Essentials
Abilities
- Levitate
- This Pokemon does not take damage from Ground moves.
Damage Taken
Pokédex Numbers
- Introduced in

- National
- 433
- Sinnoh

- 82
Names
- Japanese

- リーシャン (riishan)
- Official Roomaji

- Lisyan
- Korean

- 랑딸랑
- Chinese

- 鈴鐺響
- French

- Korillon
- German

- Klingplim
Breeding
- Gender
½ male, ½ female- Egg groups
-
- No Eggs
- Steps to hatch
- 6400
Compatibility
Chingling cannot breed.
Training
- Base EXP
-
74
1057 EXP at level - Effort points
-
- 1 Special Attack
- Capture rate
- 120
- Base happiness
- 70
- Growth rate
- fast
- Wild held items
-

5%
Colbur Berry
Evolution
| Baby | Basic | Stage 1 | Stage 2 |
|---|---|---|---|
|
|
|
Stats
| Pctile | Min IVs | Max IVs | |||
|---|---|---|---|---|---|
| HP | 18.6 | 263 | 294 | ||
| Attack | 5.9 | 128 | 159 | ||
| Defense | 27.7 | 168 | 199 | ||
| Special Attack | 50.7 | 198 | 229 | ||
| Special Defense | 25.8 | 168 | 199 | ||
| Speed | 25.4 | 158 | 189 | ||
| Total | 12.4 | ||||
Flavor
Flavor Text

- It emits cries by agitating an orb at the back of its throat. It moves with flouncing hops.

- Each time it hops, it makes a ringing sound. It deafens foes by emitting high-frequency cries.

- There is an orb inside its mouth. When it hops, the orb bounces all over and makes a ringing sound.

- It emits high-frequency cries that people can’t hear. Once it starts, it can cry for an awfully long time.

- It emits high-frequency cries that people can’t hear. Once it starts, it can cry for an awfully long time.
Sprites
Miscellany
- Species
- Bell
- Color
- yellow
- Cry
- download mp3
- Pawprint

- Shape
-
Anthropomorphic
Height
0'7.9"
0.2 m
Weight
1.3 lb
0.6 kg
Locations
- Diamond

-
- Lake Acuity
- Lake Valour
- Mt. Coronet, 2F
- Mt. Coronet, 3F
- Mt. Coronet, 4F
- Mt. Coronet, 5F
- Mt. Coronet, B1F
- Mt. Coronet, Route 207
- Mt. Coronet, Route 211
- Mt. Coronet, Route 216
- Mt. Coronet, blizzard
- Mt. Coronet, cave
- Mt. Coronet, snowfall
- Route 211, east, towards Celestic Town
- Route 211, west, towards Eterna City
- Pearl

-
- Lake Acuity
- Lake Valour
- Mt. Coronet, 2F
- Mt. Coronet, 3F
- Mt. Coronet, 4F
- Mt. Coronet, 5F
- Mt. Coronet, B1F
- Mt. Coronet, Route 207
- Mt. Coronet, Route 211
- Mt. Coronet, Route 216
- Mt. Coronet, blizzard
- Mt. Coronet, cave
- Mt. Coronet, snowfall
- Route 211, east, towards Celestic Town
- Route 211, west, towards Eterna City
- Platinum

-
- Mt. Coronet, 2F
- Mt. Coronet, 3F
- Mt. Coronet, 4F
- Mt. Coronet, 5F
- Mt. Coronet, 6F
- Mt. Coronet, B1F
- Mt. Coronet, Route 207
- Mt. Coronet, Route 211
- Mt. Coronet, Route 216
- Mt. Coronet, blizzard
- Mt. Coronet, cave
- Mt. Coronet, snowfall
- Route 211, east, towards Celestic Town
- Route 211, west, towards Eterna City
- Spring Path
- Turnback Cave, before pillar 1
- Turnback Cave, between pillars 1 and 2
- Turnback Cave, pillar 1
- Heart Gold

-
- Cerulean Cave, 1F
- Cerulean Cave, 2F
- Cerulean Cave, B1F
- Dark Cave, Blackthorn City entrance
- Dark Cave, Violet City entrance
- Diglett's Cave
- Ice Cave, 1F
- Ice Cave, B1F
- Ice Cave, B2F
- Ice Cave, B3F
- Mt. Moon, 1F
- Mt. Moon, 2F
- Mt. Mortar, 1F
- Mt. Mortar, B1F
- Mt. Mortar, Lower Cave
- Mt. Mortar, Upper Cave
- Mt. Silver, 1F
- Mt. Silver, 1F top
- Mt. Silver, 2F
- Mt. Silver, 3F
- Mt. Silver, 4F
- Mt. Silver, mountainside
- Mt. Silver, top
- Rock Tunnel, 1F
- Rock Tunnel, B1F
- Route 47, inside cave
- Seafoam Islands, 1F
- Seafoam Islands, B1F
- Seafoam Islands, B2F
- Seafoam Islands, B3F
- Seafoam Islands, B4F
- Slowpoke Well, 1F
- Slowpoke Well, B1F
- Tohjo Falls
- Union Cave, 1F
- Union Cave, B1F
- Union Cave, B2F
- Victory Road
- Victory Road, one
- Victory Road, two
- Whirl Islands, B3F
- Whirl Islands, unknown floors A
- Whirl Islands, unknown floors B
- Whirl Islands, unknown floors C
- Soul Silver

-
- Cerulean Cave, 1F
- Cerulean Cave, 2F
- Cerulean Cave, B1F
- Dark Cave, Blackthorn City entrance
- Dark Cave, Violet City entrance
- Diglett's Cave
- Ice Cave, 1F
- Ice Cave, B1F
- Ice Cave, B2F
- Ice Cave, B3F
- Mt. Moon, 1F
- Mt. Moon, 2F
- Mt. Mortar, 1F
- Mt. Mortar, B1F
- Mt. Mortar, Lower Cave
- Mt. Mortar, Upper Cave
- Mt. Silver, 1F
- Mt. Silver, 1F top
- Mt. Silver, 2F
- Mt. Silver, 3F
- Mt. Silver, 4F
- Mt. Silver, mountainside
- Mt. Silver, top
- Rock Tunnel, 1F
- Rock Tunnel, B1F
- Route 47, inside cave
- Seafoam Islands, 1F
- Seafoam Islands, B1F
- Seafoam Islands, B2F
- Seafoam Islands, B3F
- Seafoam Islands, B4F
- Slowpoke Well, 1F
- Slowpoke Well, B1F
- Tohjo Falls
- Union Cave, 1F
- Union Cave, B1F
- Union Cave, B2F
- Victory Road
- Victory Road, one
- Victory Road, two
- Whirl Islands, B3F
- Whirl Islands, unknown floors A
- Whirl Islands, unknown floors B
- Whirl Islands, unknown floors C
Moves
|
Move | Type | Class | PP | Power | Acc | Pri | Effect |
|---|---|---|---|---|---|---|---|---|
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||
| — | Wrap |
|
|
20 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
|
| 6 | Growl |
|
|
40 | 0 | 100% | Lowers the target's Attack by one level. |
|
| 9 | Astonish |
|
|
15 | 30 | 100% | Has a 30% chance to make the target flinch. |
|
| 14 | Confusion |
|
|
25 | 50 | 100% | Has a 10% chance to confuse the target. |
|
| 17 | Uproar |
|
|
10 | 50 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
|
| 22 | Last Resort |
|
|
5 | 130 | 100% | Can only be used after all of the user's other moves have been used. |
|
|
Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
| Curse |
|
|
10 | 0 | 100% | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
||
| Disable |
|
|
20 | 0 | 80% | Disables the target's last used move for 1-8 turns. |
||
| Dream Eater |
|
|
15 | 100 | 100% | Only works on sleeping Pokémon. Heals the user by half the damage inflicted. |
||
| Future Sight |
|
|
15 | 80 | 90% | Hits the target two turns later. |
||
| Hypnosis |
|
|
20 | 0 | 70% | Puts the target to sleep. |
||
| Recover |
|
|
10 | 0 | 100% | Heals the user by half its max HP. |
||
| Wish |
|
|
10 | 0 | 100% | User will recover half its max HP at the end of the next turn. |
||
|
Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Tutor: Can be taught at any time by an NPC. | ||||||||
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|
Gravity |
|
|
5 | 0 | 0% | Disables moves and immunities that involve flying or levitating for five turns. |
|
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|
Heal Bell |
|
|
5 | 0 | 100% | Cures the user and the user's ally of major status effects. |
|
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|
Helping Hand |
|
|
20 | 0 | 100% | 5 | Ally's next move inflicts half more damage. |
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|
Icy Wind |
|
|
15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one level. |
|
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|
Knock Off |
|
|
20 | 20 | 100% | Target drops its held item. |
|
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|
Role Play |
|
|
10 | 0 | 100% | Copies the target's ability. |
|
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|
Rollout |
|
|
20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
|
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|
Signal Beam |
|
|
15 | 75 | 100% | Has a 10% chance to confuse the target. |
|
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|
Snore |
|
|
15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
|
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|
Swift |
|
|
20 | 60 | 100% | Never misses. |
|
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|
Trick |
|
|
10 | 0 | 100% | User and target swap items. |
|
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|
Zen Headbutt |
|
|
15 | 80 | 90% | Has a 20% chance to make the target flinch. |
|
|
Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||
| 04 | Calm Mind |
|
|
20 | 0 | 100% | Raises the user's Special Attack and Special Defense by one level. |
|
| 06 | Toxic |
|
|
10 | 0 | 85% | Badly poisons the target, inflicting more damage every turn. |
|
| 10 | Hidden Power |
|
|
15 | 1 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
|
| 11 | Sunny Day |
|
|
5 | 0 | 0% | Changes the weather to sunny for five turns. |
|
| 12 | Taunt |
|
|
20 | 0 | 100% | For the next few turns, the target can only use damaging moves. |
|
| 16 | Light Screen |
|
|
30 | 0 | 100% | Reduces damage from special attacks by 50% for five turns.. |
|
| 17 | Protect |
|
|
10 | 0 | 0% | 3 | Prevents any moves from hitting the user this turn. |
| 18 | Rain Dance |
|
|
5 | 0 | 0% | Changes the weather to rain for five turns. |
|
| 20 | Safeguard |
|
|
25 | 0 | 100% | Protects the user's field from major status ailments and confusion for five turns. |
|
| 21 | Frustration |
|
|
20 | 1 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
|
| 27 | Return |
|
|
20 | 1 | 100% | Power increases with happiness, up to a maximum of 102. |
|
| 29 | Psychic |
|
|
10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one level. |
|
| 30 | Shadow Ball |
|
|
15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one level. |
|
| 32 | Double Team |
|
|
15 | 0 | 100% | Raises the user's Evasion by one level. |
|
| 33 | Reflect |
|
|
20 | 0 | 100% | Reduces damage from physical attacks by half. |
|
| 34 | Shock Wave |
|
|
20 | 60 | 100% | Never misses. |
|
| 41 | Torment |
|
|
15 | 0 | 100% | Prevents the target from using the same move twice in a row. |
|
| 42 | Facade |
|
|
20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
|
| 43 | Secret Power |
|
|
20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
|
| 44 | Rest |
|
|
10 | 0 | 100% | User sleeps for two turns, completely healing itself. |
|
| 45 | Attract |
|
|
15 | 0 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
|
| 48 | Skill Swap |
|
|
10 | 0 | 100% | User and target swap abilities. |
|
| 49 | Snatch |
|
|
10 | 0 | 100% | 4 | Steals the target's move, if it's self-targeted. |
| 57 | Charge Beam |
|
|
10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one level. |
|
| 58 | Endure |
|
|
10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
| 67 | Recycle |
|
|
10 | 0 | 100% | User recovers the item it last used up. |
|
| 70 | Flash |
|
|
20 | 0 | 100% | Lowers the target's Accuracy by one level. |
|
| 73 | Thunder Wave |
|
|
20 | 0 | 100% | Paralyzes the target. |
|
| 77 | Psych Up |
|
|
10 | 0 | 100% | Discards the user's stat changes and copies the target's. |
|
| 78 | Captivate |
|
|
20 | 0 | 100% | Lowers the target's Special Attack by two levels if it's the opposite gender. |
|
| 82 | Sleep Talk |
|
|
10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
|
| 83 | Natural Gift |
|
|
15 | 1 | 100% | Power and type depend on the held berry. |
|
| 85 | Dream Eater |
|
|
15 | 100 | 100% | Only works on sleeping Pokémon. Heals the user by half the damage inflicted. |
|
| 86 | Grass Knot |
|
|
20 | 1 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
|
| 87 | Swagger |
|
|
15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
|
| 90 | Substitute |
|
|
10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
|
| 92 | Trick Room |
|
|
5 | 0 | 0% | -7 | For five turns, slower Pokémon will act before faster Pokemon. |


















