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Sharpedo


Main Pokédex page | Flavor text and images

General

Sharpedo
water dark

Abilities

Rough Skin
Enemy Pokémon receive 1/16 of the damage they did as recoil every time they touch this Pokémon.

Damage Taken

Dex Numbers

Generation
Ruby/Sapphire/Emerald RSE
Red/Blue/Yellow Kanto
319
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
98
Diamond/Pearl Sinnoh
n/a

Names

Japanese
サメハダー
Romaji
Samehadaa

Flavor

Height
5'10.9" or 1.8 m
Weight
195.8 lb or 88.8 kg
Species
Brutal
Color
blue
Cry
mp3 here
Fire Red/Leaf Green Habitat
Sea
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
12: Water 2
Steps to hatch
5,120
Compatible with
11 families; 19 total Pokémon

In the Wild

Base EXP
175 or 0xaf
Capture rate
60 or 0x3c
Base happiness
35 or 0x23
Growth rate
slow
Effort points
2 Attack
Wild held items
DeepSeaTooth (5%)

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
318 Carvanha Base form 319 Sharpedo Raise to level 30

Stats

Stat Base Max Stat %ile
L50 L100
HP
70
177 344 56.2
Attack
120
172 339 91.1
Defense
40
92 179 11.2
Special Attack
95
147 289 80.1
Special Defense
40
92 179 10.3
Speed
95
147 289 82.8
Average
76.7
- - 62.3

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl Its fangs rip through sheet iron. It swims at 75 mph and is known as "The Bully of the Sea."

Locations

Route 213
Route 222

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method
Route 213 40 - 55 super-rod 5%
Route 222 40 - 55 super-rod 5%

Move List

See also: This list in the move search

See also: Contest list

Sharpedo's Attack is higher, so it will inflict more damage with physical () moves.

Sharpedo gets the STAB from water and dark moves.

Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- -- -- Bite dark physical 25 60 100% Has a 30% chance to make the target Flinch.
-- Feint normal physical 10 50 100% 2 Goes first. Only works if the target uses Protect or Detect on this turn.
-- -- Focus Energy normal none 30 -- 100% Increases the critical hit counter by 1 until the user leaves battle.
-- -- -- Leer normal none 30 -- 100% Lowers the target's Defense.
-- -- Rage normal physical 20 20 100% User can only use this move until it wins or faints, but becomes stronger each time it is hit.
7 6 6 Rage normal physical 20 20 100% User can only use this move until it wins or faints, but becomes stronger each time it is hit.
13 8 8 Focus Energy normal none 30 -- 100% Increases the critical hit counter by 1 until the user leaves battle.
16 11 11 Scary Face normal none 10 -- 90% Lowers the target's Speed by two levels.
16 16 Ice Fang ice physical 15 65 95% Has a 10% chance to Freeze the target and a 10% chance to make the target Flinch.
18 18 Screech normal none 40 -- 85% Lowers the target's Defense by two levels.
21 21 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
26 26 Assurance dark physical 10 50 100% Inflicts double damage if the target has already received damage this turn.
22 28 28 Crunch dark physical 15 80 100% Has a 20% chance to lower the target's Defense.
28 Screech normal none 40 -- 85% Lowers the target's Defense by two levels.
33 30 30 Slash normal physical 20 70 100% Has an increased chance for a critical hit.
34 34 Aqua Jet water physical 20 40 100% 1 Goes first. Inflicts regular damage.
38 40 40 Taunt dark none 20 -- 100% For the next two turns, the target can only use moves that inflict damage.
43 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
45 45 Agility psychic none 30 -- 100% Raises the user's Speed by two levels.
48 50 50 Skull Bash normal physical 15 100 100% Raises the user's Defense. User charges for one turn before attacking.
53 Agility psychic none 30 -- 100% Raises the user's Speed by two levels.
56 56 Night Slash dark physical 15 70 100% Has an increased chance for a critical hit.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Platinum Tutored moves
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
Emerald Swift normal special 20 60 100% Never misses.
Platinum Swift normal special 20 60 100% Never misses.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Spite ghost none 10 -- 100% Lowers the PP of the target's last used move by 2 to 5 points.
Emerald Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Platinum Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Emerald Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Platinum Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Fury Cutter bug physical 20 10 95% Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Platinum Fury Cutter bug physical 20 10 95% Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Platinum AncientPower rock special 5 60 100% Has a 10% chance to raise all of the user's stats.
Platinum Uproar normal special 10 50 100% Prevents any Pokemon from Sleeping for 2-5 turns.
Platinum Dive water physical 10 80 100% User dives underwater, dodging all attacks, and hits next turn.
Platinum Bounce flying physical 5 85 85% User bounces high into the air, dodging all attacks, and hits next turn.
Platinum Zen Headbutt psychic physical 15 80 90% Has a 20% chance to make the target Flinch.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Platinum TMs and HMs
Chains 45 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 72 72 Avalanche ice physical 10 60 100% -4 Goes last. Inflicts double damage if the user takes damage before attacking this turn.
Chains 14 14 14 Blizzard ice special 5 120 70% Has a 10% chance to Freeze the target. Chance to hit becomes 100% during Hail.
Chains 55 55 Brine water special 10 65 100% Inflicts double damage against Pokemon that have less than half their max HP remaining.
Chains 78 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 79 79 Dark Pulse dark special 15 80 100% Has a 20% chance to make the target Flinch.
Chains H8 Dive water physical 10 80 100% User dives underwater, dodging all attacks, and hits next turn.
Chains 32 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 26 26 26 Earthquake ground physical 10 100 100% Inflicts regular damage.
Chains 58 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 21 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 68 68 Giga Impact normal physical 5 150 90% User foregoes its next turn to recharge.
Chains 07 07 07 Hail ice none 10 -- 100% Changes the weather to a hailstorm for five turns.
Chains 10 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 15 15 15 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
Chains 13 13 13 Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
Chains 83 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 66 66 Payback dark physical 10 50 100% Inflicts double damage if the user receives damage before using this move.
Chains 84 84 Poison Jab poison physical 20 80 100% Has a 30% chance to Poison the target.
Chains 17 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 18 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 44 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 05 05 05 Roar normal none 20 -- 100% -6 Goes last. Immediately ends wild battles. Forces trainers to switch Pokemon.
Chains H6 H6 H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 39 39 39 Rock Tomb rock physical 10 50 80% Has a 100% chance to lower the target's Speed.
Chains 43 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 82 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains H4 H4 H4 Strength normal physical 15 80 100% Inflicts regular damage.
Chains 90 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains H3 H3 H3 Surf water special 15 95 100% Inflicts regular damage.
Chains 87 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 12 12 12 Taunt dark none 20 -- 100% For the next two turns, the target can only use moves that inflict damage.
Chains 46 46 46 Thief dark physical 10 40 100% Takes the target's item.
Chains 41 41 41 Torment dark none 15 -- 100% Prevents the target from using the same move twice in a row until it leaves battle.
Chains 06 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 03 03 03 Water Pulse water special 20 60 100% Has a 20% chance to Confuse the target.
Chains H7 H7 H7 Waterfall water physical 15 80 100% Has a 20% chance to make the target Flinch.

Sharpedo in other Pokédexes