Essentials

Chinchou

Chinchou

Water Electric

Abilities

Volt Absorb

Absorbs Electric moves, healing for 1/4 max HP.

Illuminate

Increases the wild encounter rate.

Dream Ability

Water Absorb

Absorbs Water moves, healing for 1/4 max HP.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fighting 1
  • Fire ½
  • Flying ½
  • Ghost 1
  • Grass 2
  • Ground 2
  • Ice ½
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel ¼
  • Water ½

Pokédex Numbers

Introduced in
Generation 2
National
170
Original Johto
174 Gold, Silver, Crystal
Hoenn
181 Ruby, Sapphire, Emerald
Updated Johto
176 HeartGold, SoulSilver

Names

Chinese
燈籠魚
Korean
초라기
German
Lampi
French
Loupio
Japanese
チョンチー (chonchii)
Official Roomaji
Chonchie

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Water 2
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
90 Search:
1285 EXP at level
Effort points
  • 1 HP
Capture rate
190 Search:
Base happiness
70 Search:
Growth rate
slow Search:

Wild held items

Generation 3 5% Yellow Shard Yellow Shard
Generation 4 5% DeepSeaScale DeepSeaScale
Generation 5 5% DeepSeaScale DeepSeaScale

Evolution

Baby Basic Stage 1 Stage 2
Chinchou Lanturn Level up, starting at level 27

Stats

Pctile Min IVs Max IVs
HP
75
67.4 323 354
Attack
38
8.6 144 175
Defense
38
8.9 144 175
Special Attack
56
38.3 180 211
Special Defense
56
37.3 180 211
Speed
67
54.4 202 233
Total
330
28.0

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯✯☆
Power
★✯☆
Skill
★✯✯☆☆
Stamina
★✯☆☆
Jump
★★☆
Total
6/12/19

Flavor

Flavor Text

Generation 4
Diamond, Pearl, Platinum

It discharges positive and negative electricity from its antenna tips to shock its foes.

HeartGold

It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.

SoulSilver

On the dark ocean floor, its only means of communication is its constantly flashing lights.

Generation 5
Black, White

It discharges positive and negative electricity from its antenna tips to shock its foes.

Sprites

Chinchou Chinchou Chinchou Chinchou

Miscellany

Species
Angler Search:
Color
Blue Search:
Cry
Habitat FireRed, LeafGreen
sea Search:
Footprint
Chinchou
Shape
Ichthyic Search:

Height

${_("Trainer dude")}

Chinchou
5

1'7.7"
0.5 m

Weight

${_("Trainer dudette")}

Chinchou
120

26.5 lb
12.0 kg

Locations

Ruby Ruby
Sapphire Sapphire
Emerald Emerald
Diamond Diamond
Pearl Pearl
Platinum Platinum
HeartGold HeartGold
SoulSilver SoulSilver

Moves

Water and Electric moves get STAB, and have their type highlighted in green.

Special moves better suit Chinchou's higher Special Attack, and have their class highlighted in green.

Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Bubble Water special 30 20 100%

Has a 10% chance to lower the target's Speed by one stage.

Thunder Wave Electric non-damaging 20 100%

Paralyzes the target.

5 5 Supersonic Normal non-damaging 20 55%

Confuses the target.

Bubble Water special 30 20 100%

Has a 10% chance to lower the target's Speed by one stage.

6 6 6 Thunder Wave Electric non-damaging 20 100%

Paralyzes the target.

13 13 9 9 9 Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

17 17 12 12 Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

17 17 12 Confuse Ray Ghost non-damaging 10 100%

Confuses the target.

17 Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

25 25 20 20 20 Spark Electric physical 20 65 100%

Has a 30% chance to paralyze the target.

29 29 Confuse Ray Ghost non-damaging 10 100%

Confuses the target.

37 37 23 23 23 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

28 Electro Ball Electric special 10 * 100%

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

28 28 31 BubbleBeam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

31 31 34 Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

34 34 39 Discharge Electric special 15 80 100%

Has a 30% chance to paralyze the target.

39 39 42 Aqua Ring Water non-damaging 20

Restores 1/16 of the user's max HP each turn.

41 41 42 42 45 Hydro Pump Water special 5 120 80%

Inflicts regular damage with no additional effect.

49 45 45 50 Charge Electric non-damaging 20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • • Agility Psychic non-damaging 30

Raises the user's Speed by two stages.

• • • • Amnesia Psychic non-damaging 20

Raises the user's Special Defense by two stages.

• Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

• • • • • Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

• • • Mist Ice non-damaging 30

Protects the user's stats from being changed by enemy moves.

• • • Psybeam Psychic special 20 65 100%

Has a 10% chance to confuse the target.

• • • • • Screech Normal non-damaging 40 85%

Lowers the target's Defense by two stages.

• Shock Wave Electric special 20 60

Never misses.

• Supersonic Normal non-damaging 20 55%

Confuses the target.

• Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

• • • Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Heal Bell Normal non-damaging 5

Cures the entire party of major status effects.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Ice Beam Ice special 10 95 100%

Has a 10% chance to freeze the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sucker Punch Dark physical 5 80 100% 1

Only works if the target is about to use a damaging move.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Thunder Wave Electric non-damaging 20 100%

Paralyzes the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Thunderbolt Electric special 15 95 100%

Has a 10% chance to paralyze the target.

Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 03 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

03 Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06 06 06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

07 07 07 07 Hail Ice non-damaging 10

Changes the weather to a hailstorm for five turns.

07 Zap Cannon Electric special 5 120 50%

Has a 100% chance to paralyze the target.

10 10 10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 13 13 13 Ice Beam Ice special 10 95 100%

Has a 10% chance to freeze the target.

14 14 14 14 Blizzard Ice special 5 120 70%

Has a 10% chance to freeze the target.

13 Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

17 17 17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 18 Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

20 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

24 24 24 24 Thunderbolt Electric special 15 95 100%

Has a 10% chance to paralyze the target.

25 25 25 25 25 Thunder Electric special 10 120 70%

Has a 30% chance to paralyze the target.

27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 32 32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

34 34 34 Shock Wave Electric special 20 60

Never misses.

42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

34 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

35 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

44 44 44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

55 55 Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

55 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

57 57 57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

70 70 70 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

72 Volt Switch Electric special 20 70 100%

User must switch out after attacking.

73 73 73 Thunder Wave Electric non-damaging 20 100%

Paralyzes the target.

78 78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93 Wild Charge Electric physical 15 90 100%

User receives 1/4 the damage it inflicts in recoil.

H3 H3 H3 H3 H3 Surf Water special 15 95 100%

Inflicts regular damage and can hit Dive users.

H7 H5 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

H5 H5 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

H6 H5 Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H7 H7 H7 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

H8 H6 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

External Links