644 results

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Name Type Class PP Power Acc Pri Effect
10,000,000 Volt Thunderbolt Electric special 1 195 —

Inflicts regular damage with no additional effect.

Absorb Grass special 25 20 100%

Drains half the damage inflicted to heal the user.

Accelerock Rock physical 20 40 100% 1

Inflicts regular damage with no additional effect.

Acid Poison special 30 40 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Acid Armor Poison status 20 — —

Raises the user's Defense by two stages.

Acid Downpour Poison physical 1 * —

Inflicts regular damage with no additional effect.

Acid Downpour Poison special 1 * —

Inflicts regular damage with no additional effect.

Acid Spray Poison special 20 40 100%

Lowers the target's Special Defense by two stages.

Acrobatics Flying physical 15 55 100%

Has double power if the user has no held item.

Acupressure Normal status 30 — —

Raises one of a friendly Pokémon's stats at random by two stages.

Aerial Ace Flying physical 20 60 —

Never misses.

Aeroblast Flying special 5 100 95%

Has an increased chance for a critical hit.

After You Normal status 15 — —

Makes the target act next this turn.

Agility Psychic status 30 — —

Raises the user's Speed by two stages.

Air Cutter Flying special 25 60 95%

Has an increased chance for a critical hit.

Air Slash Flying special 15 75 95%

Has a 30% chance to make the target flinch.

All-Out Pummeling Fighting physical 1 * —

Inflicts regular damage with no additional effect.

All-Out Pummeling Fighting special 1 * —

Inflicts regular damage with no additional effect.

Ally Switch Psychic status 15 — — 2

User switches places with the friendly Pokémon opposite it.

Amnesia Psychic status 20 — —

Raises the user's Special Defense by two stages.

Anchor Shot Steel physical 20 80 100%

Traps the target.

Ancient Power Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Aqua Jet Water physical 20 40 100% 1

Inflicts regular damage with no additional effect.

Aqua Ring Water status 20 — —

Restores 1/16 of the user's max HP each turn.

Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

Arm Thrust Fighting physical 20 15 100%

Hits 2-5 times in one turn.

Aromatherapy Grass status 5 — —

Cures the entire party of major status effects.

Aromatic Mist Fairy status 20 — —

Raises a selected ally's Special Defense by one stage.

Assist Normal status 20 — —

Randomly selects and uses one of the trainer's other Pokémon's moves.

Assurance Dark physical 10 60 100%

Power is doubled if the target has already received damage this turn.

Astonish Ghost physical 15 30 100%

Has a 30% chance to make the target flinch.

Attack Order Bug physical 15 90 100%

Has an increased chance for a critical hit.

Aura Sphere Fighting special 20 80 —

Never misses.

Aurora Beam Ice special 20 65 100%

Has a 10% chance to lower the target's Attack by one stage.

Aurora Veil Ice status 20 — —

Reduces damage five turns, but must be used during hail.

Autotomize Steel status 15 — —

Raises the user's Speed by two stages and halves the user's weight.

Avalanche Ice physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

Baneful Bunker Poison status 10 — — 4

Grants the user protection for the rest of the turn and poisons any Pokémon that tries to use a contact move on it.

Barrage Normal physical 20 15 85%

Hits 2-5 times in one turn.

Barrier Psychic status 20 — —

Raises the user's Defense by two stages.

Baton Pass Normal status 40 — —

Allows the trainer to switch out the user and pass effects along to its replacement.

Beak Blast Flying physical 15 100 100% -3

Inflicts a burn on any Pokémon that makes contact before the attack.

Beat Up Dark physical 10 * 100%

Hits once for every conscious Pokémon the trainer has.

Belch Poison special 10 120 90%

Can only be used after the user has eaten a berry.

Belly Drum Normal status 10 — —

User pays half its max HP to max out its Attack.

Bestow Normal status 15 — —

Gives the user's held item to the target.

Bide Normal physical 10 * — 1

User waits for two turns, then hits back for twice the damage it took.

Bind Normal physical 20 15 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

Black Hole Eclipse Dark physical 1 * —

Inflicts regular damage with no additional effect.

Black Hole Eclipse Dark special 1 * —

Inflicts regular damage with no additional effect.

Blast Burn Fire special 5 150 90%

User foregoes its next turn to recharge.

Blaze Kick Fire physical 10 85 90%

Has an increased chance for a critical hit and a 10% chance to burn the target.

Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

Bloom Doom Grass physical 1 * —

Inflicts regular damage with no additional effect.

Bloom Doom Grass special 1 * —

Inflicts regular damage with no additional effect.

Blue Flare Fire special 5 130 85%

Has a 20% chance to burn the target.

Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Bolt Strike Electric physical 5 130 85%

Has a 20% chance to paralyze the target.

Bone Club Ground physical 20 65 85%

Has a 10% chance to make the target flinch.

Bonemerang Ground physical 10 50 90%

Hits twice in one turn.

Bone Rush Ground physical 10 25 90%

Hits 2-5 times in one turn.

Boomburst Normal special 10 140 100%

Inflicts regular damage.

Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Brave Bird Flying physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Breakneck Blitz Normal physical 1 * —

Inflicts regular damage with no additional effect.

Breakneck Blitz Normal special 1 * —

Inflicts regular damage with no additional effect.

Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

Brutal Swing Dark physical 20 60 100%

Inflicts regular damage with no additional effect.

Bubble Water special 30 40 100%

Has a 10% chance to lower the target's Speed by one stage.

Bubble Beam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

Bug Bite Bug physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

Bug Buzz Bug special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Bulk Up Fighting status 20 — —

Raises the user's Attack and Defense by one stage.

Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

Bullet Punch Steel physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Bullet Seed Grass physical 30 25 100%

Hits 2-5 times in one turn.

Burn Up Fire special 5 130 100%

Removes the user's Fire type after inflicting damage.

Calm Mind Psychic status 20 — —

Raises the user's Special Attack and Special Defense by one stage.

Camouflage Normal status 20 — —

User's type changes to match the terrain.

Catastropika Electric physical 1 210 —

Inflicts regular damage with no additional effect.

Celebrate Normal status 40 — —

Does nothing.

Charge Electric status 20 — —

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

Chatter Flying special 20 65 100%

Has a higher chance to confuse the target when the recorded sound is louder.

Chip Away Normal physical 20 70 100%

Ignores the target's stat modifiers.

Circle Throw Fighting physical 10 60 90% -6

Ends wild battles. Forces trainers to switch Pokémon.

Clamp Water physical 15 35 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Clanging Scales Dragon special 5 110 100%

Lowers the user's Defense by one stage after inflicting damage.

Clangorous Soulblaze Dragon special 1 185 —

XXX new effect for clangorous-soulblaze

Clear Smog Poison special 15 50 —

Removes all of the target's stat modifiers.

Close Combat Fighting physical 5 120 100%

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

Coil Poison status 20 — —

Raises the user's Attack, Defense, and accuracy by one stage each.

Comet Punch Normal physical 15 18 85%

Hits 2-5 times in one turn.

Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

Constrict Normal physical 35 10 100%

Has a 10% chance to lower the target's Speed by one stage.

Continental Crush Rock physical 1 * —

Inflicts regular damage with no additional effect.

Continental Crush Rock special 1 * —

Inflicts regular damage with no additional effect.

Conversion Normal status 30 — —

User's type changes to the type of one of its moves at random.

Conversion 2 Normal status 30 — —

Changes the user's type to a random type either resistant or immune to the last move used against it.

Copycat Normal status 20 — —

Uses the target's last used move.

Core Enforcer Dragon special 10 100 100%

Nullifies the target's ability if it moves earlier.

Corkscrew Crash Steel physical 1 * —

Inflicts regular damage with no additional effect.

Corkscrew Crash Steel special 1 * —

Inflicts regular damage with no additional effect.

Cosmic Power Psychic status 20 — —

Raises the user's Defense and Special Defense by one stage.

Cotton Guard Grass status 10 — —

Raises the user's Defense by three stages.

Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Covet Normal physical 25 60 100%

Takes the target's item.

Crabhammer Water physical 10 100 90%

Has an increased chance for a critical hit.

Crafty Shield Fairy status 10 — — 3

Protects all friendly Pokémon from non-damaging moves.

Cross Chop Fighting physical 5 100 80%

Has an increased chance for a critical hit.

Cross Poison Poison physical 20 70 100%

Has an increased chance for a critical hit and a 10% chance to poison the target.

Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

Crush Claw Normal physical 10 75 95%

Has a 50% chance to lower the target's Defense by one stage.

Crush Grip Normal physical 5 * 100%

Power increases against targets with more HP remaining, up to a maximum of 121 power.

Curse Ghost status 10 — —

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

Darkest Lariat Dark physical 10 85 100%

Ignores the target's stat modifiers.

Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

Dazzling Gleam Fairy special 10 80 100%

Inflicts regular damage with no additional effect.

Defend Order Bug status 10 — —

Raises the user's Defense and Special Defense by one stage.

Defense Curl Normal status 40 — —

Raises user's Defense by one stage.

Destiny Bond Ghost status 5 — —

If the user faints this turn, the target automatically will, too.

Detect Fighting status 5 — — 4

Prevents any moves from hitting the user this turn.

Devastating Drake Dragon physical 1 * —

Inflicts regular damage with no additional effect.

Devastating Drake Dragon special 1 * —

Inflicts regular damage with no additional effect.

Diamond Storm Rock physical 5 100 95%

Has a 50% chance to raise the user's Defense by two stages for each target hit.

Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

Disarming Voice Fairy special 15 40 —

Never misses.

Discharge Electric special 15 80 100%

Has a 30% chance to paralyze the target.

Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Dizzy Punch Normal physical 10 70 100%

Has a 20% chance to confuse the target.

Doom Desire Steel special 5 140 100%

Hits the target two turns later.

Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Double Hit Normal physical 10 35 90%

Hits twice in one turn.

Double Kick Fighting physical 30 30 100%

Hits twice in one turn.

Double Slap Normal physical 10 15 85%

Hits 2-5 times in one turn.

Double Team Normal status 15 — —

Raises the user's evasion by one stage.

Draco Meteor Dragon special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

Dragon Ascent Flying physical 5 120 100%

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

Dragon Breath Dragon special 20 60 100%

Has a 30% chance to paralyze the target.

Dragon Claw Dragon physical 15 80 100%

Inflicts regular damage with no additional effect.

Dragon Dance Dragon status 20 — —

Raises the user's Attack and Speed by one stage.

Dragon Hammer Dragon physical 15 90 100%

Inflicts regular damage with no additional effect.

Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

Dragon Rage Dragon special 10 * 100%

Inflicts 40 points of damage.

Dragon Rush Dragon physical 10 100 75%

Has a 20% chance to make the target flinch.

Dragon Tail Dragon physical 10 60 90% -6

Ends wild battles. Forces trainers to switch Pokémon.

Draining Kiss Fairy special 10 50 100%

Drains 75% of the damage inflicted to heal the user.

Drain Punch Fighting physical 10 75 100%

Drains half the damage inflicted to heal the user.

Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Drill Peck Flying physical 20 80 100%

Inflicts regular damage with no additional effect.

Drill Run Ground physical 10 80 95%

Has an increased chance for a critical hit.

Dual Chop Dragon physical 15 40 90%

Hits twice in one turn.

Dynamic Punch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

Egg Bomb Normal physical 10 100 75%

Inflicts regular damage with no additional effect.

Electric Terrain Electric status 10 — —

For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.

Electrify Electric status 20 — —

Changes the target's move's type to Electric if it hasn't moved yet this turn.

Electro Ball Electric special 10 * 100%

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

Electroweb Electric special 15 55 95%

Lowers the target's Speed by one stage.

Ember Fire special 25 40 100%

Has a 10% chance to burn the target.

Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

Endure Normal status 10 — — 4

Prevents the user's HP from lowering below 1 this turn.

Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Eruption Fire special 5 150 100%

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

Explosion Normal physical 5 250 100%

User faints.

Extrasensory Psychic special 20 80 100%

Has a 10% chance to make the target flinch.

Extreme Evoboost Normal status 1 — —

Raises all of the user's stats by two stages.

Extreme Speed Normal physical 5 80 100% 2

Inflicts regular damage with no additional effect.

Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

Fairy Lock Fairy status 10 — —

Prevents all Pokémon from fleeing or switching out during the next turn.

Fairy Wind Fairy special 30 40 100%

Inflicts regular damage with no additional effect.

Fake Out Normal physical 10 40 100% 3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

False Swipe Normal physical 40 40 100%

Cannot lower the target's HP below 1.

Feint Normal physical 10 30 100% 2

Hits through Protect and Detect.

Feint Attack Dark physical 20 60 —

Never misses.

Fell Stinger Bug physical 25 50 100%

Raises the user's Attack by two stages if it KOs the target.

Fiery Dance Fire special 10 80 100%

Has a 50% chance to raise the user's Special Attack by one stage.

Final Gambit Fighting special 5 * 100%

Inflicts damage equal to the user's remaining HP. User faints.

Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

Fire Fang Fire physical 15 65 95%

Has a 10% chance to burn the target and a 10% chance to make the target flinch.

Fire Lash Fire physical 15 80 100%

Lowers the target's Defense by one stage after inflicting damage.

Fire Pledge Fire special 10 80 100%

With Water Pledge, doubles the effect chance of friendly Pokémon's moves for four turns.

Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Fire Spin Fire special 15 35 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

First Impression Bug physical 10 90 100% 2

Can only be used as the first move after the user enters battle.

Fissure Ground physical 5 * 30%

Causes a one-hit KO.

Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Flame Burst Fire special 15 70 100%

Deals splash damage to Pokémon next to the target.

Flame Charge Fire physical 20 50 100%

Inflicts regular damage. Raises the user's Speed by one stage.

Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

Flame Wheel Fire physical 25 60 100%

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

Flare Blitz Fire physical 15 120 100%

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Fleur Cannon Fairy special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

Flower Shield Fairy status 10 — —

Raises the Defense of all Grass Pokémon in battle.

Fly Flying physical 15 90 95%

User flies high into the air, dodging all attacks, and hits next turn.

Flying Press Fighting physical 10 100 95%

Deals both Fighting and Flying-type damage.

Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

Focus Energy Normal status 30 — —

Increases the user's chance to score a critical hit.

Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

Follow Me Normal status 20 — — 2

Redirects the target's single-target effects to the user for this turn.

Force Palm Fighting physical 10 60 100%

Has a 30% chance to paralyze the target.

Foul Play Dark physical 15 95 100%

Calculates damage with the target's attacking stat.

Freeze-Dry Ice special 20 70 100%

Super-effective against Water.

Freeze Shock Ice physical 5 140 90%

Requires a turn to charge before attacking. Has a 30% chance to paralyze the target.

Frenzy Plant Grass special 5 150 90%

User foregoes its next turn to recharge.

Frost Breath Ice special 10 60 90%

Always scores a critical hit.

Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

Fury Attack Normal physical 20 15 85%

Hits 2-5 times in one turn.

Fury Cutter Bug physical 20 40 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Fury Swipes Normal physical 15 18 80%

Hits 2-5 times in one turn.

Fusion Bolt Electric physical 5 100 100%

With Fusion Flare, inflicts double damage.

Fusion Flare Fire special 5 100 100%

With Fusion Bolt, inflicts double damage.

Future Sight Psychic special 10 120 100%

Hits the target two turns later.

Gear Grind Steel physical 15 50 85%

Hits twice in one turn.

Gear Up Steel status 20 — —

Raises the Attack and Special Attack of all friendly Pokémon with Plus or Minus by one stage.

Genesis Supernova Psychic special 1 185 —

Changes the terrain to Psychic Terrain after inflicting damage.

Geomancy Fairy status 10 — —

Takes one turn to charge, then raises the user's Special Attack, Special Defense, and Speed by two stages.

Giga Drain Grass special 10 75 100%

Drains half the damage inflicted to heal the user.

Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

Gigavolt Havoc Electric physical 1 * —

Inflicts regular damage with no additional effect.

Gigavolt Havoc Electric special 1 * —

Inflicts regular damage with no additional effect.

Glaciate Ice special 10 65 95%

Lowers the target's Speed by one stage.

Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Grass Pledge Grass special 10 80 100%

With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.

Grassy Terrain Grass status 10 — —

For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.

Gravity Psychic status 5 — —

Disables moves and immunities that involve flying or levitating for five turns.

Growth Normal status 20 — —

Raises the user's Attack and Special Attack by one stage.

Grudge Ghost status 5 — —

If the user faints this turn, the PP of the move that fainted it drops to 0.

Guardian of Alola Fairy special 1 * —

Damages the target for 75% of its remaining HP.

Guard Split Psychic status 10 — —

Averages Defense and Special Defense with the target.

Guard Swap Psychic status 10 — —

User swaps Defense and Special Defense changes with the target.

Guillotine Normal physical 5 * 30%

Causes a one-hit KO.

Gunk Shot Poison physical 5 120 80%

Has a 30% chance to poison the target.

Gust Flying special 35 40 100%

Inflicts regular damage and can hit Pokémon in the air.

Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

Hail Ice status 10 — —

Changes the weather to a hailstorm for five turns.

Hammer Arm Fighting physical 10 100 90%

Lowers user's Speed by one stage.

Happy Hour Normal status 30 — —

Doubles prize money.

Harden Normal status 30 — —

Raises the user's Defense by one stage.

Haze Ice status 30 — —

Resets all Pokémon's stats, accuracy, and evasion.

Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Head Charge Normal physical 15 120 100%

User receives 1/4 the damage it inflicts in recoil.

Head Smash Rock physical 5 150 80%

User receives 1/2 the damage inflicted in recoil.

Heal Bell Normal status 5 — —

Cures the entire party of major status effects.

Healing Wish Psychic status 10 — —

User faints. Its replacement has its HP fully restored and any major status effect removed.

Heal Order Bug status 10 — —

Heals the user by half its max HP.

Heart Stamp Psychic physical 25 60 100%

Has a 30% chance to make the target flinch.

Heart Swap Psychic status 10 — —

User and target swap stat changes.

Heat Crash Fire physical 10 * 100%

Power is higher when the user weighs more than the target, up to a maximum of 120.

Heat Wave Fire special 10 95 90%

Has a 10% chance to burn the target.

Heavy Slam Steel physical 10 * 100%

Power is higher when the user weighs more than the target, up to a maximum of 120.

Helping Hand Normal status 20 — — 5

Ally's next move inflicts half more damage.

Hex Ghost special 10 65 100%

Has double power if the target has a major status ailment.

Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

High Horsepower Ground physical 10 95 95%

Inflicts regular damage with no additional effect.

High Jump Kick Fighting physical 10 130 90%

If the user misses, it takes half the damage it would have inflicted in recoil.

Hold Back Normal physical 40 40 100%

Cannot lower the target's HP below 1.

Hold Hands Normal status 40 — —

Does nothing.

Hone Claws Dark status 15 — —

Raises the user's Attack and accuracy by one stage.

Horn Attack Normal physical 25 65 100%

Inflicts regular damage with no additional effect.

Horn Drill Normal physical 5 * 30%

Causes a one-hit KO.

Horn Leech Grass physical 10 75 100%

Drains half the damage inflicted to heal the user.

Howl Normal status 40 — —

Raises the user's Attack by one stage.

Hurricane Flying special 10 110 70%

Has a 30% chance to confuse the target.

Hydro Cannon Water special 5 150 90%

User foregoes its next turn to recharge.

Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

Hydro Vortex Water physical 1 * —

Inflicts regular damage with no additional effect.

Hydro Vortex Water special 1 * —

Inflicts regular damage with no additional effect.

Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

Hyper Fang Normal physical 15 80 90%

Has a 10% chance to make the target flinch.

Hyperspace Fury Dark physical 5 100 —

Ignores and destroys protection effects.

Hyperspace Hole Psychic special 5 80 —

Ignores and destroys protection effects.

Hyper Voice Normal special 10 90 100%

Inflicts regular damage with no additional effect.

Ice Ball Ice physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

Ice Burn Ice special 5 140 90%

Requires a turn to charge before attacking. Has a 30% chance to burn the target.

Ice Fang Ice physical 15 65 95%

Has a 10% chance to freeze the target and a 10% chance to make the target flinch.

Ice Hammer Ice physical 10 100 90%

Lowers user's Speed by one stage.

Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Ice Shard Ice physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Icicle Crash Ice physical 10 85 90%

Has a 30% chance to make the target flinch.

Icicle Spear Ice physical 30 25 100%

Hits 2-5 times in one turn.

Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Imprison Psychic status 10 — —

Prevents the target from using any moves that the user also knows.

Incinerate Fire special 15 60 100%

Destroys the target's held berry.

Inferno Fire special 5 100 50%

Has a 100% chance to burn the target.

Inferno Overdrive Fire physical 1 * —

Inflicts regular damage with no additional effect.

Inferno Overdrive Fire special 1 * —

Inflicts regular damage with no additional effect.

Infestation Bug special 20 20 100%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Ingrain Grass status 20 — —

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

Instruct Psychic status 15 — —

Forces the target to repeat its last used move.

Ion Deluge Electric status 25 — — 1

Changes all Normal moves to Electric moves for the rest of the turn.

Iron Defense Steel status 15 — —

Raises the user's Defense by two stages.

Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Judgment Normal special 10 100 100%

If the user is holding a appropriate plate or drive, the damage inflicted will match it.

Jump Kick Fighting physical 10 100 95%

If the user misses, it takes half the damage it would have inflicted in recoil.

Karate Chop Fighting physical 25 50 100%

Has an increased chance for a critical hit.

King’s Shield Steel status 10 — — 4

Blocks damaging attacks and lowers attacking Pokémon's Attack by two stages on contact. Switches Aegislash to Shield Forme.

Knock Off Dark physical 20 65 100%

Target drops its held item.

Land’s Wrath Ground physical 10 90 100%

Inflicts regular damage with no additional effect.

Laser Focus Normal status 30 — —

Guarantees a critical hit with the user's next move.

Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

Lava Plume Fire special 15 80 100%

Has a 30% chance to burn the target.

Leafage Grass physical 40 40 100%

Inflicts regular damage with no additional effect.

Leaf Blade Grass physical 15 90 100%

Has an increased chance for a critical hit.

Leaf Storm Grass special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

Leaf Tornado Grass special 10 65 90%

Has a 50% chance to lower the target's accuracy by one stage.

Leech Life Bug physical 10 80 100%

Drains half the damage inflicted to heal the user.

Let’s Snuggle Forever Fairy physical 1 190 —

XXX new effect for lets-snuggle-forever

Lick Ghost physical 30 30 100%

Has a 30% chance to paralyze the target.

Light of Ruin Fairy special 5 140 90%

User receives 1/2 the damage inflicted in recoil.

Light Screen Psychic status 30 — —

Reduces damage from special attacks by 50% for five turns.

Light That Burns the Sky Psychic special 1 200 —

XXX new effect for light-that-burns-the-sky

Liquidation Water physical 10 85 100%

Has a 20% chance to lower the target's Defense by one stage.

Lock-On Normal status 5 — —

Ensures that the user's next move will hit the target.

Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Low Sweep Fighting physical 20 65 100%

Lowers the target's Speed by one stage.

Lucky Chant Normal status 30 — —

Prevents the target from scoring critical hits for five turns.

Lunar Dance Psychic status 10 — —

User faints, and its replacement is fully healed.

Lunge Bug physical 15 80 100%

Lowers the target's Attack by one stage after inflicting damage.

Luster Purge Psychic special 5 70 100%

Has a 50% chance to lower the target's Special Defense by one stage.

Mach Punch Fighting physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Magical Leaf Grass special 20 60 —

Never misses.

Magic Coat Psychic status 15 — — 4

Reflects back the first effect move used on the user this turn.

Magic Room Psychic status 10 — —

Negates held items for five turns.

Magma Storm Fire special 5 100 75%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Magnet Bomb Steel physical 20 60 —

Never misses.

Magnetic Flux Electric status 20 — —

Raises the Defense and Special Defense of all friendly Pokémon with Plus or Minus by one stage.

Magnet Rise Electric status 10 — —

User is immune to Ground moves and effects for five turns.

Magnitude Ground physical 30 * 100%

Power varies randomly from 10 to 150.

Malicious Moonsault Dark physical 1 180 —

Inflicts regular damage with no additional effect.

Mat Block Fighting status 10 — —

Protects all friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out.

Meditate Psychic status 40 — —

Raises the user's Attack by one stage.

Me First Normal status 20 — —

Uses the target's move against it before it attacks, with power increased by half.

Mega Drain Grass special 15 40 100%

Drains half the damage inflicted to heal the user.

Megahorn Bug physical 10 120 85%

Inflicts regular damage with no additional effect.

Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

Memento Dark status 10 — 100%

Lowers the target's Attack and Special Attack by two stages. User faints.

Menacing Moonraze Maelstrom Ghost special 1 200 —

Cannot be disrupted by abilities.

Metal Burst Steel physical 10 * 100%

Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.

Metal Claw Steel physical 35 50 95%

Has a 10% chance to raise the user's Attack by one stage.

Meteor Mash Steel physical 10 90 90%

Has a 20% chance to raise the user's Attack by one stage.

Metronome Normal status 10 — —

Randomly selects and uses any move in the game.

Milk Drink Normal status 10 — —

Heals the user by half its max HP.

Mimic Normal status 10 — —

Copies the target's last used move.

Mind Blown Fire special 5 150 100%

XXX new effect for mind-blown

Mind Reader Normal status 5 — —

Ensures that the user's next move will hit the target.

Minimize Normal status 10 — —

Raises the user's evasion by two stages.

Mirror Coat Psychic special 20 * 100% -5

Inflicts twice the damage the user received from the last special hit it took.

Mirror Move Flying status 20 — —

Uses the target's last used move.

Mirror Shot Steel special 10 65 85%

Has a 30% chance to lower the target's accuracy by one stage.

Mist Ice status 30 — —

Protects the user's stats from being changed by enemy moves.

Mist Ball Psychic special 5 70 100%

Has a 50% chance to lower the target's Special Attack by one stage.

Misty Terrain Fairy status 10 — —

For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.

Moonblast Fairy special 15 95 100%

Has a 30% chance to lower the target's Special Attack by one stage.

Moongeist Beam Ghost special 5 100 100%

Cannot be disrupted by abilities.

Moonlight Fairy status 5 — —

Heals the user by half its max HP. Affected by weather.

Morning Sun Normal status 5 — —

Heals the user by half its max HP. Affected by weather.

Mud Bomb Ground special 10 65 85%

Has a 30% chance to lower the target's accuracy by one stage.

Muddy Water Water special 10 90 85%

Has a 30% chance to lower the target's accuracy by one stage.

Mud Shot Ground special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Mud Sport Ground status 15 — —

Halves all Electric-type damage.

Multi-Attack Normal physical 10 90 100%

If the user is holding a appropriate plate or drive, the damage inflicted will match it.

Mystical Fire Fire special 10 75 100%

Has a 100% chance to lower the target's Special Attack by one stage.

Nasty Plot Dark status 20 — —

Raises the user's Special Attack by two stages.

Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

Nature Power Normal status 20 — —

Uses a move which depends upon the terrain.

Nature’s Madness Fairy special 10 * 90%

Inflicts damage equal to half the target's HP.

Needle Arm Grass physical 15 60 100%

Has a 30% chance to make the target flinch.

Never-Ending Nightmare Ghost physical 1 * —

Inflicts regular damage with no additional effect.

Never-Ending Nightmare Ghost special 1 * —

Inflicts regular damage with no additional effect.

Night Daze Dark special 10 85 95%

Has a 40% chance to lower the target's accuracy by one stage.

Nightmare Ghost status 15 — 100%

Target loses 1/4 its max HP every turn as long as it's asleep.

Night Shade Ghost special 15 * 100%

Inflicts damage equal to the user's level.

Night Slash Dark physical 15 70 100%

Has an increased chance for a critical hit.

Nuzzle Electric physical 20 20 100%

Has a 100% chance to paralyze the target.

Oblivion Wing Flying special 10 80 100%

Drains 75% of the damage inflicted to heal the user.

Oceanic Operetta Water special 1 195 —

Inflicts regular damage with no additional effect.

Octazooka Water special 10 65 85%

Has a 50% chance to lower the target's accuracy by one stage.

Ominous Wind Ghost special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Origin Pulse Water special 10 110 85%

Inflicts regular damage with no additional effect.

Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Overheat Fire special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

Pain Split Normal status 20 — —

Sets the user's and targets's HP to the average of their current HP.

Parabolic Charge Electric special 20 65 100%

Heals the user for half the total damage dealt to all targets.

Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

Pay Day Normal physical 20 40 100%

Scatters money on the ground worth five times the user's level.

Peck Flying physical 35 35 100%

Inflicts regular damage with no additional effect.

Perish Song Normal status 5 — —

User and target both faint after three turns.

Petal Blizzard Grass physical 15 90 100%

Inflicts regular damage.

Petal Dance Grass special 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Phantom Force Ghost physical 10 90 100%

User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.

Photon Geyser Psychic special 5 100 100%

Inflicts regular damage with no additional effect.

Pin Missile Bug physical 20 25 95%

Hits 2-5 times in one turn.

Plasma Fists Electric physical 15 100 100%

Inflicts regular damage with no additional effect.

Play Rough Fairy physical 10 90 90%

Has a 10% chance to lower the target's Attack by one stage.

Pluck Flying physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

Poison Fang Poison physical 15 50 100%

Has a 50% chance to badly poison the target.

Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

Poison Sting Poison physical 35 15 100%

Has a 30% chance to poison the target.

Poison Tail Poison physical 25 50 100%

Has an increased chance for a critical hit and a 10% chance to poison the target.

Pollen Puff Bug special 15 90 100%

Damages opponents, but heals allies for 50% of their max HP.

Pound Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Powder Snow Ice special 25 40 100%

Has a 10% chance to freeze the target.

Power Gem Rock special 20 80 100%

Inflicts regular damage with no additional effect.

Power Split Psychic status 10 — —

Averages Attack and Special Attack with the target.

Power Swap Psychic status 10 — —

User swaps Attack and Special Attack changes with the target.

Power Trick Psychic status 10 — —

User swaps Attack and Defense.

Power Trip Dark physical 10 20 100%

Power is higher the more the user's stats have been raised, to a maximum of 31×.

Power-Up Punch Fighting physical 20 40 100%

Raises the user's Attack by one stage after inflicting damage.

Power Whip Grass physical 10 120 85%

Inflicts regular damage with no additional effect.

Precipice Blades Ground physical 10 120 85%

Inflicts regular damage with no additional effect.

Present Normal physical 15 * 90%

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

Prismatic Laser Psychic special 10 160 100%

User foregoes its next turn to recharge.

Protect Normal status 10 — — 4

Prevents any moves from hitting the user this turn.

Psybeam Psychic special 20 65 100%

Has a 10% chance to confuse the target.

Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Psychic Fangs Psychic physical 10 85 100%

Destroys Reflect and Light Screen.

Psychic Terrain Psychic status 10 — —

Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.

Psycho Boost Psychic special 5 140 90%

Lowers the user's Special Attack by two stages after inflicting damage.

Psycho Cut Psychic physical 20 70 100%

Has an increased chance for a critical hit.

Psycho Shift Psychic status 10 — 100%

Transfers the user's major status effect to the target.

Psych Up Normal status 10 — —

Discards the user's stat changes and copies the target's.

Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

Psystrike Psychic special 10 100 100%

Inflicts damage based on the target's Defense, not Special Defense.

Psywave Psychic special 15 * 100%

Inflicts damage between 50% and 150% of the user's level.

Pulverizing Pancake Normal physical 1 210 —

Inflicts regular damage with no additional effect.

Punishment Dark physical 5 * 100%

Power increases against targets with more raised stats, up to a maximum of 200.

Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

Quash Dark status 15 — 100%

Makes the target act last this turn.

Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Quick Guard Fighting status 15 — — 3

Prevents any priority moves from hitting friendly Pokémon this turn.

Quiver Dance Bug status 20 — —

Raises the user's Special Attack, Special Defense, and Speed by one stage each.

Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

Rage Powder Bug status 20 — — 2

Redirects the target's single-target effects to the user for this turn.

Rain Dance Water status 5 — —

Changes the weather to rain for five turns.

Rapid Spin Normal physical 40 20 100%

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

Razor Leaf Grass physical 25 55 95%

Has an increased chance for a critical hit.

Razor Shell Water physical 10 75 95%

Has a 50% chance to lower the target's Defense by one stage.

Razor Wind Normal special 10 80 100%

Requires a turn to charge before attacking.

Recover Normal status 10 — —

Heals the user by half its max HP.

Recycle Normal status 10 — —

User recovers the item it last used up.

Reflect Psychic status 20 — —

Reduces damage from physical attacks by half.

Reflect Type Normal status 15 — —

User becomes the target's type.

Refresh Normal status 20 — —

Cleanses the user of a burn, paralysis, or poison.

Relic Song Normal special 10 75 100%

Has a 10% chance to put the target to sleep.

Rest Psychic status 10 — —

User sleeps for two turns, completely healing itself.

Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

Revelation Dance Normal special 15 90 100%

Has the same type as the user.

Revenge Fighting physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

Reversal Fighting physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Roar of Time Dragon special 5 150 90%

User foregoes its next turn to recharge.

Rock Blast Rock physical 10 25 90%

Hits 2-5 times in one turn.

Rock Climb Normal physical 20 90 85%

Has a 20% chance to confuse the target.

Rock Polish Rock status 20 — —

Raises the user's Speed by two stages.

Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

Rock Throw Rock physical 15 50 90%

Inflicts regular damage with no additional effect.

Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

Rock Wrecker Rock physical 5 150 90%

User foregoes its next turn to recharge.

Role Play Psychic status 10 — —

Copies the target's ability.

Rolling Kick Fighting physical 15 60 85%

Has a 30% chance to make the target flinch.

Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Roost Flying status 10 — —

Heals the user by half its max HP.

Rototiller Ground status 10 — —

Raises the Attack and Special Attack of all Grass Pokémon in battle.

Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

Sacred Fire Fire physical 5 100 95%

Has a 50% chance to burn the target. Lets frozen Pokémon thaw themselves.

Sacred Sword Fighting physical 15 90 100%

Ignores the target's stat modifiers.

Safeguard Normal status 25 — —

Protects the user's field from major status ailments and confusion for five turns.

Sandstorm Rock status 10 — —

Changes the weather to a sandstorm for five turns.

Sand Tomb Ground physical 15 35 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Savage Spin-Out Bug physical 1 * —

Inflicts regular damage with no additional effect.

Savage Spin-Out Bug special 1 * —

Inflicts regular damage with no additional effect.

Scald Water special 15 80 100%

Has a 30% chance to burn the target.

Scratch Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Searing Shot Fire special 5 100 100%

Has a 30% chance to burn the target.

Searing Sunraze Smash Steel physical 1 200 —

Cannot be disrupted by abilities.

Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

Secret Sword Fighting special 10 85 100%

Inflicts damage based on the target's Defense, not Special Defense.

Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

Seed Flare Grass special 5 120 85%

Has a 40% chance to lower the target's Special Defense by two stages.

Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

Self-Destruct Normal physical 5 200 100%

User faints.

Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

Shadow Bone Ghost physical 10 85 100%

Has a 20% chance to lower the target's Defense by one stage.

Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

Shadow Force Ghost physical 5 120 100%

User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.

Shadow Punch Ghost physical 20 60 —

Never misses.

Shadow Sneak Ghost physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Sharpen Normal status 30 — —

Raises the user's Attack by one stage.

Shattered Psyche Psychic physical 1 * —

Inflicts regular damage with no additional effect.

Shattered Psyche Psychic special 1 * —

Inflicts regular damage with no additional effect.

Sheer Cold Ice special 5 * 30%

Causes a one-hit KO.

Shell Smash Normal status 15 — —

Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.

Shell Trap Fire special 5 150 100% -3

Only inflicts damage if the user was hit by a physical move this turn.

Shift Gear Steel status 10 — —

Raises the user's Attack by one stage and its Speed by two stages.

Shock Wave Electric special 20 60 —

Never misses.

Shore Up Ground status 10 — —

Heals the user for ½ its max HP, or ⅔ during a sandstorm.

Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Silver Wind Bug special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Sinister Arrow Raid Ghost physical 1 180 —

Inflicts regular damage with no additional effect.

Sketch Normal status 1 — —

Permanently becomes the target's last used move.

Skill Swap Psychic status 10 — —

User and target swap abilities.

Skull Bash Normal physical 10 130 100%

Raises the user's Defense by one stage. User charges for one turn before attacking.

Sky Attack Flying physical 5 140 90%

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Sky Drop Flying physical 10 60 100%

Carries the target high into the air, dodging all attacks against either, and drops it next turn.

Sky Uppercut Fighting physical 15 85 90%

Inflicts regular damage and can hit Bounce and Fly users.

Slack Off Normal status 10 — —

Heals the user by half its max HP.

Slam Normal physical 20 80 75%

Inflicts regular damage with no additional effect.

Slash Normal physical 20 70 100%

Has an increased chance for a critical hit.

Sleep Talk Normal status 10 — —

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Sludge Poison special 20 65 100%

Has a 30% chance to poison the target.

Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

Sludge Wave Poison special 10 95 100%

Has a 10% chance to poison the target.

Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

Smart Strike Steel physical 10 70 —

Never misses.

Smelling Salts Normal physical 10 70 100%

If the target is paralyzed, inflicts double damage and cures the paralysis.

Smog Poison special 20 30 70%

Has a 40% chance to poison the target.

Snarl Dark special 15 55 95%

Has a 100% chance to lower the target's Special Attack by one stage.

Snatch Dark status 10 — — 4

Steals the target's move, if it's self-targeted.

Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Soft-Boiled Normal status 10 — —

Heals the user by half its max HP.

Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

Solar Blade Grass physical 10 125 100%

Requires a turn to charge before attacking.

Sonic Boom Normal special 20 * 90%

Inflicts 20 points of damage.

Soul-Stealing 7-Star Strike Ghost physical 1 195 —

Inflicts regular damage with no additional effect.

Spacial Rend Dragon special 5 100 95%

Has an increased chance for a critical hit.

Spark Electric physical 20 65 100%

Has a 30% chance to paralyze the target.

Sparkling Aria Water special 10 90 100%

Cures the target of burns.

Spectral Thief Ghost physical 10 90 100%

Steals the target's stat increases, then inflicts damage.

Speed Swap Psychic status 10 — —

Exchanges the user's Speed with the target's.

Spike Cannon Normal physical 15 20 100%

Hits 2-5 times in one turn.

Spiky Shield Grass status 10 — — 4

Blocks damaging attacks and damages attacking Pokémon for 1/8 their max HP.

Spirit Shackle Ghost physical 10 80 100%

Traps the target.

Spit Up Normal special 10 * 100%

Power is 100 times the amount of energy Stockpiled.

Splash Normal status 40 — —

Does nothing.

Splintered Stormshards Rock physical 1 190 —

XXX new effect for splintered-stormshards

Steam Eruption Water special 5 110 95%

Has a 30% chance to burn the target.

Steamroller Bug physical 20 65 100%

Has a 30% chance to make the target flinch.

Steel Wing Steel physical 25 70 90%

Has a 10% chance to raise the user's Defense by one stage.

Stockpile Normal status 20 — —

Stores energy up to three times for use with Spit Up and Swallow.

Stoked Sparksurfer Electric special 1 175 —

Has a 100% chance to paralyze the target.

Stomp Normal physical 20 65 100%

Has a 30% chance to make the target flinch.

Stomping Tantrum Ground physical 10 75 100%

Has double power if the user's last move failed.

Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

Stored Power Psychic special 10 20 100%

Power is higher the more the user's stats have been raised, to a maximum of 31×.

Storm Throw Fighting physical 10 60 100%

Always scores a critical hit.

Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

Struggle Normal physical 1 50 —

User takes 1/4 its max HP in recoil.

Struggle Bug Bug special 20 50 100%

Has a 100% chance to lower the target's Special Attack by one stage.

Submission Fighting physical 20 80 80%

User receives 1/4 the damage it inflicts in recoil.

Substitute Normal status 10 — —

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Subzero Slammer Ice physical 1 * —

Inflicts regular damage with no additional effect.

Subzero Slammer Ice special 1 * —

Inflicts regular damage with no additional effect.

Sucker Punch Dark physical 5 70 100% 1

Only works if the target is about to use a damaging move.

Sunny Day Fire status 5 — —

Changes the weather to sunny for five turns.

Sunsteel Strike Steel physical 5 100 100%

Cannot be disrupted by abilities.

Super Fang Normal physical 10 * 90%

Inflicts damage equal to half the target's HP.

Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

Supersonic Skystrike Flying physical 1 * —

Inflicts regular damage with no additional effect.

Supersonic Skystrike Flying special 1 * —

Inflicts regular damage with no additional effect.

Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

Swallow Normal status 10 — —

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

Swift Normal special 20 60 —

Never misses.

Switcheroo Dark status 10 — 100%

User and target swap items.

Swords Dance Normal status 20 — —

Raises the user's Attack by two stages.

Synchronoise Psychic special 10 120 100%

Hits any Pokémon that shares a type with the user.

Synthesis Grass status 5 — —

Heals the user by half its max HP. Affected by weather.

Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Tail Glow Bug status 20 — —

Raises the user's Special Attack by three stages.

Tail Slap Normal physical 10 25 85%

Hits 2-5 times in one turn.

Tailwind Flying status 15 — —

For three turns, friendly Pokémon have doubled Speed.

Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

Techno Blast Normal special 5 120 100%

If the user is holding a appropriate plate or drive, the damage inflicted will match it.

Tectonic Rage Ground physical 1 * —

Inflicts regular damage with no additional effect.

Tectonic Rage Ground special 1 * —

Inflicts regular damage with no additional effect.

Teeter Dance Normal status 20 — 100%

Confuses the target.

Teleport Psychic status 20 — —

Immediately ends wild battles. No effect otherwise.

Thief Dark physical 25 60 100%

Takes the target's item.

Thousand Arrows Ground physical 10 90 100%

Grounds the target, and hits even Flying-type or levitating Pokémon.

Thousand Waves Ground physical 10 90 100%

Prevents the target from leaving battle.

Thrash Normal physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Throat Chop Dark physical 15 80 100%

Prevents the target from using sound-based moves for two turns.

Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

Thunder Fang Electric physical 15 65 95%

Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Thunder Shock Electric special 30 40 100%

Has a 10% chance to paralyze the target.

Transform Normal status 10 — —

User becomes a copy of the target until it leaves battle.

Tri Attack Normal special 10 80 100%

Has a 20% chance to burn, freeze, or paralyze the target.

Trick Psychic status 10 — 100%

User and target swap items.

Trick Room Psychic status 5 — — -7

For five turns, slower Pokémon will act before faster Pokémon.

Triple Kick Fighting physical 10 10 90%

Hits three times, increasing power by 100% with each successful hit.

Trop Kick Grass physical 15 70 100%

Lowers the target's Attack by one stage after inflicting damage.

Trump Card Normal special 5 * —

Power increases when this move has less PP, up to a maximum of 200.

Twineedle Bug physical 20 25 100%

Hits twice in the same turn. Has a 20% chance to poison the target.

Twinkle Tackle Fairy physical 1 * —

Inflicts regular damage with no additional effect.

Twinkle Tackle Fairy special 1 * —

Inflicts regular damage with no additional effect.

Twister Dragon special 20 40 100%

Has a 20% chance to make the target flinch.

Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

U-turn Bug physical 20 70 100%

User must switch out after attacking.

Vacuum Wave Fighting special 30 40 100% 1

Inflicts regular damage with no additional effect.

V-create Fire physical 5 180 95%

Lowers the user's Defense, Special Defense, and Speed by one stage each.

Venoshock Poison special 10 65 100%

Inflicts double damage if the target is Poisoned.

Vice Grip Normal physical 30 55 100%

Inflicts regular damage with no additional effect.

Vine Whip Grass physical 25 45 100%

Inflicts regular damage with no additional effect.

Vital Throw Fighting physical 10 70 — -1

Never misses.

Volt Switch Electric special 20 70 100%

User must switch out after attacking.

Volt Tackle Electric physical 15 120 100%

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to paralyze the target.

Wake-Up Slap Fighting physical 10 70 100%

If the target is asleep, has double power and wakes it up.

Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

Water Pledge Water special 10 80 100%

With Grass Pledge, halves opposing Pokémon's Speed for four turns.

Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

Water Shuriken Water special 20 15 100% 1

Hits 2–5 times.

Water Sport Water status 15 — —

Halves all Fire-type damage.

Water Spout Water special 5 150 100%

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

Weather Ball Normal special 10 50 100%

If there be weather, this move has doubled power and the weather's type.

Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Wide Guard Rock status 10 — — 3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

Wild Charge Electric physical 15 90 100%

User receives 1/4 the damage it inflicts in recoil.

Wing Attack Flying physical 35 60 100%

Inflicts regular damage with no additional effect.

Wish Normal status 10 — —

User will recover half its max HP at the end of the next turn.

Withdraw Water status 40 — —

Raises the user's Defense by one stage.

Wonder Room Psychic status 10 — —

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Wood Hammer Grass physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Work Up Normal status 30 — —

Raises the user's Attack and Special Attack by one stage each.

Wrap Normal physical 20 15 90%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Wring Out Normal special 5 * 100%

Power increases against targets with more HP remaining, up to a maximum of 121 power.

X-Scissor Bug physical 15 80 100%

Inflicts regular damage with no additional effect.

Zap Cannon Electric special 5 120 50%

Has a 100% chance to paralyze the target.

Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Zing Zap Electric physical 10 80 100%

Has a 30% chance to make the target flinch.

Move Search

Unless otherwise specified: matching moves must match ALL of the criteria, but can match ANY selections within a group.

Anything left blank is ignored entirely.

Essentials

Damage class
Introduced in
Target

Flags

Effect

  • Exact same effect as:

Category

Status ailment

Type

Numbers

HP
Attack
Defense
Special Attack
Special Defense
Speed
accuracy
evasion

Pokémon

Pokémon

Moves must be learnable by at least one of these Pokémon:

Learned by

Version

Display and sorting

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Formatting codes

e.g.: * $name ($type) becomes • Surf (water)

*
•
$id
57
$name
Surf
$type
Water
$damage_class
special
$pp
15
$power
90
$accuracy
100
$priority
0
$effect_chance
None
$effect
Inflicts regular damage and can hit Dive users.