Essentials

Golem

Golem

rock ground

Abilities

Rock Head

Protects against recoil damage.

Sturdy

Protects against one-hit KO moves.

Damage Taken

  • bug 1
  • dark 1
  • dragon 1
  • electric 0
  • fighting 2
  • fire ½
  • flying ½
  • ghost 1
  • grass 4
  • ground 2
  • ice 2
  • normal ½
  • poison ¼
  • psychic 1
  • rock ½
  • steel 2
  • water 4
  • ??? 1

Pokédex Numbers

Introduced in
Generation 1
National
76
Kanto
76 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
36 Gold, Silver, Crystal
Hoenn
59 Ruby, Sapphire, Emerald
Original Sinnoh
33 Diamond, Pearl
Extended Sinnoh
33 Platinum
Updated Johto
36 HeartGold, SoulSilver

Names

Japanese
ゴローニャ (goroonya)
Official Roomaji
Golonya
Korean
딱구리
Chinese
隆隆岩
French
Grolem
German
Geowaz

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Mineral
Steps to hatch
3840 Search:

Compatibility

  • Geodude
  • Onix
  • Sudowoodo
  • Nosepass
  • Snorunt

Training

Base EXP
177 Search:
2528 EXP at level
Effort points
  • 3 Defense
Capture rate
45 Search:
Base happiness
70 Search:
Growth rate
medium slow Search:

Wild held items

Ruby, Sapphire, Emerald 5% Everstone Everstone
FireRed, LeafGreen 5% Hard Stone Hard Stone
Generation 4 5% Everstone Everstone

Evolution

Baby Basic Stage 1 Stage 2
GeodudeGeodude GravelerGraveler Level up, starting at level 25 Golem Golem Trade

Stats

Pctile Min IVs Max IVs
HP
80
74.8 333 364
Attack
110
88.7 288 319
Defense
130
95.8 328 359
Special Attack
55
35.3 178 209
Special Defense
65
48.7 198 229
Speed
45
25.4 158 189
Total
485
69.3

Flavor

Flavor Text

Generation 4
Diamond

It sheds its hide once a year. Its boulderlike body is so tough, even dynamite can’t harm it.

Pearl

It tumbles down mountains, leaving grooves from peak to base. Stay clear of these grooves.

Platinum

Even dynamite can’t harm its hard, boulderlike body. It sheds its hide just once a year.

HeartGold

It sheds its skin once a year. The discarded shell immediately hardens and crumbles away.

SoulSilver

It is capable of blowing itself up. It uses this explosive force to jump from mountain to mountain.

Sprites

Golem Golem Golem Golem

Miscellany

Species
Megaton Search:
Color
brown Search:
Cry
download mp3
Habitat Generation 3
mountain Search:
Pawprint
Golem
Shape
Anthropomorphic Search:

Height

Trainer dude

Golem
14

4'7.1"
1.4 m

Weight

Trainer dudette

Golem
3000

661.4 lb
300.0 kg

Locations

Moves

Rock and ground moves get STAB, and have their type highlighted in green.

Physical moves better suit Golem's higher Attack, and have their class highlighted in green.

Generation 1 Generation 2 Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Tackle normal Physical 35 35 95%

Inflicts regular damage with no additional effect.

Defense Curl normal None 40 0 100%

Raises user's Defense by one level.

Mud Sport ground None 15 0 100%

All damage from Electric moves is halved until the end of the battle.

Rock Polish rock None 20 0 0%

Raises the user's Speed by two levels.

Defense Curl normal None 40 0 100%

Raises user's Defense by one level.

4 Mud Sport ground None 15 0 100%

All damage from Electric moves is halved until the end of the battle.

8 Rock Polish rock None 20 0 0%

Raises the user's Speed by two levels.

11 Rock Throw rock Physical 15 50 90%

Inflicts regular damage with no additional effect.

6 Mud Sport ground None 15 0 100%

All damage from Electric moves is halved until the end of the battle.

15 Magnitude ground Physical 30 1 100%

Power varies randomly from 10 to 150.

11 6 Defense Curl normal None 40 0 100%

Raises user's Defense by one level.

16 11 11 Rock Throw rock Physical 15 50 90%

Inflicts regular damage with no additional effect.

16 16 Magnitude ground Physical 30 1 100%

Power varies randomly from 10 to 150.

21 21 21 18 Selfdestruct normal Physical 5 200 100%

Inflicts double damage. User faints.

29 27 Harden normal None 30 0 100%

Raises the user's Defense by one level.

34 29 22 Rollout rock Physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

37 27 Rock Blast rock Physical 10 25 80%

Hits 2-5 times in one turn.

36 41 45 33 Earthquake ground Physical 10 100 100%

Inflicts regular damage and can hit Dig users.

43 48 53 38 Explosion normal Physical 5 250 100%

Inflicts double damage. User faints.

62 44 Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

49 Stone Edge rock Physical 5 100 80%

Has an increased chance for a critical hit.

Generation 1 Generation 2 Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver AncientPower rock Special 5 60 100%

Has a 10% chance to raise all of the user's stats by one level.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Block normal None 5 0 100%

Prevents the target from leaving battle.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Counter fighting Physical 20 1 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Defense Curl normal None 40 0 100%

Raises user's Defense by one level.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver DynamicPunch fighting Physical 5 100 50%

Has a 100% chance to confuse the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Earth Power ground Special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one level.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Explosion normal Physical 5 250 100%

Inflicts double damage. User faints.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Fire Punch fire Physical 15 75 100%

Has a 10% chance to burn the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Flamethrower fire Special 15 95 100%

Has a 10% chance to burn the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Fury Cutter bug Physical 20 10 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Iron Head steel Physical 15 80 100%

Has a 30% chance to make the target flinch.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mega Kick normal Physical 5 120 75%

Inflicts regular damage with no additional effect.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mega Punch normal Physical 20 80 85%

Inflicts regular damage with no additional effect.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Metronome normal None 10 0 100%

Randomly selects and uses any move in the game.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic normal None 10 0 100%

Copies the target's last used move.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Rock Slide rock Physical 10 75 90%

Has a 30% chance to make the target flinch.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Rollout rock Physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Seismic Toss fighting Physical 20 1 100%

Inflicts damage equal to the user's level.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sucker Punch dark Physical 5 80 100% 1

Only works if the target is about to use a damaging move.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Superpower fighting Physical 5 120 100%

Lowers the user's Attack and Defense by one level after inflicting damage.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver ThunderPunch electric Physical 15 75 100%

Has a 10% chance to paralyze the target.

Generation 1 Generation 2 Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 Focus Punch fighting Physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

01 DynamicPunch fighting Physical 5 100 50%

Has a 100% chance to confuse the target.

02 Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Curse ??? None 10 0 100%

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

04 Rollout rock Physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

05 05 05 Roar normal None 20 0 100% -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

01 Mega Punch normal Physical 20 80 85%

Inflicts regular damage with no additional effect.

05 Mega Kick normal Physical 5 120 75%

Inflicts regular damage with no additional effect.

06 06 06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

08 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

10 10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 Sunny Day fire None 5 0 0%

Changes the weather to sunny for five turns.

13 Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

08 Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

09 Take Down normal Physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

15 15 15 15 Hyper Beam normal Special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

20 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

21 21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

17 Submission fighting Physical 25 80 80%

User receives 1/4 the damage it inflicts in recoil.

18 Counter fighting Physical 20 1 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

19 Seismic Toss fighting Physical 20 1 100%

Inflicts damage equal to the user's level.

20 Rage normal Physical 20 20 100%

If the user is hit after using this move, its Attack rises by one level.

26 26 26 26 Earthquake ground Physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

27 Fissure ground Physical 5 1 30%

Causes a one-hit KO.

28 28 28 28 Dig ground Physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

31 31 Brick Break fighting Physical 15 75 100%

Destroys Reflect and Light Screen.

31 Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

31 Mimic normal None 10 0 100%

Copies the target's last used move.

32 32 32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

35 35 Flamethrower fire Special 15 95 100%

Has a 10% chance to burn the target.

34 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

35 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

37 37 37 Sandstorm rock None 10 0 100%

Changes the weather to a sandstorm for five turns.

34 Bide normal Physical 10 1 100% 1

User waits for 2-3 turns, then hits back for twice the damage it took.

35 Metronome normal None 10 0 100%

Randomly selects and uses any move in the game.

36 Selfdestruct normal Physical 5 200 100%

Inflicts double damage. User faints.

38 38 38 38 Fire Blast fire Special 5 120 85%

Has a 10% chance to burn the target.

40 Defense Curl normal None 40 0 100%

Raises user's Defense by one level.

39 39 Rock Tomb rock Physical 10 50 80%

Has a 100% chance to lower the target's Speed by one level.

42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

47 Explosion normal Physical 5 250 100%

Inflicts double damage. User faints.

48 Rock Slide rock Physical 10 75 90%

Has a 30% chance to make the target flinch.

45 45 45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

52 Focus Blast fighting Special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one level.

56 Fling dark Physical 10 1 100%

Throws held item at the target; power depends on the item.

58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

64 Explosion normal Physical 5 250 100%

Inflicts double damage. User faints.

68 Giga Impact normal Physical 5 150 90%

User foregoes its next turn to recharge.

69 Rock Polish rock None 20 0 0%

Raises the user's Speed by two levels.

71 Stone Edge rock Physical 5 100 80%

Has an increased chance for a critical hit.

74 Gyro Ball steel Physical 5 1 100%

Power raises when the user has lower Speed, up to a maximum of 150.

76 Stealth Rock rock None 20 0 0%

Causes damage when opposing Pokémon switch in.

78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

80 Rock Slide rock Physical 10 75 90%

Has a 30% chance to make the target flinch.

82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

48 Fire Punch fire Physical 15 75 100%

Has a 10% chance to burn the target.

50 90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

49 Fury Cutter bug Physical 20 10 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

H4 H4 H4 H4 Strength normal Physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 H6 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

H8 Rock Climb normal Physical 20 90 85%

Has a 20% chance to confuse the target.

External Links