Essentials
Abilities
- Volt Absorb
Absorbs Electric moves, healing for 1/4 max HP.
- Illuminate
Increases the wild encounter rate.
Dream Ability
- Water Absorb
Absorbs Water moves, healing for 1/4 max HP.
Damage Taken
Pokédex Numbers
- Introduced in

- National
- 171
- Original Johto
-
175


- Hoenn
-
182


- Updated Johto
-
177

Names
- French

- Lanturn
- German

- Lanturn
- Chinese

- 電燈怪
- Korean

- 랜턴
- Japanese

- ランターン (rantaan)
- Official Roomaji

- Lantern
Breeding
Compatibility
Training
- Base EXP
-
156
2228 EXP at level - Effort points
-
- 2 HP
- Capture rate
-
75
- Base happiness
-
70
- Growth rate
-
slow
Wild held items
|
5% | Yellow Shard |
|
5% | DeepSeaScale |
|
5% | DeepSeaScale |
Evolution
| Baby | Basic | Stage 1 | Stage 2 |
|---|---|---|---|
| Chinchou | Lanturn Level up, starting at level 27 |
Stats
| Pctile | Min IVs | Max IVs | ||
|---|---|---|---|---|
| HP | 97.5 | 423 | 454 | |
| Attack | 29.3 | 184 | 215 | |
| Defense | 36.1 | 184 | 215 | |
| Special Attack | 63.5 | 220 | 251 | |
| Special Defense | 65.1 | 220 | 251 | |
| Speed | 54.4 | 202 | 233 | |
| Total | 58.2 |

Pokéathlon Performance
Minimum;
Base;
Maximum
- Speed



- Power



- Skill



- Stamina




- Jump




- Total
- 7/15/17
Flavor
Flavor Text

-



LANTURN’s light can shine up from great depths. It is nicknamed “The Deep-Sea Star.”

The light it emits is so bright that it can illuminate the sea’s surface from a depth of over three miles.

It blinds prey with an intense burst of light. With the prey incapacitated, the Pokémon swallows it in a single gulp.

-


Lanturn's light can shine up from great depths. It is nicknamed “The Deep-Sea Star."
Sprites
Height
3'11.2"
1.2 m
Weight
49.6 lb
22.5 kg
Locations
- Diamond

- Pearl

- HeartGold

- SoulSilver

Moves
Water and Electric moves get STAB, and have their type highlighted in green.
Special moves better suit Lanturn's higher Special Attack, and have their class highlighted in green.
|
|
![]()
|
![]()
|
|
Move | Type | Class | PP | Power | Acc | Pri | Effect |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||
| — | — | — | — | — | Bubble | ![]() |
![]() |
30 | 20 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
|
| — | — | — | Supersonic | ![]() |
![]() |
20 | — | 55% | Confuses the target. |
|||
| — | — | — | — | — | Thunder Wave | ![]() |
![]() |
20 | — | 100% | Paralyzes the target. |
|
| 6 | 6 | 6 | Thunder Wave | ![]() |
![]() |
20 | — | 100% | Paralyzes the target. |
|||
| 9 | 9 | 9 | Flail | ![]() |
![]() |
15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
|||
| — | — | Supersonic | ![]() |
![]() |
20 | — | 55% | Confuses the target. |
||||
| 5 | 5 | Supersonic | ![]() |
![]() |
20 | — | 55% | Confuses the target. |
||||
| 13 | 13 | Flail | ![]() |
![]() |
15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
||||
| 17 | 17 | 12 | 12 | 12 | Water Gun | ![]() |
![]() |
25 | 40 | 100% | Inflicts regular damage with no additional effect. |
|
| 17 | 17 | 17 | Confuse Ray | ![]() |
![]() |
10 | — | 100% | Confuses the target. |
|||
| 25 | 25 | 20 | 20 | 20 | Spark | ![]() |
![]() |
20 | 65 | 100% | Has a 30% chance to paralyze the target. |
|
| 33 | 32 | Confuse Ray | ![]() |
![]() |
10 | — | 100% | Confuses the target. |
||||
| 45 | 43 | 23 | 23 | 23 | Take Down | ![]() |
![]() |
20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
|
| 27 | 27 | 27 | Stockpile | ![]() |
![]() |
20 | — | — | Stores energy up to three times for use with Spit Up and Swallow. |
|||
| 27 | 27 | 27 | Swallow | ![]() |
![]() |
10 | — | — | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. |
|||
| 27 | 27 | 27 | Spit Up | ![]() |
![]() |
10 | * | 100% | Power is 100 times the amount of energy Stockpiled. |
|||
| 30 | Electro Ball | ![]() |
![]() |
10 | * | 100% | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
|||||
| 30 | 30 | 35 | BubbleBeam | ![]() |
![]() |
20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
|||
| 35 | 35 | 40 | Signal Beam | ![]() |
![]() |
15 | 75 | 100% | Has a 10% chance to confuse the target. |
|||
| 40 | 40 | 47 | Discharge | ![]() |
![]() |
15 | 80 | 100% | Has a 30% chance to paralyze the target. |
|||
| 47 | 47 | 52 | Aqua Ring | ![]() |
![]() |
20 | — | — | Restores 1/16 of the user's max HP each turn. |
|||
| 53 | 50 | 52 | 52 | 57 | Hydro Pump | ![]() |
![]() |
5 | 120 | 80% | Inflicts regular damage with no additional effect. |
|
| 61 | 57 | 57 | 64 | Charge | ![]() |
![]() |
20 | — | — | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. |
||
|
|
![]()
|
![]()
|
|
Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||
| Egg, learned by Chinchou but not Lanturn | ||||||||||||
![]() |
![]() |
![]() |
Agility | ![]() |
![]() |
30 | — | — | Raises the user's Speed by two stages. |
|||
![]() |
![]() |
![]() |
![]() |
Amnesia | ![]() |
![]() |
20 | — | — | Raises the user's Special Defense by two stages. |
||
![]() |
Brine | ![]() |
![]() |
10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
|||||
![]() |
![]() |
![]() |
![]() |
![]() |
Flail | ![]() |
![]() |
15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
|
![]() |
![]() |
![]() |
Mist | ![]() |
![]() |
30 | — | — | Protects the user's stats from being changed by enemy moves. |
|||
![]() |
![]() |
![]() |
Psybeam | ![]() |
![]() |
20 | 65 | 100% | Has a 10% chance to confuse the target. |
|||
![]() |
![]() |
![]() |
![]() |
![]() |
Screech | ![]() |
![]() |
40 | — | 85% | Lowers the target's Defense by two stages. |
|
![]() |
Shock Wave | ![]() |
![]() |
20 | 60 | — | Never misses. |
|||||
![]() |
Supersonic | ![]() |
![]() |
20 | — | 55% | Confuses the target. |
|||||
![]() |
Water Pulse | ![]() |
![]() |
20 | 60 | 100% | Has a 20% chance to confuse the target. |
|||||
![]() |
![]() |
![]() |
Whirlpool | ![]() |
![]() |
15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
|||
|
|
![]()
|
![]()
|
|
Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Tutor: Can be taught at any time by an NPC. | ||||||||||||
|
![]()
|
|
![]()
|
Aqua Tail | ![]() |
![]() |
10 | 90 | 90% | Inflicts regular damage with no additional effect. |
||
|
![]()
|
|
![]()
|
Bounce | ![]() |
![]() |
5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
||
|
![]()
|
|
![]()
|
Dive | ![]() |
![]() |
10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
||
|
![]()
|
|
![]()
|
Double-Edge | ![]() |
![]() |
15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
||
|
![]()
|
|
![]()
|
Endure | ![]() |
![]() |
10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
|
|
![]()
|
|
![]()
|
Heal Bell | ![]() |
![]() |
5 | — | — | Cures the entire party of major status effects. |
||
|
![]()
|
|
![]()
|
Ice Beam | ![]() |
![]() |
10 | 95 | 100% | Has a 10% chance to freeze the target. |
||
|
![]()
|
|
![]()
|
Icy Wind | ![]() |
![]() |
15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
||
|
![]()
|
|
![]()
|
Mimic | ![]() |
![]() |
10 | — | — | Copies the target's last used move. |
||
|
![]()
|
|
![]()
|
Signal Beam | ![]() |
![]() |
15 | 75 | 100% | Has a 10% chance to confuse the target. |
||
|
![]()
|
|
![]()
|
Sleep Talk | ![]() |
![]() |
10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
||
|
![]()
|
|
![]()
|
Snore | ![]() |
![]() |
15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
||
|
![]()
|
|
![]()
|
Substitute | ![]() |
![]() |
10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
||
|
![]()
|
|
![]()
|
Sucker Punch | ![]() |
![]() |
5 | 80 | 100% | 1 | Only works if the target is about to use a damaging move. |
|
|
![]()
|
|
![]()
|
Swagger | ![]() |
![]() |
15 | — | 90% | Raises the target's Attack by two stages and confuses the target. |
||
|
![]()
|
|
![]()
|
Thunder Wave | ![]() |
![]() |
20 | — | 100% | Paralyzes the target. |
||
|
![]()
|
|
![]()
|
Thunderbolt | ![]() |
![]() |
15 | 95 | 100% | Has a 10% chance to paralyze the target. |
||
|
|
![]()
|
![]()
|
|
Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||||||
| 03 | 03 | 03 | Water Pulse | ![]() |
![]() |
20 | 60 | 100% | Has a 20% chance to confuse the target. |
|||
| 03 | Curse | ![]() |
![]() |
10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
|||||
| 06 | 06 | 06 | 06 | 06 | Toxic | ![]() |
![]() |
10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
|
| 07 | 07 | 07 | 07 | Hail | ![]() |
![]() |
10 | — | — | Changes the weather to a hailstorm for five turns. |
||
| 07 | Zap Cannon | ![]() |
![]() |
5 | 120 | 50% | Has a 100% chance to paralyze the target. |
|||||
| 10 | 10 | 10 | 10 | 10 | Hidden Power | ![]() |
![]() |
15 | * | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
|
| 13 | 13 | 13 | 13 | Ice Beam | ![]() |
![]() |
10 | 95 | 100% | Has a 10% chance to freeze the target. |
||
| 14 | 14 | 14 | 14 | Blizzard | ![]() |
![]() |
5 | 120 | 70% | Has a 10% chance to freeze the target. |
||
| 13 | Snore | ![]() |
![]() |
15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
|||||
| 15 | 15 | 15 | 15 | 15 | Hyper Beam | ![]() |
![]() |
5 | 150 | 90% | User foregoes its next turn to recharge. |
|
| 17 | 17 | 17 | 17 | 17 | Protect | ![]() |
![]() |
10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
| 18 | 18 | 18 | 18 | 18 | Rain Dance | ![]() |
![]() |
5 | — | — | Changes the weather to rain for five turns. |
|
| 20 | Endure | ![]() |
![]() |
10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
||||
| 21 | 21 | 21 | 21 | 21 | Frustration | ![]() |
![]() |
20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
|
| 24 | 24 | 24 | 24 | Thunderbolt | ![]() |
![]() |
15 | 95 | 100% | Has a 10% chance to paralyze the target. |
||
| 25 | 25 | 25 | 25 | 25 | Thunder | ![]() |
![]() |
10 | 120 | 70% | Has a 30% chance to paralyze the target. |
|
| 27 | 27 | 27 | 27 | 27 | Return | ![]() |
![]() |
20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
|
| 32 | 32 | 32 | 32 | 32 | Double Team | ![]() |
![]() |
15 | — | — | Raises the user's evasion by one stage. |
|
| 34 | 34 | 34 | Shock Wave | ![]() |
![]() |
20 | 60 | — | Never misses. |
|||
| 42 | 42 | 42 | 42 | Facade | ![]() |
![]() |
20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
||
| 43 | 43 | 43 | Secret Power | ![]() |
![]() |
20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
|||
| 34 | Swagger | ![]() |
![]() |
15 | — | 90% | Raises the target's Attack by two stages and confuses the target. |
|||||
| 35 | Sleep Talk | ![]() |
![]() |
10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
|||||
| 44 | 44 | 44 | 44 | 44 | Rest | ![]() |
![]() |
10 | — | — | User sleeps for two turns, completely healing itself. |
|
| 45 | 45 | 45 | 45 | 45 | Attract | ![]() |
![]() |
15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
|
| 55 | 55 | Brine | ![]() |
![]() |
10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
||||
| 48 | Round | ![]() |
![]() |
15 | 60 | 100% | Has double power if it's used more than once per turn. |
|||||
| 55 | Scald | ![]() |
![]() |
15 | 80 | 100% | Has a 30% chance to burn the target. |
|||||
| 57 | 57 | 57 | Charge Beam | ![]() |
![]() |
10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
|||
| 58 | 58 | Endure | ![]() |
![]() |
10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
|||
| 68 | 68 | 68 | Giga Impact | ![]() |
![]() |
5 | 150 | 90% | User foregoes its next turn to recharge. |
|||
| 70 | 70 | 70 | Flash | ![]() |
![]() |
20 | — | 100% | Lowers the target's accuracy by one stage. |
|||
| 72 | Volt Switch | ![]() |
![]() |
20 | 70 | 100% | User must switch out after attacking. |
|||||
| 73 | 73 | 73 | Thunder Wave | ![]() |
![]() |
20 | — | 100% | Paralyzes the target. |
|||
| 78 | 78 | Captivate | ![]() |
![]() |
20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
||||
| 82 | 82 | Sleep Talk | ![]() |
![]() |
10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
||||
| 83 | 83 | Natural Gift | ![]() |
![]() |
15 | * | 100% | Power and type depend on the held berry. |
||||
| 87 | 87 | 87 | Swagger | ![]() |
![]() |
15 | — | 90% | Raises the target's Attack by two stages and confuses the target. |
|||
| 90 | 90 | 90 | Substitute | ![]() |
![]() |
10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
|||
| 93 | Wild Charge | ![]() |
![]() |
15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
|||||
| H3 | H3 | H3 | H3 | H3 | Surf | ![]() |
![]() |
15 | 95 | 100% | Inflicts regular damage and can hit Dive users. |
|
| H7 | H5 | Waterfall | ![]() |
![]() |
15 | 80 | 100% | Has a 20% chance to make the target flinch. |
||||
| H5 | H5 | Flash | ![]() |
![]() |
20 | — | 100% | Lowers the target's accuracy by one stage. |
||||
| H6 | H5 | Whirlpool | ![]() |
![]() |
15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
||||
| H7 | H7 | H7 | Waterfall | ![]() |
![]() |
15 | 80 | 100% | Has a 20% chance to make the target flinch. |
|||
| H8 | H6 | Dive | ![]() |
![]() |
10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
||||


















½ male, ½ female
Yellow Shard
DeepSeaScale

sea

Ichthyic



