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Eevee


Main Pokédex page | Flavor text and images

General

Eevee
(best Pokémon imo)
normal

Abilities

Run Away
This Pokémon can always run from wild battles.
Adaptability
Moves with the same type as this Pokémon become more powerful.

Damage Taken

Dex Numbers

Generation
Red/Blue/Yellow RBY
Red/Blue/Yellow Kanto
133
Gold/Silver/Crystal Johto
180
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
n/a

Names

Japanese
イーブイ
Romaji
Iibui

Flavor

Height
11.8" or 0.3 m
Weight
14.3 lb or 6.5 kg
Species
Evolution
Color
brown
Cry
mp3 here
Fire Red/Leaf Green Habitat
Urban
Pawprint

Misc

R/B/Y code
102 or 0x66

Breeding

Gender
⅞ male; ⅛ female (code: 31 or 0x1f)
Breeding groups
5: Ground
Steps to hatch
8,960
Compatible with
63 families; 131 total Pokémon

In the Wild

Base EXP
92 or 0x5c
Capture rate
45 or 0x2d
Base happiness
70 or 0x46
Growth rate
medium
Effort points
1 Special Defense
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
133 Eevee Base form 134 Vaporeon Use a Water Stone
135 Jolteon Use a Thunderstone
136 Flareon Use a Fire Stone
196 Espeon Happiness during the day, or use Sun Shard
197 Umbreon Happiness at night, or use Moon Shard
470 Leafeon Level up while at Moss Rock in Eterna Forest
471 Glaceon Level up while at Ice Rock on Route 217

Stats

Stat Base Max Stat %ile
L50 L100
HP
55
162 314 30.2
Attack
55
107 209 26.8
Defense
50
102 199 24.9
Special Attack
45
97 189 22.3
Special Defense
65
117 229 46.5
Speed
55
107 209 36.7
Average
54.2
- - 27.4

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl A rare Pokémon that adapts to harsh environments by taking on different evolutionary forms.

Locations

Note: this ONLY shows Diamond locations for the moment. (New Pokédex with all three games' encounters is in the works.)

Area Section Level Method

Move List

See also: This list in the move search

See also: Contest list

Eevee's Attack is higher, so it will inflict more damage with physical () moves.

Eevee gets the STAB from normal moves.

Red/Blue Yellow Gold/Silver Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- -- Helping Hand normal none 20 -- 100% 5 Goes first. User's ally's next move inflicts 50% more damage.
-- -- -- -- -- -- Tackle normal physical 35 35 95% Inflicts regular damage.
-- -- -- -- Tail Whip normal none 30 -- 100% Lowers the target's Defense.
-- -- 8 8 8 8 Sand-Attack ground none 15 -- 100% Lowers the target's Accuracy.
-- 16 16 16 15 Growl normal none 40 -- 100% Lowers the target's Attack.
27 -- 23 23 23 22 Quick Attack normal physical 30 40 100% 1 Goes first. Inflicts regular damage.
30 30 30 29 Bite dark physical 25 60 100% Has a 30% chance to make the target Flinch.
31 31 Tail Whip normal none 30 -- 100% Lowers the target's Defense.
36 36 36 Baton Pass normal none 40 -- 100% Allows the trainer to switch out the user and pass effects along to its replacement.
36 36 Focus Energy normal none 30 -- 100% Increases the critical hit counter by 1 until the user leaves battle.
37 37 Bite dark physical 25 60 100% Has a 30% chance to make the target Flinch.
45 45 42 42 42 43 Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
50 Last Resort normal physical 5 130 100% Can only be used after all of the user's other moves have been used.
57 Trump Card normal special 5 varies 0% Inflicts more damage when this move has less PP, with a maximum of 190 power.
Red/Blue Yellow Gold/Silver Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Gold/Silver Crystal Ruby/Sapphire Diamond/Pearl/Platinum Charm normal none 20 -- 100% Lowers the target's Attack by two levels.
Chains Diamond/Pearl/Platinum Covet normal physical 40 40 100% Takes the target's item.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains Diamond/Pearl/Platinum Fake Tears dark none 20 -- 100% Lowers the target's Special Defense by two levels.
Chains Gold/Silver Crystal Ruby/Sapphire Diamond/Pearl/Platinum Flail normal physical 15 varies 100% Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Tickle normal none 20 -- 100% Lowers the target's Attack and Defense.
Chains Ruby/Sapphire Diamond/Pearl/Platinum Wish normal none 10 -- 100% User or its replacement will recover half its max HP at the end of the next turn.
Chains Diamond/Pearl/Platinum Yawn normal none 10 -- 100% Target Sleeps at the end of the next turn.
Red/Blue Yellow Gold/Silver Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Tutored moves
EmeraldFire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
Emerald Swift normal special 20 60 100% Never misses.
Platinum Swift normal special 20 60 100% Never misses.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Platinum Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Platinum Last Resort normal physical 5 130 100% Can only be used after all of the user's other moves have been used.
Red/Blue Yellow Gold/Silver Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Miscellaneous moves
pokecenter Growth normal none 40 -- 100% Raises the user's Special Attack.
Red/Blue Yellow Gold/Silver Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum TMs and HMs
Chains 45 45 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 34 34 Bide normal physical 10 varies 100% 1 Goes first. User waits for 2-3 turns, then inflicts typeless damage equal to twice the HP it lost while waiting.
Chains 08 08 Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 03 03 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains 43 43 Detect fighting none 5 -- 100% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 28 28 Dig ground physical 10 80 100% User digs underground, dodging all attacks, and hits next turn.
Chains 32 32 32 32 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 10 10 Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Chains 20 20 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 21 21 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 02 02 Headbutt normal physical 15 70 100% Has a 30% chance to make the target Flinch.
Chains 10 10 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 23 23 23 23 Iron Tail steel physical 15 100 75% Has a 30% chance to lower the target's Defense.
Chains 31 31 Mimic normal none 10 -- 100% Copies the target's last used move.
Chains 31 31 Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 17 17 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 20 20 Rage normal physical 20 20 100% User can only use this move until it wins or faints, but becomes stronger each time it is hit.
Chains 18 18 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 33 33 Reflect psychic none 20 -- 100% Reduces damage from physical attacks by 50%.
Chains 44 44 44 44 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 30 30 30 30 Shadow Ball ghost special 15 80 100% Has a 20% chance to lower the target's Special Defense.
Chains 40 40 Skull Bash normal physical 15 100 100% Raises the user's Defense. User charges for one turn before attacking.
Chains 35 35 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 13 13 Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Chains 50 50 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 34 34 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 39 39 39 39 Swift normal special 20 60 100% Never misses.
Chains 09 09 Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
Chains 06 06 06 06 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.

Eevee in other Pokédexes