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Carvanha


Main Pokédex page | Flavor text and images

General

Carvanha
water dark

Abilities

Rough Skin
Enemy Pokémon receive 1/16 of the damage they did as recoil every time they touch this Pokémon.

Damage Taken

Dex Numbers

Generation
Ruby/Sapphire/Emerald RSE
Red/Blue/Yellow Kanto
318
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
97
Diamond/Pearl Sinnoh
n/a

Names

Japanese
キバニア
Romaji
Kibania

Flavor

Height
2'7.5" or 0.8 m
Weight
45.9 lb or 20.8 kg
Species
Savage
Color
red
Cry
mp3 here
Fire Red/Leaf Green Habitat
Sea
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
12: Water 2
Steps to hatch
5,120
Compatible with
11 families; 19 total Pokémon

In the Wild

Base EXP
88 or 0x58
Capture rate
225 or 0xe1
Base happiness
35 or 0x23
Growth rate
slow
Effort points
1 Attack
Wild held items
DeepSeaTooth (5%)

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
318 Carvanha Base form 319 Sharpedo Raise to level 30

Stats

Stat Base Max Stat %ile
L50 L100
HP
45
152 294 16.6
Attack
90
142 279 70.8
Defense
20
72 139 1.4
Special Attack
65
117 229 48.7
Special Defense
20
72 139 0
Speed
65
117 229 48.7
Average
50.8
- - 20.7

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl They swarm any foe that invades their territory. Their sharp fangs can tear out boat hulls.

Locations

Note: this ONLY shows Diamond locations for the moment. (New Pokédex with all three games' encounters is in the works.)

Area Section Level Method
Safari Zone Area 1 15 - 30 super-rod 35%
Safari Zone Area 2 15 - 30 super-rod 35%
Safari Zone Area 3 15 - 30 super-rod 35%
Safari Zone Area 4 15 - 30 super-rod 35%
Safari Zone Area 6 15 - 30 super-rod 35%

Move List

See also: This list in the move search

See also: Contest list

Carvanha's Attack is higher, so it will inflict more damage with physical () moves.

Carvanha gets the STAB from water and dark moves.

Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- -- Bite dark physical 25 60 100% Has a 30% chance to make the target Flinch.
-- -- Leer normal none 30 -- 100% Lowers the target's Defense.
7 6 Rage normal physical 20 20 100% User can only use this move until it wins or faints, but becomes stronger each time it is hit.
13 8 Focus Energy normal none 30 -- 100% Increases the critical hit counter by 1 until the user leaves battle.
16 11 Scary Face normal none 10 -- 90% Lowers the target's Speed by two levels.
16 Ice Fang ice physical 15 65 95% Has a 10% chance to Freeze the target and a 10% chance to make the target Flinch.
18 Screech normal none 40 -- 85% Lowers the target's Defense by two levels.
21 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
26 Assurance dark physical 10 50 100% Inflicts double damage if the target has already received damage this turn.
22 28 Crunch dark physical 15 80 100% Has a 20% chance to lower the target's Defense.
28 Screech normal none 40 -- 85% Lowers the target's Defense by two levels.
31 Aqua Jet water physical 20 40 100% 1 Goes first. Inflicts regular damage.
31 Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
36 Agility psychic none 30 -- 100% Raises the user's Speed by two levels.
37 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
38 Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
43 Agility psychic none 30 -- 100% Raises the user's Speed by two levels.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Diamond/Pearl/Platinum AncientPower rock special 5 60 100% Has a 10% chance to raise all of the user's stats.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Hydro Pump water special 5 120 80% Inflicts regular damage.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Thrash normal physical 20 90 100% Hits every turn for 2-3 turns, then Confuses the user.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Tutored moves
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
Emerald Swift normal special 20 60 100% Never misses.
Platinum Swift normal special 20 60 100% Never misses.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Spite ghost none 10 -- 100% Lowers the PP of the target's last used move by 2 to 5 points.
Emerald Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Platinum Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Emerald Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Platinum Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Fury Cutter bug physical 20 10 95% Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Platinum Fury Cutter bug physical 20 10 95% Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Platinum AncientPower rock special 5 60 100% Has a 10% chance to raise all of the user's stats.
Platinum Uproar normal special 10 50 100% Prevents any Pokemon from Sleeping for 2-5 turns.
Platinum Dive water physical 10 80 100% User dives underwater, dodging all attacks, and hits next turn.
Platinum Bounce flying physical 5 85 85% User bounces high into the air, dodging all attacks, and hits next turn.
Platinum Zen Headbutt psychic physical 15 80 90% Has a 20% chance to make the target Flinch.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Miscellaneous moves
xd Refresh normal none 20 -- 100% Cleanses the user of a Burn, Paralysis, or Poison.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum TMs and HMs
Chains 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 14 14 Blizzard ice special 5 120 70% Has a 10% chance to Freeze the target. Chance to hit becomes 100% during Hail.
Chains 55 Brine water special 10 65 100% Inflicts double damage against Pokemon that have less than half their max HP remaining.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 79 Dark Pulse dark special 15 80 100% Has a 20% chance to make the target Flinch.
Chains H8 Dive water physical 10 80 100% User dives underwater, dodging all attacks, and hits next turn.
Chains 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 07 07 Hail ice none 10 -- 100% Changes the weather to a hailstorm for five turns.
Chains 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 13 13 Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 66 Payback dark physical 10 50 100% Inflicts double damage if the user receives damage before using this move.
Chains 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains H3 H3 Surf water special 15 95 100% Inflicts regular damage.
Chains 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 12 12 Taunt dark none 20 -- 100% For the next two turns, the target can only use moves that inflict damage.
Chains 46 46 Thief dark physical 10 40 100% Takes the target's item.
Chains 41 41 Torment dark none 15 -- 100% Prevents the target from using the same move twice in a row until it leaves battle.
Chains 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 03 03 Water Pulse water special 20 60 100% Has a 20% chance to Confuse the target.
Chains H7 H7 Waterfall water physical 15 80 100% Has a 20% chance to make the target Flinch.

Carvanha in other Pokédexes