521 results
Name | Type | Class | PP | Power | Acc | Pri | Effect |
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Absorb | 25 | 20 | 100% | Drains half the damage inflicted to heal the user. |
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Accelerock | 20 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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Acid | 30 | 40 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Acid Spray | 20 | 40 | 100% | Lowers the target's Special Defense by two stages. |
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Acrobatics | 15 | 55 | 100% | Has double power if the user has no held item. |
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Aerial Ace | 20 | 60 | — | Never misses. |
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Aeroblast | 5 | 100 | 95% | Has an increased chance for a critical hit. |
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Air Cutter | 25 | 60 | 95% | Has an increased chance for a critical hit. |
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Air Slash | 15 | 75 | 95% | Has a 30% chance to make the target flinch. |
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Anchor Shot | 20 | 80 | 100% | Traps the target. |
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Ancient Power | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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Aqua Jet | 20 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Arm Thrust | 20 | 15 | 100% | Hits 2-5 times in one turn. |
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Assurance | 10 | 60 | 100% | Power is doubled if the target has already received damage this turn. |
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Astonish | 15 | 30 | 100% | Has a 30% chance to make the target flinch. |
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Attack Order | 15 | 90 | 100% | Has an increased chance for a critical hit. |
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Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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Aura Sphere | 20 | 80 | — | Never misses. |
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Aurora Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Attack by one stage. |
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Avalanche | 10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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Baby-Doll Eyes | 30 | — | 100% | 1 | Lowers the target's Attack by one stage. |
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Barrage | 20 | 15 | 85% | Hits 2-5 times in one turn. |
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Beat Up | 10 | * | 100% | Hits once for every conscious Pokémon the trainer has. |
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Bestow | 15 | — | — | Gives the user's held item to the target. |
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Bind | 20 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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Blast Burn | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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Blaze Kick | 10 | 85 | 90% | Has an increased chance for a critical hit and a 10% chance to burn the target. |
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Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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Block | 5 | — | — | Prevents the target from leaving battle. |
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Blue Flare | 5 | 130 | 85% | Has a 20% chance to burn the target. |
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Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Bolt Strike | 5 | 130 | 85% | Has a 20% chance to paralyze the target. |
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Bone Club | 20 | 65 | 85% | Has a 10% chance to make the target flinch. |
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Bonemerang | 10 | 50 | 90% | Hits twice in one turn. |
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Bone Rush | 10 | 25 | 90% | Hits 2-5 times in one turn. |
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Boomburst | 10 | 140 | 100% | Inflicts regular damage. |
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Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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Brave Bird | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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Brutal Swing | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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Bubble | 30 | 40 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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Bubble Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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Bug Bite | 20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
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Bug Buzz | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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Bullet Punch | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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Bullet Seed | 30 | 25 | 100% | Hits 2-5 times in one turn. |
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Burn Up | 5 | 130 | 100% | Removes the user's Fire type after inflicting damage. |
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Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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Chatter | 20 | 65 | 100% | Has a higher chance to confuse the target when the recorded sound is louder. |
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Chip Away | 20 | 70 | 100% | Ignores the target's stat modifiers. |
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Circle Throw | 10 | 60 | 90% | -6 | Ends wild battles. Forces trainers to switch Pokémon. |
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Clamp | 15 | 35 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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Clanging Scales | 5 | 110 | 100% | Lowers the user's Defense by one stage after inflicting damage. |
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Clear Smog | 15 | 50 | — | Removes all of the target's stat modifiers. |
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Close Combat | 5 | 120 | 100% | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
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Comet Punch | 15 | 18 | 85% | Hits 2-5 times in one turn. |
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Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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Confuse Ray | 10 | — | 100% | Confuses the target. |
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Confusion | 25 | 50 | 100% | Has a 10% chance to confuse the target. |
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Constrict | 35 | 10 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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Core Enforcer | 10 | 100 | 100% | Nullifies the target's ability if it moves earlier. |
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Cotton Spore | 40 | — | 100% | Lowers the target's Speed by two stages. |
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Covet | 25 | 60 | 100% | Takes the target's item. |
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Crabhammer | 10 | 100 | 90% | Has an increased chance for a critical hit. |
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Cross Chop | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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Cross Poison | 20 | 70 | 100% | Has an increased chance for a critical hit and a 10% chance to poison the target. |
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Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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Crush Claw | 10 | 75 | 95% | Has a 50% chance to lower the target's Defense by one stage. |
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Crush Grip | 5 | * | 100% | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
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Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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Darkest Lariat | 10 | 85 | 100% | Ignores the target's stat modifiers. |
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Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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Dark Void | 10 | — | 50% | Puts the target to sleep. |
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Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Defog | 15 | — | — | Lowers the target's evasion by one stage. Removes field effects from the enemy field. |
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Diamond Storm | 5 | 100 | 95% | Has a 50% chance to raise the user's Defense by two stages for each target hit. |
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Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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Disable | 20 | — | 100% | Disables the target's last used move for 1-8 turns. |
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Disarming Voice | 15 | 40 | — | Never misses. |
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Discharge | 15 | 80 | 100% | Has a 30% chance to paralyze the target. |
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Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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Dizzy Punch | 10 | 70 | 100% | Has a 20% chance to confuse the target. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Double Hit | 10 | 35 | 90% | Hits twice in one turn. |
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Double Kick | 30 | 30 | 100% | Hits twice in one turn. |
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Double Slap | 10 | 15 | 85% | Hits 2-5 times in one turn. |
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Draco Meteor | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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Dragon Ascent | 5 | 120 | 100% | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
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Dragon Breath | 20 | 60 | 100% | Has a 30% chance to paralyze the target. |
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Dragon Claw | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Dragon Hammer | 15 | 90 | 100% | Inflicts regular damage with no additional effect. |
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Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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Dragon Rage | 10 | * | 100% | Inflicts 40 points of damage. |
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Dragon Rush | 10 | 100 | 75% | Has a 20% chance to make the target flinch. |
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Dragon Tail | 10 | 60 | 90% | -6 | Ends wild battles. Forces trainers to switch Pokémon. |
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Draining Kiss | 10 | 50 | 100% | Drains 75% of the damage inflicted to heal the user. |
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Drain Punch | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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Drill Peck | 20 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Drill Run | 10 | 80 | 95% | Has an increased chance for a critical hit. |
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Dual Chop | 15 | 40 | 90% | Hits twice in one turn. |
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Dynamic Punch | 5 | 100 | 50% | Has a 100% chance to confuse the target. |
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Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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Eerie Impulse | 15 | — | 100% | Lowers the target's Special Attack by two stages. |
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Egg Bomb | 10 | 100 | 75% | Inflicts regular damage with no additional effect. |
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Electrify | 20 | — | — | Changes the target's move's type to Electric if it hasn't moved yet this turn. |
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Electro Ball | 10 | * | 100% | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
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Electroweb | 15 | 55 | 95% | Lowers the target's Speed by one stage. |
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Embargo | 15 | — | 100% | Target cannot use held items. |
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Ember | 25 | 40 | 100% | Has a 10% chance to burn the target. |
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Encore | 5 | — | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
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Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Entrainment | 15 | — | 100% | Copies the user's ability onto the target. |
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Eruption | 5 | 150 | 100% | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. |
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Explosion | 5 | 250 | 100% | User faints. |
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Extrasensory | 20 | 80 | 100% | Has a 10% chance to make the target flinch. |
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Extreme Speed | 5 | 80 | 100% | 2 | Inflicts regular damage with no additional effect. |
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Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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Fairy Lock | 10 | — | — | Prevents all Pokémon from fleeing or switching out during the next turn. |
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Fairy Wind | 30 | 40 | 100% | Inflicts regular damage with no additional effect. |
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Fake Out | 10 | 40 | 100% | 3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
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Fake Tears | 20 | — | 100% | Lowers the target's Special Defense by two stages. |
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False Swipe | 40 | 40 | 100% | Cannot lower the target's HP below 1. |
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Feather Dance | 15 | — | 100% | Lowers the target's Attack by two stages. |
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Feint | 10 | 30 | 100% | 2 | Hits through Protect and Detect. |
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Feint Attack | 20 | 60 | — | Never misses. |
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Fell Stinger | 25 | 50 | 100% | Raises the user's Attack by two stages if it KOs the target. |
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Fiery Dance | 10 | 80 | 100% | Has a 50% chance to raise the user's Special Attack by one stage. |
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Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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Fire Fang | 15 | 65 | 95% | Has a 10% chance to burn the target and a 10% chance to make the target flinch. |
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Fire Lash | 15 | 80 | 100% | Lowers the target's Defense by one stage after inflicting damage. |
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Fire Pledge | 10 | 80 | 100% | With Water Pledge, doubles the effect chance of friendly Pokémon's moves for four turns. |
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Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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Fire Spin | 15 | 35 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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First Impression | 10 | 90 | 100% | 2 | Can only be used as the first move after the user enters battle. |
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Fissure | 5 | * | 30% | Causes a one-hit KO. |
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Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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Flame Burst | 15 | 70 | 100% | Deals splash damage to Pokémon next to the target. |
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Flame Charge | 20 | 50 | 100% | Inflicts regular damage. Raises the user's Speed by one stage. |
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Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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Flame Wheel | 25 | 60 | 100% | Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves. |
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Flare Blitz | 15 | 120 | 100% | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. |
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Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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Flash Cannon | 10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Flatter | 15 | — | 100% | Raises the target's Special Attack by one stage and confuses the target. |
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Fleur Cannon | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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Fly | 15 | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
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Flying Press | 10 | 100 | 95% | ||||
Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Force Palm | 10 | 60 | 100% | Has a 30% chance to paralyze the target. |
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Foresight | 40 | — | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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Forest’s Curse | 20 | — | 100% | Adds Grass to the target's types. |
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Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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Freeze-Dry | 20 | 70 | 100% | Super-effective against Water. |
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Freeze Shock | 5 | 140 | 90% | Requires a turn to charge before attacking. Has a 30% chance to paralyze the target. |
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Frenzy Plant | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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Frost Breath | 10 | 60 | 90% | Always scores a critical hit. |
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Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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Fury Attack | 20 | 15 | 85% | Hits 2-5 times in one turn. |
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Fury Cutter | 20 | 40 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
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Fury Swipes | 15 | 18 | 80% | Hits 2-5 times in one turn. |
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Fusion Bolt | 5 | 100 | 100% | With Fusion Flare, inflicts double damage. |
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Fusion Flare | 5 | 100 | 100% | With Fusion Bolt, inflicts double damage. |
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Gastro Acid | 10 | — | 100% | Nullifies target's ability until it leaves battle. |
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Gear Grind | 15 | 50 | 85% | Hits twice in one turn. |
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Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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Glaciate | 10 | 65 | 95% | Lowers the target's Speed by one stage. |
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Glare | 30 | — | 100% | Paralyzes the target. |
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Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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Grass Pledge | 10 | 80 | 100% | With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns. |
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Grass Whistle | 15 | — | 55% | Puts the target to sleep. |
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Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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Guard Swap | 10 | — | — | User swaps Defense and Special Defense changes with the target. |
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Guillotine | 5 | * | 30% | Causes a one-hit KO. |
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Gunk Shot | 5 | 120 | 80% | Has a 30% chance to poison the target. |
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Gust | 35 | 40 | 100% | Inflicts regular damage and can hit Pokémon in the air. |
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Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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Hammer Arm | 10 | 100 | 90% | Lowers user's Speed by one stage. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Head Charge | 15 | 120 | 100% | User receives 1/4 the damage it inflicts in recoil. |
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Head Smash | 5 | 150 | 80% | User receives 1/2 the damage inflicted in recoil. |
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Heal Block | 15 | — | 100% | Prevents target from restoring its HP for five turns. |
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Heart Stamp | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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Heart Swap | 10 | — | — | User and target swap stat changes. |
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Heat Crash | 10 | * | 100% | Power is higher when the user weighs more than the target, up to a maximum of 120. |
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Heat Wave | 10 | 95 | 90% | Has a 10% chance to burn the target. |
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Heavy Slam | 10 | * | 100% | Power is higher when the user weighs more than the target, up to a maximum of 120. |
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Hex | 10 | 65 | 100% | Has double power if the target has a major status ailment. |
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Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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High Horsepower | 10 | 95 | 95% | Inflicts regular damage with no additional effect. |
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High Jump Kick | 10 | 130 | 90% | If the user misses, it takes half the damage it would have inflicted in recoil. |
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Hold Back | 40 | 40 | 100% | Cannot lower the target's HP below 1. |
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Horn Attack | 25 | 65 | 100% | Inflicts regular damage with no additional effect. |
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Horn Drill | 5 | * | 30% | Causes a one-hit KO. |
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Horn Leech | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Hurricane | 10 | 110 | 70% | Has a 30% chance to confuse the target. |
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Hydro Cannon | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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Hyper Fang | 15 | 80 | 90% | Has a 10% chance to make the target flinch. |
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Hyperspace Fury | 5 | 100 | — | Ignores and destroys protection effects. |
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Hyperspace Hole | 5 | 80 | — | Ignores and destroys protection effects. |
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Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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Hypnosis | 20 | — | 60% | Puts the target to sleep. |
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Ice Ball | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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Ice Burn | 5 | 140 | 90% | Requires a turn to charge before attacking. Has a 30% chance to burn the target. |
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Ice Fang | 15 | 65 | 95% | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. |
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Ice Hammer | 10 | 100 | 90% | Lowers user's Speed by one stage. |
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Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Ice Shard | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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Icicle Crash | 10 | 85 | 90% | Has a 30% chance to make the target flinch. |
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Icicle Spear | 30 | 25 | 100% | Hits 2-5 times in one turn. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Incinerate | 15 | 60 | 100% | Destroys the target's held berry. |
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Inferno | 5 | 100 | 50% | Has a 100% chance to burn the target. |
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Infestation | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Judgment | 10 | 100 | 100% | If the user is holding a appropriate plate or drive, the damage inflicted will match it. |
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Jump Kick | 10 | 100 | 95% | If the user misses, it takes half the damage it would have inflicted in recoil. |
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Karate Chop | 25 | 50 | 100% | Has an increased chance for a critical hit. |
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Kinesis | 15 | — | 80% | Lowers the target's accuracy by one stage. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Land’s Wrath | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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Lava Plume | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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Leafage | 40 | 40 | 100% | Inflicts regular damage with no additional effect. |
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Leaf Blade | 15 | 90 | 100% | Has an increased chance for a critical hit. |
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Leaf Storm | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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Leaf Tornado | 10 | 65 | 90% | Has a 50% chance to lower the target's accuracy by one stage. |
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Leech Life | 10 | 80 | 100% | Drains half the damage inflicted to heal the user. |
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Leech Seed | 10 | — | 90% | Seeds the target, stealing HP from it every turn. |
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Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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Lick | 30 | 30 | 100% | Has a 30% chance to paralyze the target. |
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Light of Ruin | 5 | 140 | 90% | User receives 1/2 the damage inflicted in recoil. |
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Liquidation | 10 | 85 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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Lock-On | 5 | — | — | Ensures that the user's next move will hit the target. |
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Lovely Kiss | 10 | — | 75% | Puts the target to sleep. |
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Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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Low Sweep | 20 | 65 | 100% | Lowers the target's Speed by one stage. |
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Lunge | 15 | 80 | 100% | Lowers the target's Attack by one stage after inflicting damage. |
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Luster Purge | 5 | 70 | 100% | Has a 50% chance to lower the target's Special Defense by one stage. |
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Mach Punch | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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Magical Leaf | 20 | 60 | — | Never misses. |
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Magic Room | 10 | — | — | Negates held items for five turns. |
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Magma Storm | 5 | 100 | 75% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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Magnet Bomb | 20 | 60 | — | Never misses. |
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Magnitude | 30 | * | 100% | Power varies randomly from 10 to 150. |
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Mean Look | 5 | — | — | Prevents the target from leaving battle. |
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Mega Drain | 15 | 40 | 100% | Drains half the damage inflicted to heal the user. |
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Megahorn | 10 | 120 | 85% | Inflicts regular damage with no additional effect. |
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Mega Kick | 5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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Mega Punch | 20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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Memento | 10 | — | 100% | Lowers the target's Attack and Special Attack by two stages. User faints. |
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Metal Burst | 10 | * | 100% | Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage. |
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Metal Claw | 35 | 50 | 95% | Has a 10% chance to raise the user's Attack by one stage. |
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Metal Sound | 40 | — | 85% | Lowers the target's Special Defense by two stages. |
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Meteor Mash | 10 | 90 | 90% | Has a 20% chance to raise the user's Attack by one stage. |
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Mind Blown | 5 | 150 | 100% | XXX new effect for mind-blown |
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Mind Reader | 5 | — | — | Ensures that the user's next move will hit the target. |
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Miracle Eye | 40 | — | — | Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark. |
|||
Mirror Shot | 10 | 65 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
|||
Mist Ball | 5 | 70 | 100% | Has a 50% chance to lower the target's Special Attack by one stage. |
|||
Moonblast | 15 | 95 | 100% | Has a 30% chance to lower the target's Special Attack by one stage. |
|||
Moongeist Beam | 5 | 100 | 100% | Cannot be disrupted by abilities. |
|||
Mud Bomb | 10 | 65 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
|||
Muddy Water | 10 | 90 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
|||
Mud Shot | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
|||
Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
|||
Multi-Attack | 10 | 90 | 100% | If the user is holding a appropriate plate or drive, the damage inflicted will match it. |
|||
Mystical Fire | 10 | 75 | 100% | Has a 100% chance to lower the target's Special Attack by one stage. |
|||
Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
|||
Nature’s Madness | 10 | * | 90% | Inflicts damage equal to half the target's HP. |
|||
Needle Arm | 15 | 60 | 100% | Has a 30% chance to make the target flinch. |
|||
Night Daze | 10 | 85 | 95% | Has a 40% chance to lower the target's accuracy by one stage. |
|||
Nightmare | 15 | — | 100% | Target loses 1/4 its max HP every turn as long as it's asleep. |
|||
Night Shade | 15 | * | 100% | Inflicts damage equal to the user's level. |
|||
Night Slash | 15 | 70 | 100% | Has an increased chance for a critical hit. |
|||
Noble Roar | 30 | — | 100% | Lowers the target's Attack and Special Attack by one stage. |
|||
Nuzzle | 20 | 20 | 100% | Has a 100% chance to paralyze the target. |
|||
Oblivion Wing | 10 | 80 | 100% | Drains 75% of the damage inflicted to heal the user. |
|||
Octazooka | 10 | 65 | 85% | Has a 50% chance to lower the target's accuracy by one stage. |
|||
Odor Sleuth | 40 | — | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
|||
Ominous Wind | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
|||
Origin Pulse | 10 | 110 | 85% | Inflicts regular damage with no additional effect. |
|||
Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
|||
Overheat | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
|||
Pain Split | 20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
|||
Parabolic Charge | 20 | 65 | 100% | Heals the user for half the total damage dealt to all targets. |
|||
Parting Shot | 20 | — | 100% | Lowers all targets' Attack and Special Attack by one stage. Makes the user switch out. |
|||
Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
|||
Pay Day | 20 | 40 | 100% | Scatters money on the ground worth five times the user's level. |
|||
Peck | 35 | 35 | 100% | Inflicts regular damage with no additional effect. |
|||
Petal Blizzard | 15 | 90 | 100% | Inflicts regular damage. |
|||
Petal Dance | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
|||
Phantom Force | 10 | 90 | 100% | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. |
|||
Photon Geyser | 5 | 100 | 100% | Inflicts regular damage with no additional effect. |
|||
Pin Missile | 20 | 25 | 95% | Hits 2-5 times in one turn. |
|||
Plasma Fists | 15 | 100 | 100% | Inflicts regular damage with no additional effect. |
|||
Play Nice | 20 | — | — | Lowers the target's Attack by one stage. |
|||
Play Rough | 10 | 90 | 90% | Has a 10% chance to lower the target's Attack by one stage. |
|||
Pluck | 20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
|||
Poison Fang | 15 | 50 | 100% | Has a 50% chance to badly poison the target. |
|||
Poison Gas | 40 | — | 90% | Poisons the target. |
|||
Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
|||
Poison Powder | 35 | — | 75% | Poisons the target. |
|||
Poison Sting | 35 | 15 | 100% | Has a 30% chance to poison the target. |
|||
Poison Tail | 25 | 50 | 100% | Has an increased chance for a critical hit and a 10% chance to poison the target. |
|||
Pollen Puff | 15 | 90 | 100% | Damages opponents, but heals allies for 50% of their max HP. |
|||
Pound | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
|||
Powder | 20 | — | 100% | 1 | Explodes if the target uses a Fire move this turn, damaging it for 1/4 its max HP and preventing the move. |
||
Powder Snow | 25 | 40 | 100% | Has a 10% chance to freeze the target. |
|||
Power Gem | 20 | 80 | 100% | Inflicts regular damage with no additional effect. |
|||
Power Swap | 10 | — | — | User swaps Attack and Special Attack changes with the target. |
|||
Power Trip | 10 | 20 | 100% | Power is higher the more the user's stats have been raised, to a maximum of 31×. |
|||
Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
|||
Power Whip | 10 | 120 | 85% | Inflicts regular damage with no additional effect. |
|||
Precipice Blades | 10 | 120 | 85% | Inflicts regular damage with no additional effect. |
|||
Present | 15 | * | 90% | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. |
|||
Prismatic Laser | 10 | 160 | 100% | User foregoes its next turn to recharge. |
|||
Psybeam | 20 | 65 | 100% | Has a 10% chance to confuse the target. |
|||
Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
|||
Psychic Fangs | 10 | 85 | 100% | Destroys Reflect and Light Screen. |
|||
Psycho Boost | 5 | 140 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
|||
Psycho Cut | 20 | 70 | 100% | Has an increased chance for a critical hit. |
|||
Psycho Shift | 10 | — | 100% | Transfers the user's major status effect to the target. |
|||
Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
|||
Psystrike | 10 | 100 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
|||
Psywave | 15 | * | 100% | Inflicts damage between 50% and 150% of the user's level. |
|||
Punishment | 5 | * | 100% | Power increases against targets with more raised stats, up to a maximum of 200. |
|||
Pursuit | 20 | 40 | 100% | Has double power against, and can hit, Pokémon attempting to switch out. |
|||
Quash | 15 | — | 100% | Makes the target act last this turn. |
|||
Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
||
Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
|||
Rapid Spin | 40 | 20 | 100% | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. |
|||
Razor Leaf | 25 | 55 | 95% | Has an increased chance for a critical hit. |
|||
Razor Shell | 10 | 75 | 95% | Has a 50% chance to lower the target's Defense by one stage. |
|||
Razor Wind | 10 | 80 | 100% | Requires a turn to charge before attacking. |
|||
Relic Song | 10 | 75 | 100% | Has a 10% chance to put the target to sleep. |
|||
Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
|||
Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
|||
Revelation Dance | 15 | 90 | 100% | Has the same type as the user. |
|||
Revenge | 10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
||
Reversal | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
|||
Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
||
Roar of Time | 5 | 150 | 90% | User foregoes its next turn to recharge. |
|||
Rock Blast | 10 | 25 | 90% | Hits 2-5 times in one turn. |
|||
Rock Climb | 20 | 90 | 85% | Has a 20% chance to confuse the target. |
|||
Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
|||
Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
|||
Rock Throw | 15 | 50 | 90% | Inflicts regular damage with no additional effect. |
|||
Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
|||
Rock Wrecker | 5 | 150 | 90% | User foregoes its next turn to recharge. |
|||
Rolling Kick | 15 | 60 | 85% | Has a 30% chance to make the target flinch. |
|||
Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
|||
Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
|||
Sacred Fire | 5 | 100 | 95% | Has a 50% chance to burn the target. Lets frozen Pokémon thaw themselves. |
|||
Sacred Sword | 15 | 90 | 100% | Ignores the target's stat modifiers. |
|||
Sand Attack | 15 | — | 100% | Lowers the target's accuracy by one stage. |
|||
Sand Tomb | 15 | 35 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
|||
Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
|||
Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
|||
Scratch | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
|||
Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
|||
Searing Shot | 5 | 100 | 100% | Has a 30% chance to burn the target. |
|||
Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
|||
Secret Sword | 10 | 85 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
|||
Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
|||
Seed Flare | 5 | 120 | 85% | Has a 40% chance to lower the target's Special Defense by two stages. |
|||
Seismic Toss | 20 | * | 100% | Inflicts damage equal to the user's level. |
|||
Self-Destruct | 5 | 200 | 100% | User faints. |
|||
Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
|||
Shadow Bone | 10 | 85 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
|||
Shadow Claw | 15 | 70 | 100% | Has an increased chance for a critical hit. |
|||
Shadow Force | 5 | 120 | 100% | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. |
|||
Shadow Punch | 20 | 60 | — | Never misses. |
|||
Shadow Sneak | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
||
Sheer Cold | 5 | * | 30% | Causes a one-hit KO. |
|||
Shock Wave | 20 | 60 | — | Never misses. |
|||
Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
|||
Silver Wind | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
|||
Simple Beam | 15 | — | 100% | Changes the target's ability to Simple. |
|||
Sing | 15 | — | 55% | Puts the target to sleep. |
|||
Skill Swap | 10 | — | — | User and target swap abilities. |
|||
Skull Bash | 10 | 130 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. |
|||
Sky Attack | 5 | 140 | 90% | User charges for one turn before attacking. Has a 30% chance to make the target flinch. |
|||
Sky Drop | 10 | 60 | 100% | Carries the target high into the air, dodging all attacks against either, and drops it next turn. |
|||
Sky Uppercut | 15 | 85 | 90% | Inflicts regular damage and can hit Bounce and Fly users. |
|||
Slam | 20 | 80 | 75% | Inflicts regular damage with no additional effect. |
|||
Slash | 20 | 70 | 100% | Has an increased chance for a critical hit. |
|||
Sleep Powder | 15 | — | 75% | Puts the target to sleep. |
|||
Sludge | 20 | 65 | 100% | Has a 30% chance to poison the target. |
|||
Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
|||
Sludge Wave | 10 | 95 | 100% | Has a 10% chance to poison the target. |
|||
Smack Down | 15 | 50 | 100% | Removes any immunity to Ground damage. |
|||
Smart Strike | 10 | 70 | — | Never misses. |
|||
Smelling Salts | 10 | 70 | 100% | If the target is paralyzed, inflicts double damage and cures the paralysis. |
|||
Smog | 20 | 30 | 70% | Has a 40% chance to poison the target. |
|||
Smokescreen | 20 | — | 100% | Lowers the target's accuracy by one stage. |
|||
Snarl | 15 | 55 | 95% | Has a 100% chance to lower the target's Special Attack by one stage. |
|||
Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
|||
Soak | 20 | — | 100% | Changes the target's type to Water. |
|||
Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
|||
Solar Blade | 10 | 125 | 100% | Requires a turn to charge before attacking. |
|||
Sonic Boom | 20 | * | 90% | Inflicts 20 points of damage. |
|||
Spacial Rend | 5 | 100 | 95% | Has an increased chance for a critical hit. |
|||
Spark | 20 | 65 | 100% | Has a 30% chance to paralyze the target. |
|||
Sparkling Aria | 10 | 90 | 100% | Cures the target of burns. |
|||
Spectral Thief | 10 | 90 | 100% | Steals the target's stat increases, then inflicts damage. |
|||
Speed Swap | 10 | — | — | Exchanges the user's Speed with the target's. |
|||
Spider Web | 10 | — | — | Prevents the target from leaving battle. |
|||
Spike Cannon | 15 | 20 | 100% | Hits 2-5 times in one turn. |
|||
Spirit Shackle | 10 | 80 | 100% | Traps the target. |
|||
Spite | 10 | — | 100% | Lowers the PP of the target's last used move by 4. |
|||
Spore | 15 | — | 100% | Puts the target to sleep. |
|||
Steam Eruption | 5 | 110 | 95% | Has a 30% chance to burn the target. |
|||
Steamroller | 20 | 65 | 100% | Has a 30% chance to make the target flinch. |
|||
Steel Wing | 25 | 70 | 90% | Has a 10% chance to raise the user's Defense by one stage. |
|||
Stomp | 20 | 65 | 100% | Has a 30% chance to make the target flinch. |
|||
Stomping Tantrum | 10 | 75 | 100% | Has double power if the user's last move failed. |
|||
Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
|||
Stored Power | 10 | 20 | 100% | Power is higher the more the user's stats have been raised, to a maximum of 31×. |
|||
Storm Throw | 10 | 60 | 100% | Always scores a critical hit. |
|||
Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
|||
Strength Sap | 10 | — | 100% | Heals the user by the target's current Attack stat and lowers the target's Attack by one stage. |
|||
String Shot | 40 | — | 95% | Lowers the target's Speed by two stages. |
|||
Struggle Bug | 20 | 50 | 100% | Has a 100% chance to lower the target's Special Attack by one stage. |
|||
Stun Spore | 30 | — | 75% | Paralyzes the target. |
|||
Submission | 20 | 80 | 80% | User receives 1/4 the damage it inflicts in recoil. |
|||
Sucker Punch | 5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move. |
||
Sunsteel Strike | 5 | 100 | 100% | Cannot be disrupted by abilities. |
|||
Super Fang | 10 | * | 90% | Inflicts damage equal to half the target's HP. |
|||
Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
|||
Supersonic | 20 | — | 55% | Confuses the target. |
|||
Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
|||
Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
|||
Sweet Kiss | 10 | — | 75% | Confuses the target. |
|||
Sweet Scent | 20 | — | 100% | Lowers the target's evasion by one stage. |
|||
Swift | 20 | 60 | — | Never misses. |
|||
Switcheroo | 10 | — | 100% | User and target swap items. |
|||
Synchronoise | 10 | 120 | 100% | Hits any Pokémon that shares a type with the user. |
|||
Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
|||
Tail Slap | 10 | 25 | 85% | Hits 2-5 times in one turn. |
|||
Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
|||
Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
|||
Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
|||
Tearful Look | 20 | — | — | Lowers the target's Attack and Special Attack by one stage. |
|||
Techno Blast | 5 | 120 | 100% | If the user is holding a appropriate plate or drive, the damage inflicted will match it. |
|||
Teeter Dance | 20 | — | 100% | Confuses the target. |
|||
Telekinesis | 15 | — | — | Moves have 100% accuracy against the target for three turns. |
|||
Thief | 25 | 60 | 100% | Takes the target's item. |
|||
Thousand Arrows | 10 | 90 | 100% | Grounds the target, and hits even Flying-type or levitating Pokémon. |
|||
Thousand Waves | 10 | 90 | 100% | Prevents the target from leaving battle. |
|||
Thrash | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
|||
Throat Chop | 15 | 80 | 100% | Prevents the target from using sound-based moves for two turns. |
|||
Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
|||
Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
|||
Thunder Fang | 15 | 65 | 95% | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. |
|||
Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
|||
Thunder Shock | 30 | 40 | 100% | Has a 10% chance to paralyze the target. |
|||
Thunder Wave | 20 | — | 90% | Paralyzes the target. |
|||
Tickle | 20 | — | 100% | Lowers the target's Attack and Defense by one stage. |
|||
Topsy-Turvy | 20 | — | — | Inverts the target's stat modifiers. |
|||
Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
|||
Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
|||
Toxic Thread | 20 | — | 100% | Poisons the target and lowers its Speed by one stage. |
|||
Tri Attack | 10 | 80 | 100% | Has a 20% chance to burn, freeze, or paralyze the target. |
|||
Trick | 10 | — | 100% | User and target swap items. |
|||
Trick-or-Treat | 20 | — | 100% | Adds Ghost to the target's types. |
|||
Trick Room | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
||
Triple Kick | 10 | 10 | 90% | Hits three times, increasing power by 100% with each successful hit. |
|||
Trop Kick | 15 | 70 | 100% | Lowers the target's Attack by one stage after inflicting damage. |
|||
Trump Card | 5 | * | — | Power increases when this move has less PP, up to a maximum of 200. |
|||
Twineedle | 20 | 25 | 100% | Hits twice in the same turn. Has a 20% chance to poison the target. |
|||
Twister | 20 | 40 | 100% | Has a 20% chance to make the target flinch. |
|||
Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
|||
U-turn | 20 | 70 | 100% | User must switch out after attacking. |
|||
Vacuum Wave | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
||
V-create | 5 | 180 | 95% | Lowers the user's Defense, Special Defense, and Speed by one stage each. |
|||
Venom Drench | 20 | — | 100% | Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned. |
|||
Venoshock | 10 | 65 | 100% | Inflicts double damage if the target is Poisoned. |
|||
Vice Grip | 30 | 55 | 100% | Inflicts regular damage with no additional effect. |
|||
Vine Whip | 25 | 45 | 100% | Inflicts regular damage with no additional effect. |
|||
Vital Throw | 10 | 70 | — | -1 | Never misses. |
||
Volt Switch | 20 | 70 | 100% | User must switch out after attacking. |
|||
Volt Tackle | 15 | 120 | 100% | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to paralyze the target. |
|||
Wake-Up Slap | 10 | 70 | 100% | If the target is asleep, has double power and wakes it up. |
|||
Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
|||
Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
|||
Water Pledge | 10 | 80 | 100% | With Grass Pledge, halves opposing Pokémon's Speed for four turns. |
|||
Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
|||
Water Shuriken | 20 | 15 | 100% | 1 | Hits 2–5 times. |
||
Water Spout | 5 | 150 | 100% | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. |
|||
Weather Ball | 10 | 50 | 100% | If there be weather, this move has doubled power and the weather's type. |
|||
Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
|||
Whirlwind | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
||
Wild Charge | 15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
|||
Will-O-Wisp | 15 | — | 85% | Burns the target. |
|||
Wing Attack | 35 | 60 | 100% | Inflicts regular damage with no additional effect. |
|||
Wonder Room | 10 | — | — | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
|||
Wood Hammer | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
|||
Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
|||
Wrap | 20 | 15 | 90% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
|||
Wring Out | 5 | * | 100% | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
|||
X-Scissor | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
|||
Yawn | 10 | — | — | Target sleeps at the end of the next turn. |
|||
Zap Cannon | 5 | 120 | 50% | Has a 100% chance to paralyze the target. |
|||
Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
|||
Zing Zap | 10 | 80 | 100% | Has a 30% chance to make the target flinch. |