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Leafeon


Main Pokédex page | Flavor text and images

General

Leafeon
grass

Abilities

Leaf Guard
This Pokémon is immune to major status effects during Sunny Day.

Damage Taken

Dex Numbers

Generation
Diamond/Pearl/Platinum DPPT
Red/Blue/Yellow Kanto
470
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
n/a

Names

Japanese
リーフィア
Romaji
Riifia

Flavor

Height
3'3.4" or 1 m
Weight
56.2 lb or 25.5 kg
Species
Verdant
Color
green
Cry
mp3 here
Fire Red/Leaf Green Habitat
n/a
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
⅞ male; ⅛ female (code: 31 or 0x1f)
Breeding groups
5: Ground
Steps to hatch
8,960
Compatible with
63 families; 131 total Pokémon

In the Wild

Base EXP
196 or 0xc4
Capture rate
45 or 0x2d
Base happiness
35 or 0x23
Growth rate
medium
Effort points
2 Defense
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
133 Eevee Base form 134 Vaporeon Use a Water Stone
135 Jolteon Use a Thunderstone
136 Flareon Use a Fire Stone
196 Espeon Happiness during the day, or use Sun Shard
197 Umbreon Happiness at night, or use Moon Shard
470 Leafeon Level up while at Moss Rock in Eterna Forest
471 Glaceon Level up while at Ice Rock on Route 217

Stats

Stat Base Max Stat %ile
L50 L100
HP
65
172 334 47.9
Attack
110
162 319 87.8
Defense
130
182 359 95.1
Special Attack
60
112 219 39.6
Special Defense
65
117 229 46.5
Speed
95
147 289 82.8
Average
87.5
- - 83.4

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl Just like a plant, it uses photosynthesis. As a result, it is always enveloped in clear air.

Locations

Note: this ONLY shows Diamond locations for the moment. (New Pokédex with all three games' encounters is in the works.)

Area Section Level Method

Move List

See also: This list in the move search

See also: Contest list

Leafeon's Attack is higher, so it will inflict more damage with physical () moves.

Leafeon gets the STAB from grass moves.

Diamond/Pearl Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- -- Helping Hand normal none 20 -- 100% 5 Goes first. User's ally's next move inflicts 50% more damage.
-- -- Tackle normal physical 35 35 95% Inflicts regular damage.
-- -- Tail Whip normal none 30 -- 100% Lowers the target's Defense.
8 8 Sand-Attack ground none 15 -- 100% Lowers the target's Accuracy.
15 15 Razor Leaf grass physical 25 55 95% Has an increased chance for a critical hit.
22 22 Quick Attack normal physical 30 40 100% 1 Goes first. Inflicts regular damage.
29 29 Synthesis grass none 5 -- 100% Heals the user by half its max HP at the right time of day, or 1/4 otherwise.
36 36 Magical Leaf grass special 20 60 100% Never misses.
43 43 Giga Drain grass special 10 60 100% Heals the user by half the damage the target receives.
50 50 Last Resort normal physical 5 130 100% Can only be used after all of the user's other moves have been used.
57 57 GrassWhistle grass none 15 -- 55% Puts the target to Sleep.
64 64 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
71 71 Leaf Blade grass physical 15 90 100% Has an increased chance for a critical hit.
78 Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
Diamond/Pearl Platinum Tutored moves
Platinum Swift normal special 20 60 100% Never misses.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Platinum Fury Cutter bug physical 20 10 95% Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Platinum Synthesis grass none 5 -- 100% Heals the user by half its max HP at the right time of day, or 1/4 otherwise.
Platinum Helping Hand normal none 20 -- 100% 5 Goes first. User's ally's next move inflicts 50% more damage.
Platinum Knock Off dark physical 20 20 100% Target drops its held item.
Platinum Last Resort normal physical 5 130 100% Can only be used after all of the user's other moves have been used.
Platinum Seed Bomb grass physical 15 80 100% Inflicts regular damage.
Diamond/Pearl Platinum TMs and HMs
Chains 40 40 Aerial Ace flying physical 20 60 100% Never misses.
Chains 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 09 09 Bullet Seed grass physical 30 10 100% Hits 2-5 times in one turn.
Chains 78 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 28 28 Dig ground physical 10 80 100% User digs underground, dodging all attacks, and hits next turn.
Chains 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 58 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 53 53 Energy Ball grass special 10 80 100% Has a 10% chance to lower the target's Special Defense.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 70 70 Flash normal none 20 -- 100% Lowers the target's Accuracy.
Chains 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 19 19 Giga Drain grass special 10 60 100% Heals the user by half the damage the target receives.
Chains 68 68 Giga Impact normal physical 5 150 90% User foregoes its next turn to recharge.
Chains 86 86 Grass Knot grass special 20 varies 100% Inflicts more damage to heavier targets, with a maximum of 120 power.
Chains 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 15 15 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
Chains 23 23 Iron Tail steel physical 15 100 75% Has a 30% chance to lower the target's Defense.
Chains 83 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 05 05 Roar normal none 20 -- 100% -6 Goes last. Immediately ends wild battles. Forces trainers to switch Pokemon.
Chains H6 H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 30 30 Shadow Ball ghost special 15 80 100% Has a 20% chance to lower the target's Special Defense.
Chains 82 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 22 22 SolarBeam grass special 10 120 100% Requires a turn to charge before attacking.
Chains H4 H4 Strength normal physical 15 80 100% Inflicts regular damage.
Chains 90 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 87 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 75 75 Swords Dance normal none 30 -- 100% Raises the user's Attack by two levels.
Chains 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 81 81 X-Scissor bug physical 15 80 100% Inflicts regular damage.

Leafeon in other Pokédexes