Essentials

Dusknoir

Dusknoir

ghost

Abilities

Pressure
Opposing Pokemon must use 2 PP per move.

Damage Taken

  • bug ½
  • dark 2
  • dragon 1
  • electric 1
  • fighting 0
  • fire 1
  • flying 1
  • ghost 2
  • grass 1
  • ground 1
  • ice 1
  • normal 0
  • poison ½
  • psychic 1
  • rock 1
  • steel 1
  • water 1
  • ??? 1

Pokédex Numbers

Introduced in
Generation 4
National
477
Sinnoh Generation 4
191 Platinum

Names

Japanese
ヨノワール (yonowaaru)
Official Roomaji
Yonoir
Korean
야느와르몽
Chinese
夜黑魔人
French
Noctunoir
German
Zwirrfinst

Breeding

Gender
½ male, ½ female
Egg groups
  • Indeterminate
Steps to hatch
6400

Compatibility

  • Grimer
  • Gastly
  • Koffing
  • Misdreavus
  • Wobbuffet
  • Slugma
  • Ralts
  • Gulpin
  • Castform
  • Shuppet
  • Duskull
  • Chimecho
  • Shellos
  • Drifloon
  • Spiritomb

Training

Base EXP
210
3000 EXP at level
Effort points
  • 1 Defense
  • 2 Special Defense
Capture rate
45
Base happiness
35
Growth rate
fast
Wild held items

Generation 4

5% Kasib BerryKasib Berry

Evolution

Baby Basic Stage 1 Stage 2
DuskullDuskull DusclopsDusclops Level up: 37 Dusknoir Dusknoir Trade: Reaper Cloth

Stats

Pctile Min IVs Max IVs
HP
45
18.6 263 294
Attack
100
82.4 268 299
Defense
135
96.8 338 369
Special Attack
65
50.7 198 229
Special Defense
135
97.8 338 369
Speed
45
25.4 158 189
Total
525
84.3

Flavor

Flavor Text

Diamond
The antenna on its head captures radio waves from the world of spirits that command it to take people there.
Pearl
The antenna on its head captures radio waves from the world of spirits that command it to take people there.
Platinum
It is said to take lost spirits into its pliant body and guide them home.
Heart Gold
This feared Pokémon is said to travel to worlds unknown. Some even believe that it takes lost spirits along with it.
Soul Silver
This feared Pokémon is said to travel to worlds unknown. Some even believe that it takes lost spirits along with it.

Sprites

Dusknoir Dusknoir Dusknoir Dusknoir

Miscellany

Species
Gripper
Color
black
Cry
download mp3
Pawprint
Dusknoir
Shape
Brachial

Height

Trainer dude

Dusknoir
22

7'2.6"
2.2 m

Weight

Trainer dudette

Dusknoir
1066

235.0 lb
106.6 kg

Locations

Moves

Generation 4 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Fire Punch fire Physical 15 75 100%

Has a 10% chance to burn the target.

Ice Punch ice Physical 15 75 100%

Has a 10% chance to freeze the target.

ThunderPunch electric Physical 15 75 100%

Has a 10% chance to paralyze the target.

Gravity psychic None 5 0 0%

Disables moves and immunities that involve flying or levitating for five turns.

Bind normal Physical 20 15 75%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Leer normal None 30 0 100%

Lowers the target's Defense by one level.

Night Shade ghost Special 15 1 100%

Inflicts damage equal to the user's level.

Disable normal None 20 0 80%

Disables the target's last used move for 1-8 turns.

6 Disable normal None 20 0 80%

Disables the target's last used move for 1-8 turns.

9 Foresight normal None 40 0 100%

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

14 Astonish ghost Physical 15 30 100%

Has a 30% chance to make the target flinch.

17 Confuse Ray ghost None 10 0 100%

Confuses the target.

22 Shadow Sneak ghost Physical 30 40 100% 1

Inflicts regular damage with no additional effect.

25 Pursuit dark Physical 20 40 100%

If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.

30 Curse ??? None 10 0 100%

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

33 Will-O-Wisp fire None 15 0 75%

Burns the target.

37 Shadow Punch ghost Physical 20 60 100%

Never misses.

43 Mean Look normal None 5 0 100%

Prevents the target from leaving battle.

51 Payback dark Physical 10 50 100%

Power is doubled if the target has already moved this turn.

61 Future Sight psychic Special 15 80 90%

Hits the target two turns later.

Generation 4 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Platinum Heart GoldSoul Silver Fire Punch fire Physical 15 75 100%

Has a 10% chance to burn the target.

Platinum Heart GoldSoul Silver Gravity psychic None 5 0 0%

Disables moves and immunities that involve flying or levitating for five turns.

Platinum Heart GoldSoul Silver Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

Platinum Heart GoldSoul Silver Ice Punch ice Physical 15 75 100%

Has a 10% chance to freeze the target.

Platinum Heart GoldSoul Silver Icy Wind ice Special 15 55 95%

Has a 100% chance to lower the target's Speed by one level.

Platinum Heart GoldSoul Silver Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

Platinum Heart GoldSoul Silver Ominous Wind ghost Special 5 60 100%

Has a 10% chance to raise all of the user's stats by one level.

Platinum Heart GoldSoul Silver Pain Split normal None 20 0 0%

Sets the user's and targets's HP to the average of their current HP.

Platinum Heart GoldSoul Silver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum Heart GoldSoul Silver Spite ghost None 10 0 100%

Lowers the PP of the target's last used move by 4.

Platinum Heart GoldSoul Silver Sucker Punch dark Physical 5 80 100% 1

Only works if the target is about to use a damaging move.

Platinum Heart GoldSoul Silver ThunderPunch electric Physical 15 75 100%

Has a 10% chance to paralyze the target.

Platinum Heart GoldSoul Silver Trick psychic None 10 0 100%

User and target swap items.

Generation 4 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 Focus Punch fighting Physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

04 Calm Mind psychic None 20 0 100%

Raises the user's Special Attack and Special Defense by one level.

06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 Sunny Day fire None 5 0 0%

Changes the weather to sunny for five turns.

12 Taunt dark None 20 0 100%

For the next few turns, the target can only use damaging moves.

13 Ice Beam ice Special 10 95 100%

Has a 10% chance to freeze the target.

14 Blizzard ice Special 5 120 70%

Has a 10% chance to freeze the target.

15 Hyper Beam normal Special 5 150 90%

User foregoes its next turn to recharge.

17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

18 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

26 Earthquake ground Physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

29 Psychic psychic Special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one level.

30 Shadow Ball ghost Special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one level.

31 Brick Break fighting Physical 15 75 100%

Destroys Reflect and Light Screen.

32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

39 Rock Tomb rock Physical 10 50 80%

Has a 100% chance to lower the target's Speed by one level.

41 Torment dark None 15 0 100%

Prevents the target from using the same move twice in a row.

42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 Thief dark Physical 10 40 100%

Takes the target's item.

48 Skill Swap psychic None 10 0 100%

User and target swap abilities.

49 Snatch dark None 10 0 100% 4

Steals the target's move, if it's self-targeted.

52 Focus Blast fighting Special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one level.

56 Fling dark Physical 10 1 100%

Throws held item at the target; power depends on the item.

57 Charge Beam electric Special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one level.

58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

61 Will-O-Wisp fire None 15 0 75%

Burns the target.

63 Embargo dark None 15 0 100%

Target cannot use held items.

66 Payback dark Physical 10 50 100%

Power is doubled if the target has already moved this turn.

68 Giga Impact normal Physical 5 150 90%

User foregoes its next turn to recharge.

70 Flash normal None 20 0 100%

Lowers the target's Accuracy by one level.

77 Psych Up normal None 10 0 100%

Discards the user's stat changes and copies the target's.

78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

79 Dark Pulse dark Special 15 80 100%

Has a 20% chance to make the target flinch.

80 Rock Slide rock Physical 10 75 90%

Has a 30% chance to make the target flinch.

82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

85 Dream Eater psychic Special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92 Trick Room psychic None 5 0 0% -7

For five turns, slower Pokémon will act before faster Pokemon.

H4 Strength normal Physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

External Links