Essentials

Dusknoir

Dusknoir

Ghost

Abilities

Pressure

Increases the PP cost of moves targetting the Pokémon by one.

Damage Taken

  • Bug ½
  • Dark 2
  • Dragon 1
  • Electric 1
  • Fighting 0
  • Fire 1
  • Flying 1
  • Ghost 2
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 0
  • Poison ½
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 4
National
477
Extended Sinnoh
191 Platinum

Names

French
Noctunoir
German
Zwirrfinst
Korean
야느와르몽
Chinese
夜黑魔人
Japanese
ヨノワール (yonowaaru)
Official Roomaji
Yonoir

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Indeterminate
Hatch counter
25 Search:
Steps to hatch
6630 / 3570

Compatibility

Training

Base EXP
210 Search:
3000 EXP at level
Effort points
  • 1 Defense
  • 2 Special Defense
Capture rate
45 Search:
Base happiness
35 Search:
Growth rate
fast Search:

Wild held items

Generation 4 5% Kasib Berry Kasib Berry
Generation 5 5% Kasib Berry Kasib Berry

Evolution

Baby Basic Stage 1 Stage 2
Duskull Dusclops Level up, starting at level 37 Dusknoir Trade, while holding a Reaper Cloth

Stats

Pctile Min IVs Max IVs
HP
45
16.3 263 294
Attack
100
80.6 268 299
Defense
135
97.5 338 369
Special Attack
65
50.9 198 229
Special Defense
135
98.3 338 369
Speed
45
25.1 158 189
Total
525
84.6

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★☆
Power
★✯✯✯
Skill
★✯✯☆
Stamina
★✯✯✯
Jump
★★✯✯
Total
6/16/18

Flavor

Flavor Text

Generation 4
Diamond, Pearl

The antenna on its head captures radio waves from the world of spirits that command it to take people there.

Platinum

It is said to take lost spirits into its pliant body and guide them home.

HeartGold, SoulSilver

This feared Pokémon is said to travel to worlds unknown. Some even believe that it takes lost spirits along with it.

Generation 5
Black, White

It is said to take lost spirits into its pliant body and guide them home.

Sprites

Dusknoir Dusknoir Dusknoir Dusknoir

Miscellany

Species
Gripper Search:
Color
Black Search:
Cry
Footprint
Dusknoir
Shape
Brachial Search:

Height

${_("Trainer dude")}

Dusknoir
22

7'2.6"
2.2 m

Weight

${_("Trainer dudette")}

Dusknoir
1066

235.0 lb
106.6 kg

Locations

Moves

Ghost moves get STAB, and have their type highlighted in green.

Physical moves better suit Dusknoir's higher Attack, and have their class highlighted in green.

Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

ThunderPunch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Gravity Psychic non-damaging 5

Disables moves and immunities that involve flying or levitating for five turns.

Bind Normal physical 20 15 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Leer Normal non-damaging 30 100%

Lowers the target's Defense by one stage.

Night Shade Ghost special 15 * 100%

Inflicts damage equal to the user's level.

Disable Normal non-damaging 20 100%

Disables the target's last used move for 1-8 turns.

6 6 Disable Normal non-damaging 20 100%

Disables the target's last used move for 1-8 turns.

9 9 Foresight Normal non-damaging 40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

14 14 Astonish Ghost physical 15 30 100%

Has a 30% chance to make the target flinch.

17 17 Confuse Ray Ghost non-damaging 10 100%

Confuses the target.

22 22 Shadow Sneak Ghost physical 30 40 100% 1

Inflicts regular damage with no additional effect.

25 25 Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

30 30 Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

33 33 Will-O-Wisp Fire non-damaging 15 75%

Burns the target.

37 37 Shadow Punch Ghost physical 20 60

Never misses.

42 Hex Ghost special 10 50 100%

Has double power if the target has a major status ailment.

43 49 Mean Look Normal non-damaging 5

Prevents the target from leaving battle.

51 58 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

61 61 Future Sight Psychic special 10 100 100%

Hits the target two turns later.

Level up, learned by Dusclops but not Dusknoir
Bind Normal physical 20 15 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Leer Normal non-damaging 30 100%

Lowers the target's Defense by one stage.

Night Shade Ghost special 15 * 100%

Inflicts damage equal to the user's level.

Disable Normal non-damaging 20 100%

Disables the target's last used move for 1-8 turns.

Disable Normal non-damaging 20 100%

Disables the target's last used move for 1-8 turns.

Foresight Normal non-damaging 40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Astonish Ghost physical 15 30 100%

Has a 30% chance to make the target flinch.

Confuse Ray Ghost non-damaging 10 100%

Confuses the target.

Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Shadow Punch Ghost physical 20 60

Never misses.

Will-O-Wisp Fire non-damaging 15 75%

Burns the target.

Mean Look Normal non-damaging 5

Prevents the target from leaving battle.

Future Sight Psychic special 10 100 100%

Hits the target two turns later.

Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Duskull but not Dusknoir
• Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

• • Destiny Bond Ghost non-damaging 5

If the user faints this turn, the target automatically will, too.

• • Faint Attack Dark physical 20 60

Never misses.

• • Grudge Ghost non-damaging 5

If the user faints this turn, the PP of the move that fainted it drops to 0.

• • Imprison Psychic non-damaging 10

Prevents the target from using any moves that the user also knows.

• • Memento Dark non-damaging 10 100%

Lowers the target's Attack and Special Attack by two stages. User faints.

• • Ominous Wind Ghost special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

• • Pain Split Normal non-damaging 20

Sets the user's and targets's HP to the average of their current HP.

• Skill Swap Psychic non-damaging 10

User and target swap abilities.

Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Platinum HeartGold, SoulSilver Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Platinum HeartGold, SoulSilver Gravity Psychic non-damaging 5

Disables moves and immunities that involve flying or levitating for five turns.

Platinum HeartGold, SoulSilver Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Platinum HeartGold, SoulSilver Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Platinum HeartGold, SoulSilver Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Platinum HeartGold, SoulSilver Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Platinum HeartGold, SoulSilver Ominous Wind Ghost special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Platinum HeartGold, SoulSilver Pain Split Normal non-damaging 20

Sets the user's and targets's HP to the average of their current HP.

Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Spite Ghost non-damaging 10 100%

Lowers the PP of the target's last used move by 4.

Platinum HeartGold, SoulSilver Sucker Punch Dark physical 5 80 100% 1

Only works if the target is about to use a damaging move.

Platinum HeartGold, SoulSilver ThunderPunch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Platinum HeartGold, SoulSilver Trick Psychic non-damaging 10 100%

User and target swap items.

Tutor, learned by Dusclops but not Dusknoir
Platinum HeartGold, SoulSilver Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Platinum HeartGold, SoulSilver Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Platinum HeartGold, SoulSilver Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

Platinum HeartGold, SoulSilver DynamicPunch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Platinum HeartGold, SoulSilver Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Platinum HeartGold, SoulSilver Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Platinum HeartGold, SoulSilver Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Platinum HeartGold, SoulSilver Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

Platinum HeartGold, SoulSilver Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

Platinum HeartGold, SoulSilver Metronome Normal non-damaging 10

Randomly selects and uses any move in the game.

Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Platinum HeartGold, SoulSilver Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Platinum HeartGold, SoulSilver Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

Platinum HeartGold, SoulSilver Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Platinum HeartGold, SoulSilver Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Platinum HeartGold, SoulSilver ThunderPunch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

04 04 Calm Mind Psychic non-damaging 20

Raises the user's Special Attack and Special Defense by one stage.

06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

12 12 Taunt Dark non-damaging 20 100%

For the next few turns, the target can only use damaging moves.

13 13 Ice Beam Ice special 10 95 100%

Has a 10% chance to freeze the target.

14 14 Blizzard Ice special 5 120 70%

Has a 10% chance to freeze the target.

15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

18 18 Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

19 Telekinesis Psychic non-damaging 15

Moves have 100% accuracy against the target for three turns.

21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

39 39 Rock Tomb Rock physical 10 50 80%

Has a 100% chance to lower the target's Speed by one stage.

41 41 Torment Dark non-damaging 15 100%

Prevents the target from using the same move twice in a row.

42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 Thief Dark physical 10 40 100%

Takes the target's item.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

48 Skill Swap Psychic non-damaging 10

User and target swap abilities.

49 Snatch Dark non-damaging 10 4

Steals the target's move, if it's self-targeted.

52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

57 57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

61 61 Will-O-Wisp Fire non-damaging 15 75%

Burns the target.

63 63 Embargo Dark non-damaging 15 100%

Target cannot use held items.

66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

70 70 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

77 77 Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

79 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

85 85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92 92 Trick Room Psychic non-damaging 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

Machine, learned by Dusclops but not Dusknoir
Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

Calm Mind Psychic non-damaging 20

Raises the user's Special Attack and Special Defense by one stage.

Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

Taunt Dark non-damaging 20 100%

For the next few turns, the target can only use damaging moves.

Ice Beam Ice special 10 95 100%

Has a 10% chance to freeze the target.

Blizzard Ice special 5 120 70%

Has a 10% chance to freeze the target.

Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

Rock Tomb Rock physical 10 50 80%

Has a 100% chance to lower the target's Speed by one stage.

Torment Dark non-damaging 15 100%

Prevents the target from using the same move twice in a row.

Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Thief Dark physical 10 40 100%

Takes the target's item.

Skill Swap Psychic non-damaging 10

User and target swap abilities.

Snatch Dark non-damaging 10 4

Steals the target's move, if it's self-targeted.

Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

External Links