Essentials
Abilities
- Oblivious
- This Pokemon cannot become Attracted.
- Anticipation
- This Pokemon will be aware when an opposing Pokemon with a move that would do super-effective damage against it switches in.
Damage Taken
Pokédex Numbers
- Introduced in

- National
- 340
- Hoenn

- 128
- Sinnoh

- 81
Names
- Japanese

- ナマズン (namazun)
- Official Roomaji

- Namazun
- Korean

- 메깅
- Chinese

- 鯰魚王
- French

- Barbicha
- German

- Welsar
Training
- Base EXP
-
158
2257 EXP at level - Effort points
-
- 2 HP
- Capture rate
- 75
- Base happiness
- 70
- Growth rate
- medium
- Wild held items
-

None 
None
Evolution
| Baby | Basic | Stage 1 | Stage 2 |
|---|---|---|---|
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Stats
| Pctile | Min IVs | Max IVs | |||
|---|---|---|---|---|---|
| HP | 95.1 | 393 | 424 | ||
| Attack | 56.2 | 224 | 255 | ||
| Defense | 59.6 | 214 | 245 | ||
| Special Attack | 63.3 | 220 | 251 | ||
| Special Defense | 58.0 | 210 | 241 | ||
| Speed | 44.5 | 188 | 219 | ||
| Total | 62.8 | ||||
Flavor
Flavor Text

- It is very territorial. It repels foes by setting off tremors that extend over a three-mile radius.

- As a result of causing tremors by thrashing about, it developed the ability to foretell real quakes.

- It is extremely protective of its territory. If any foe approaches, it attacks using vicious tremors.

- It claims a large swamp to itself. If a foe comes near it, it sets off tremors by thrashing around.

- It claims a large swamp to itself. If a foe comes near it, it sets off tremors by thrashing around.
Sprites
Miscellany
- Species
- Whiskers
- Color
- blue
- Cry
- download mp3
- Habitat

water's edge- Pawprint

- Shape
-
Ichthyic
Height
2'11.4"
0.9 m
Weight
52.0 lb
23.6 kg
Locations
- Diamond

-
- Celestic City
- Deserted Escape Path
- Eterna City
- Great Marsh, Area 1
- Great Marsh, Area 2
- Great Marsh, Area 3
- Great Marsh, Area 4
- Great Marsh, Area 6
- Mt. Coronet, B1F
- Mt. Coronet, Route 207
- Oreburgh Tunnel, B1F
- Route 205, east, towards Eterna City
- Route 208
- Route 210, west, towards Celestic Town
- Route 212, east, towards Pastoria City
- Route 227
- Route 228
- Pearl

-
- Celestic City
- Deserted Escape Path
- Eterna City
- Great Marsh, Area 1
- Great Marsh, Area 2
- Great Marsh, Area 3
- Great Marsh, Area 4
- Great Marsh, Area 6
- Mt. Coronet, B1F
- Mt. Coronet, Route 207
- Oreburgh Tunnel, B1F
- Route 205, east, towards Eterna City
- Route 208
- Route 210, west, towards Celestic Town
- Route 212, east, towards Pastoria City
- Route 227
- Route 228
- Platinum

-
- Deserted Escape Path
- Eterna City
- Great Marsh, Area 1
- Great Marsh, Area 2
- Great Marsh, Area 3
- Great Marsh, Area 4
- Great Marsh, Area 5
- Great Marsh, Area 6
- Mt. Coronet, 4F
- Mt. Coronet, B1F
- Mt. Coronet, Route 207
- Oreburgh Tunnel, B1F
- Route 205, east, towards Eterna City
- Route 210, west, towards Celestic Town
- Route 225
- Route 227
- Route 228
- Heart Gold

- Soul Silver

Moves
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
|---|---|---|---|---|---|---|---|---|---|---|
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||||
| — | — | Zen Headbutt |
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15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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| — | — | — | Tickle |
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20 | 0 | 100% | Lowers the target's Attack and Defense by one level. |
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| — | — | — | Mud-Slap |
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10 | 20 | 100% | Has a 100% chance to lower the target's Accuracy by one level. |
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| — | — | — | Mud Sport |
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15 | 0 | 100% | All damage from Electric moves is halved until the end of the battle. |
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| — | — | — | Water Sport |
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15 | 0 | 100% | All damage from Fire moves is halved until the end of the battle. |
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| 6 | 6 | 6 | Mud Sport |
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15 | 0 | 100% | All damage from Electric moves is halved until the end of the battle. |
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| 6 | 6 | 6 | Water Sport |
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15 | 0 | 100% | All damage from Fire moves is halved until the end of the battle. |
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| 11 | 10 | 10 | Water Gun |
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25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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| 16 | Magnitude |
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30 | 1 | 100% | Power varies randomly from 10 to 150. |
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| 14 | 14 | Mud Bomb |
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10 | 65 | 85% | Has a 30% chance to lower the target's Accuracy by one level. |
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| 21 | 18 | 18 | Amnesia |
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20 | 0 | 100% | Raises the user's Special Defense by two levels. |
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| 26 | Rest |
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10 | 0 | 100% | User sleeps for two turns, completely healing itself. |
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| 22 | 22 | Water Pulse |
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20 | 60 | 100% | Has a 20% chance to confuse the target. |
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| 26 | 26 | Magnitude |
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30 | 1 | 100% | Power varies randomly from 10 to 150. |
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| 33 | 33 | Rest |
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10 | 0 | 100% | User sleeps for two turns, completely healing itself. |
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| 26 | 33 | 33 | Snore |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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| 39 | 39 | Aqua Tail |
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10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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| 36 | 45 | 45 | Earthquake |
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10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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| 46 | 51 | 51 | Future Sight |
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15 | 80 | 90% | Hits the target two turns later. |
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| 56 | 57 | 57 | Fissure |
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5 | 1 | 30% | Causes a one-hit KO. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Tutor: Can be taught at any time by an NPC. | ||||||||||
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Aqua Tail |
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10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Bounce |
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5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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Dive |
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10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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Double-Edge |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Earth Power |
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10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one level. |
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Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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Headbutt |
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15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Icy Wind |
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15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one level. |
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Mimic |
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10 | 0 | 100% | Copies the target's last used move. |
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Mud-Slap |
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10 | 20 | 100% | Has a 100% chance to lower the target's Accuracy by one level. |
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Rock Slide |
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10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute |
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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Zen Headbutt |
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15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||||
| 03 | 03 | 03 | Water Pulse |
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20 | 60 | 100% | Has a 20% chance to confuse the target. |
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| 06 | 06 | 06 | Toxic |
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10 | 0 | 85% | Badly poisons the target, inflicting more damage every turn. |
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| 07 | 07 | 07 | Hail |
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10 | 0 | 100% | Changes the weather to a hailstorm for five turns. |
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| 10 | 10 | 10 | Hidden Power |
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15 | 1 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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| 13 | 13 | 13 | Ice Beam |
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10 | 95 | 100% | Has a 10% chance to freeze the target. |
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| 14 | 14 | 14 | Blizzard |
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5 | 120 | 70% | Has a 10% chance to freeze the target. |
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| 15 | 15 | 15 | Hyper Beam |
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5 | 150 | 90% | User foregoes its next turn to recharge. |
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| 17 | 17 | 17 | Protect |
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10 | 0 | 0% | 3 | Prevents any moves from hitting the user this turn. |
| 18 | 18 | 18 | Rain Dance |
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5 | 0 | 0% | Changes the weather to rain for five turns. |
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| 21 | 21 | 21 | Frustration |
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20 | 1 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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| 26 | 26 | 26 | Earthquake |
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10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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| 27 | 27 | 27 | Return |
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20 | 1 | 100% | Power increases with happiness, up to a maximum of 102. |
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| 32 | 32 | 32 | Double Team |
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15 | 0 | 100% | Raises the user's Evasion by one level. |
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| 37 | 37 | 37 | Sandstorm |
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10 | 0 | 100% | Changes the weather to a sandstorm for five turns. |
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| 39 | 39 | 39 | Rock Tomb |
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10 | 50 | 80% | Has a 100% chance to lower the target's Speed by one level. |
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| 42 | 42 | 42 | Facade |
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20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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| 43 | 43 | 43 | Secret Power |
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20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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| 44 | 44 | 44 | Rest |
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10 | 0 | 100% | User sleeps for two turns, completely healing itself. |
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| 45 | 45 | 45 | Attract |
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15 | 0 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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| 58 | 58 | Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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| 68 | 68 | Giga Impact |
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5 | 150 | 90% | User foregoes its next turn to recharge. |
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| 71 | 71 | Stone Edge |
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5 | 100 | 80% | Has an increased chance for a critical hit. |
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| 78 | 78 | Captivate |
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20 | 0 | 100% | Lowers the target's Special Attack by two levels if it's the opposite gender. |
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| 80 | 80 | Rock Slide |
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10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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| 82 | 82 | Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 83 | 83 | Natural Gift |
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15 | 1 | 100% | Power and type depend on the held berry. |
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| 87 | 87 | Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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| 90 | 90 | Substitute |
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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| H3 | H3 | H3 | Surf |
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15 | 95 | 100% | Inflicts regular damage and can hit Dive users. |
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| H4 | H4 | H4 | Strength |
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15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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| H5 | Whirlpool |
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15 | 15 | 70% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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| H6 | H6 | H6 | Rock Smash |
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15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one level. |
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| H7 | H7 | H7 | Waterfall |
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15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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| H8 | Dive |
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10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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½ male, ½ female


