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Dusknoir


Main Pokédex page | Flavor text and images

General

Dusknoir
ghost

Abilities

Pressure
Opposing Pokémon must use 2 PP per move.

Damage Taken

Dex Numbers

Generation
Diamond/Pearl/Platinum DPPT
Red/Blue/Yellow Kanto
477
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
n/a

Names

Japanese
ヨノワール
Romaji
Yonowaaru

Flavor

Height
7'2.6" or 2.2 m
Weight
235 lb or 106.6 kg
Species
Gripper
Color
black
Cry
mp3 here
Fire Red/Leaf Green Habitat
n/a
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
11: Indeterminate
Steps to hatch
6,400
Compatible with
14 families; 31 total Pokémon

In the Wild

Base EXP
210 or 0xd2
Capture rate
45 or 0x2d
Base happiness
35 or 0x23
Growth rate
fast
Effort points
1 Defense
2 Special Defense
Wild held items
Kasib Berry (5%)

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1Stage 2
355 Duskull Base form 356 Dusclops Raise to level 37 477 Dusknoir Trade with Reaper Cloth attached

Stats

Stat Base Max Stat %ile
L50 L100
HP
45
152 294 16.6
Attack
100
152 299 80.1
Defense
135
187 369 96.8
Special Attack
65
117 229 48.7
Special Defense
135
187 369 97.8
Speed
45
97 189 23.5
Average
87.5
- - 83.4

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl The antenna on its head captures radio waves from the world of spirits that command it to take people there.

Locations

Note: this ONLY shows Diamond locations for the moment. (New Pokédex with all three games' encounters is in the works.)

Area Section Level Method

Move List

See also: This list in the move search

See also: Contest list

Dusknoir's Attack is higher, so it will inflict more damage with physical () moves.

Dusknoir gets the STAB from ghost moves.

Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- Bind normal physical 20 15 75% Both prevents the target from fleeing and inflicts damage for 2-5 turns.
-- Disable normal none 20 -- 80% Disables the target's last used move for 1-8 turns.
-- Fire Punch fire physical 15 75 100% Has a 10% chance to Burn the target.
-- Gravity psychic none 5 -- 0% Disables moves and immunities that involve flying or levitating for five turns.
-- Ice Punch ice physical 15 75 100% Has a 10% chance to Freeze the target.
-- Leer normal none 30 -- 100% Lowers the target's Defense.
-- Night Shade ghost special 15 varies 100% Inflicts damage equal to the user's level.
-- ThunderPunch electric physical 15 75 100% Has a 10% chance to Paralyze the target.
6 Disable normal none 20 -- 80% Disables the target's last used move for 1-8 turns.
9 Foresight normal none 40 -- 100% Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it is a Ghost.
14 Astonish ghost physical 15 30 100% Has a 30% chance to make the target Flinch.
17 Confuse Ray ghost none 10 -- 100% Confuses the target.
22 Shadow Sneak ghost physical 30 40 100% 1 Goes first. Inflicts regular damage.
25 Pursuit dark physical 20 40 100% If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
30 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
33 Will-O-Wisp fire none 15 -- 75% Burns the target.
37 Shadow Punch ghost physical 20 60 100% Never misses.
43 Mean Look normal none 5 -- 100% Prevents the target from leaving battle.
51 Payback dark physical 10 50 100% Inflicts double damage if the user receives damage before using this move.
61 Future Sight psychic special 15 80 90% Hits the target two turns later.
Diamond/Pearl/Platinum Tutored moves
Platinum Fire Punch fire physical 15 75 100% Has a 10% chance to Burn the target.
Platinum Ice Punch ice physical 15 75 100% Has a 10% chance to Freeze the target.
Platinum ThunderPunch electric physical 15 75 100% Has a 10% chance to Paralyze the target.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Spite ghost none 10 -- 100% Lowers the PP of the target's last used move by 2 to 5 points.
Platinum Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Platinum Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Platinum Trick psychic none 10 -- 100% User and target swap items.
Platinum Sucker Punch dark physical 5 80 100% 1 Goes first. Only works if the target uses a damaging move this turn.
Platinum Ominous Wind ghost special 5 60 100% Has a 10% chance to raise all of the user's stats.
Diamond/Pearl/Platinum TMs and HMs
Chains 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 14 Blizzard ice special 5 120 70% Has a 10% chance to Freeze the target. Chance to hit becomes 100% during Hail.
Chains 31 Brick Break fighting physical 15 75 100% Cancels the effects of Reflect and Light Screen.
Chains 04 Calm Mind psychic none 20 -- 100% Raises the user's Special Attack and Special Defense.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 57 Charge Beam electric special 10 50 90% Has a 70% chance to raise the user's Special Attack.
Chains 79 Dark Pulse dark special 15 80 100% Has a 20% chance to make the target Flinch.
Chains 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 85 Dream Eater psychic special 15 100 100% Heals the user by half the damage the target receives. Only works on Sleeping Pokemon.
Chains 26 Earthquake ground physical 10 100 100% Inflicts regular damage.
Chains 63 Embargo dark none 15 -- 100% Target cannot use held items until it leaves battle.
Chains 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 70 Flash normal none 20 -- 100% Lowers the target's Accuracy.
Chains 56 Fling dark physical 10 varies 100% Throws held item at the target; power depends on the item.
Chains 52 Focus Blast fighting special 5 120 70% Has a 10% chance to lower the target's Special Defense.
Chains 01 Focus Punch fighting physical 20 150 100% -3 Goes last. If the user takes damage before attacking, the attack is canceled.
Chains 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 68 Giga Impact normal physical 5 150 90% User foregoes its next turn to recharge.
Chains 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 15 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
Chains 13 Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 66 Payback dark physical 10 50 100% Inflicts double damage if the user receives damage before using this move.
Chains 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 77 Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Chains 29 Psychic psychic special 10 90 100% Has a 10% chance to lower the target's Special Defense.
Chains 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 80 Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
Chains H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 39 Rock Tomb rock physical 10 50 80% Has a 100% chance to lower the target's Speed.
Chains 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 30 Shadow Ball ghost special 15 80 100% Has a 20% chance to lower the target's Special Defense.
Chains 48 Skill Swap psychic none 10 -- 100% User and target swap abilities.
Chains 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 49 Snatch dark none 10 -- 100% 4 Goes first. Steals the target's move, if it is self-targeted.
Chains H4 Strength normal physical 15 80 100% Inflicts regular damage.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 12 Taunt dark none 20 -- 100% For the next two turns, the target can only use moves that inflict damage.
Chains 46 Thief dark physical 10 40 100% Takes the target's item.
Chains 41 Torment dark none 15 -- 100% Prevents the target from using the same move twice in a row until it leaves battle.
Chains 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 92 Trick Room psychic none 5 -- 0% -7 Goes last. For five turns, slower Pokemon will act before faster Pokemon.
Chains 61 Will-O-Wisp fire none 15 -- 75% Burns the target.

Dusknoir in other Pokédexes