Essentials

Qwilfish

Qwilfish

Water Poison

Abilities

Poison Point

Has a 30% chance of poisoning attacking Pokémon on contact.

Swift Swim

Doubles Speed during rain.

Hidden Ability

Intimidate

Lowers opponents' Attack one stage upon entering battle.

Damage Taken

  • Bug ½
  • Dark 1
  • Dragon 1
  • Electric 2
  • Fairy ½
  • Fighting ½
  • Fire ½
  • Flying 1
  • Ghost 1
  • Grass 1
  • Ground 2
  • Ice ½
  • Normal 1
  • Poison ½
  • Psychic 2
  • Rock 1
  • Steel ½
  • Water ½

Pokédex Numbers

Introduced in
Generation 2
National
211
Original Johto
161 Gold, Silver, Crystal
Updated Johto
163 HeartGold, SoulSilver
Coastal Kalos
38 X, Y

Names

Spanish
Qwilfish
Italian
Qwilfish
German
Baldorfish
French
Qwilfish
Chinese
千針魚
Korean
침바루
Japanese
ハリーセン (hariisen)
Official roomaji
Harysen

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Water 2
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
86 Search:
Effort points
  • 1 Attack
Capture rate
45 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 3 nothing
Generation 4 5% Poison Barb Poison Barb
Generation 5 5% Poison Barb Poison Barb
Generation 6 nothing

Evolution

Baby Basic Stage 1 Stage 2
Qwilfish

Stats

Pctile Min IVs Max IVs
HP
65
48.7 303 334
Attack
95
73.6 258 289
Defense
75
59.1 218 249
Special Attack
55
33.8 178 209
Special Defense
55
31.3 178 209
Speed
85
71.2 238 269
Total
430
48.6

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯✯
Power
★✯✯☆
Skill
★✯☆
Stamina
★✯✯✯☆
Jump
★★☆
Total
6/14/18

Flavor

Flavor Text

Generation 5
Black, White, Black 2, White 2

It shoots the poison spines on its body in all directions. Its round form makes it a poor swimmer.

Generation 6
X

To fire its poison spikes, it must inflate its body by drinking over 2.6 gallons of water all at once.

Y

The small spikes covering its body developed from scales. They inject a toxin that causes fainting.

Sprites

Qwilfish Qwilfish Qwilfish Qwilfish

Miscellany

Species
Balloon Search:
Color
Gray Search:
Cry
Habitat FireRed, LeafGreen
sea Search:
Footprint
Qwilfish
Shape
Ichthyic Search:

Height

Trainer dude

Qwilfish
5

1'7.7"
0.5 m

Weight

Trainer dudette

Qwilfish
39

8.6 lb
3.9 kg

Locations

FireRed FireRed
Diamond Diamond
Pearl Pearl
Platinum Platinum
HeartGold HeartGold
SoulSilver SoulSilver
Black Black
White White
Black 2 Black 2
White 2 White 2

Pal Park

Area
Sea
Score
80
Rate
10

Moves

Water and Poison moves get STAB, and have their type highlighted in green.

Physical moves better suit Qwilfish's higher Attack, and have their class highlighted in green.

Gold, Silver Crystal Ruby, Sapphire
Emerald
Colosseum
XD
FireRed, LeafGreen Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Fell Stinger Bug physical 25 30 100%

Raises the user's Attack by two stages if it KOs the target.

Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

Destiny Bond Ghost status 5

If the user faints this turn, the target automatically will, too.

Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

Spikes Ground status 20

Scatters Spikes, hurting opposing Pokémon that switch in.

Tackle Normal physical 35 50 100%

Inflicts regular damage with no additional effect.

Poison Sting Poison physical 35 15 100%

Has a 30% chance to poison the target.

10 10 10 9 9 9 9 9 Harden Normal status 30

Raises the user's Defense by one stage.

10 10 10 9 9 9 9 9 Minimize Normal status 10

Raises the user's evasion by two stages.

13 Bubble Water special 30 40 100%

Has a 10% chance to lower the target's Speed by one stage.

19 19 19 13 13 13 13 Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

28 28 28 21 Pin Missile Bug physical 20 25 95%

Hits 2-5 times in one turn.

17 17 17 17 Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

21 21 21 21 Toxic Spikes Poison status 20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

25 25 25 25 Stockpile Normal status 20

Stores energy up to three times for use with Spit Up and Swallow.

25 25 25 25 Spit Up Normal special 10 * 100%

Power is 100 times the amount of energy Stockpiled.

25 29 29 29 29 Revenge Fighting physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

37 37 37 33 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

46 46 46 37 Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

33 33 33 33 Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

37 37 37 37 Pin Missile Bug physical 20 25 95%

Hits 2-5 times in one turn.

41 41 41 41 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

45 45 45 45 Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

49 49 49 49 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

45 53 53 53 53 Destiny Bond Ghost status 5

If the user faints this turn, the target automatically will, too.

57 57 57 57 Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

60 Fell Stinger Bug physical 25 30 100%

Raises the user's Attack by two stages if it KOs the target.

Gold, Silver Crystal Ruby, Sapphire
Emerald
FireRed, LeafGreen Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • Acid Spray Poison special 20 40 100%

Lowers the target's Special Defense by two stages.

• • • Aqua Jet Water physical 20 40 100% 1

Inflicts regular damage with no additional effect.

• • • • • • Astonish Ghost physical 15 30 100%

Has a 30% chance to make the target flinch.

• • Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

• • • • • • • • Bubble Beam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

• • • • • • • • Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

• • • • • • • • Haze Ice status 30

Resets all Pokémon's stats, accuracy, and evasion.

• • Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

• • • • Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

• • • • • • • • Supersonic Normal status 20 55%

Confuses the target.

• • Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

Gold, Silver Crystal Emerald
XD
FireRed, LeafGreen Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Defense Curl Normal status 40

Raises user's Defense by one stage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Mimic Normal status 10

Copies the target's last used move.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Pain Split Normal status 20

Sets the user's and targets's HP to the average of their current HP.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Self-Destruct Normal physical 5 200 100%

User faints.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Swift Normal special 20 60

Never misses.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Swords Dance Normal status 20

Raises the user's Attack by two stages.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Thunder Wave Electric status 20 100%

Paralyzes the target.

Gold, Silver Crystal Ruby, Sapphire
Emerald
Colosseum
XD
FireRed, LeafGreen Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 03 03 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

02 02 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

03 03 Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

04 04 Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

06 06 06 06 06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

07 07 07 07 07 07 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

09 09 Venoshock Poison special 10 65 100%

Inflicts double damage if the target is Poisoned.

10 10 10 10 10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 13 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

12 12 12 12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

13 13 13 13 13 13 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

14 14 14 14 14 14 14 14 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

16 16 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

17 17 17 17 17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 18 18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

20 20 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

27 27 27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

30 30 30 30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

32 32 32 32 32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

34 34 Sludge Wave Poison special 10 95 100%

Has a 10% chance to poison the target.

34 34 34 34 Shock Wave Electric special 20 60

Never misses.

34 34 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

35 35 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

36 36 36 36 36 36 36 36 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

42 42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

39 39 Swift Normal special 20 60

Never misses.

40 40 Defense Curl Normal status 40

Raises user's Defense by one stage.

44 44 44 44 44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

55 55 Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

58 58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

55 55 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

64 64 64 64 Explosion Normal physical 5 250 100%

User faints.

66 66 66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

73 73 73 73 Thunder Wave Electric status 20 100%

Paralyzes the target.

74 74 74 74 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

78 78 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

82 82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

84 84 84 84 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

87 87 87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H3 H3 H3 H3 H3 H3 H3 H3 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

H7 H7 H7 H5 H5 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

H8 H8 H6 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

H6 H6 H5 Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H7 H7 H7 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

External Links