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Jirachi


Main Pokédex page | Flavor text and images

General

Jirachi
steel psychic

Abilities

Serene Grace
The chance of a move's stat/status effect occuring is double for this Pokémon.

Damage Taken

Dex Numbers

Generation
Ruby/Sapphire/Emerald RSE
Red/Blue/Yellow Kanto
385
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
201
Diamond/Pearl Sinnoh
n/a

Names

Japanese
ジラーチ
Romaji
Jiraachi

Flavor

Height
11.8" or 0.3 m
Weight
2.4 lb or 1.1 kg
Species
Wish
Color
yellow
Cry
mp3 here
Fire Red/Leaf Green Habitat
Mountain
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
No gender (code: 255 or 0xff)
Breeding groups
15: No Eggs
Steps to hatch
30,720
Compatible with
Cannot breed

In the Wild

Base EXP
215 or 0xd7
Capture rate
3 or 0x03
Base happiness
100 or 0x64
Growth rate
slow
Effort points
3 HP
Wild held items
Star Piece (100%)

Evolution Chain

See also: Comparison of this evolution chain

Basic
385 Jirachi Base form

Stats

Stat Base Max Stat %ile
L50 L100
HP
100
207 404 88.4
Attack
100
152 299 80.1
Defense
100
152 299 82.8
Special Attack
100
152 299 83.8
Special Defense
100
152 299 85
Speed
100
152 299 87.4
Average
100
- - 94.3

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl It is said to have the ability to grant any wish for just one week every thousand years.

Locations

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method

Move List

See also: This list in the move search

See also: Contest list

Jirachi gets the STAB from steel and psychic moves.

Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Move Type Dmg PP Power Acc.* Pri. Description
-- -- Confusion psychic special 25 50 100% Has a 10% chance to Confuse the target.
-- -- Wish normal none 10 -- 100% User or its replacement will recover half its max HP at the end of the next turn.
5 5 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
10 10 Swift normal special 20 60 100% Never misses.
15 15 Helping Hand normal none 20 -- 100% 5 Goes first. User's ally's next move inflicts 50% more damage.
20 20 Psychic psychic special 10 90 100% Has a 10% chance to lower the target's Special Defense.
25 25 Refresh normal none 20 -- 100% Cleanses the user of a Burn, Paralysis, or Poison.
30 30 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
35 Zen Headbutt psychic physical 15 80 90% Has a 20% chance to make the target Flinch.
35 40 Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
45 Gravity psychic none 5 -- 0% Disables moves and immunities that involve flying or levitating for five turns.
50 Healing Wish psychic none 10 -- 0% If the user faints this turn, its replacement will have its HP fully restored and any major status effect removed.
40 55 Future Sight psychic special 15 80 90% Hits the target two turns later.
45 60 Cosmic Power psychic none 20 -- 100% Raises the user's Defense and Special Defense.
65 Last Resort normal physical 5 130 100% Can only be used after all of the user's other moves have been used.
50 70 Doom Desire steel special 5 120 85% Hits the target two turns later.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Tutored moves
Emerald Fire Punch fire physical 15 75 100% Has a 10% chance to Burn the target.
Emerald Ice Punch ice physical 15 75 100% Has a 10% chance to Freeze the target.
Emerald ThunderPunch electric physical 15 75 100% Has a 10% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
EmeraldFire Red/Leaf Green Thunder Wave electric none 20 -- 100% Paralyzes the target.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
Emerald Defense Curl normal none 40 -- 100% Raises user's Defense. Doubles Rollout's power if it's the next move used.
EmeraldFire Red/Leaf Green Metronome normal none 10 -- 100% Randomly selects and uses any move in the game.
Emerald Swift normal special 20 60 100% Never misses.
EmeraldFire Red/Leaf Green Dream Eater psychic special 15 100 100% Heals the user by half the damage the target receives. Only works on Sleeping Pokemon.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Emerald Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Emerald DynamicPunch fighting physical 5 100 50% Has a 100% chance to Confuse the target.
Emerald Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl TMs and HMs
Chains 40 40 Aerial Ace flying physical 20 60 100% Never misses.
Chains 04 04 Calm Mind psychic none 20 -- 100% Raises the user's Special Attack and Special Defense.
Chains 57 Charge Beam electric special 10 50 90% Has a 70% chance to raise the user's Special Attack.
Chains 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 60 Drain Punch fighting physical 5 60 100% Heals the user by half the damage the target receives.
Chains 85 Dream Eater psychic special 15 100 100% Heals the user by half the damage the target receives. Only works on Sleeping Pokemon.
Chains 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 53 Energy Ball grass special 10 80 100% Has a 10% chance to lower the target's Special Defense.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains H5 70 Flash normal none 20 -- 100% Lowers the target's Accuracy.
Chains 91 Flash Cannon steel special 10 80 100% Has a 10% chance to lower the target's Special Defense.
Chains 56 Fling dark physical 10 varies 100% Throws held item at the target; power depends on the item.
Chains 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 68 Giga Impact normal physical 5 150 90% User foregoes its next turn to recharge.
Chains 86 Grass Knot grass special 20 varies 100% Inflicts more damage to heavier targets, with a maximum of 120 power.
Chains 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 15 15 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
Chains 16 16 Light Screen psychic none 30 -- 100% Reduces damage from special attacks by 50% for five turns..
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 77 Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Chains 29 29 Psychic psychic special 10 90 100% Has a 10% chance to lower the target's Special Defense.
Chains 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 67 Recycle normal none 10 -- 100% User regains the item it was holding when it entered battle, if it is no longer holding an item.
Chains 33 33 Reflect psychic none 20 -- 100% Reduces damage from physical attacks by 50%.
Chains 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 20 20 Safeguard normal none 25 -- 100% Protects the user's field from incoming major status ailments and Confusion for five turns.
Chains 37 37 Sandstorm rock none 10 -- 100% Changes the weather to a sandstorm for five turns.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 30 30 Shadow Ball ghost special 15 80 100% Has a 20% chance to lower the target's Special Defense.
Chains 34 34 Shock Wave electric special 20 60 100% Never misses.
Chains 48 48 Skill Swap psychic none 10 -- 100% User and target swap abilities.
Chains 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 76 Stealth Rock rock none 20 -- 0% Causes damage when Pokemon switch in to where the target is now.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 25 25 Thunder electric special 10 120 70% Has a 30% chance to Paralyze the target.
Chains 73 Thunder Wave electric none 20 -- 100% Paralyzes the target.
Chains 24 24 Thunderbolt electric special 15 95 100% Has a 10% chance to Paralyze the target.
Chains 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 92 Trick Room psychic none 5 -- 0% -7 Goes last. For five turns, slower Pokemon will act before faster Pokemon.
Chains 89 U-Turn bug physical 20 70 100% User must switch out after attacking.
Chains 03 03 Water Pulse water special 20 60 100% Has a 20% chance to Confuse the target.

Jirachi in other Pokédexes