Essentials

Jirachi

Jirachi

steel psychic

Abilities

Serene Grace
The chance of a move's stat/status effect occuring is double for this Pokemon.

Damage Taken

  • bug 1
  • dark 1
  • dragon ½
  • electric 1
  • fighting 1
  • fire 2
  • flying ½
  • ghost 1
  • grass ½
  • ground 2
  • ice ½
  • normal ½
  • poison 0
  • psychic ¼
  • rock ½
  • steel ½
  • water 1
  • ??? 1

Pokédex Numbers

Introduced in
Generation 3
National
385
Hoenn Generation 3
201

Names

Japanese
ジラーチ (jiraachi)
Official Roomaji
Jirachi
Korean
지라치
Chinese
基拉祈
French
Jirachi
German
Jirachi

Breeding

Gender
genderless
Egg groups
  • No Eggs
Steps to hatch
30720

Compatibility

Jirachi cannot breed.

Training

Base EXP
215
3071 EXP at level
Effort points
  • 3 HP
Capture rate
3
Base happiness
100
Growth rate
slow
Wild held items

Generation 3

100% Star PieceStar Piece

Generation 4

100% Star PieceStar Piece

Evolution

Baby Basic Stage 1 Stage 2
Jirachi Jirachi

Stats

Pctile Min IVs Max IVs
HP
100
90.4 373 404
Attack
100
82.4 268 299
Defense
100
83.9 268 299
Special Attack
100
84.9 268 299
Special Defense
100
85.9 268 299
Speed
100
89.4 268 299
Total
600
95.4

Flavor

Flavor Text

Diamond
It is said to have the ability to grant any wish for just one week every thousand years.
Pearl
It is said to have the ability to grant any wish for just one week every thousand years.
Platinum
It is said to have the ability to grant any wish for just one week every thousand years.
Heart Gold
Generations have believed that any wish written on a note on its head will come true when it awakens.
Soul Silver
Generations have believed that any wish written on a note on its head will come true when it awakens.

Sprites

Jirachi Jirachi Jirachi Jirachi

Miscellany

Species
Wish
Color
yellow
Cry
download mp3
Habitat Generation 3
mountain
Pawprint
Jirachi
Shape
Anthropomorphic

Height

Trainer dude

Jirachi
3

0'11.8"
0.3 m

Weight

Trainer dudette

Jirachi
11

2.4 lb
1.1 kg

Locations

Moves

Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Wish normal None 10 0 100%

User will recover half its max HP at the end of the next turn.

Confusion psychic Special 25 50 100%

Has a 10% chance to confuse the target.

5 5 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

10 10 Swift normal Special 20 60 100%

Never misses.

15 15 Helping Hand normal None 20 0 100% 5

Ally's next move inflicts half more damage.

20 20 Psychic psychic Special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one level.

25 25 Refresh normal None 20 0 100%

Cleanses the user of a burn, paralysis, or poison.

30 30 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

35 Zen Headbutt psychic Physical 15 80 90%

Has a 20% chance to make the target flinch.

35 40 Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

45 Gravity psychic None 5 0 0%

Disables moves and immunities that involve flying or levitating for five turns.

50 Healing Wish psychic None 10 0 0%

User faints. Its replacement has its HP fully restored and any major status effect removed.

40 55 Future Sight psychic Special 15 80 90%

Hits the target two turns later.

45 60 Cosmic Power psychic None 20 0 100%

Raises the user's Defense and Special Defense by one level.

65 Last Resort normal Physical 5 130 100%

Can only be used after all of the user's other moves have been used.

50 70 Doom Desire steel Special 5 120 85%

Hits the target two turns later.

Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver AncientPower rock Special 5 60 100%

Has a 10% chance to raise all of the user's stats by one level.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Defense Curl normal None 40 0 100%

Raises user's Defense by one level.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Dream Eater psychic Special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver DynamicPunch fighting Physical 5 100 50%

Has a 100% chance to confuse the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Fire Punch fire Physical 15 75 100%

Has a 10% chance to burn the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Gravity psychic None 5 0 0%

Disables moves and immunities that involve flying or levitating for five turns.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Helping Hand normal None 20 0 100% 5

Ally's next move inflicts half more damage.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Ice Punch ice Physical 15 75 100%

Has a 10% chance to freeze the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Icy Wind ice Special 15 55 95%

Has a 100% chance to lower the target's Speed by one level.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Iron Defense steel None 15 0 100%

Raises the user's Defense by two levels.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Iron Head steel Physical 15 80 100%

Has a 30% chance to make the target flinch.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Last Resort normal Physical 5 130 100%

Can only be used after all of the user's other moves have been used.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Metronome normal None 10 0 100%

Randomly selects and uses any move in the game.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mimic normal None 10 0 100%

Copies the target's last used move.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Psych Up normal None 10 0 100%

Discards the user's stat changes and copies the target's.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Role Play psychic None 10 0 100%

Copies the target's ability.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Signal Beam bug Special 15 75 100%

Has a 10% chance to confuse the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swift normal Special 20 60 100%

Never misses.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Thunder Wave electric None 20 0 100%

Paralyzes the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver ThunderPunch electric Physical 15 75 100%

Has a 10% chance to paralyze the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Trick psychic None 10 0 100%

User and target swap items.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Uproar normal Special 10 50 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Zen Headbutt psychic Physical 15 80 90%

Has a 20% chance to make the target flinch.

Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 Water Pulse water Special 20 60 100%

Has a 20% chance to confuse the target.

04 04 Calm Mind psychic None 20 0 100%

Raises the user's Special Attack and Special Defense by one level.

06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 Sunny Day fire None 5 0 0%

Changes the weather to sunny for five turns.

15 15 Hyper Beam normal Special 5 150 90%

User foregoes its next turn to recharge.

16 16 Light Screen psychic None 30 0 100%

Reduces damage from special attacks by 50% for five turns..

17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

18 18 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

20 20 Safeguard normal None 25 0 100%

Protects the user's field from major status ailments and confusion for five turns.

21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

24 24 Thunderbolt electric Special 15 95 100%

Has a 10% chance to paralyze the target.

25 25 Thunder electric Special 10 120 70%

Has a 30% chance to paralyze the target.

27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

29 29 Psychic psychic Special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one level.

30 30 Shadow Ball ghost Special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one level.

32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

33 33 Reflect psychic None 20 0 100%

Reduces damage from physical attacks by half.

34 34 Shock Wave electric Special 20 60 100%

Never misses.

37 37 Sandstorm rock None 10 0 100%

Changes the weather to a sandstorm for five turns.

40 40 Aerial Ace flying Physical 20 60 100%

Never misses.

42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

48 48 Skill Swap psychic None 10 0 100%

User and target swap abilities.

53 Energy Ball grass Special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one level.

56 Fling dark Physical 10 1 100%

Throws held item at the target; power depends on the item.

57 Charge Beam electric Special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one level.

58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

60 Drain Punch fighting Physical 5 60 100%

Heals the user by half the damage inflicted.

67 Recycle normal None 10 0 100%

User recovers the item it last used up.

68 Giga Impact normal Physical 5 150 90%

User foregoes its next turn to recharge.

H5 70 Flash normal None 20 0 100%

Lowers the target's Accuracy by one level.

73 Thunder Wave electric None 20 0 100%

Paralyzes the target.

76 Stealth Rock rock None 20 0 0%

Causes damage when opposing Pokémon switch in.

77 Psych Up normal None 10 0 100%

Discards the user's stat changes and copies the target's.

82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

85 Dream Eater psychic Special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

86 Grass Knot grass Special 20 1 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

89 U-Turn bug Physical 20 70 100%

User must switch out after attacking.

90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91 Flash Cannon steel Special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one level.

92 Trick Room psychic None 5 0 0% -7

For five turns, slower Pokémon will act before faster Pokemon.

External Links