Essentials
Abilities
- Swift Swim
- This Pokemon's Speed doubles during Rain Dance.
- Rock Head
- This Pokemon does not receive any recoil from moves.
Damage Taken
Pokédex Numbers
- Introduced in

- National
- 369
- Hoenn

- 179
Names
- Japanese

- ジーランス (jiiransu)
- Official Roomaji

- Glanth
- Korean

- 시라칸
- Chinese

- 古空棘魚
- French

- Relicanth
- German

- Relicanth
Training
- Base EXP
-
198
2828 EXP at level - Effort points
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- 1 HP
- 1 Defense
- Capture rate
- 25
- Base happiness
- 70
- Growth rate
- slow
- Wild held items
-

5%
Green Shard

5%
DeepSeaScale
Evolution
| Baby | Basic | Stage 1 | Stage 2 |
|---|---|---|---|
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Stats
| Pctile | Min IVs | Max IVs | |||
|---|---|---|---|---|---|
| HP | 90.4 | 373 | 404 | ||
| Attack | 73.0 | 248 | 279 | ||
| Defense | 95.8 | 328 | 359 | ||
| Special Attack | 23.9 | 158 | 189 | ||
| Special Defense | 48.7 | 198 | 229 | ||
| Speed | 38.2 | 178 | 209 | ||
| Total | 69.3 | ||||
Flavor
Flavor Text

- A rare Pokémon discovered during a deep-sea exploration. It has not changed in over 100 million years.

- A rare Pokémon discovered during a deep-sea exploration. It has not changed in over 100 million years.

- A rare Pokémon discovered during a deep-sea exploration. It has not changed in over 100 million years.

- Discovered by chance during deep-sea explorations, it has not changed since ancient times.

- Discovered by chance during deep-sea explorations, it has not changed since ancient times.
Sprites
Miscellany
- Species
- Longevity
- Color
- gray
- Cry
- download mp3
- Habitat

sea- Pawprint

- Shape
-
Ichthyic
Height
3'3.4"
1.0 m
Weight
51.6 lb
23.4 kg
Locations
- Diamond

- Pearl

- Platinum

- Heart Gold

- Soul Silver

Moves
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
|---|---|---|---|---|---|---|---|---|---|---|
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||||
| — | — | — | Tackle |
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35 | 35 | 95% | Inflicts regular damage with no additional effect. |
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| — | — | — | Harden |
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30 | 0 | 100% | Raises the user's Defense by one level. |
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| 8 | 8 | 8 | Water Gun |
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25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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| 15 | 15 | 15 | Rock Tomb |
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10 | 50 | 80% | Has a 100% chance to lower the target's Speed by one level. |
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| 22 | 22 | 22 | Yawn |
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10 | 0 | 100% | Target sleeps at the end of the next turn. |
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| 29 | 29 | 29 | Take Down |
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20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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| 36 | 36 | 36 | Mud Sport |
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15 | 0 | 100% | All damage from Electric moves is halved until the end of the battle. |
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| 43 | 43 | 43 | AncientPower |
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5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one level. |
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| 50 | Rest |
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10 | 0 | 100% | User sleeps for two turns, completely healing itself. |
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| 57 | 50 | 50 | Double-Edge |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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| 57 | 57 | Dive |
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10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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| 64 | 64 | Rest |
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10 | 0 | 100% | User sleeps for two turns, completely healing itself. |
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| 64 | 71 | 71 | Hydro Pump |
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5 | 120 | 80% | Inflicts regular damage with no additional effect. |
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| 78 | 78 | Head Smash |
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5 | 150 | 80% | User receives 1/2 the damage inflicted in recoil. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||
| Amnesia |
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20 | 0 | 100% | Raises the user's Special Defense by two levels. |
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| Aqua Tail |
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10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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| Magnitude |
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30 | 1 | 100% | Power varies randomly from 10 to 150. |
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| Mud-Slap |
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10 | 20 | 100% | Has a 100% chance to lower the target's Accuracy by one level. |
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| Muddy Water |
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10 | 95 | 85% | Has a 30% chance to lower the target's Accuracy by one level. |
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| Rock Slide |
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10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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| Skull Bash |
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15 | 100 | 100% | Raises the user's Defense by one level. User charges for one turn before attacking. |
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| Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| Snore |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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| Water Sport |
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15 | 0 | 100% | All damage from Fire moves is halved until the end of the battle. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Tutor: Can be taught at any time by an NPC. | ||||||||||
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AncientPower |
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5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one level. |
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Aqua Tail |
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10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Body Slam |
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15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Bounce |
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5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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Dive |
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10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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Double-Edge |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Earth Power |
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10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one level. |
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Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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Headbutt |
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15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Icy Wind |
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15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one level. |
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Mimic |
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10 | 0 | 100% | Copies the target's last used move. |
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Mud-Slap |
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10 | 20 | 100% | Has a 100% chance to lower the target's Accuracy by one level. |
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Psych Up |
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10 | 0 | 100% | Discards the user's stat changes and copies the target's. |
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Rock Slide |
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10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute |
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||||
| 03 | 03 | 03 | Water Pulse |
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20 | 60 | 100% | Has a 20% chance to confuse the target. |
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| 04 | 04 | 04 | Calm Mind |
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20 | 0 | 100% | Raises the user's Special Attack and Special Defense by one level. |
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| 06 | 06 | 06 | Toxic |
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10 | 0 | 85% | Badly poisons the target, inflicting more damage every turn. |
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| 07 | 07 | 07 | Hail |
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10 | 0 | 100% | Changes the weather to a hailstorm for five turns. |
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| 10 | 10 | 10 | Hidden Power |
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15 | 1 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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| 13 | 13 | 13 | Ice Beam |
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10 | 95 | 100% | Has a 10% chance to freeze the target. |
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| 14 | 14 | 14 | Blizzard |
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5 | 120 | 70% | Has a 10% chance to freeze the target. |
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| 15 | 15 | 15 | Hyper Beam |
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5 | 150 | 90% | User foregoes its next turn to recharge. |
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| 17 | 17 | 17 | Protect |
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10 | 0 | 0% | 3 | Prevents any moves from hitting the user this turn. |
| 18 | 18 | 18 | Rain Dance |
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5 | 0 | 0% | Changes the weather to rain for five turns. |
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| 20 | 20 | 20 | Safeguard |
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25 | 0 | 100% | Protects the user's field from major status ailments and confusion for five turns. |
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| 21 | 21 | 21 | Frustration |
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20 | 1 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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| 26 | 26 | 26 | Earthquake |
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10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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| 27 | 27 | 27 | Return |
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20 | 1 | 100% | Power increases with happiness, up to a maximum of 102. |
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| 32 | 32 | 32 | Double Team |
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15 | 0 | 100% | Raises the user's Evasion by one level. |
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| 37 | 37 | 37 | Sandstorm |
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10 | 0 | 100% | Changes the weather to a sandstorm for five turns. |
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| 39 | 39 | 39 | Rock Tomb |
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10 | 50 | 80% | Has a 100% chance to lower the target's Speed by one level. |
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| 42 | 42 | 42 | Facade |
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20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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| 43 | 43 | 43 | Secret Power |
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20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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| 44 | 44 | 44 | Rest |
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10 | 0 | 100% | User sleeps for two turns, completely healing itself. |
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| 45 | 45 | 45 | Attract |
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15 | 0 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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| 55 | 55 | Brine |
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10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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| 58 | 58 | Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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| 68 | 68 | Giga Impact |
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5 | 150 | 90% | User foregoes its next turn to recharge. |
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| 69 | 69 | Rock Polish |
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20 | 0 | 0% | Raises the user's Speed by two levels. |
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| 71 | 71 | Stone Edge |
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5 | 100 | 80% | Has an increased chance for a critical hit. |
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| 76 | 76 | Stealth Rock |
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20 | 0 | 0% | Causes damage when opposing Pokémon switch in. |
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| 77 | 77 | Psych Up |
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10 | 0 | 100% | Discards the user's stat changes and copies the target's. |
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| 78 | 78 | Captivate |
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20 | 0 | 100% | Lowers the target's Special Attack by two levels if it's the opposite gender. |
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| 80 | 80 | Rock Slide |
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10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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| 82 | 82 | Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 83 | 83 | Natural Gift |
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15 | 1 | 100% | Power and type depend on the held berry. |
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| 87 | 87 | Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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| 90 | 90 | Substitute |
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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| H3 | H3 | H3 | Surf |
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15 | 95 | 100% | Inflicts regular damage and can hit Dive users. |
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| H5 | Whirlpool |
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15 | 15 | 70% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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| H6 | H6 | H6 | Rock Smash |
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15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one level. |
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| H7 | H7 | H7 | Waterfall |
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15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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| H8 | Dive |
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10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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⅞ male, ⅛ female


