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Whiscash


Main Pokédex page | Flavor text and images

General

Whiscash
water ground

Abilities

Oblivious
This Pokémon cannot become Attracted.
Anticipation
This Pokémon will be aware when an opposing Pokémon with a move that would do super-effective damage against it switches in.

Damage Taken

Dex Numbers

Generation
Ruby/Sapphire/Emerald RSE
Red/Blue/Yellow Kanto
340
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
128
Diamond/Pearl Sinnoh
81

Names

Japanese
γƒŠγƒžγ‚Ίγƒ³
Romaji
Namazun

Flavor

Height
2'11.4" or 0.9 m
Weight
52 lb or 23.6 kg
Species
Whiskers
Color
blue
Cry
mp3 here
Fire Red/Leaf Green Habitat
Water's edge
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
12: Water 2
Steps to hatch
5,120
Compatible with
11 families; 19 total Pokémon

In the Wild

Base EXP
158 or 0x9e
Capture rate
75 or 0x4b
Base happiness
70 or 0x46
Growth rate
medium
Effort points
2 HP
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
339 Barboach Base form 340 Whiscash Raise to level 30

Stats

Stat Base Max Stat %ile
L50 L100
HP
110
217 424 94.7
Attack
78
130 255 56
Defense
73
125 245 60.6
Special Attack
76
128 251 63.9
Special Defense
71
123 241 59
Speed
60
112 219 42.2
Average
78
- - 63.7

Flavor

See also: All versions' flavor text and sprites

Diamond It is very territorial. It repels foes by setting off tremors that extend over a three-mile radius.

Pearl As a result of causing tremors by thrashing about, it developed the ability to foretell real quakes.

Locations

Celestic Town
Eterna City
Route 205
Route 208
Route 210
Route 212
Route 227
Route 228
Mt. Coronet
Mt. Coronet

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method
Celestic Town 40 - 55 super-rod 5%
Oreburgh Gate B1F 20 - 50 super-rod 35%
Eterna City 20 - 50 super-rod 35%
Route 205 Eterna City side 20 - 50 super-rod 35%
Route 208 20 - 50 super-rod 35%
Route 210 Celestic City side 20 - 50 super-rod 35%
Route 212 Pastoria City side 20 - 50 super-rod 35%
Route 227 20 - 50 super-rod 35%
Route 228 20 - 50 super-rod 35%
Safari Zone Area 1 30 - 55 super-rod 60%
Safari Zone Area 2 30 - 55 super-rod 60%
Safari Zone Area 3 30 - 55 super-rod 60%
Safari Zone Area 4 30 - 55 super-rod 60%
Safari Zone Area 6 30 - 55 super-rod 60%
Mt. Coronet B1F 20 - 50 super-rod 35%
Mt. Coronet Route 207 20 - 50 super-rod 35%
Ravaged Path 20 - 50 super-rod 35%

Move List

See also: This list in the move search

See also: Contest list

Whiscash's Attack is higher, so it will inflict more damage with physical () moves.

Whiscash gets the STAB from water and ground moves.

Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- -- Mud Sport ground none 15 -- 100% All damage from Electric moves is halved until the end of the battle.
-- -- Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
-- -- Tickle normal none 20 -- 100% Lowers the target's Attack and Defense.
-- -- Water Sport water none 15 -- 100% All damage from Fire moves is halved until the end of the battle.
-- Zen Headbutt psychic physical 15 80 90% Has a 20% chance to make the target Flinch.
6 6 Mud Sport ground none 15 -- 100% All damage from Electric moves is halved until the end of the battle.
6 6 Water Sport water none 15 -- 100% All damage from Fire moves is halved until the end of the battle.
11 10 Water Gun water special 25 40 100% Inflicts regular damage.
14 Mud Bomb ground special 10 65 85% Has a 30% chance to lower the target's Accuracy.
16 Magnitude ground physical 30 varies 100% Power varies randomly from 10 to 150.
21 18 Amnesia psychic none 20 -- 100% Raises the user's Special Defense by two levels.
22 Water Pulse water special 20 60 100% Has a 20% chance to Confuse the target.
26 Magnitude ground physical 30 varies 100% Power varies randomly from 10 to 150.
26 33 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
26 33 Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
39 Aqua Tail water physical 10 90 90% Inflicts regular damage.
36 45 Earthquake ground physical 10 100 100% Inflicts regular damage.
46 51 Future Sight psychic special 15 80 90% Hits the target two turns later.
56 57 Fissure ground physical 5 varies 30% Causes a one-hit KO.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Tutored moves
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
EmeraldFire Red/Leaf Green Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Platinum Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Emerald Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Platinum Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Platinum Dive water physical 10 80 100% User dives underwater, dodging all attacks, and hits next turn.
Platinum Bounce flying physical 5 85 85% User bounces high into the air, dodging all attacks, and hits next turn.
Platinum Aqua Tail water physical 10 90 90% Inflicts regular damage.
Platinum Earth Power ground special 10 90 100% Has a 10% chance to lower the target's Special Defense.
Platinum Zen Headbutt psychic physical 15 80 90% Has a 20% chance to make the target Flinch.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum TMs and HMs
Chains 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 14 14 Blizzard ice special 5 120 70% Has a 10% chance to Freeze the target. Chance to hit becomes 100% during Hail.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains H8 Dive water physical 10 80 100% User dives underwater, dodging all attacks, and hits next turn.
Chains 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 26 26 Earthquake ground physical 10 100 100% Inflicts regular damage.
Chains 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 68 Giga Impact normal physical 5 150 90% User foregoes its next turn to recharge.
Chains 07 07 Hail ice none 10 -- 100% Changes the weather to a hailstorm for five turns.
Chains 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 15 15 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
Chains 13 13 Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 80 Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
Chains H6 H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 39 39 Rock Tomb rock physical 10 50 80% Has a 100% chance to lower the target's Speed.
Chains 37 37 Sandstorm rock none 10 -- 100% Changes the weather to a sandstorm for five turns.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 71 Stone Edge rock physical 5 100 80% Has an increased chance for a critical hit.
Chains H4 H4 Strength normal physical 15 80 100% Inflicts regular damage.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains H3 H3 Surf water special 15 95 100% Inflicts regular damage.
Chains 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 03 03 Water Pulse water special 20 60 100% Has a 20% chance to Confuse the target.
Chains H7 H7 Waterfall water physical 15 80 100% Has a 20% chance to make the target Flinch.

Whiscash in other Pokédexes