Found a bug? Have a suggestion? File a bug report!


Relicanth


Main Pokédex page | Flavor text and images

General

Relicanth
water rock

Abilities

Swift Swim
This Pokémon's Speed doubles during Rain Dance.
Rock Head
This Pokémon does not receive any recoil from moves.

Damage Taken

Dex Numbers

Generation
Ruby/Sapphire/Emerald RSE
Red/Blue/Yellow Kanto
369
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
179
Diamond/Pearl Sinnoh
n/a

Names

Japanese
ジーランス
Romaji
Jiiransu

Flavor

Height
3'3.4" or 1 m
Weight
51.6 lb or 23.4 kg
Species
Longevity
Color
gray
Cry
mp3 here
Fire Red/Leaf Green Habitat
Sea
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
⅞ male; ⅛ female (code: 31 or 0x1f)
Breeding groups
2: Water 1
12: Water 2
Steps to hatch
10,240
Compatible with
40 families; 88 total Pokémon

In the Wild

Base EXP
198 or 0xc6
Capture rate
25 or 0x19
Base happiness
70 or 0x46
Growth rate
slow
Effort points
1 HP
1 Defense
Wild held items
DeepSeaScale (5%)

Evolution Chain

See also: Comparison of this evolution chain

Basic
369 Relicanth Base form

Stats

Stat Base Max Stat %ile
L50 L100
HP
100
207 404 88.4
Attack
90
142 279 70.8
Defense
130
182 359 95.1
Special Attack
45
97 189 22.3
Special Defense
65
117 229 46.5
Speed
55
107 209 36.7
Average
80.8
- - 71.2

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl A rare Pokémon discovered during a deep-sea exploration. It has not changed in over 100 million years.

Locations

Route 226

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method
Route 226 40 - 50 super-rod 5%

Move List

See also: This list in the move search

See also: Contest list

Relicanth's Attack is higher, so it will inflict more damage with physical () moves.

Relicanth gets the STAB from water and rock moves.

Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- -- Harden normal none 30 -- 100% Raises the user's Defense.
-- -- Tackle normal physical 35 35 95% Inflicts regular damage.
8 8 Water Gun water special 25 40 100% Inflicts regular damage.
15 15 Rock Tomb rock physical 10 50 80% Has a 100% chance to lower the target's Speed.
22 22 Yawn normal none 10 -- 100% Target Sleeps at the end of the next turn.
29 29 Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
36 36 Mud Sport ground none 15 -- 100% All damage from Electric moves is halved until the end of the battle.
43 43 AncientPower rock special 5 60 100% Has a 10% chance to raise all of the user's stats.
50 Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
50 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
57 Dive water physical 10 80 100% User dives underwater, dodging all attacks, and hits next turn.
57 Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
64 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
64 71 Hydro Pump water special 5 120 80% Inflicts regular damage.
78 Head Smash rock physical 5 150 80% User receives 1/2 the damage inflicted in recoil.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Ruby/Sapphire Diamond/Pearl/Platinum Amnesia psychic none 20 -- 100% Raises the user's Special Defense by two levels.
Chains Diamond/Pearl/Platinum Aqua Tail water physical 10 90 90% Inflicts regular damage.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Magnitude ground physical 30 varies 100% Power varies randomly from 10 to 150.
Chains Diamond/Pearl/Platinum Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Skull Bash normal physical 15 100 100% Raises the user's Defense. User charges for one turn before attacking.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains Diamond/Pearl/Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Water Sport water none 15 -- 100% All damage from Fire moves is halved until the end of the battle.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Tutored moves
EmeraldFire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
EmeraldFire Red/Leaf Green Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Platinum Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Emerald Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Platinum Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Emerald Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Platinum AncientPower rock special 5 60 100% Has a 10% chance to raise all of the user's stats.
Platinum Dive water physical 10 80 100% User dives underwater, dodging all attacks, and hits next turn.
Platinum Bounce flying physical 5 85 85% User bounces high into the air, dodging all attacks, and hits next turn.
Platinum Aqua Tail water physical 10 90 90% Inflicts regular damage.
Platinum Earth Power ground special 10 90 100% Has a 10% chance to lower the target's Special Defense.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum TMs and HMs
Chains 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 14 14 Blizzard ice special 5 120 70% Has a 10% chance to Freeze the target. Chance to hit becomes 100% during Hail.
Chains 55 Brine water special 10 65 100% Inflicts double damage against Pokemon that have less than half their max HP remaining.
Chains 04 04 Calm Mind psychic none 20 -- 100% Raises the user's Special Attack and Special Defense.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains H8 Dive water physical 10 80 100% User dives underwater, dodging all attacks, and hits next turn.
Chains 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 26 26 Earthquake ground physical 10 100 100% Inflicts regular damage.
Chains 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 68 Giga Impact normal physical 5 150 90% User foregoes its next turn to recharge.
Chains 07 07 Hail ice none 10 -- 100% Changes the weather to a hailstorm for five turns.
Chains 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 15 15 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
Chains 13 13 Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 77 Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Chains 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 69 Rock Polish rock none 20 -- 0% Raises the user's Speed by two levels.
Chains 80 Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
Chains H6 H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 39 39 Rock Tomb rock physical 10 50 80% Has a 100% chance to lower the target's Speed.
Chains 20 20 Safeguard normal none 25 -- 100% Protects the user's field from incoming major status ailments and Confusion for five turns.
Chains 37 37 Sandstorm rock none 10 -- 100% Changes the weather to a sandstorm for five turns.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 76 Stealth Rock rock none 20 -- 0% Causes damage when Pokemon switch in to where the target is now.
Chains 71 Stone Edge rock physical 5 100 80% Has an increased chance for a critical hit.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains H3 H3 Surf water special 15 95 100% Inflicts regular damage.
Chains 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 03 03 Water Pulse water special 20 60 100% Has a 20% chance to Confuse the target.
Chains H7 H7 Waterfall water physical 15 80 100% Has a 20% chance to make the target Flinch.

Relicanth in other Pokédexes