Morning Daytime Night 20%

Move List

See also: This list in the move search

See also: Contest list

Stunky's Attack is higher, so it will inflict more damage with physical () moves.

Stunky gets the STAB from poison and dark moves.

Diamond/Pearl Move Type Dmg PP Power Acc.* Pri. Description
-- Focus Energy normal none 30 -- 100% Increases the critical hit counter by 1 until the user leaves battle.
-- Scratch normal physical 35 40 100% Inflicts regular damage.
4 Poison Gas poison none 40 -- 55% Poisons the target.
7 Screech normal none 40 -- 85% Lowers the target's Defense by two levels.
11 Fury Swipes normal physical 15 18 80% Hits 2-5 times in one turn.
15 SmokeScreen normal none 20 -- 100% Lowers the target's Accuracy.
20 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
25 Slash normal physical 20 70 100% Has an increased chance for a critical hit.
31 Night Slash dark physical 15 70 100% Has an increased chance for a critical hit.
37 Memento dark none 10 -- 100% Lowers the target's Attack and Special Attack by two levels. User faints.
44 Explosion normal physical 5 250 100% Inflicts double damage and faints the user.
Diamond/Pearl Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Diamond/Pearl Astonish ghost physical 15 30 100% Has a 30% chance to make the target Flinch.
Chains Diamond/Pearl Crunch dark physical 15 80 100% Has a 20% chance to lower the target's Defense.
Chains Diamond/Pearl Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Chains Diamond/Pearl Leer normal none 30 -- 100% Lowers the target's Defense.
Chains Diamond/Pearl Punishment dark physical 5 60 100% Inflicts more damage to targets with more positive stat changes.
Chains Diamond/Pearl Pursuit dark physical 20 40 100% If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
Chains Diamond/Pearl Scary Face normal none 10 -- 90% Lowers the target's Speed by two levels.
Chains Diamond/Pearl Smog poison special 20 20 70% Has a 40% chance to Poison the target.
Diamond/Pearl TMs and HMs
Chains 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains H1 Cut normal physical 30 50 95% Inflicts regular damage.
Chains 79 Dark Pulse dark special 15 80 100% Has a 20% chance to make the target Flinch.
Chains H5 Defog flying none 15 -- 0% Lowers the target's Evade. Cancels the effects of Reflect and Light Screen.
Chains 28 Dig ground physical 10 80 100% User digs underground, dodging all attacks, and hits next turn.
Chains 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 64 Explosion normal physical 5 250 100% Inflicts double damage and faints the user.
Chains 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 38 Fire Blast fire special 5 120 85% Has a 10% chance to Burn the target.
Chains 35 Flamethrower fire special 15 95 100% Has a 10% chance to Burn the target.
Chains 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 23 Iron Tail steel physical 15 100 75% Has a 30% chance to lower the target's Defense.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 66 Payback dark physical 10 50 100% Inflicts double damage if the user receives damage before using this move.
Chains 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 05 Roar normal none 20 -- 100% -6 Goes last. Immediately ends wild battles. Forces trainers to switch Pokemon.
Chains H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 30 Shadow Ball ghost special 15 80 100% Has a 20% chance to lower the target's Special Defense.
Chains 65 Shadow Claw ghost physical 15 70 100% Has an increased chance for a critical hit.
Chains 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 36 Sludge Bomb poison special 10 90 100% Has a 30% chance to Poison the target.
Chains 49 Snatch dark none 10 -- 100% 4 Goes first. Steals the target's move, if it is self-targeted.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 12 Taunt dark none 20 -- 100% For the next two turns, the target can only use moves that inflict damage.
Chains 46 Thief dark physical 10 40 100% Takes the target's item.
Chains 41 Torment dark none 15 -- 100% Prevents the target from using the same move twice in a row until it leaves battle.
Chains 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.

Stunky in other Pokédexes