Essentials

Steelix

Steelix

steel ground

Abilities

Sturdy
One-hit KO moves do not work on this Pokemon.
Rock Head
This Pokemon does not receive any recoil from moves.

Damage Taken

  • bug ½
  • dark ½
  • dragon ½
  • electric 0
  • fighting 2
  • fire 2
  • flying ½
  • ghost ½
  • grass 1
  • ground 2
  • ice 1
  • normal ½
  • poison 0
  • psychic ½
  • rock ¼
  • steel ½
  • water 2
  • ??? 1

Pokédex Numbers

Introduced in
Generation 2
National
208
Johto Generation 2
63
Sinnoh Generation 4
35
Johto Generation 4
63

Names

Japanese
ハガネール (haganeeru)
Official Roomaji
Haganeil
Korean
강철톤
Chinese
大鋼蛇
French
Steelix
German
Stahlos

Breeding

Gender
½ male, ½ female
Egg groups
  • Mineral
Steps to hatch
6400

Compatibility

  • Geodude
  • Onix
  • Sudowoodo
  • Nosepass
  • Snorunt

Training

Base EXP
196
2800 EXP at level
Effort points
  • 2 Defense
Capture rate
25
Base happiness
70
Growth rate
medium
Wild held items

Generation 3

5% Metal CoatMetal Coat

Generation 4

5% Metal CoatMetal Coat

Evolution

Baby Basic Stage 1 Stage 2
OnixOnix Steelix Steelix Trade: Metal Coat

Stats

Pctile Min IVs Max IVs
HP
75
68.1 323 354
Attack
85
67.8 238 269
Defense
200
99.6 468 499
Special Attack
55
35.3 178 209
Special Defense
65
48.7 198 229
Speed
30
8.4 128 159
Total
510
79.3

Flavor

Flavor Text

Diamond
Tempered underground under high pressure and heat, its body is harder than any metal.
Pearl
It chews its way through boulders with its sturdy jaws. Its eyes can see in the darkness underground.
Platinum
It is thought its body transformed as a result of iron accumulating internally from swallowing soil.
Heart Gold
Its body has been compressed deep under the ground. As a result, it is even harder than a diamond.
Soul Silver
It’s said that if an ONIX lives for 100 years, its composition becomes diamondlike as it evolves into a STEELIX.

Sprites

Steelix Steelix Steelix Steelix
Steelix Steelix Steelix Steelix

Miscellany

Species
Iron Snake
Color
gray
Cry
download mp3
Habitat Generation 3
cave
Pawprint
Steelix
Shape
Caudal

Height

Trainer dude

Steelix
92

30'2.2"
9.2 m

Weight

Trainer dudette

Steelix
4000

881.8 lb
400.0 kg

Locations

Diamond Diamond
Pearl Pearl
Platinum Platinum
Heart Gold Heart Gold
Soul Silver Soul Silver

Moves

Generation 2 RubySapphire
Emerald
Fire RedLeaf Green DiamondPearl Platinum
Heart GoldSoul Silver
Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Thunder Fang electric Physical 15 65 95%

Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

Ice Fang ice Physical 15 65 95%

Has a 10% chance to freeze the target and a 10% chance to make the target flinch.

Fire Fang fire Physical 15 65 95%

Has a 10% chance to burn the target and a 10% chance to make the target flinch.

Mud Sport ground None 15 0 100%

All damage from Electric moves is halved until the end of the battle.

Tackle normal Physical 35 35 95%

Inflicts regular damage with no additional effect.

Harden normal None 30 0 100%

Raises the user's Defense by one level.

Bind normal Physical 20 15 75%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

6 6 Screech normal None 40 0 85%

Lowers the target's Defense by two levels.

10 9 8 Bind normal Physical 20 15 75%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

14 13 12 9 9 Rock Throw rock Physical 15 50 90%

Inflicts regular damage with no additional effect.

23 21 19 Harden normal None 30 0 100%

Raises the user's Defense by one level.

27 25 23 14 14 Rage normal Physical 20 20 100%

If the user is hit after using this move, its Attack rises by one level.

17 17 Rock Tomb rock Physical 10 50 80%

Has a 100% chance to lower the target's Speed by one level.

36 33 22 22 Sandstorm rock None 10 0 100%

Changes the weather to a sandstorm for five turns.

40 37 25 25 Slam normal Physical 20 80 75%

Inflicts regular damage with no additional effect.

30 30 Rock Polish rock None 20 0 0%

Raises the user's Speed by two levels.

30 33 33 DragonBreath dragon Special 20 60 100%

Has a 30% chance to paralyze the target.

38 Curse ??? None 10 0 100%

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

45 38 41 Iron Tail steel Physical 15 100 75%

Has a 30% chance to lower the target's Defense by one level.

49 49 41 46 Crunch dark Physical 15 80 100%

Has a 20% chance to lower the target's Defense by one level.

57 46 49 Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

49 54 Stone Edge rock Physical 5 100 80%

Has an increased chance for a critical hit.

34 Sandstorm rock None 10 0 100%

Changes the weather to a sandstorm for five turns.

41 Slam normal Physical 20 80 75%

Inflicts regular damage with no additional effect.

45 Iron Tail steel Physical 15 100 75%

Has a 30% chance to lower the target's Defense by one level.

52 Crunch dark Physical 15 80 100%

Has a 20% chance to lower the target's Defense by one level.

56 Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Generation 2 RubySapphire
Emerald
Fire RedLeaf Green DiamondPearl Platinum
Heart GoldSoul Silver
Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver AncientPower rock Special 5 60 100%

Has a 10% chance to raise all of the user's stats by one level.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Aqua Tail water Physical 10 90 90%

Inflicts regular damage with no additional effect.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Block normal None 5 0 100%

Prevents the target from leaving battle.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Defense Curl normal None 40 0 100%

Raises user's Defense by one level.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Earth Power ground Special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one level.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Explosion normal Physical 5 250 100%

Inflicts double damage. User faints.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Iron Head steel Physical 15 80 100%

Has a 30% chance to make the target flinch.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Magnet Rise electric None 10 0 0%

User is immune to Ground moves and effects for five turns.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mimic normal None 10 0 100%

Copies the target's last used move.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Rock Slide rock Physical 10 75 90%

Has a 30% chance to make the target flinch.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Rollout rock Physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Twister dragon Special 20 40 100%

Has chance to make the target flinch.

Generation 2 RubySapphire
Emerald
Fire RedLeaf Green DiamondPearl Platinum
Heart GoldSoul Silver
Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
02 Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Curse ??? None 10 0 100%

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

04 Rollout rock Physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

05 05 05 05 05 Roar normal None 20 0 100% -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 06 06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

08 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

10 10 10 10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 Sunny Day fire None 5 0 0%

Changes the weather to sunny for five turns.

13 Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

12 12 12 12 Taunt dark None 20 0 100%

For the next few turns, the target can only use damaging moves.

15 15 15 15 15 Hyper Beam normal Special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

20 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 23 23 23 Iron Tail steel Physical 15 100 75%

Has a 30% chance to lower the target's Defense by one level.

24 DragonBreath dragon Special 20 60 100%

Has a 30% chance to paralyze the target.

26 26 26 26 26 Earthquake ground Physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 28 28 Dig ground Physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

31 Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

32 32 32 32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

34 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

35 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

37 37 37 37 37 Sandstorm rock None 10 0 100%

Changes the weather to a sandstorm for five turns.

40 Defense Curl normal None 40 0 100%

Raises user's Defense by one level.

39 39 39 39 Rock Tomb rock Physical 10 50 80%

Has a 100% chance to lower the target's Speed by one level.

41 41 41 41 Torment dark None 15 0 100%

Prevents the target from using the same move twice in a row.

42 42 42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

45 45 45 45 45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

58 58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

59 59 Dragon Pulse dragon Special 10 90 100%

Inflicts regular damage with no additional effect.

64 64 Explosion normal Physical 5 250 100%

Inflicts double damage. User faints.

66 66 Payback dark Physical 10 50 100%

Power is doubled if the target has already moved this turn.

68 68 Giga Impact normal Physical 5 150 90%

User foregoes its next turn to recharge.

69 69 Rock Polish rock None 20 0 0%

Raises the user's Speed by two levels.

71 71 Stone Edge rock Physical 5 100 80%

Has an increased chance for a critical hit.

74 74 Gyro Ball steel Physical 5 1 100%

Power raises when the user has lower Speed, up to a maximum of 150.

76 76 Stealth Rock rock None 20 0 0%

Causes damage when opposing Pokémon switch in.

77 77 Psych Up normal None 10 0 100%

Discards the user's stat changes and copies the target's.

78 78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

79 79 Dark Pulse dark Special 15 80 100%

Has a 20% chance to make the target flinch.

80 80 Rock Slide rock Physical 10 75 90%

Has a 30% chance to make the target flinch.

82 82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

87 87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

90 90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91 91 Flash Cannon steel Special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one level.

H1 H1 H1 H1 H1 Cut normal Physical 30 50 95%

Inflicts regular damage with no additional effect.

H4 H4 H4 H4 H4 Strength normal Physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 H6 H6 H6 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

H8 H8 Rock Climb normal Physical 20 90 85%

Has a 20% chance to confuse the target.

External Links