Essentials

Sudowoodo

Sudowoodo

Rock

Abilities

Sturdy

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Rock Head

Protects against recoil damage.

Hidden Ability

Rattled

Raises Speed one stage upon being hit by a Dark, Ghost, or Bug move.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fairy 1
  • Fighting 2
  • Fire ½
  • Flying ½
  • Ghost 1
  • Grass 2
  • Ground 2
  • Ice 1
  • Normal ½
  • Poison ½
  • Psychic 1
  • Rock 1
  • Steel 2
  • Water 2

Pokédex Numbers

Introduced in
Generation 2
National
185
Original Johto
106 Gold, Silver, Crystal
Original Sinnoh
93 Diamond, Pearl
Extended Sinnoh
93 Platinum
Updated Johto
107 HeartGold, SoulSilver
Mountain Kalos
130 X, Y

Names

Italian
Sudowoodo
German
Mogelbaum
French
Simularbre
Spanish
Sudowoodo
Korean
꼬지모
Chinese
胡說樹
Japanese
ウソッキー (usokkii)
Official roomaji
Usokkie

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Mineral
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
144 Search:
Effort points
  • 2 Defense
Capture rate
65 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing
Generation 6 nothing

Evolution

Baby Basic Stage 1 Stage 2
Bonsly Either parent must hold Rock Incense Sudowoodo Level up, knowing Mimic

Stats

Pctile Min IVs Max IVs
HP
70
57.3 313 344
Attack
100
78.2 268 299
Defense
115
90.9 298 329
Special Attack
30
5.5 128 159
Special Defense
65
46.7 198 229
Speed
30
8.5 128 159
Total
410
43.6

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯
Power
★★✯☆
Skill
★✯✯☆
Stamina
★★★★☆
Jump
★★☆
Total
10/14/18

Flavor

Flavor Text

Generation 5
Black, White, Black 2, White 2

To avoid being attacked, it does nothing but mimic a tree. It hates water and flees from rain.

Generation 6
X

Although it always pretends to be a tree, its composition appears more similar to rock than to vegetation.

Y

It disguises itself as a tree to avoid attack. It hates water, so it will disappear if it starts raining.

Sprites

Sudowoodo Sudowoodo Sudowoodo Sudowoodo
Sudowoodo Sudowoodo Sudowoodo Sudowoodo

Miscellany

Species
Imitation Search:
Color
Brown Search:
Cry
Habitat FireRed, LeafGreen
forest Search:
Footprint
Sudowoodo
Shape
Anthropomorphic Search:

Height

Trainer dude

Sudowoodo
12

3'11.2"
1.2 m

Weight

Trainer dudette

Sudowoodo
380

83.8 lb
38.0 kg

Locations

Pearl Pearl
Platinum Platinum

Pal Park

Area
Mountain
Score
70
Rate
20

Moves

Rock moves get STAB, and have their type highlighted in green.

Physical moves better suit Sudowoodo's higher Attack, and have their class highlighted in green.

Generation 2 Generation 3 Generation 4 Black, White Black 2, White 2 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Wood Hammer Grass physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Copycat Normal status 20

Uses the target's last used move.

Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Rock Throw Rock physical 15 50 90%

Inflicts regular damage with no additional effect.

6 6 5 5 Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

9 9 8 8 Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

14 14 12 12 Rock Throw Rock physical 15 50 90%

Inflicts regular damage with no additional effect.

17 17 15 15 Mimic Normal status 10

Copies the target's last used move.

22 22 Block Normal status 5

Prevents the target from leaving battle.

15 15 Slam Normal physical 20 80 75%

Inflicts regular damage with no additional effect.

25 25 19 19 Feint Attack Dark physical 20 60

Never misses.

30 30 22 22 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

26 26 Block Normal status 5

Prevents the target from leaving battle.

10 9 Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

19 17 Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

28 25 33 33 29 29 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

38 38 Slam Normal physical 20 80 75%

Inflicts regular damage with no additional effect.

33 33 Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

41 41 36 36 Sucker Punch Dark physical 5 80 100% 1

Only works if the target is about to use a damaging move.

46 46 40 40 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

43 43 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

49 49 47 47 Hammer Arm Fighting physical 10 100 90%

Lowers user's Speed by one stage.

33 Block Normal status 5

Prevents the target from leaving battle.

37 41 Feint Attack Dark physical 20 60

Never misses.

46 49 Slam Normal physical 20 80 75%

Inflicts regular damage with no additional effect.

57 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Level up, learned by Bonsly but not Sudowoodo
Fake Tears Dark status 20 100%

Lowers the target's Special Defense by two stages.

Generation 2 Generation 3 Generation 4 Black, White Black 2, White 2 Generation 6 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • • Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

• • • • Defense Curl Normal status 40

Raises user's Defense by one stage.

• • • Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

• • • • Harden Normal status 30

Raises the user's Defense by one stage.

• • • • Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

• • • • Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

• • • • Sand Tomb Ground physical 15 35 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

• • • • • • Self-Destruct Normal physical 5 200 100%

User faints.

• • • Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

Generation 2 Generation 3 Generation 4 Black, White Black 2, White 2 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 After You Normal status 15

Makes the target act next this turn.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Block Normal status 5

Prevents the target from leaving battle.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Covet Normal physical 25 60 100%

Takes the target's item.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Defense Curl Normal status 40

Raises user's Defense by one stage.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Dynamic Punch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Explosion Normal physical 5 250 100%

User faints.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Foul Play Dark physical 15 95 100%

Calculates damage with the target's attacking stat.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Mimic Normal status 10

Copies the target's last used move.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Role Play Psychic status 10

Copies the target's ability.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Self-Destruct Normal physical 5 200 100%

User faints.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Sucker Punch Dark physical 5 80 100% 1

Only works if the target is about to use a damaging move.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Tutor, learned by Bonsly but not Sudowoodo
Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Generation 2 Generation 3 Generation 4 Black, White Black 2, White 2 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

04 04 04 04 04 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

01 Dynamic Punch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

02 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

04 Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

06 06 06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

08 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

09 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

10 10 10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

13 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

12 12 12 12 12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

17 17 17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

20 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 23 Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

26 26 26 26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

31 31 31 31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

31 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

32 32 32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

33 Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

34 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

35 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

37 37 37 37 37 37 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

40 Defense Curl Normal status 40

Raises user's Defense by one stage.

41 Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

39 39 39 39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

41 41 41 41 Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 46 46 Thief Dark physical 25 60 100%

Takes the target's item.

48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

48 Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

56 56 56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

64 64 64 64 Explosion Normal physical 5 250 100%

User faints.

69 69 69 69 Rock Polish Rock status 20

Raises the user's Speed by two stages.

71 71 71 71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

76 Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

77 77 77 77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

78 78 78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

78 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

80 80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

87 87 87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

96 Nature Power Normal status 20

Uses a move which depends upon the terrain.

98 Power-Up Punch Fighting physical 20 40 100%

Has a 100% chance to raise the user's Attack by one stage.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H4 H4 H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

External Links