Essentials
Abilities
- Volt Absorb
- Damage from Electric moves instead heals up to 1/4 of this Pokemon's max HP.
- Illuminate
- If this Pokemon is first on your belt, the chance of a wild encounter rises.
Damage Taken
Pokédex Numbers
- Introduced in

- National
- 171
- Johto

- 175
- Hoenn

- 182
- Johto

- 177
Names
- Japanese

- ランターン (rantaan)
- Official Roomaji

- Lantern
- Korean

- 랜턴
- Chinese

- 電燈怪
- French

- Lanturn
- German

- Lanturn
Training
- Base EXP
-
156
2228 EXP at level - Effort points
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- 2 HP
- Capture rate
- 75
- Base happiness
- 70
- Growth rate
- slow
- Wild held items
-

5%
Yellow Shard

5%
DeepSeaScale
Evolution
| Baby | Basic | Stage 1 | Stage 2 |
|---|---|---|---|
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Stats
| Pctile | Min IVs | Max IVs | |||
|---|---|---|---|---|---|
| HP | 96.9 | 423 | 454 | ||
| Attack | 30.1 | 184 | 215 | ||
| Defense | 38.0 | 184 | 215 | ||
| Special Attack | 63.3 | 220 | 251 | ||
| Special Defense | 63.6 | 220 | 251 | ||
| Speed | 53.8 | 202 | 233 | ||
| Total | 60.4 | ||||
Flavor
Flavor Text

- LANTURN’s light can shine up from great depths. It is nicknamed “The Deep-Sea Star.”

- LANTURN’s light can shine up from great depths. It is nicknamed “The Deep-Sea Star.”

- LANTURN’s light can shine up from great depths. It is nicknamed “The Deep-Sea Star.”

- The light it emits is so bright that it can illuminate the sea’s surface from a depth of over three miles.

- It blinds prey with an intense burst of light. With the prey incapacitated, the Pokémon swallows it in a single gulp.
Sprites
Miscellany
- Species
- Light
- Color
- blue
- Cry
- download mp3
- Habitat

sea- Pawprint

- Shape
-
Ichthyic
Height
3'11.2"
1.2 m
Weight
49.6 lb
22.5 kg
Locations
- Diamond

- Pearl

- Heart Gold

- Soul Silver

Moves
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
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| Level up: Learned when a Pokémon reaches a certain level. | |||||||||||
| — | — | — | — | Bubble |
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30 | 20 | 100% | Has a 10% chance to lower the target's Speed by one level. |
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| — | — | Supersonic |
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20 | 0 | 55% | Confuses the target. |
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| — | — | — | — | Thunder Wave |
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20 | 0 | 100% | Paralyzes the target. |
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| 6 | 6 | Thunder Wave |
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20 | 0 | 100% | Paralyzes the target. |
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| 9 | 9 | Flail |
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15 | 1 | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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| — | — | Supersonic |
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20 | 0 | 55% | Confuses the target. |
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| 5 | 5 | Supersonic |
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20 | 0 | 55% | Confuses the target. |
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| 13 | 13 | Flail |
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15 | 1 | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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| 17 | 17 | 12 | 12 | Water Gun |
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25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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| 17 | 17 | Confuse Ray |
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10 | 0 | 100% | Confuses the target. |
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| 25 | 25 | 20 | 20 | Spark |
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20 | 65 | 100% | Has a 30% chance to paralyze the target. |
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| 33 | 32 | Confuse Ray |
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10 | 0 | 100% | Confuses the target. |
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| 45 | 43 | 23 | 23 | Take Down |
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20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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| 27 | 27 | Stockpile |
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20 | 0 | 100% | Stores energy up to three times for use with Spit Up and Swallow. |
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| 27 | 27 | Swallow |
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10 | 0 | 100% | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. |
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| 27 | 27 | Spit Up |
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10 | 1 | 100% | Power is 100 times the amount of energy Stockpiled. |
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| 30 | 30 | BubbleBeam |
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20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one level. |
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| 35 | 35 | Signal Beam |
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15 | 75 | 100% | Has a 10% chance to confuse the target. |
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| 40 | 40 | Discharge |
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15 | 80 | 100% | Has a 30% chance to paralyze the target. |
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| 47 | 47 | Aqua Ring |
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20 | 0 | 0% | Restores 1/16 of the user's max HP each turn. |
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| 53 | 50 | 52 | 52 | Hydro Pump |
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5 | 120 | 80% | Inflicts regular damage with no additional effect. |
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| 61 | 57 | 57 | Charge |
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20 | 0 | 100% | Raises the user's Special Defense by one level. User's Electric moves have doubled power next turn. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Tutor: Can be taught at any time by an NPC. | |||||||||||
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Aqua Tail |
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10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Bounce |
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5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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Dive |
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10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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Double-Edge |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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Heal Bell |
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5 | 0 | 100% | Cures the user and the user's ally of major status effects. |
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Ice Beam |
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10 | 95 | 100% | Has a 10% chance to freeze the target. |
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Icy Wind |
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15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one level. |
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Mimic |
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10 | 0 | 100% | Copies the target's last used move. |
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Signal Beam |
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15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute |
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Sucker Punch |
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5 | 80 | 100% | 1 | Only works if the target is about to use a damaging move. |
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Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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Thunder Wave |
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20 | 0 | 100% | Paralyzes the target. |
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Thunderbolt |
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15 | 95 | 100% | Has a 10% chance to paralyze the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Machine: Can be taught at any time by using a TM or HM. | |||||||||||
| 03 | 03 | 03 | Water Pulse |
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20 | 60 | 100% | Has a 20% chance to confuse the target. |
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| 03 | Curse |
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10 | 0 | 100% | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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| 06 | 06 | 06 | 06 | Toxic |
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10 | 0 | 85% | Badly poisons the target, inflicting more damage every turn. |
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| 07 | 07 | 07 | Hail |
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10 | 0 | 100% | Changes the weather to a hailstorm for five turns. |
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| 07 | Zap Cannon |
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5 | 120 | 50% | Has a 100% chance to paralyze the target. |
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| 10 | 10 | 10 | 10 | Hidden Power |
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15 | 1 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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| 13 | 13 | 13 | Ice Beam |
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10 | 95 | 100% | Has a 10% chance to freeze the target. |
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| 14 | 14 | 14 | Blizzard |
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5 | 120 | 70% | Has a 10% chance to freeze the target. |
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| 13 | Snore |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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| 15 | 15 | 15 | 15 | Hyper Beam |
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5 | 150 | 90% | User foregoes its next turn to recharge. |
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| 17 | 17 | 17 | 17 | Protect |
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10 | 0 | 0% | 3 | Prevents any moves from hitting the user this turn. |
| 18 | 18 | 18 | 18 | Rain Dance |
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5 | 0 | 0% | Changes the weather to rain for five turns. |
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| 20 | Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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| 21 | 21 | 21 | 21 | Frustration |
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20 | 1 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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| 24 | 24 | 24 | Thunderbolt |
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15 | 95 | 100% | Has a 10% chance to paralyze the target. |
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| 25 | 25 | 25 | 25 | Thunder |
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10 | 120 | 70% | Has a 30% chance to paralyze the target. |
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| 27 | 27 | 27 | 27 | Return |
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20 | 1 | 100% | Power increases with happiness, up to a maximum of 102. |
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| 32 | 32 | 32 | 32 | Double Team |
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15 | 0 | 100% | Raises the user's Evasion by one level. |
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| 34 | 34 | 34 | Shock Wave |
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20 | 60 | 100% | Never misses. |
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| 42 | 42 | 42 | Facade |
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20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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| 43 | 43 | 43 | Secret Power |
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20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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| 34 | Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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| 35 | Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 44 | 44 | 44 | 44 | Rest |
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10 | 0 | 100% | User sleeps for two turns, completely healing itself. |
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| 45 | 45 | 45 | 45 | Attract |
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15 | 0 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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| 55 | 55 | Brine |
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10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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| 57 | 57 | Charge Beam |
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10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one level. |
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| 58 | 58 | Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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| 68 | 68 | Giga Impact |
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5 | 150 | 90% | User foregoes its next turn to recharge. |
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| 70 | 70 | Flash |
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20 | 0 | 100% | Lowers the target's Accuracy by one level. |
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| 73 | 73 | Thunder Wave |
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20 | 0 | 100% | Paralyzes the target. |
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| 78 | 78 | Captivate |
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20 | 0 | 100% | Lowers the target's Special Attack by two levels if it's the opposite gender. |
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| 82 | 82 | Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 83 | 83 | Natural Gift |
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15 | 1 | 100% | Power and type depend on the held berry. |
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| 87 | 87 | Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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| 90 | 90 | Substitute |
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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| H3 | H3 | H3 | H3 | Surf |
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15 | 95 | 100% | Inflicts regular damage and can hit Dive users. |
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| H5 | H5 | Flash |
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20 | 0 | 100% | Lowers the target's Accuracy by one level. |
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| H6 | H5 | Whirlpool |
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15 | 15 | 70% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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| H7 | H7 | H7 | H7 | Waterfall |
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15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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| H8 | Dive |
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10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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½ male, ½ female



