Essentials

Whiscash

Whiscash

water ground

Abilities

Oblivious
This Pokemon cannot become Attracted.
Anticipation
This Pokemon will be aware when an opposing Pokemon with a move that would do super-effective damage against it switches in.

Damage Taken

  • bug 1
  • dark 1
  • dragon 1
  • electric 0
  • fighting 1
  • fire ½
  • flying 1
  • ghost 1
  • grass 4
  • ground 1
  • ice 1
  • normal 1
  • poison ½
  • psychic 1
  • rock ½
  • steel ½
  • water 1
  • ??? 1

Pokédex Numbers

Introduced in
Generation 3
National
340
Hoenn Generation 3
128
Sinnoh Generation 4
81

Names

Japanese
ナマズン (namazun)
Official Roomaji
Namazun
Korean
메깅
Chinese
鯰魚王
French
Barbicha
German
Welsar

Breeding

Gender
½ male, ½ female
Egg groups
  • Water 2
Steps to hatch
5120

Compatibility

  • Goldeen
  • Magikarp
  • Chinchou
  • Qwilfish
  • Remoraid
  • Carvanha
  • Wailmer
  • Barboach
  • Relicanth
  • Luvdisc
  • Finneon

Training

Base EXP
158
2257 EXP at level
Effort points
  • 2 HP
Capture rate
75
Base happiness
70
Growth rate
medium
Wild held items

Generation 3

None

Generation 4

None

Evolution

Baby Basic Stage 1 Stage 2
BarboachBarboach Whiscash Whiscash Level up: 30

Stats

Pctile Min IVs Max IVs
HP
110
95.1 393 424
Attack
78
56.2 224 255
Defense
73
59.6 214 245
Special Attack
76
63.3 220 251
Special Defense
71
58.0 210 241
Speed
60
44.5 188 219
Total
468
62.8

Flavor

Flavor Text

Diamond
It is very territorial. It repels foes by setting off tremors that extend over a three-mile radius.
Pearl
As a result of causing tremors by thrashing about, it developed the ability to foretell real quakes.
Platinum
It is extremely protective of its territory. If any foe approaches, it attacks using vicious tremors.
Heart Gold
It claims a large swamp to itself. If a foe comes near it, it sets off tremors by thrashing around.
Soul Silver
It claims a large swamp to itself. If a foe comes near it, it sets off tremors by thrashing around.

Sprites

Whiscash Whiscash Whiscash Whiscash

Miscellany

Species
Whiskers
Color
blue
Cry
download mp3
Habitat Generation 3
water's edge
Pawprint
Whiscash
Shape
Ichthyic

Height

Trainer dude

Whiscash
9

2'11.4"
0.9 m

Weight

Trainer dudette

Whiscash
236

52.0 lb
23.6 kg

Locations

Diamond Diamond
Pearl Pearl
Platinum Platinum
Heart Gold Heart Gold
Soul Silver Soul Silver

Moves

Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Zen Headbutt psychic Physical 15 80 90%

Has a 20% chance to make the target flinch.

Tickle normal None 20 0 100%

Lowers the target's Attack and Defense by one level.

Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

Mud Sport ground None 15 0 100%

All damage from Electric moves is halved until the end of the battle.

Water Sport water None 15 0 100%

All damage from Fire moves is halved until the end of the battle.

6 6 6 Mud Sport ground None 15 0 100%

All damage from Electric moves is halved until the end of the battle.

6 6 6 Water Sport water None 15 0 100%

All damage from Fire moves is halved until the end of the battle.

11 10 10 Water Gun water Special 25 40 100%

Inflicts regular damage with no additional effect.

16 Magnitude ground Physical 30 1 100%

Power varies randomly from 10 to 150.

14 14 Mud Bomb ground Special 10 65 85%

Has a 30% chance to lower the target's Accuracy by one level.

21 18 18 Amnesia psychic None 20 0 100%

Raises the user's Special Defense by two levels.

26 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

22 22 Water Pulse water Special 20 60 100%

Has a 20% chance to confuse the target.

26 26 Magnitude ground Physical 30 1 100%

Power varies randomly from 10 to 150.

33 33 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

26 33 33 Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

39 39 Aqua Tail water Physical 10 90 90%

Inflicts regular damage with no additional effect.

36 45 45 Earthquake ground Physical 10 100 100%

Inflicts regular damage and can hit Dig users.

46 51 51 Future Sight psychic Special 15 80 90%

Hits the target two turns later.

56 57 57 Fissure ground Physical 5 1 30%

Causes a one-hit KO.

Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Aqua Tail water Physical 10 90 90%

Inflicts regular damage with no additional effect.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Bounce flying Physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Dive water Physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Earth Power ground Special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one level.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Icy Wind ice Special 15 55 95%

Has a 100% chance to lower the target's Speed by one level.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mimic normal None 10 0 100%

Copies the target's last used move.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Rock Slide rock Physical 10 75 90%

Has a 30% chance to make the target flinch.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Zen Headbutt psychic Physical 15 80 90%

Has a 20% chance to make the target flinch.

Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 03 Water Pulse water Special 20 60 100%

Has a 20% chance to confuse the target.

06 06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

07 07 07 Hail ice None 10 0 100%

Changes the weather to a hailstorm for five turns.

10 10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 13 13 Ice Beam ice Special 10 95 100%

Has a 10% chance to freeze the target.

14 14 14 Blizzard ice Special 5 120 70%

Has a 10% chance to freeze the target.

15 15 15 Hyper Beam normal Special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

18 18 18 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

21 21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

26 26 26 Earthquake ground Physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

32 32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

37 37 37 Sandstorm rock None 10 0 100%

Changes the weather to a sandstorm for five turns.

39 39 39 Rock Tomb rock Physical 10 50 80%

Has a 100% chance to lower the target's Speed by one level.

42 42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

45 45 45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

58 58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

68 68 Giga Impact normal Physical 5 150 90%

User foregoes its next turn to recharge.

71 71 Stone Edge rock Physical 5 100 80%

Has an increased chance for a critical hit.

78 78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

80 80 Rock Slide rock Physical 10 75 90%

Has a 30% chance to make the target flinch.

82 82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

87 87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

90 90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3 H3 H3 Surf water Special 15 95 100%

Inflicts regular damage and can hit Dive users.

H4 H4 H4 Strength normal Physical 15 80 100%

Inflicts regular damage with no additional effect.

H5 Whirlpool water Special 15 15 70%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H6 H6 H6 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

H7 H7 H7 Waterfall water Physical 15 80 100%

Has a 20% chance to make the target flinch.

H8 Dive water Physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

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