Essentials

Mesprit

Mesprit

psychic

Abilities

Levitate
This Pokemon does not take damage from Ground moves.

Damage Taken

  • bug 2
  • dark 2
  • dragon 1
  • electric 1
  • fighting ½
  • fire 1
  • flying 1
  • ghost 2
  • grass 1
  • ground 1
  • ice 1
  • normal 1
  • poison 1
  • psychic ½
  • rock 1
  • steel 1
  • water 1
  • ??? 1

Pokédex Numbers

Introduced in
Generation 4
National
481
Sinnoh Generation 4
147

Names

Japanese
エムリット (emuritto)
Official Roomaji
Emrit
Korean
엠라이트
Chinese
艾姆利多
French
Créfollet
German
Vesprit

Breeding

Gender
genderless
Egg groups
  • No Eggs
Steps to hatch
20480

Compatibility

Mesprit cannot breed.

Training

Base EXP
210
3000 EXP at level
Effort points
  • 1 Attack
  • 1 Special Attack
  • 1 Special Defense
Capture rate
3
Base happiness
140
Growth rate
slow
Wild held items

Generation 4

None

Evolution

Baby Basic Stage 1 Stage 2
Mesprit Mesprit

Stats

Pctile Min IVs Max IVs
HP
80
74.8 333 364
Attack
105
86.3 278 309
Defense
105
87.2 278 309
Special Attack
105
88.8 278 309
Special Defense
105
89.1 278 309
Speed
80
66.4 228 259
Total
580
92.3

Flavor

Flavor Text

Diamond
Known as “The Being of Emotion.” It taught humans the nobility of sorrow, pain, and joy.
Pearl
It sleeps at the bottom of a lake. Its spirit is said to leave its body to fly on the lake’s surface.
Platinum
When MESPRIT flew, people learned the joy and sadness of living. It was the birth of emotions.
Heart Gold
This Pokémon is said to have endowed the human heart with emotions, such as sorrow and joy.
Soul Silver
This Pokémon is said to have endowed the human heart with emotions, such as sorrow and joy.

Sprites

Mesprit Mesprit Mesprit Mesprit

Miscellany

Species
Emotion
Color
pink
Cry
download mp3
Pawprint
Mesprit
Shape
Sciurine

Height

Trainer dude

Mesprit
3

0'11.8"
0.3 m

Weight

Trainer dudette

Mesprit
3

0.7 lb
0.3 kg

Locations

Moves

DiamondPearl Platinum
Heart GoldSoul Silver
Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

Confusion psychic Special 25 50 100%

Has a 10% chance to confuse the target.

6 6 Imprison psychic None 10 0 100%

Prevents the target from using any moves that the user also knows.

16 16 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

21 Swift normal Special 20 60 100%

Never misses.

21 Confusion psychic Special 25 50 100%

Has a 10% chance to confuse the target.

31 31 Lucky Chant normal None 30 0 0%

Prevents the target from scoring critical hits for five turns.

36 36 Future Sight psychic Special 15 80 90%

Hits the target two turns later.

46 46 Charm normal None 20 0 100%

Lowers the target's Attack by two levels.

51 51 Extrasensory psychic Special 30 80 100%

Has a 10% chance to make the target flinch.

61 61 Copycat normal None 20 0 0%

Uses the target's last used move.

66 66 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

76 76 Healing Wish psychic None 10 0 0%

User faints. Its replacement has its HP fully restored and any major status effect removed.

DiamondPearl Platinum
Heart GoldSoul Silver
Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Platinum Heart GoldSoul Silver Fire Punch fire Physical 15 75 100%

Has a 10% chance to burn the target.

Platinum Heart GoldSoul Silver Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

Platinum Heart GoldSoul Silver Helping Hand normal None 20 0 100% 5

Ally's next move inflicts half more damage.

Platinum Heart GoldSoul Silver Ice Punch ice Physical 15 75 100%

Has a 10% chance to freeze the target.

Platinum Heart GoldSoul Silver Knock Off dark Physical 20 20 100%

Target drops its held item.

Platinum Heart GoldSoul Silver Magic Coat psychic None 15 0 100% 4

Reflects back the first effect move used on the user this turn.

Platinum Heart GoldSoul Silver Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

Platinum Heart GoldSoul Silver Role Play psychic None 10 0 100%

Copies the target's ability.

Platinum Heart GoldSoul Silver Signal Beam bug Special 15 75 100%

Has a 10% chance to confuse the target.

Platinum Heart GoldSoul Silver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum Heart GoldSoul Silver Swift normal Special 20 60 100%

Never misses.

Platinum Heart GoldSoul Silver ThunderPunch electric Physical 15 75 100%

Has a 10% chance to paralyze the target.

Platinum Heart GoldSoul Silver Trick psychic None 10 0 100%

User and target swap items.

Platinum Heart GoldSoul Silver Zen Headbutt psychic Physical 15 80 90%

Has a 20% chance to make the target flinch.

DiamondPearl Platinum
Heart GoldSoul Silver
Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 Water Pulse water Special 20 60 100%

Has a 20% chance to confuse the target.

04 04 Calm Mind psychic None 20 0 100%

Raises the user's Special Attack and Special Defense by one level.

06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 Sunny Day fire None 5 0 0%

Changes the weather to sunny for five turns.

13 13 Ice Beam ice Special 10 95 100%

Has a 10% chance to freeze the target.

14 14 Blizzard ice Special 5 120 70%

Has a 10% chance to freeze the target.

15 15 Hyper Beam normal Special 5 150 90%

User foregoes its next turn to recharge.

16 16 Light Screen psychic None 30 0 100%

Reduces damage from special attacks by 50% for five turns..

17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

18 18 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

20 20 Safeguard normal None 25 0 100%

Protects the user's field from major status ailments and confusion for five turns.

21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 Iron Tail steel Physical 15 100 75%

Has a 30% chance to lower the target's Defense by one level.

24 24 Thunderbolt electric Special 15 95 100%

Has a 10% chance to paralyze the target.

25 25 Thunder electric Special 10 120 70%

Has a 30% chance to paralyze the target.

27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

29 29 Psychic psychic Special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one level.

30 30 Shadow Ball ghost Special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one level.

32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

33 33 Reflect psychic None 20 0 100%

Reduces damage from physical attacks by half.

34 34 Shock Wave electric Special 20 60 100%

Never misses.

37 37 Sandstorm rock None 10 0 100%

Changes the weather to a sandstorm for five turns.

42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

48 48 Skill Swap psychic None 10 0 100%

User and target swap abilities.

53 53 Energy Ball grass Special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one level.

56 56 Fling dark Physical 10 1 100%

Throws held item at the target; power depends on the item.

57 57 Charge Beam electric Special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one level.

58 58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

67 67 Recycle normal None 10 0 100%

User recovers the item it last used up.

68 68 Giga Impact normal Physical 5 150 90%

User foregoes its next turn to recharge.

70 70 Flash normal None 20 0 100%

Lowers the target's Accuracy by one level.

73 73 Thunder Wave electric None 20 0 100%

Paralyzes the target.

76 76 Stealth Rock rock None 20 0 0%

Causes damage when opposing Pokémon switch in.

77 77 Psych Up normal None 10 0 100%

Discards the user's stat changes and copies the target's.

82 82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

85 85 Dream Eater psychic Special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

86 86 Grass Knot grass Special 20 1 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

89 89 U-Turn bug Physical 20 70 100%

User must switch out after attacking.

90 90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92 92 Trick Room psychic None 5 0 0% -7

For five turns, slower Pokémon will act before faster Pokemon.

External Links