Essentials

Lanturn

Lanturn

water electric

Abilities

Volt Absorb
Damage from Electric moves instead heals up to 1/4 of this Pokemon's max HP.
Illuminate
If this Pokemon is first on your belt, the chance of a wild encounter rises.

Damage Taken

  • bug 1
  • dark 1
  • dragon 1
  • electric 1
  • fighting 1
  • fire ½
  • flying ½
  • ghost 1
  • grass 2
  • ground 2
  • ice ½
  • normal 1
  • poison 1
  • psychic 1
  • rock 1
  • steel ¼
  • water ½
  • ??? 1

Pokédex Numbers

Introduced in
Generation 2
National
171
Johto Generation 2
175
Hoenn Generation 3
182
Johto Generation 4
177

Names

Japanese
ランターン (rantaan)
Official Roomaji
Lantern
Korean
랜턴
Chinese
電燈怪
French
Lanturn
German
Lanturn

Breeding

Gender
½ male, ½ female
Egg groups
  • Water 2
Steps to hatch
5120

Compatibility

  • Goldeen
  • Magikarp
  • Chinchou
  • Qwilfish
  • Remoraid
  • Carvanha
  • Wailmer
  • Barboach
  • Relicanth
  • Luvdisc
  • Finneon

Training

Base EXP
156
2228 EXP at level
Effort points
  • 2 HP
Capture rate
75
Base happiness
70
Growth rate
slow
Wild held items

Generation 3

5% Yellow ShardYellow Shard

Generation 4

5% DeepSeaScaleDeepSeaScale

Evolution

Baby Basic Stage 1 Stage 2
ChinchouChinchou Lanturn Lanturn Level up: 27

Stats

Pctile Min IVs Max IVs
HP
125
96.9 423 454
Attack
58
30.1 184 215
Defense
58
38.0 184 215
Special Attack
76
63.3 220 251
Special Defense
76
63.6 220 251
Speed
67
53.8 202 233
Total
460
60.4

Flavor

Flavor Text

Diamond
LANTURN’s light can shine up from great depths. It is nicknamed “The Deep-Sea Star.”
Pearl
LANTURN’s light can shine up from great depths. It is nicknamed “The Deep-Sea Star.”
Platinum
LANTURN’s light can shine up from great depths. It is nicknamed “The Deep-Sea Star.”
Heart Gold
The light it emits is so bright that it can illuminate the sea’s surface from a depth of over three miles.
Soul Silver
It blinds prey with an intense burst of light. With the prey incapacitated, the Pokémon swallows it in a single gulp.

Sprites

Lanturn Lanturn Lanturn Lanturn

Miscellany

Species
Light
Color
blue
Cry
download mp3
Habitat Generation 3
sea
Pawprint
Lanturn
Shape
Ichthyic

Height

Trainer dude

Lanturn
12

3'11.2"
1.2 m

Weight

Trainer dudette

Lanturn
225

49.6 lb
22.5 kg

Locations

Diamond Diamond
Pearl Pearl
Heart Gold Heart Gold
Soul Silver Soul Silver

Moves

Generation 2 Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Bubble water Special 30 20 100%

Has a 10% chance to lower the target's Speed by one level.

Supersonic normal None 20 0 55%

Confuses the target.

Thunder Wave electric None 20 0 100%

Paralyzes the target.

6 6 Thunder Wave electric None 20 0 100%

Paralyzes the target.

9 9 Flail normal Physical 15 1 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Supersonic normal None 20 0 55%

Confuses the target.

5 5 Supersonic normal None 20 0 55%

Confuses the target.

13 13 Flail normal Physical 15 1 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

17 17 12 12 Water Gun water Special 25 40 100%

Inflicts regular damage with no additional effect.

17 17 Confuse Ray ghost None 10 0 100%

Confuses the target.

25 25 20 20 Spark electric Physical 20 65 100%

Has a 30% chance to paralyze the target.

33 32 Confuse Ray ghost None 10 0 100%

Confuses the target.

45 43 23 23 Take Down normal Physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

27 27 Stockpile normal None 20 0 100%

Stores energy up to three times for use with Spit Up and Swallow.

27 27 Swallow normal None 10 0 100%

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

27 27 Spit Up normal Special 10 1 100%

Power is 100 times the amount of energy Stockpiled.

30 30 BubbleBeam water Special 20 65 100%

Has a 10% chance to lower the target's Speed by one level.

35 35 Signal Beam bug Special 15 75 100%

Has a 10% chance to confuse the target.

40 40 Discharge electric Special 15 80 100%

Has a 30% chance to paralyze the target.

47 47 Aqua Ring water None 20 0 0%

Restores 1/16 of the user's max HP each turn.

53 50 52 52 Hydro Pump water Special 5 120 80%

Inflicts regular damage with no additional effect.

61 57 57 Charge electric None 20 0 100%

Raises the user's Special Defense by one level. User's Electric moves have doubled power next turn.

Generation 2 Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Aqua Tail water Physical 10 90 90%

Inflicts regular damage with no additional effect.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Bounce flying Physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Dive water Physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Heal Bell normal None 5 0 100%

Cures the user and the user's ally of major status effects.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Ice Beam ice Special 10 95 100%

Has a 10% chance to freeze the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Icy Wind ice Special 15 55 95%

Has a 100% chance to lower the target's Speed by one level.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mimic normal None 10 0 100%

Copies the target's last used move.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Signal Beam bug Special 15 75 100%

Has a 10% chance to confuse the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Sucker Punch dark Physical 5 80 100% 1

Only works if the target is about to use a damaging move.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Thunder Wave electric None 20 0 100%

Paralyzes the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Thunderbolt electric Special 15 95 100%

Has a 10% chance to paralyze the target.

Generation 2 Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 03 Water Pulse water Special 20 60 100%

Has a 20% chance to confuse the target.

03 Curse ??? None 10 0 100%

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06 06 06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

07 07 07 Hail ice None 10 0 100%

Changes the weather to a hailstorm for five turns.

07 Zap Cannon electric Special 5 120 50%

Has a 100% chance to paralyze the target.

10 10 10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 13 13 Ice Beam ice Special 10 95 100%

Has a 10% chance to freeze the target.

14 14 14 Blizzard ice Special 5 120 70%

Has a 10% chance to freeze the target.

13 Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

15 15 15 15 Hyper Beam normal Special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

18 18 18 18 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

20 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

24 24 24 Thunderbolt electric Special 15 95 100%

Has a 10% chance to paralyze the target.

25 25 25 25 Thunder electric Special 10 120 70%

Has a 30% chance to paralyze the target.

27 27 27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

32 32 32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

34 34 34 Shock Wave electric Special 20 60 100%

Never misses.

42 42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

34 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

35 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

44 44 44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

45 45 45 45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

55 55 Brine water Special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

57 57 Charge Beam electric Special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one level.

58 58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

68 68 Giga Impact normal Physical 5 150 90%

User foregoes its next turn to recharge.

70 70 Flash normal None 20 0 100%

Lowers the target's Accuracy by one level.

73 73 Thunder Wave electric None 20 0 100%

Paralyzes the target.

78 78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

82 82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

87 87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

90 90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3 H3 H3 H3 Surf water Special 15 95 100%

Inflicts regular damage and can hit Dive users.

H5 H5 Flash normal None 20 0 100%

Lowers the target's Accuracy by one level.

H6 H5 Whirlpool water Special 15 15 70%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H7 H7 H7 H7 Waterfall water Physical 15 80 100%

Has a 20% chance to make the target flinch.

H8 Dive water Physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

External Links