Essentials
Abilities
- Sturdy
- One-hit KO moves do not work on this Pokemon.
- Rock Head
- This Pokemon does not receive any recoil from moves.
Damage Taken
Pokédex Numbers
- Introduced in

- National
- 75
- Kanto

- 75
- Johto

- 35
- Hoenn

- 58
- Sinnoh

- 32
- Johto

- 35
Names
- Japanese

- ゴローン (goroon)
- Official Roomaji

- Golone
- Korean

- 데구리
- Chinese

- 隆隆石
- French

- Gravalanch
- German

- Georok
Training
- Base EXP
-
134
1914 EXP at level - Effort points
-
- 2 Defense
- Capture rate
- 120
- Base happiness
- 70
- Growth rate
- medium slow
- Wild held items
-




5%
Everstone


5%
Hard Stone




5%
Everstone
Evolution
| Baby | Basic | Stage 1 | Stage 2 |
|---|---|---|---|
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Stats
| Pctile | Min IVs | Max IVs | |||
|---|---|---|---|---|---|
| HP | 33.4 | 283 | 314 | ||
| Attack | 78.3 | 258 | 289 | ||
| Defense | 91.7 | 298 | 329 | ||
| Special Attack | 23.9 | 158 | 189 | ||
| Special Defense | 19.1 | 158 | 189 | ||
| Speed | 13.9 | 138 | 169 | ||
| Total | 39.6 | ||||
Flavor
Flavor Text

- GRAVELER make their homes on sheer cliff faces by gouging out numerous horizontal holes.

- It tumbles down slopes, heedless of any body parts chipping off. It eats a ton of rocks daily.

- It rolls on mountain paths to move. Once it builds momentum, no Pokémon can stop it without difficulty.
Sprites
Miscellany
- Species
- Rock
- Color
- brown
- Cry
- download mp3
- Habitat

mountain- Pawprint

- Shape
-
Anthropomorphic
Height
3'3.4"
1.0 m
Weight
231.5 lb
105.0 kg
Locations
- Red

- Blue

- Yellow

- Diamond

-
- Iron Island, 1F
- Iron Island, B1F left
- Iron Island, B1F right
- Iron Island, B2F left
- Iron Island, B2F right
- Iron Island, B3F
- Mt. Coronet, 2F
- Mt. Coronet, 3F
- Mt. Coronet, 4F
- Mt. Coronet, 5F
- Mt. Coronet, 6F
- Mt. Coronet, 7F
- Mt. Coronet, B1F
- Mt. Coronet, Route 216
- Mt. Coronet, cave
- Near Lake Valour
- Route 211, east, towards Celestic Town
- Route 214
- Route 216
- Route 227
- Snowpoint Temple, 1F
- Snowpoint Temple, B1F
- Snowpoint Temple, B2F
- Snowpoint Temple, B3F
- Snowpoint Temple, B4F
- Snowpoint Temple, B5F
- Stark Mountain
- Stark Mountain, entrance
- Stark Mountain, inside
- Victory Road, 1F
- Victory Road, 2F
- Victory Road, inside
- Victory Road, inside exit
- Pearl

-
- Iron Island, 1F
- Iron Island, B1F left
- Iron Island, B1F right
- Iron Island, B2F left
- Iron Island, B2F right
- Iron Island, B3F
- Mt. Coronet, 2F
- Mt. Coronet, 3F
- Mt. Coronet, 4F
- Mt. Coronet, 5F
- Mt. Coronet, 6F
- Mt. Coronet, 7F
- Mt. Coronet, B1F
- Mt. Coronet, Route 216
- Mt. Coronet, cave
- Near Lake Valour
- Route 211, east, towards Celestic Town
- Route 214
- Route 216
- Route 227
- Snowpoint Temple, 1F
- Snowpoint Temple, B1F
- Snowpoint Temple, B2F
- Snowpoint Temple, B3F
- Snowpoint Temple, B4F
- Snowpoint Temple, B5F
- Stark Mountain
- Stark Mountain, entrance
- Stark Mountain, inside
- Victory Road, 1F
- Victory Road, 2F
- Victory Road, inside
- Victory Road, inside exit
- Platinum

-
- Iron Island, 1F
- Iron Island, B1F left
- Iron Island, B1F right
- Iron Island, B2F left
- Iron Island, B2F right
- Iron Island, B3F
- Mt. Coronet, 2F
- Mt. Coronet, 3F
- Mt. Coronet, 4F
- Mt. Coronet, 5F
- Mt. Coronet, 6F
- Mt. Coronet, 7F
- Mt. Coronet, B1F
- Mt. Coronet, Route 216
- Mt. Coronet, cave
- Route 211, east, towards Celestic Town
- Route 214
- Route 216
- Route 225
- Route 227
- Sea Route 226
- Spring Path
- Stark Mountain
- Stark Mountain, entrance
- Stark Mountain, inside
- Victory Road, 1F
- Victory Road, 2F
- Victory Road, B1F
- Victory Road, inside
- Victory Road, inside B1F
- Victory Road, inside exit
- Heart Gold

-
- Soul Silver

-
Moves
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Level up: Learned when a Pokémon reaches a certain level. | |||||||||||
| — | — | — | — | Tackle |
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35 | 35 | 95% | Inflicts regular damage with no additional effect. |
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| — | — | — | — | Defense Curl |
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40 | 0 | 100% | Raises user's Defense by one level. |
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| — | — | Mud Sport |
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15 | 0 | 100% | All damage from Electric moves is halved until the end of the battle. |
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| — | Rock Polish |
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20 | 0 | 0% | Raises the user's Speed by two levels. |
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| — | — | Rock Throw |
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15 | 50 | 90% | Inflicts regular damage with no additional effect. |
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| 11 | 6 | Defense Curl |
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40 | 0 | 100% | Raises user's Defense by one level. |
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| 6 | 4 | Mud Sport |
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15 | 0 | 100% | All damage from Electric moves is halved until the end of the battle. |
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| 8 | Rock Polish |
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20 | 0 | 0% | Raises the user's Speed by two levels. |
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| 16 | 11 | 11 | 11 | Rock Throw |
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15 | 50 | 90% | Inflicts regular damage with no additional effect. |
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| 16 | 16 | 15 | Magnitude |
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30 | 1 | 100% | Power varies randomly from 10 to 150. |
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| 21 | 21 | 21 | 18 | Selfdestruct |
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5 | 200 | 100% | Inflicts double damage. User faints. |
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| 29 | 27 | Harden |
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30 | 0 | 100% | Raises the user's Defense by one level. |
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| 34 | 29 | 22 | Rollout |
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20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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| 37 | 27 | Rock Blast |
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10 | 25 | 80% | Hits 2-5 times in one turn. |
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| 36 | 41 | 45 | 33 | Earthquake |
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10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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| 43 | 48 | 53 | 38 | Explosion |
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5 | 250 | 100% | Inflicts double damage. User faints. |
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| 62 | 44 | Double-Edge |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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| 49 | Stone Edge |
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5 | 100 | 80% | Has an increased chance for a critical hit. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Tutor: Can be taught at any time by an NPC. | |||||||||||
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AncientPower |
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5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one level. |
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Block |
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5 | 0 | 100% | Prevents the target from leaving battle. |
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Body Slam |
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15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Counter |
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20 | 1 | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Defense Curl |
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40 | 0 | 100% | Raises user's Defense by one level. |
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Double-Edge |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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DynamicPunch |
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5 | 100 | 50% | Has a 100% chance to confuse the target. |
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Earth Power |
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10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one level. |
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Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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Explosion |
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5 | 250 | 100% | Inflicts double damage. User faints. |
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Fire Punch |
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15 | 75 | 100% | Has a 10% chance to burn the target. |
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Flamethrower |
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15 | 95 | 100% | Has a 10% chance to burn the target. |
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Headbutt |
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15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Mega Punch |
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20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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Metronome |
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10 | 0 | 100% | Randomly selects and uses any move in the game. |
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Mimic |
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10 | 0 | 100% | Copies the target's last used move. |
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Mud-Slap |
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10 | 20 | 100% | Has a 100% chance to lower the target's Accuracy by one level. |
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Rock Slide |
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10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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Rollout |
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20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Seismic Toss |
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20 | 1 | 100% | Inflicts damage equal to the user's level. |
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Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute |
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Sucker Punch |
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5 | 80 | 100% | 1 | Only works if the target is about to use a damaging move. |
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Superpower |
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5 | 120 | 100% | Lowers the user's Attack and Defense by one level after inflicting damage. |
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Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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ThunderPunch |
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15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Machine: Can be taught at any time by using a TM or HM. | |||||||||||
| 01 | 01 | Focus Punch |
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20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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| 01 | DynamicPunch |
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5 | 100 | 50% | Has a 100% chance to confuse the target. |
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| 02 | Headbutt |
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15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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| 03 | Curse |
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10 | 0 | 100% | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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| 04 | Rollout |
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20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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| 01 | Mega Punch |
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20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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| 06 | 06 | 06 | 06 | Toxic |
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10 | 0 | 85% | Badly poisons the target, inflicting more damage every turn. |
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| 08 | Rock Smash |
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15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one level. |
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| 10 | 10 | 10 | Hidden Power |
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15 | 1 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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| 11 | 11 | 11 | Sunny Day |
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5 | 0 | 0% | Changes the weather to sunny for five turns. |
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| 13 | Snore |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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| 17 | 17 | 17 | Protect |
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10 | 0 | 0% | 3 | Prevents any moves from hitting the user this turn. |
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| 20 | Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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| 21 | 21 | 21 | Frustration |
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20 | 1 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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| 08 | Body Slam |
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15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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| 09 | Take Down |
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20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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| 10 | Double-Edge |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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| 17 | Submission |
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25 | 80 | 80% | User receives 1/4 the damage it inflicts in recoil. |
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| 18 | Counter |
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20 | 1 | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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| 19 | Seismic Toss |
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20 | 1 | 100% | Inflicts damage equal to the user's level. |
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| 20 | Rage |
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20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one level. |
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| 26 | 26 | 26 | 26 | Earthquake |
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10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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| 27 | 27 | 27 | Return |
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20 | 1 | 100% | Power increases with happiness, up to a maximum of 102. |
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| 27 | Fissure |
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5 | 1 | 30% | Causes a one-hit KO. |
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| 28 | 28 | 28 | 28 | Dig |
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10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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| 31 | 31 | Brick Break |
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15 | 75 | 100% | Destroys Reflect and Light Screen. |
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| 31 | Mud-Slap |
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10 | 20 | 100% | Has a 100% chance to lower the target's Accuracy by one level. |
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| 31 | Mimic |
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10 | 0 | 100% | Copies the target's last used move. |
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| 32 | 32 | 32 | 32 | Double Team |
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15 | 0 | 100% | Raises the user's Evasion by one level. |
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| 35 | 35 | Flamethrower |
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15 | 95 | 100% | Has a 10% chance to burn the target. |
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| 34 | Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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| 35 | Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 37 | 37 | 37 | Sandstorm |
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10 | 0 | 100% | Changes the weather to a sandstorm for five turns. |
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| 34 | Bide |
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10 | 1 | 100% | 1 | User waits for 2-3 turns, then hits back for twice the damage it took. |
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| 35 | Metronome |
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10 | 0 | 100% | Randomly selects and uses any move in the game. |
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| 36 | Selfdestruct |
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5 | 200 | 100% | Inflicts double damage. User faints. |
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| 38 | 38 | 38 | 38 | Fire Blast |
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5 | 120 | 85% | Has a 10% chance to burn the target. |
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| 40 | Defense Curl |
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40 | 0 | 100% | Raises user's Defense by one level. |
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| 39 | 39 | Rock Tomb |
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10 | 50 | 80% | Has a 100% chance to lower the target's Speed by one level. |
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| 42 | 42 | Facade |
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20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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| 43 | 43 | Secret Power |
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20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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| 44 | 44 | 44 | 44 | Rest |
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10 | 0 | 100% | User sleeps for two turns, completely healing itself. |
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| 47 | Explosion |
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5 | 250 | 100% | Inflicts double damage. User faints. |
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| 48 | Rock Slide |
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10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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| 45 | 45 | 45 | Attract |
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15 | 0 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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| 56 | Fling |
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10 | 1 | 100% | Throws held item at the target; power depends on the item. |
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| 58 | Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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| 64 | Explosion |
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5 | 250 | 100% | Inflicts double damage. User faints. |
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| 69 | Rock Polish |
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20 | 0 | 0% | Raises the user's Speed by two levels. |
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| 71 | Stone Edge |
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5 | 100 | 80% | Has an increased chance for a critical hit. |
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| 74 | Gyro Ball |
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5 | 1 | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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| 76 | Stealth Rock |
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20 | 0 | 0% | Causes damage when opposing Pokémon switch in. |
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| 78 | Captivate |
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20 | 0 | 100% | Lowers the target's Special Attack by two levels if it's the opposite gender. |
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| 80 | Rock Slide |
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10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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| 82 | Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 83 | Natural Gift |
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15 | 1 | 100% | Power and type depend on the held berry. |
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| 87 | Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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| 48 | Fire Punch |
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15 | 75 | 100% | Has a 10% chance to burn the target. |
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| 50 | 90 | Substitute |
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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| H4 | H4 | H4 | H4 | Strength |
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15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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| H6 | H6 | Rock Smash |
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15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one level. |
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| H8 | Rock Climb |
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20 | 90 | 85% | Has a 20% chance to confuse the target. |
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½ male, ½ female
