Essentials

Sharpedo

Sharpedo

Water Dark

Abilities

Rough Skin

Damages attacking Pokémon for 1/8 their max HP on contact.

Hidden Ability

Speed Boost

Raises Speed one stage after each turn.

Damage Taken

  • Bug 2
  • Dark ½
  • Dragon 1
  • Electric 2
  • Fairy 2
  • Fighting 2
  • Fire ½
  • Flying 1
  • Ghost ½
  • Grass 2
  • Ground 1
  • Ice ½
  • Normal 1
  • Poison 1
  • Psychic 0
  • Rock 1
  • Steel ½
  • Water ½

Pokédex Numbers

Introduced in
Generation 3
National
319
Hoenn
98 Ruby, Sapphire, Emerald
Central Kalos
56 X, Y

Names

French
Sharpedo
Chinese
巨牙鯊
German
Tohaido
Italian
Sharpedo
Korean
샤크니아
Spanish
Sharpedo
Japanese
サメハダー (samehadaa)
Official roomaji
Samehader

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Water 2
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
161 Search:
Effort points
  • 2 Attack
Capture rate
60 Search:
Base happiness
35 Search:
Growth rate
slow Search:

Wild held items

Generation 3 nothing
Generation 4 5% Deep Sea Tooth Deep Sea Tooth
Generation 5 5% Deep Sea Tooth Deep Sea Tooth
Generation 6 nothing

Evolution

Baby Basic Stage 1 Stage 2
Carvanha Sharpedo Level up, starting at level 30

Stats

Pctile Min IVs Max IVs
HP
70
57.3 313 344
Attack
120
89.3 308 339
Defense
40
10.6 148 179
Special Attack
95
77.4 258 289
Special Defense
40
10.5 148 179
Speed
95
80.7 258 289
Total
460
54.9

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★★★✯
Power
★★★✯
Skill
★★★✯
Stamina
★✯
Jump
★★☆
Total
12/16/17

Flavor

Flavor Text

Generation 5
Black, White, Black 2, White 2

Its fangs rip through sheet iron. It swims at 75 mph and is known as “The Bully of the Sea.”

Generation 6
X

Its fangs rip through sheet iron. It swims at 75 mph and is known as “The Bully of the Sea.”

Y

It can swim at speeds of 75 mph by jetting seawater through its body. It is the bandit of the sea.

Sprites

Sharpedo Sharpedo Sharpedo Sharpedo

Miscellany

Species
Brutal Search:
Color
Blue Search:
Cry
Habitat FireRed, LeafGreen
sea Search:
Footprint
Sharpedo
Shape
Ichthyic Search:

Height

Trainer dude

Sharpedo
18

5'10.9"
1.8 m

Weight

Trainer dudette

Sharpedo
888

195.8 lb
88.8 kg

Locations

Ruby Ruby
Sapphire Sapphire
Emerald Emerald
Diamond Diamond
Pearl Pearl
Black Black
White White
Black 2 Black 2
White 2 White 2

Pal Park

Area
Sea
Score
70
Rate
20

Moves

Water and Dark moves get STAB, and have their type highlighted in green.

Physical moves better suit Sharpedo's higher Attack, and have their class highlighted in green.

Generation 3 Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Night Slash Dark physical 15 70 100%

Has an increased chance for a critical hit.

Feint Normal physical 10 30 100% 2

Hits through Protect and Detect.

Leer Normal status 30 100%

Lowers the target's Defense by one stage.

Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

Focus Energy Normal status 30

Increases the user's chance to score a critical hit.

7 6 6 6 6 6 Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

13 8 8 8 8 8 Focus Energy Normal status 30

Increases the user's chance to score a critical hit.

16 11 11 11 11 11 Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

22 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

16 16 16 16 16 Ice Fang Ice physical 15 65 95%

Has a 10% chance to freeze the target and a 10% chance to make the target flinch.

28 18 18 18 18 18 Screech Normal status 40 85%

Lowers the target's Defense by two stages.

21 21 21 21 21 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

26 26 26 26 26 Assurance Dark physical 10 60 100%

Power is doubled if the target has already received damage this turn.

28 28 28 28 28 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

33 30 30 30 30 30 Slash Normal physical 20 70 100%

Has an increased chance for a critical hit.

34 34 34 34 34 Aqua Jet Water physical 20 40 100% 1

Inflicts regular damage with no additional effect.

38 40 40 40 40 40 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

45 45 45 45 45 Agility Psychic status 30

Raises the user's Speed by two stages.

43 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

48 50 50 50 50 50 Skull Bash Normal physical 10 130 100%

Raises the user's Defense by one stage. User charges for one turn before attacking.

56 56 56 56 56 Night Slash Dark physical 15 70 100%

Has an increased chance for a critical hit.

53 Agility Psychic status 30

Raises the user's Speed by two stages.

Level up, learned by Carvanha but not Sharpedo
31 38 38 38 38 38 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

Generation 3 Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Carvanha but not Sharpedo
• • • • • Ancient Power Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

• • Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

• Destiny Bond Ghost status 5

If the user faints this turn, the target automatically will, too.

• • • • • • Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

• • • • • • Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

• • Swift Normal special 20 60

Never misses.

• • • • • • Thrash Normal physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Generation 3 Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Ancient Power Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Fury Cutter Bug physical 20 40 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Mimic Normal status 10

Copies the target's last used move.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Spite Ghost status 10 100%

Lowers the PP of the target's last used move by 4.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Super Fang Normal physical 10 * 90%

Inflicts damage equal to half the target's HP.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Swift Normal special 20 60

Never misses.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Generation 3 Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 03 03 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

05 05 05 05 05 05 Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

07 07 07 07 07 07 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

10 10 10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

12 12 12 12 12 12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

13 13 13 13 13 13 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

14 14 14 14 14 14 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

15 15 15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

26 26 26 26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 32 32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

39 39 39 39 39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

41 41 41 41 41 41 Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

42 42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 46 46 Thief Dark physical 25 60 100%

Takes the target's item.

55 55 55 Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

58 58 58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

55 55 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

66 66 66 66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

67 67 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

68 68 68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

78 78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

72 72 72 Avalanche Ice physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

78 78 78 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

79 79 79 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

82 82 82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

84 84 84 84 84 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

87 87 87 87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

95 95 Snarl Dark special 15 55 95%

Has a 100% chance to lower the target's Special Attack by one stage.

97 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H3 H3 H3 H3 H3 H3 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

H4 H4 H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H5 H5 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

H5 Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H6 H6 H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H7 H7 H7 H7 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

H8 H6 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

External Links