Essentials

Lanturn

Lanturn

Water Electric

Abilities

Volt Absorb

Absorbs Electric moves, healing for 1/4 max HP.

Illuminate

Doubles the wild encounter rate.

Hidden Ability

Water Absorb

Absorbs Water moves, healing for 1/4 max HP.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fairy 1
  • Fighting 1
  • Fire ½
  • Flying ½
  • Ghost 1
  • Grass 2
  • Ground 2
  • Ice ½
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel ¼
  • Water ½

Pokédex Numbers

Introduced in
Generation 2
National
171
Original Johto
175 Gold, Silver, Crystal
Hoenn
182 Ruby, Sapphire, Emerald
Updated Johto
177 HeartGold, SoulSilver
Coastal Kalos
148 X, Y

Names

Japanese
ランターン (rantaan)
Official roomaji
Lantern
Korean
랜턴
Chinese
電燈怪
French
Lanturn
German
Lanturn
Spanish
Lanturn
Italian
Lanturn

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Water 2
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
161 Search:
Effort points
  • 2 HP
Capture rate
75 Search:
Base happiness
70 Search:
Growth rate
slow Search:

Wild held items

Ruby, Sapphire, Emerald, FireRed, LeafGreen 5% Yellow Shard Yellow Shard
Colosseum, XD nothing
Generation 4 5% Deep Sea Scale Deep Sea Scale
Generation 5 5% Deep Sea Scale Deep Sea Scale
Generation 6 5% Deep Sea Scale Deep Sea Scale

Evolution

Baby Basic Stage 1 Stage 2
Chinchou Lanturn Level up, starting at level 27

Stats

Pctile Min IVs Max IVs
HP
125
97.4 423 454
Attack
58
28.5 184 215
Defense
58
33.8 184 215
Special Attack
76
61.8 220 251
Special Defense
76
62.3 220 251
Speed
67
52.8 202 233
Total
460
54.9

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯✯
Power
★✯☆
Skill
★✯✯
Stamina
★★✯✯
Jump
★★✯☆
Total
7/15/17

Flavor

Flavor Text

Generation 5
Black, White, Black 2, White 2

Lanturn’s light can shine up from great depths. It is nicknamed “The Deep-Sea Star.”

Generation 6
X

Lanturn’s light can shine up from great depths. It is nicknamed “The Deep-Sea Star.”

Y

It blinds prey with an intense burst of light. With the prey incapacitated, the Pokémon swallows it in a single gulp.

Sprites

Lanturn Lanturn Lanturn Lanturn

Miscellany

Species
Light Search:
Color
Blue Search:
Cry
Habitat FireRed, LeafGreen
sea Search:
Footprint
Lanturn
Shape
Ichthyic Search:

Height

Trainer dude

Lanturn
12

3'11.2"
1.2 m

Weight

Trainer dudette

Lanturn
225

49.6 lb
22.5 kg

Locations

Diamond Diamond
Pearl Pearl
HeartGold HeartGold
SoulSilver SoulSilver
Black Black
White White
Black 2 Black 2
White 2 White 2

Pal Park

Area
Sea
Score
70
Rate
20

Moves

Water and Electric moves get STAB, and have their type highlighted in green.

Special moves better suit Lanturn's higher Special Attack, and have their class highlighted in green.

Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Eerie Impulse Electric status 15 100%

Lowers the target's Attack by two stages.

Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

Bubble Water special 30 40 100%

Has a 10% chance to lower the target's Speed by one stage.

Supersonic Normal status 20 55%

Confuses the target.

Thunder Wave Electric status 20 100%

Paralyzes the target.

6 6 6 6 Thunder Wave Electric status 20 100%

Paralyzes the target.

9 9 9 9 Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

12 Bubble Water special 30 40 100%

Has a 10% chance to lower the target's Speed by one stage.

Supersonic Normal status 20 55%

Confuses the target.

5 5 Supersonic Normal status 20 55%

Confuses the target.

13 13 Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

17 17 12 12 12 Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

17 17 17 17 Confuse Ray Ghost status 10 100%

Confuses the target.

25 25 20 20 20 20 Spark Electric physical 20 65 100%

Has a 30% chance to paralyze the target.

33 32 Confuse Ray Ghost status 10 100%

Confuses the target.

45 43 23 23 23 23 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

27 27 27 27 Stockpile Normal status 20

Stores energy up to three times for use with Spit Up and Swallow.

27 27 27 27 Swallow Normal status 10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

27 27 27 27 Spit Up Normal special 10 * 100%

Power is 100 times the amount of energy Stockpiled.

30 30 Electro Ball Electric special 10 * 100%

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

30 30 35 35 Bubble Beam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

35 35 40 40 Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

40 40 47 47 Discharge Electric special 15 80 100%

Has a 30% chance to paralyze the target.

47 47 52 52 Aqua Ring Water status 20

Restores 1/16 of the user's max HP each turn.

53 50 52 52 57 57 Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

60 Ion Deluge Electric status 25 1

Changes all Normal moves to Electric moves for the rest of the turn.

61 57 57 64 64 Charge Electric status 20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Chinchou but not Lanturn
• • • • Agility Psychic status 30

Raises the user's Speed by two stages.

• • • • • Amnesia Psychic status 20

Raises the user's Special Defense by two stages.

• • Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

• • • • • • Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

• • • • Mist Ice status 30

Protects the user's stats from being changed by enemy moves.

• • • • Psybeam Psychic special 20 65 100%

Has a 10% chance to confuse the target.

• • • • • • Screech Normal status 40 85%

Lowers the target's Defense by two stages.

• • Shock Wave Electric special 20 60

Never misses.

• Soak Water status 20 100%

Changes the target's type to Water.

• Supersonic Normal status 20 55%

Confuses the target.

• • Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

• • • • Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Heal Bell Normal status 5

Cures the entire party of major status effects.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Mimic Normal status 10

Copies the target's last used move.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Sucker Punch Dark physical 5 80 100% 1

Only works if the target is about to use a damaging move.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Thunder Wave Electric status 20 100%

Paralyzes the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 03 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

03 Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06 06 06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

07 07 07 07 07 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

07 Zap Cannon Electric special 5 120 50%

Has a 100% chance to paralyze the target.

10 10 10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 13 13 13 13 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

14 14 14 14 14 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

13 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

15 15 15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

20 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

24 24 24 24 24 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

25 25 25 25 25 25 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 32 32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

34 34 34 Shock Wave Electric special 20 60

Never misses.

42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

34 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

35 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

44 44 44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

55 55 Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

55 55 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

57 57 57 57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

58 58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

68 68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

70 70 70 70 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

72 72 Volt Switch Electric special 20 70 100%

User must switch out after attacking.

73 73 73 73 Thunder Wave Electric status 20 100%

Paralyzes the target.

78 78 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

82 82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

87 87 87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93 93 Wild Charge Electric physical 15 90 100%

User receives 1/4 the damage it inflicts in recoil.

99 Dazzling Gleam Fairy special 10 80 100%

Inflicts regular damage with no additional effect.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H3 H3 H3 H3 H3 H3 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

H7 H5 H5 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

H5 H5 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

H6 H5 Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H7 H7 H7 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

H8 H6 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

External Links