Main Pokédex page | Flavor text and images
General
Abilities
- Oblivious
- This Pokémon cannot become Attracted.
- Anticipation
- This Pokémon will be aware when an opposing Pokémon with a move that would do super-effective damage against it switches in.
Dex Numbers
- Generation
RSE
Kanto- 340
Johto- n/a
Hoenn- 128
Sinnoh- 81
Names
- Japanese
- γγγΊγ³
- Romaji
- Namazun
Flavor
- Height
- 2'11.4" or 0.9 m
- Weight
- 52 lb or 23.6 kg
- Species
- Whiskers
- Color
- blue
- Cry
- mp3 here
Habitat
- Pawprint

Misc
- R/B/Y code
- n/a
Breeding
- Gender
½ male; ½ female (code: 127 or 0x7f)- Breeding groups
- 12: Water 2
- Steps to hatch
- 5,120
- Compatible with
- 11 families; 19 total Pokémon
In the Wild
- Base EXP
- 158 or 0x9e
- Capture rate
- 75 or 0x4b
- Base happiness
- 70 or 0x46
- Growth rate
- medium
- Effort points
- 2 HP
- Wild held items
- n/a
Evolution Chain
Comparison of this evolution chain
| Basic | Stage 1 |
|---|---|
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Stats
| Stat | Base | Max Stat | %ile | |
|---|---|---|---|---|
| L50 | L100 | |||
| HP | 217 | 424 | 94.7 | |
| Attack | 130 | 255 | 56 | |
| Defense | 125 | 245 | 60.6 | |
| Special Attack | 128 | 251 | 63.9 | |
| Special Defense | 123 | 241 | 59 | |
| Speed | 112 | 219 | 42.2 | |
| Average | - | - | 63.7 | |
Flavor
All versions' flavor text and sprites
It is very territorial. It repels foes by setting off tremors that extend over a three-mile radius.
As a result of causing tremors by thrashing about, it developed the ability to foretell real quakes.
Locations
Note: this ONLY shows Diamond locations for the moment. (New Pokédex with all three games' encounters is in the works.)
| Area | Section | Level | Method |
|---|---|---|---|
| Celestic Town | 40 - 55 | 5%
|
|
| Oreburgh Gate | B1F | 20 - 50 | 35%
|
| Eterna City | 20 - 50 | 35%
|
|
| Route 205 | Eterna City side | 20 - 50 | 35%
|
| Route 208 | 20 - 50 | 35%
|
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| Route 210 | Celestic City side | 20 - 50 | 35%
|
| Route 212 | Pastoria City side | 20 - 50 | 35%
|
| Route 227 | 20 - 50 | 35%
|
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| Route 228 | 20 - 50 | 35%
|
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| Safari Zone | Area 1 | 30 - 55 | 60%
|
| Safari Zone | Area 2 | 30 - 55 | 60%
|
| Safari Zone | Area 3 | 30 - 55 | 60%
|
| Safari Zone | Area 4 | 30 - 55 | 60%
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| Safari Zone | Area 6 | 30 - 55 | 60%
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| Mt. Coronet | B1F | 20 - 50 | 35%
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| Mt. Coronet | Route 207 | 20 - 50 | 35%
|
| Ravaged Path | 20 - 50 | 35%
|
Move List
Whiscash's Attack is higher, so it will inflict more damage with physical (
) moves.
Whiscash gets the STAB from
and
moves.
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Move | Type | Dmg | PP | Power | Acc.* | Pri. | Description | |
|---|---|---|---|---|---|---|---|---|---|---|
| -- | -- | Mud Sport | ![]() |
|
15 | -- | 100% | All damage from Electric moves is halved until the end of the battle. | ||
| -- | -- | Mud-Slap | ![]() |
|
10 | 20 | 100% | Has a 100% chance to lower the target's Accuracy. | ||
| -- | -- | Tickle | ![]() |
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20 | -- | 100% | Lowers the target's Attack and Defense. | ||
| -- | -- | Water Sport | ![]() |
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15 | -- | 100% | All damage from Fire moves is halved until the end of the battle. | ||
| -- | Zen Headbutt | ![]() |
|
15 | 80 | 90% | Has a 20% chance to make the target Flinch. | |||
| 6 | 6 | Mud Sport | ![]() |
|
15 | -- | 100% | All damage from Electric moves is halved until the end of the battle. | ||
| 6 | 6 | Water Sport | ![]() |
|
15 | -- | 100% | All damage from Fire moves is halved until the end of the battle. | ||
| 11 | 10 | Water Gun | ![]() |
|
25 | 40 | 100% | Inflicts regular damage. | ||
| 14 | Mud Bomb | ![]() |
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10 | 65 | 85% | Has a 30% chance to lower the target's Accuracy. | |||
| 16 | Magnitude | ![]() |
|
30 | varies | 100% | Power varies randomly from 10 to 150. | |||
| 21 | 18 | Amnesia | ![]() |
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20 | -- | 100% | Raises the user's Special Defense by two levels. | ||
| 22 | Water Pulse | ![]() |
|
20 | 60 | 100% | Has a 20% chance to Confuse the target. | |||
| 26 | Magnitude | ![]() |
|
30 | varies | 100% | Power varies randomly from 10 to 150. | |||
| 26 | 33 | Rest | ![]() |
|
10 | -- | 100% | User Sleeps, completely healing itself. | ||
| 26 | 33 | Snore | ![]() |
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15 | 40 | 100% | Has a 30% chance to make the target Flinch. Only works if the user is Sleeping. | ||
| 39 | Aqua Tail | ![]() |
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10 | 90 | 90% | Inflicts regular damage. | |||
| 36 | 45 | Earthquake | ![]() |
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10 | 100 | 100% | Inflicts regular damage. | ||
| 46 | 51 | Future Sight | ![]() |
|
15 | 80 | 90% | Hits the target two turns later. | ||
| 56 | 57 | Fissure | ![]() |
|
5 | varies | 30% | Causes a one-hit KO. | ||
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![]() | Tutored moves | ||||||||
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Double-Edge | ![]() |
|
15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. | |||
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Mimic | ![]() |
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10 | -- | 100% | Copies the target's last used move. | |||
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Rock Slide | ![]() |
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10 | 75 | 90% | Has a 30% chance to make the target Flinch. | |||
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Substitute | ![]() |
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10 | -- | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
|
Snore | ![]() |
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15 | 40 | 100% | Has a 30% chance to make the target Flinch. Only works if the user is Sleeping. | |||
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Snore | ![]() |
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15 | 40 | 100% | Has a 30% chance to make the target Flinch. Only works if the user is Sleeping. | |||
|
Mud-Slap | ![]() |
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10 | 20 | 100% | Has a 100% chance to lower the target's Accuracy. | |||
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Mud-Slap | ![]() |
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10 | 20 | 100% | Has a 100% chance to lower the target's Accuracy. | |||
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Icy Wind | ![]() |
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15 | 55 | 95% | Has a 100% chance to lower the target's Speed. | |||
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Icy Wind | ![]() |
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15 | 55 | 95% | Has a 100% chance to lower the target's Speed. | |||
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Endure | ![]() |
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10 | -- | 100% | 3 | Goes first. Prevents the user's HP from lowering below 1 this turn. | ||
|
Swagger | ![]() |
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15 | -- | 90% | Raises the target's Attack by two levels and Confuses the target. | |||
|
Sleep Talk | ![]() |
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10 | -- | 100% | Randomly uses one of the user's other three moves. Only works if the user is Sleeping. | |||
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Dive | ![]() |
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10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. | |||
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Bounce | ![]() |
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5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. | |||
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Aqua Tail | ![]() |
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10 | 90 | 90% | Inflicts regular damage. | |||
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Earth Power | ![]() |
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10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense. | |||
|
Zen Headbutt | ![]() |
|
15 | 80 | 90% | Has a 20% chance to make the target Flinch. | |||
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![]() | TMs and HMs | ||||||||
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45 | 45 | Attract | ![]() |
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15 | -- | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
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14 | 14 | Blizzard | ![]() |
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5 | 120 | 70% | Has a 10% chance to Freeze the target. Chance to hit becomes 100% during Hail. | |
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78 | Captivate | ![]() |
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20 | -- | 100% | Lowers the target's Special Attack by two levels if it is the opposite gender. | ||
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H8 | Dive | ![]() |
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10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. | ||
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32 | 32 | Double Team | ![]() |
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15 | -- | 100% | Raises the user's Evasion. | |
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26 | 26 | Earthquake | ![]() |
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10 | 100 | 100% | Inflicts regular damage. | |
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58 | Endure | ![]() |
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10 | -- | 100% | 3 | Goes first. Prevents the user's HP from lowering below 1 this turn. | |
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42 | 42 | Facade | ![]() |
|
20 | 70 | 100% | Power doubles if user is Burned, Paralyzed, or Poisoned. | |
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21 | 21 | Frustration | ![]() |
|
20 | varies | 100% | Power increases as Happiness decreases, up to a maximum of 102. | |
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68 | Giga Impact | ![]() |
|
5 | 150 | 90% | User foregoes its next turn to recharge. | ||
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07 | 07 | Hail | ![]() |
|
10 | -- | 100% | Changes the weather to a hailstorm for five turns. | |
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10 | 10 | Hidden Power | ![]() |
|
15 | varies | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
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15 | 15 | Hyper Beam | ![]() |
|
5 | 150 | 90% | User foregoes its next turn to recharge. | |
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13 | 13 | Ice Beam | ![]() |
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10 | 95 | 100% | Has a 10% chance to Freeze the target. | |
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83 | Natural Gift | ![]() |
|
15 | varies | 100% | Power and type depend on the held berry. | ||
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17 | 17 | Protect | ![]() |
|
10 | -- | 0% | 3 | Goes first. Prevents any moves from hitting the user this turn. |
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18 | 18 | Rain Dance | ![]() |
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5 | -- | 0% | Changes the weather to rain for five turns. | |
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44 | 44 | Rest | ![]() |
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10 | -- | 100% | User Sleeps, completely healing itself. | |
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27 | 27 | Return | ![]() |
|
20 | varies | 100% | Power increases with Happiness, up to a maximum of 102. | |
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80 | Rock Slide | ![]() |
|
10 | 75 | 90% | Has a 30% chance to make the target Flinch. | ||
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H6 | H6 | Rock Smash | ![]() |
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15 | 40 | 100% | Has a 50% chance to lower the target's Defense. | |
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39 | 39 | Rock Tomb | ![]() |
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10 | 50 | 80% | Has a 100% chance to lower the target's Speed. | |
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37 | 37 | Sandstorm | ![]() |
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10 | -- | 100% | Changes the weather to a sandstorm for five turns. | |
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43 | 43 | Secret Power | ![]() |
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20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
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82 | Sleep Talk | ![]() |
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10 | -- | 100% | Randomly uses one of the user's other three moves. Only works if the user is Sleeping. | ||
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71 | Stone Edge | ![]() |
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5 | 100 | 80% | Has an increased chance for a critical hit. | ||
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H4 | H4 | Strength | ![]() |
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15 | 80 | 100% | Inflicts regular damage. | |
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90 | Substitute | ![]() |
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10 | -- | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
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H3 | H3 | Surf | ![]() |
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15 | 95 | 100% | Inflicts regular damage. | |
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87 | Swagger | ![]() |
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15 | -- | 90% | Raises the target's Attack by two levels and Confuses the target. | ||
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06 | 06 | Toxic | ![]() |
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10 | -- | 85% | Badly Poisons the target, inflicting more damage every turn. | |
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03 | 03 | Water Pulse | ![]() |
|
20 | 60 | 100% | Has a 20% chance to Confuse the target. | |
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H7 | H7 | Waterfall | ![]() |
|
15 | 80 | 100% | Has a 20% chance to make the target Flinch. | |
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