719 results
Name | Type | Class | PP | Power | Acc | Pri | Effect |
---|---|---|---|---|---|---|---|
10,000,000 Volt Thunderbolt | 1 | 195 | — | Inflicts regular damage with no additional effect. |
|||
Absorb | 25 | 20 | 100% | Drains half the damage inflicted to heal the user. |
|||
Accelerock | 20 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
||
Acid | 30 | 40 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
|||
Acid Armor | 20 | — | — | Raises the user's Defense by two stages. |
|||
Acid Downpour | 1 | * | — | Inflicts regular damage with no additional effect. |
|||
Acid Downpour | 1 | * | — | Inflicts regular damage with no additional effect. |
|||
Acid Spray | 20 | 40 | 100% | Lowers the target's Special Defense by two stages. |
|||
Acrobatics | 15 | 55 | 100% | Has double power if the user has no held item. |
|||
Acupressure | 30 | — | — | Raises one of a friendly Pokémon's stats at random by two stages. |
|||
Aerial Ace | 20 | 60 | — | Never misses. |
|||
Aeroblast | 5 | 100 | 95% | Has an increased chance for a critical hit. |
|||
After You | 15 | — | — | Makes the target act next this turn. |
|||
Agility | 30 | — | — | Raises the user's Speed by two stages. |
|||
Air Cutter | 25 | 60 | 95% | Has an increased chance for a critical hit. |
|||
Air Slash | 15 | 75 | 95% | Has a 30% chance to make the target flinch. |
|||
All-Out Pummeling | 1 | * | — | Inflicts regular damage with no additional effect. |
|||
All-Out Pummeling | 1 | * | — | Inflicts regular damage with no additional effect. |
|||
Ally Switch | 15 | — | — | 2 | User switches places with the friendly Pokémon opposite it. |
||
Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
|||
Anchor Shot | 20 | 80 | 100% | Traps the target. |
|||
Ancient Power | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
|||
Aqua Jet | 20 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
||
Aqua Ring | 20 | — | — | Restores 1/16 of the user's max HP each turn. |
|||
Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
|||
Arm Thrust | 20 | 15 | 100% | Hits 2-5 times in one turn. |
|||
Aromatherapy | 5 | — | — | Cures the entire party of major status effects. |
|||
Aromatic Mist | 20 | — | — | Raises a selected ally's Special Defense by one stage. |
|||
Assist | 20 | — | — | Randomly selects and uses one of the trainer's other Pokémon's moves. |
|||
Assurance | 10 | 60 | 100% | Power is doubled if the target has already received damage this turn. |
|||
Astonish | 15 | 30 | 100% | Has a 30% chance to make the target flinch. |
|||
Attack Order | 15 | 90 | 100% | Has an increased chance for a critical hit. |
|||
Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
|||
Aura Sphere | 20 | 80 | — | Never misses. |
|||
Aurora Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Attack by one stage. |
|||
Aurora Veil | 20 | — | — | Reduces damage five turns, but must be used during hail. |
|||
Autotomize | 15 | — | — | Raises the user's Speed by two stages and halves the user's weight. |
|||
Avalanche | 10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
||
Baby-Doll Eyes | 30 | — | 100% | 1 | Lowers the target's Attack by one stage. |
||
Baneful Bunker | 10 | — | — | 4 | Grants the user protection for the rest of the turn and poisons any Pokémon that tries to use a contact move on it. |
||
Barrage | 20 | 15 | 85% | Hits 2-5 times in one turn. |
|||
Barrier | 20 | — | — | Raises the user's Defense by two stages. |
|||
Baton Pass | 40 | — | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
|||
Beak Blast | 15 | 100 | 100% | -3 | Inflicts a burn on any Pokémon that makes contact before the attack. |
||
Beat Up | 10 | * | 100% | Hits once for every conscious Pokémon the trainer has. |
|||
Belch | 10 | 120 | 90% | Can only be used after the user has eaten a berry. |
|||
Belly Drum | 10 | — | — | User pays half its max HP to max out its Attack. |
|||
Bestow | 15 | — | — | Gives the user's held item to the target. |
|||
Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
||
Bind | 20 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
|||
Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
|||
Black Hole Eclipse | 1 | * | — | Inflicts regular damage with no additional effect. |
|||
Black Hole Eclipse | 1 | * | — | Inflicts regular damage with no additional effect. |
|||
Blast Burn | 5 | 150 | 90% | User foregoes its next turn to recharge. |
|||
Blaze Kick | 10 | 85 | 90% | Has an increased chance for a critical hit and a 10% chance to burn the target. |
|||
Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
|||
Block | 5 | — | — | Prevents the target from leaving battle. |
|||
Bloom Doom | 1 | * | — | Inflicts regular damage with no additional effect. |
|||
Bloom Doom | 1 | * | — | Inflicts regular damage with no additional effect. |
|||
Blue Flare | 5 | 130 | 85% | Has a 20% chance to burn the target. |
|||
Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
|||
Bolt Strike | 5 | 130 | 85% | Has a 20% chance to paralyze the target. |
|||
Bone Club | 20 | 65 | 85% | Has a 10% chance to make the target flinch. |
|||
Bonemerang | 10 | 50 | 90% | Hits twice in one turn. |
|||
Bone Rush | 10 | 25 | 90% | Hits 2-5 times in one turn. |
|||
Boomburst | 10 | 140 | 100% | Inflicts regular damage. |
|||
Brave Bird | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
|||
Breakneck Blitz | 1 | * | — | Inflicts regular damage with no additional effect. |
|||
Breakneck Blitz | 1 | * | — | Inflicts regular damage with no additional effect. |
|||
Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
|||
Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
|||
Brutal Swing | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
|||
Bubble | 30 | 40 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
|||
Bubble Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
|||
Bug Bite | 20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
|||
Bug Buzz | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
|||
Bulk Up | 20 | — | — | Raises the user's Attack and Defense by one stage. |
|||
Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
|||
Bullet Punch | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
||
Bullet Seed | 30 | 25 | 100% | Hits 2-5 times in one turn. |
|||
Burn Up | 5 | 130 | 100% | Removes the user's Fire type after inflicting damage. |
|||
Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
|||
Camouflage | 20 | — | — | User's type changes to match the terrain. |
|||
Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
|||
Catastropika | 1 | 210 | — | Inflicts regular damage with no additional effect. |
|||
Celebrate | 40 | — | — | Does nothing. |
|||
Charge | 20 | — | — | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. |
|||
Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
|||
Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
|||
Chatter | 20 | 65 | 100% | Has a higher chance to confuse the target when the recorded sound is louder. |
|||
Chip Away | 20 | 70 | 100% | Ignores the target's stat modifiers. |
|||
Circle Throw | 10 | 60 | 90% | -6 | Ends wild battles. Forces trainers to switch Pokémon. |
||
Clamp | 15 | 35 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
|||
Clanging Scales | 5 | 110 | 100% | Lowers the user's Defense by one stage after inflicting damage. |
|||
Clangorous Soulblaze | 1 | 185 | — | XXX new effect for clangorous-soulblaze |
|||
Clear Smog | 15 | 50 | — | Removes all of the target's stat modifiers. |
|||
Close Combat | 5 | 120 | 100% | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
|||
Coil | 20 | — | — | Raises the user's Attack, Defense, and accuracy by one stage each. |
|||
Comet Punch | 15 | 18 | 85% | Hits 2-5 times in one turn. |
|||
Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
|||
Confuse Ray | 10 | — | 100% | Confuses the target. |
|||
Confusion | 25 | 50 | 100% | Has a 10% chance to confuse the target. |
|||
Constrict | 35 | 10 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
|||
Continental Crush | 1 | * | — | Inflicts regular damage with no additional effect. |
|||
Continental Crush | 1 | * | — | Inflicts regular damage with no additional effect. |
|||
Conversion | 30 | — | — | User's type changes to the type of one of its moves at random. |
|||
Conversion 2 | 30 | — | — | Changes the user's type to a random type either resistant or immune to the last move used against it. |
|||
Copycat | 20 | — | — | Uses the target's last used move. |
|||
Core Enforcer | 10 | 100 | 100% | Nullifies the target's ability if it moves earlier. |
|||
Corkscrew Crash | 1 | * | — | Inflicts regular damage with no additional effect. |
|||
Corkscrew Crash | 1 | * | — | Inflicts regular damage with no additional effect. |
|||
Cosmic Power | 20 | — | — | Raises the user's Defense and Special Defense by one stage. |
|||
Cotton Guard | 10 | — | — | Raises the user's Defense by three stages. |
|||
Cotton Spore | 40 | — | 100% | Lowers the target's Speed by two stages. |
|||
Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
||
Covet | 25 | 60 | 100% | Takes the target's item. |
|||
Crabhammer | 10 | 100 | 90% | Has an increased chance for a critical hit. |
|||
Crafty Shield | 10 | — | — | 3 | Protects all friendly Pokémon from non-damaging moves. |
||
Cross Chop | 5 | 100 | 80% | Has an increased chance for a critical hit. |
|||
Cross Poison | 20 | 70 | 100% | Has an increased chance for a critical hit and a 10% chance to poison the target. |
|||
Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
|||
Crush Claw | 10 | 75 | 95% | Has a 50% chance to lower the target's Defense by one stage. |
|||
Crush Grip | 5 | * | 100% | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
|||
Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
|||
Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
|||
Darkest Lariat | 10 | 85 | 100% | Ignores the target's stat modifiers. |
|||
Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
|||
Dark Void | 10 | — | 50% | Puts the target to sleep. |
|||
Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
|||
Defend Order | 10 | — | — | Raises the user's Defense and Special Defense by one stage. |
|||
Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
|||
Defog | 15 | — | — | Lowers the target's evasion by one stage. Removes field effects from the enemy field. |
|||
Destiny Bond | 5 | — | — | If the user faints this turn, the target automatically will, too. |
|||
Detect | 5 | — | — | 4 | Prevents any moves from hitting the user this turn. |
||
Devastating Drake | 1 | * | — | Inflicts regular damage with no additional effect. |
|||
Devastating Drake | 1 | * | — | Inflicts regular damage with no additional effect. |
|||
Diamond Storm | 5 | 100 | 95% | Has a 50% chance to raise the user's Defense by two stages for each target hit. |
|||
Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
|||
Disable | 20 | — | 100% | Disables the target's last used move for 1-8 turns. |
|||
Disarming Voice | 15 | 40 | — | Never misses. |
|||
Discharge | 15 | 80 | 100% | Has a 30% chance to paralyze the target. |
|||
Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
|||
Dizzy Punch | 10 | 70 | 100% | Has a 20% chance to confuse the target. |
|||
Doom Desire | 5 | 140 | 100% | Hits the target two turns later. |
|||
Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
|||
Double Hit | 10 | 35 | 90% | Hits twice in one turn. |
|||
Double Kick | 30 | 30 | 100% | Hits twice in one turn. |
|||
Double Slap | 10 | 15 | 85% | Hits 2-5 times in one turn. |
|||
Double Team | 15 | — | — | Raises the user's evasion by one stage. |
|||
Draco Meteor | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
|||
Dragon Ascent | 5 | 120 | 100% | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
|||
Dragon Breath | 20 | 60 | 100% | Has a 30% chance to paralyze the target. |
|||
Dragon Claw | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
|||
Dragon Dance | 20 | — | — | Raises the user's Attack and Speed by one stage. |
|||
Dragon Hammer | 15 | 90 | 100% | Inflicts regular damage with no additional effect. |
|||
Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
|||
Dragon Rage | 10 | * | 100% | Inflicts 40 points of damage. |
|||
Dragon Rush | 10 | 100 | 75% | Has a 20% chance to make the target flinch. |
|||
Dragon Tail | 10 | 60 | 90% | -6 | Ends wild battles. Forces trainers to switch Pokémon. |
||
Draining Kiss | 10 | 50 | 100% | Drains 75% of the damage inflicted to heal the user. |
|||
Drain Punch | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
|||
Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
|||
Drill Peck | 20 | 80 | 100% | Inflicts regular damage with no additional effect. |
|||
Drill Run | 10 | 80 | 95% | Has an increased chance for a critical hit. |
|||
Dual Chop | 15 | 40 | 90% | Hits twice in one turn. |
|||
Dynamic Punch | 5 | 100 | 50% | Has a 100% chance to confuse the target. |
|||
Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
|||
Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
|||
Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
|||
Eerie Impulse | 15 | — | 100% | Lowers the target's Special Attack by two stages. |
|||
Egg Bomb | 10 | 100 | 75% | Inflicts regular damage with no additional effect. |
|||
Electric Terrain | 10 | — | — | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power. |
|||
Electrify | 20 | — | — | Changes the target's move's type to Electric if it hasn't moved yet this turn. |
|||
Electro Ball | 10 | * | 100% | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
|||
Electroweb | 15 | 55 | 95% | Lowers the target's Speed by one stage. |
|||
Embargo | 15 | — | 100% | Target cannot use held items. |
|||
Ember | 25 | 40 | 100% | Has a 10% chance to burn the target. |
|||
Encore | 5 | — | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
|||
Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
|||
Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
||
Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
|||
Entrainment | 15 | — | 100% | Copies the user's ability onto the target. |
|||
Eruption | 5 | 150 | 100% | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. |
|||
Explosion | 5 | 250 | 100% | User faints. |
|||
Extrasensory | 20 | 80 | 100% | Has a 10% chance to make the target flinch. |
|||
Extreme Evoboost | 1 | — | — | Raises all of the user's stats by two stages. |
|||
Extreme Speed | 5 | 80 | 100% | 2 | Inflicts regular damage with no additional effect. |
||
Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
|||
Fairy Lock | 10 | — | — | Prevents all Pokémon from fleeing or switching out during the next turn. |
|||
Fairy Wind | 30 | 40 | 100% | Inflicts regular damage with no additional effect. |
|||
Fake Out | 10 | 40 | 100% | 3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
||
Fake Tears | 20 | — | 100% | Lowers the target's Special Defense by two stages. |
|||
False Swipe | 40 | 40 | 100% | Cannot lower the target's HP below 1. |
|||
Feather Dance | 15 | — | 100% | Lowers the target's Attack by two stages. |
|||
Feint | 10 | 30 | 100% | 2 | Hits through Protect and Detect. |
||
Feint Attack | 20 | 60 | — | Never misses. |
|||
Fell Stinger | 25 | 50 | 100% | Raises the user's Attack by two stages if it KOs the target. |
|||
Fiery Dance | 10 | 80 | 100% | Has a 50% chance to raise the user's Special Attack by one stage. |
|||
Final Gambit | 5 | * | 100% | Inflicts damage equal to the user's remaining HP. User faints. |
|||
Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
|||
Fire Fang | 15 | 65 | 95% | Has a 10% chance to burn the target and a 10% chance to make the target flinch. |
|||
Fire Lash | 15 | 80 | 100% | Lowers the target's Defense by one stage after inflicting damage. |
|||
Fire Pledge | 10 | 80 | 100% | With Water Pledge, doubles the effect chance of friendly Pokémon's moves for four turns. |
|||
Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
|||
Fire Spin | 15 | 35 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
|||
First Impression | 10 | 90 | 100% | 2 | Can only be used as the first move after the user enters battle. |
||
Fissure | 5 | * | 30% | Causes a one-hit KO. |
|||
Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
|||
Flame Burst | 15 | 70 | 100% | Deals splash damage to Pokémon next to the target. |
|||
Flame Charge | 20 | 50 | 100% | Inflicts regular damage. Raises the user's Speed by one stage. |
|||
Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
|||
Flame Wheel | 25 | 60 | 100% | Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves. |
|||
Flare Blitz | 15 | 120 | 100% | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. |
|||
Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
|||
Flash Cannon | 10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
|||
Flatter | 15 | — | 100% | Raises the target's Special Attack by one stage and confuses the target. |
|||
Fleur Cannon | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
|||
Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
|||
Floral Healing | 10 | — | — | Heals the target for ½ its max HP, or ⅔ on Grassy Terrain. |
|||
Flower Shield | 10 | — | — | Raises the Defense of all Grass Pokémon in battle. |
|||
Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
|||
Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
|||
Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
||
Follow Me | 20 | — | — | 2 | Redirects the target's single-target effects to the user for this turn. |
||
Force Palm | 10 | 60 | 100% | Has a 30% chance to paralyze the target. |
|||
Foresight | 40 | — | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
|||
Forest’s Curse | 20 | — | 100% | Adds Grass to the target's types. |
|||
Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
|||
Freeze-Dry | 20 | 70 | 100% | Super-effective against Water. |
|||
Freeze Shock | 5 | 140 | 90% | Requires a turn to charge before attacking. Has a 30% chance to paralyze the target. |
|||
Frenzy Plant | 5 | 150 | 90% | User foregoes its next turn to recharge. |
|||
Frost Breath | 10 | 60 | 90% | Always scores a critical hit. |
|||
Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
|||
Fury Attack | 20 | 15 | 85% | Hits 2-5 times in one turn. |
|||
Fury Cutter | 20 | 40 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
|||
Fury Swipes | 15 | 18 | 80% | Hits 2-5 times in one turn. |
|||
Fusion Bolt | 5 | 100 | 100% | With Fusion Flare, inflicts double damage. |
|||
Fusion Flare | 5 | 100 | 100% | With Fusion Bolt, inflicts double damage. |
|||
Future Sight | 10 | 120 | 100% | Hits the target two turns later. |
|||
Gastro Acid | 10 | — | 100% | Nullifies target's ability until it leaves battle. |
|||
Gear Grind | 15 | 50 | 85% | Hits twice in one turn. |
|||
Gear Up | 20 | — | — | Raises the Attack and Special Attack of all friendly Pokémon with Plus or Minus by one stage. |
|||
Genesis Supernova | 1 | 185 | — | Changes the terrain to Psychic Terrain after inflicting damage. |
|||
Geomancy | 10 | — | — | Takes one turn to charge, then raises the user's Special Attack, Special Defense, and Speed by two stages. |
|||
Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
|||
Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
|||
Gigavolt Havoc | 1 | * | — | Inflicts regular damage with no additional effect. |
|||
Gigavolt Havoc | 1 | * | — | Inflicts regular damage with no additional effect. |
|||
Glaciate | 10 | 65 | 95% | Lowers the target's Speed by one stage. |
|||
Glare | 30 | — | 100% | Paralyzes the target. |
|||
Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
|||
Grass Pledge | 10 | 80 | 100% | With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns. |
|||
Grass Whistle | 15 | — | 55% | Puts the target to sleep. |
|||
Grassy Terrain | 10 | — | — | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. |
|||
Gravity | 5 | — | — | Disables moves and immunities that involve flying or levitating for five turns. |
|||
Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
|||
Growth | 20 | — | — | Raises the user's Attack and Special Attack by one stage. |
|||
Grudge | 5 | — | — | If the user faints this turn, the PP of the move that fainted it drops to 0. |
|||
Guardian of Alola | 1 | * | — | Damages the target for 75% of its remaining HP. |
|||
Guard Split | 10 | — | — | Averages Defense and Special Defense with the target. |
|||
Guard Swap | 10 | — | — | User swaps Defense and Special Defense changes with the target. |
|||
Guillotine | 5 | * | 30% | Causes a one-hit KO. |
|||
Gunk Shot | 5 | 120 | 80% | Has a 30% chance to poison the target. |
|||
Gust | 35 | 40 | 100% | Inflicts regular damage and can hit Pokémon in the air. |
|||
Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
|||
Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
|||
Hammer Arm | 10 | 100 | 90% | Lowers user's Speed by one stage. |
|||
Happy Hour | 30 | — | — | Doubles prize money. |
|||
Harden | 30 | — | — | Raises the user's Defense by one stage. |
|||
Haze | 30 | — | — | Resets all Pokémon's stats, accuracy, and evasion. |
|||
Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
|||
Head Charge | 15 | 120 | 100% | User receives 1/4 the damage it inflicts in recoil. |
|||
Head Smash | 5 | 150 | 80% | User receives 1/2 the damage inflicted in recoil. |
|||
Heal Bell | 5 | — | — | Cures the entire party of major status effects. |
|||
Heal Block | 15 | — | 100% | Prevents target from restoring its HP for five turns. |
|||
Healing Wish | 10 | — | — | User faints. Its replacement has its HP fully restored and any major status effect removed. |
|||
Heal Order | 10 | — | — | Heals the user by half its max HP. |
|||
Heal Pulse | 10 | — | — | Heals the target for half its max HP. |
|||
Heart Stamp | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
|||
Heart Swap | 10 | — | — | User and target swap stat changes. |
|||
Heat Crash | 10 | * | 100% | Power is higher when the user weighs more than the target, up to a maximum of 120. |
|||
Heat Wave | 10 | 95 | 90% | Has a 10% chance to burn the target. |
|||
Heavy Slam | 10 | * | 100% | Power is higher when the user weighs more than the target, up to a maximum of 120. |
|||
Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
||
Hex | 10 | 65 | 100% | Has double power if the target has a major status ailment. |
|||
Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
|||
High Horsepower | 10 | 95 | 95% | Inflicts regular damage with no additional effect. |
|||
Hold Back | 40 | 40 | 100% | Cannot lower the target's HP below 1. |
|||
Hold Hands | 40 | — | — | Does nothing. |
|||
Hone Claws | 15 | — | — | Raises the user's Attack and accuracy by one stage. |
|||
Horn Attack | 25 | 65 | 100% | Inflicts regular damage with no additional effect. |
|||
Horn Drill | 5 | * | 30% | Causes a one-hit KO. |
|||
Horn Leech | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
|||
Howl | 40 | — | — | Raises the user's Attack by one stage. |
|||
Hurricane | 10 | 110 | 70% | Has a 30% chance to confuse the target. |
|||
Hydro Cannon | 5 | 150 | 90% | User foregoes its next turn to recharge. |
|||
Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
|||
Hydro Vortex | 1 | * | — | Inflicts regular damage with no additional effect. |
|||
Hydro Vortex | 1 | * | — | Inflicts regular damage with no additional effect. |
|||
Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
|||
Hyper Fang | 15 | 80 | 90% | Has a 10% chance to make the target flinch. |
|||
Hyperspace Fury | 5 | 100 | — | Ignores and destroys protection effects. |
|||
Hyperspace Hole | 5 | 80 | — | Ignores and destroys protection effects. |
|||
Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
|||
Hypnosis | 20 | — | 60% | Puts the target to sleep. |
|||
Ice Ball | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
|||
Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
|||
Ice Burn | 5 | 140 | 90% | Requires a turn to charge before attacking. Has a 30% chance to burn the target. |
|||
Ice Fang | 15 | 65 | 95% | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. |
|||
Ice Hammer | 10 | 100 | 90% | Lowers user's Speed by one stage. |
|||
Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
|||
Ice Shard | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
||
Icicle Crash | 10 | 85 | 90% | Has a 30% chance to make the target flinch. |
|||
Icicle Spear | 30 | 25 | 100% | Hits 2-5 times in one turn. |
|||
Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
|||
Imprison | 10 | — | — | Prevents the target from using any moves that the user also knows. |
|||
Incinerate | 15 | 60 | 100% | Destroys the target's held berry. |
|||
Inferno | 5 | 100 | 50% | Has a 100% chance to burn the target. |
|||
Inferno Overdrive | 1 | * | — | Inflicts regular damage with no additional effect. |
|||
Inferno Overdrive | 1 | * | — | Inflicts regular damage with no additional effect. |
|||
Infestation | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
|||
Ingrain | 20 | — | — | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. |
|||
Instruct | 15 | — | — | Forces the target to repeat its last used move. |
|||
Ion Deluge | 25 | — | — | 1 | Changes all Normal moves to Electric moves for the rest of the turn. |
||
Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
|||
Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
|||
Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
|||
Judgment | 10 | 100 | 100% | If the user is holding a appropriate plate or drive, the damage inflicted will match it. |
|||
Karate Chop | 25 | 50 | 100% | Has an increased chance for a critical hit. |
|||
Kinesis | 15 | — | 80% | Lowers the target's accuracy by one stage. |
|||
King’s Shield | 10 | — | — | 4 | Blocks damaging attacks and lowers attacking Pokémon's Attack by two stages on contact. Switches Aegislash to Shield Forme. |
||
Knock Off | 20 | 65 | 100% | Target drops its held item. |
|||
Land’s Wrath | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
|||
Laser Focus | 30 | — | — | Guarantees a critical hit with the user's next move. |
|||
Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
|||
Lava Plume | 15 | 80 | 100% | Has a 30% chance to burn the target. |
|||
Leafage | 40 | 40 | 100% | Inflicts regular damage with no additional effect. |
|||
Leaf Blade | 15 | 90 | 100% | Has an increased chance for a critical hit. |
|||
Leaf Storm | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
|||
Leaf Tornado | 10 | 65 | 90% | Has a 50% chance to lower the target's accuracy by one stage. |
|||
Leech Life | 10 | 80 | 100% | Drains half the damage inflicted to heal the user. |
|||
Leech Seed | 10 | — | 90% | Seeds the target, stealing HP from it every turn. |
|||
Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
|||
Let’s Snuggle Forever | 1 | 190 | — | XXX new effect for lets-snuggle-forever |
|||
Lick | 30 | 30 | 100% | Has a 30% chance to paralyze the target. |
|||
Light of Ruin | 5 | 140 | 90% | User receives 1/2 the damage inflicted in recoil. |
|||
Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
|||
Light That Burns the Sky | 1 | 200 | — | XXX new effect for light-that-burns-the-sky |
|||
Liquidation | 10 | 85 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
|||
Lock-On | 5 | — | — | Ensures that the user's next move will hit the target. |
|||
Lovely Kiss | 10 | — | 75% | Puts the target to sleep. |
|||
Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
|||
Low Sweep | 20 | 65 | 100% | Lowers the target's Speed by one stage. |
|||
Lucky Chant | 30 | — | — | Prevents the target from scoring critical hits for five turns. |
|||
Lunar Dance | 10 | — | — | User faints, and its replacement is fully healed. |
|||
Lunge | 15 | 80 | 100% | Lowers the target's Attack by one stage after inflicting damage. |
|||
Luster Purge | 5 | 70 | 100% | Has a 50% chance to lower the target's Special Defense by one stage. |
|||
Mach Punch | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
||
Magical Leaf | 20 | 60 | — | Never misses. |
|||
Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
||
Magic Room | 10 | — | — | Negates held items for five turns. |
|||
Magma Storm | 5 | 100 | 75% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
|||
Magnet Bomb | 20 | 60 | — | Never misses. |
|||
Magnetic Flux | 20 | — | — | Raises the Defense and Special Defense of all friendly Pokémon with Plus or Minus by one stage. |
|||
Magnitude | 30 | * | 100% | Power varies randomly from 10 to 150. |
|||
Malicious Moonsault | 1 | 180 | — | Inflicts regular damage with no additional effect. |
|||
Mat Block | 10 | — | — | Protects all friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out. |
|||
Mean Look | 5 | — | — | Prevents the target from leaving battle. |
|||
Meditate | 40 | — | — | Raises the user's Attack by one stage. |
|||
Me First | 20 | — | — | Uses the target's move against it before it attacks, with power increased by half. |
|||
Mega Drain | 15 | 40 | 100% | Drains half the damage inflicted to heal the user. |
|||
Megahorn | 10 | 120 | 85% | Inflicts regular damage with no additional effect. |
|||
Mega Kick | 5 | 120 | 75% | Inflicts regular damage with no additional effect. |
|||
Mega Punch | 20 | 80 | 85% | Inflicts regular damage with no additional effect. |
|||
Memento | 10 | — | 100% | Lowers the target's Attack and Special Attack by two stages. User faints. |
|||
Menacing Moonraze Maelstrom | 1 | 200 | — | Cannot be disrupted by abilities. |
|||
Metal Burst | 10 | * | 100% | Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage. |
|||
Metal Claw | 35 | 50 | 95% | Has a 10% chance to raise the user's Attack by one stage. |
|||
Metal Sound | 40 | — | 85% | Lowers the target's Special Defense by two stages. |
|||
Meteor Mash | 10 | 90 | 90% | Has a 20% chance to raise the user's Attack by one stage. |
|||
Metronome | 10 | — | — | Randomly selects and uses any move in the game. |
|||
Milk Drink | 10 | — | — | Heals the user by half its max HP. |
|||
Mimic | 10 | — | — | Copies the target's last used move. |
|||
Mind Blown | 5 | 150 | 100% | XXX new effect for mind-blown |
|||
Mind Reader | 5 | — | — | Ensures that the user's next move will hit the target. |
|||
Minimize | 10 | — | — | Raises the user's evasion by two stages. |
|||
Miracle Eye | 40 | — | — | Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark. |
|||
Mirror Coat | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last special hit it took. |
||
Mirror Move | 20 | — | — | Uses the target's last used move. |
|||
Mirror Shot | 10 | 65 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
|||
Mist | 30 | — | — | Protects the user's stats from being changed by enemy moves. |
|||
Mist Ball | 5 | 70 | 100% | Has a 50% chance to lower the target's Special Attack by one stage. |
|||
Misty Terrain | 10 | — | — | For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves. |
|||
Moonblast | 15 | 95 | 100% | Has a 30% chance to lower the target's Special Attack by one stage. |
|||
Moongeist Beam | 5 | 100 | 100% | Cannot be disrupted by abilities. |
|||
Moonlight | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
|||
Morning Sun | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
|||
Mud Bomb | 10 | 65 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
|||
Muddy Water | 10 | 90 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
|||
Mud Shot | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
|||
Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
|||
Mud Sport | 15 | — | — | Halves all Electric-type damage. |
|||
Multi-Attack | 10 | 90 | 100% | If the user is holding a appropriate plate or drive, the damage inflicted will match it. |
|||
Mystical Fire | 10 | 75 | 100% | Has a 100% chance to lower the target's Special Attack by one stage. |
|||
Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
|||
Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
|||
Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
|||
Nature’s Madness | 10 | * | 90% | Inflicts damage equal to half the target's HP. |
|||
Needle Arm | 15 | 60 | 100% | Has a 30% chance to make the target flinch. |
|||
Never-Ending Nightmare | 1 | * | — | Inflicts regular damage with no additional effect. |
|||
Never-Ending Nightmare | 1 | * | — | Inflicts regular damage with no additional effect. |
|||
Night Daze | 10 | 85 | 95% | Has a 40% chance to lower the target's accuracy by one stage. |
|||
Nightmare | 15 | — | 100% | Target loses 1/4 its max HP every turn as long as it's asleep. |
|||
Night Shade | 15 | * | 100% | Inflicts damage equal to the user's level. |
|||
Night Slash | 15 | 70 | 100% | Has an increased chance for a critical hit. |
|||
Noble Roar | 30 | — | 100% | Lowers the target's Attack and Special Attack by one stage. |
|||
Nuzzle | 20 | 20 | 100% | Has a 100% chance to paralyze the target. |
|||
Oblivion Wing | 10 | 80 | 100% | Drains 75% of the damage inflicted to heal the user. |
|||
Oceanic Operetta | 1 | 195 | — | Inflicts regular damage with no additional effect. |
|||
Octazooka | 10 | 65 | 85% | Has a 50% chance to lower the target's accuracy by one stage. |
|||
Odor Sleuth | 40 | — | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
|||
Ominous Wind | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
|||
Origin Pulse | 10 | 110 | 85% | Inflicts regular damage with no additional effect. |
|||
Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
|||
Overheat | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
|||
Pain Split | 20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
|||
Parabolic Charge | 20 | 65 | 100% | Heals the user for half the total damage dealt to all targets. |
|||
Parting Shot | 20 | — | 100% | Lowers all targets' Attack and Special Attack by one stage. Makes the user switch out. |
|||
Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
|||
Pay Day | 20 | 40 | 100% | Scatters money on the ground worth five times the user's level. |
|||
Peck | 35 | 35 | 100% | Inflicts regular damage with no additional effect. |
|||
Perish Song | 5 | — | — | User and target both faint after three turns. |
|||
Petal Blizzard | 15 | 90 | 100% | Inflicts regular damage. |
|||
Petal Dance | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
|||
Phantom Force | 10 | 90 | 100% | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. |
|||
Photon Geyser | 5 | 100 | 100% | Inflicts regular damage with no additional effect. |
|||
Pin Missile | 20 | 25 | 95% | Hits 2-5 times in one turn. |
|||
Plasma Fists | 15 | 100 | 100% | Inflicts regular damage with no additional effect. |
|||
Play Nice | 20 | — | — | Lowers the target's Attack by one stage. |
|||
Play Rough | 10 | 90 | 90% | Has a 10% chance to lower the target's Attack by one stage. |
|||
Pluck | 20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
|||
Poison Fang | 15 | 50 | 100% | Has a 50% chance to badly poison the target. |
|||
Poison Gas | 40 | — | 90% | Poisons the target. |
|||
Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
|||
Poison Powder | 35 | — | 75% | Poisons the target. |
|||
Poison Sting | 35 | 15 | 100% | Has a 30% chance to poison the target. |
|||
Poison Tail | 25 | 50 | 100% | Has an increased chance for a critical hit and a 10% chance to poison the target. |
|||
Pollen Puff | 15 | 90 | 100% | Damages opponents, but heals allies for 50% of their max HP. |
|||
Pound | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
|||
Powder | 20 | — | 100% | 1 | Explodes if the target uses a Fire move this turn, damaging it for 1/4 its max HP and preventing the move. |
||
Powder Snow | 25 | 40 | 100% | Has a 10% chance to freeze the target. |
|||
Power Gem | 20 | 80 | 100% | Inflicts regular damage with no additional effect. |
|||
Power Split | 10 | — | — | Averages Attack and Special Attack with the target. |
|||
Power Swap | 10 | — | — | User swaps Attack and Special Attack changes with the target. |
|||
Power Trick | 10 | — | — | User swaps Attack and Defense. |
|||
Power Trip | 10 | 20 | 100% | Power is higher the more the user's stats have been raised, to a maximum of 31×. |
|||
Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
|||
Power Whip | 10 | 120 | 85% | Inflicts regular damage with no additional effect. |
|||
Precipice Blades | 10 | 120 | 85% | Inflicts regular damage with no additional effect. |
|||
Present | 15 | * | 90% | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. |
|||
Prismatic Laser | 10 | 160 | 100% | User foregoes its next turn to recharge. |
|||
Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
||
Psybeam | 20 | 65 | 100% | Has a 10% chance to confuse the target. |
|||
Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
|||
Psychic Fangs | 10 | 85 | 100% | Destroys Reflect and Light Screen. |
|||
Psychic Terrain | 10 | — | — | Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%. |
|||
Psycho Boost | 5 | 140 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
|||
Psycho Cut | 20 | 70 | 100% | Has an increased chance for a critical hit. |
|||
Psycho Shift | 10 | — | 100% | Transfers the user's major status effect to the target. |
|||
Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
|||
Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
|||
Psystrike | 10 | 100 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
|||
Psywave | 15 | * | 100% | Inflicts damage between 50% and 150% of the user's level. |
|||
Pulverizing Pancake | 1 | 210 | — | Inflicts regular damage with no additional effect. |
|||
Punishment | 5 | * | 100% | Power increases against targets with more raised stats, up to a maximum of 200. |
|||
Purify | 20 | — | — | Cures the target of a major status ailment and heals the user for 50% of its max HP. |
|||
Pursuit | 20 | 40 | 100% | Has double power against, and can hit, Pokémon attempting to switch out. |
|||
Quash | 15 | — | 100% | Makes the target act last this turn. |
|||
Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
||
Quick Guard | 15 | — | — | 3 | Prevents any priority moves from hitting friendly Pokémon this turn. |
||
Quiver Dance | 20 | — | — | Raises the user's Special Attack, Special Defense, and Speed by one stage each. |
|||
Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
|||
Rage Powder | 20 | — | — | 2 | Redirects the target's single-target effects to the user for this turn. |
||
Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
|||
Rapid Spin | 40 | 20 | 100% | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. |
|||
Razor Leaf | 25 | 55 | 95% | Has an increased chance for a critical hit. |
|||
Razor Shell | 10 | 75 | 95% | Has a 50% chance to lower the target's Defense by one stage. |
|||
Razor Wind | 10 | 80 | 100% | Requires a turn to charge before attacking. |
|||
Recover | 10 | — | — | Heals the user by half its max HP. |
|||
Recycle | 10 | — | — | User recovers the item it last used up. |
|||
Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
|||
Reflect Type | 15 | — | — | User becomes the target's type. |
|||
Refresh | 20 | — | — | Cleanses the user of a burn, paralysis, or poison. |
|||
Relic Song | 10 | 75 | 100% | Has a 10% chance to put the target to sleep. |
|||
Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
|||
Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
|||
Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
|||
Revelation Dance | 15 | 90 | 100% | Has the same type as the user. |
|||
Revenge | 10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
||
Reversal | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
|||
Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
||
Roar of Time | 5 | 150 | 90% | User foregoes its next turn to recharge. |
|||
Rock Blast | 10 | 25 | 90% | Hits 2-5 times in one turn. |
|||
Rock Climb | 20 | 90 | 85% | Has a 20% chance to confuse the target. |
|||
Rock Polish | 20 | — | — | Raises the user's Speed by two stages. |
|||
Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
|||
Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
|||
Rock Throw | 15 | 50 | 90% | Inflicts regular damage with no additional effect. |
|||
Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
|||
Rock Wrecker | 5 | 150 | 90% | User foregoes its next turn to recharge. |
|||
Role Play | 10 | — | — | Copies the target's ability. |
|||
Rolling Kick | 15 | 60 | 85% | Has a 30% chance to make the target flinch. |
|||
Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
|||
Roost | 10 | — | — | Heals the user by half its max HP. |
|||
Rototiller | 10 | — | — | Raises the Attack and Special Attack of all Grass Pokémon in battle. |
|||
Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
|||
Sacred Fire | 5 | 100 | 95% | Has a 50% chance to burn the target. Lets frozen Pokémon thaw themselves. |
|||
Sacred Sword | 15 | 90 | 100% | Ignores the target's stat modifiers. |
|||
Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
|||
Sand Attack | 15 | — | 100% | Lowers the target's accuracy by one stage. |
|||
Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
|||
Sand Tomb | 15 | 35 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
|||
Savage Spin-Out | 1 | * | — | Inflicts regular damage with no additional effect. |
|||
Savage Spin-Out | 1 | * | — | Inflicts regular damage with no additional effect. |
|||
Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
|||
Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
|||
Scratch | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
|||
Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
|||
Searing Shot | 5 | 100 | 100% | Has a 30% chance to burn the target. |
|||
Searing Sunraze Smash | 1 | 200 | — | Cannot be disrupted by abilities. |
|||
Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
|||
Secret Sword | 10 | 85 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
|||
Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
|||
Seed Flare | 5 | 120 | 85% | Has a 40% chance to lower the target's Special Defense by two stages. |
|||
Seismic Toss | 20 | * | 100% | Inflicts damage equal to the user's level. |
|||
Self-Destruct | 5 | 200 | 100% | User faints. |
|||
Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
|||
Shadow Bone | 10 | 85 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
|||
Shadow Claw | 15 | 70 | 100% | Has an increased chance for a critical hit. |
|||
Shadow Force | 5 | 120 | 100% | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. |
|||
Shadow Punch | 20 | 60 | — | Never misses. |
|||
Shadow Sneak | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
||
Sharpen | 30 | — | — | Raises the user's Attack by one stage. |
|||
Shattered Psyche | 1 | * | — | Inflicts regular damage with no additional effect. |
|||
Shattered Psyche | 1 | * | — | Inflicts regular damage with no additional effect. |
|||
Sheer Cold | 5 | * | 30% | Causes a one-hit KO. |
|||
Shell Smash | 15 | — | — | Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage. |
|||
Shell Trap | 5 | 150 | 100% | -3 | Only inflicts damage if the user was hit by a physical move this turn. |
||
Shift Gear | 10 | — | — | Raises the user's Attack by one stage and its Speed by two stages. |
|||
Shock Wave | 20 | 60 | — | Never misses. |
|||
Shore Up | 10 | — | — | Heals the user for ½ its max HP, or ⅔ during a sandstorm. |
|||
Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
|||
Silver Wind | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
|||
Simple Beam | 15 | — | 100% | Changes the target's ability to Simple. |
|||
Sing | 15 | — | 55% | Puts the target to sleep. |
|||
Sinister Arrow Raid | 1 | 180 | — | Inflicts regular damage with no additional effect. |
|||
Sketch | 1 | — | — | Permanently becomes the target's last used move. |
|||
Skill Swap | 10 | — | — | User and target swap abilities. |
|||
Skull Bash | 10 | 130 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. |
|||
Sky Attack | 5 | 140 | 90% | User charges for one turn before attacking. Has a 30% chance to make the target flinch. |
|||
Sky Uppercut | 15 | 85 | 90% | Inflicts regular damage and can hit Bounce and Fly users. |
|||
Slack Off | 10 | — | — | Heals the user by half its max HP. |
|||
Slam | 20 | 80 | 75% | Inflicts regular damage with no additional effect. |
|||
Slash | 20 | 70 | 100% | Has an increased chance for a critical hit. |
|||
Sleep Powder | 15 | — | 75% | Puts the target to sleep. |
|||
Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
|||
Sludge | 20 | 65 | 100% | Has a 30% chance to poison the target. |
|||
Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
|||
Sludge Wave | 10 | 95 | 100% | Has a 10% chance to poison the target. |
|||
Smack Down | 15 | 50 | 100% | Removes any immunity to Ground damage. |
|||
Smart Strike | 10 | 70 | — | Never misses. |
|||
Smelling Salts | 10 | 70 | 100% | If the target is paralyzed, inflicts double damage and cures the paralysis. |
|||
Smog | 20 | 30 | 70% | Has a 40% chance to poison the target. |
|||
Smokescreen | 20 | — | 100% | Lowers the target's accuracy by one stage. |
|||
Snarl | 15 | 55 | 95% | Has a 100% chance to lower the target's Special Attack by one stage. |
|||
Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
||
Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
|||
Soak | 20 | — | 100% | Changes the target's type to Water. |
|||
Soft-Boiled | 10 | — | — | Heals the user by half its max HP. |
|||
Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
|||
Solar Blade | 10 | 125 | 100% | Requires a turn to charge before attacking. |
|||
Sonic Boom | 20 | * | 90% | Inflicts 20 points of damage. |
|||
Soul-Stealing 7-Star Strike | 1 | 195 | — | Inflicts regular damage with no additional effect. |
|||
Spacial Rend | 5 | 100 | 95% | Has an increased chance for a critical hit. |
|||
Spark | 20 | 65 | 100% | Has a 30% chance to paralyze the target. |
|||
Sparkling Aria | 10 | 90 | 100% | Cures the target of burns. |
|||
Spectral Thief | 10 | 90 | 100% | Steals the target's stat increases, then inflicts damage. |
|||
Speed Swap | 10 | — | — | Exchanges the user's Speed with the target's. |
|||
Spider Web | 10 | — | — | Prevents the target from leaving battle. |
|||
Spike Cannon | 15 | 20 | 100% | Hits 2-5 times in one turn. |
|||
Spikes | 20 | — | — | Scatters Spikes, hurting opposing Pokémon that switch in. |
|||
Spiky Shield | 10 | — | — | 4 | Blocks damaging attacks and damages attacking Pokémon for 1/8 their max HP. |
||
Spirit Shackle | 10 | 80 | 100% | Traps the target. |
|||
Spite | 10 | — | 100% | Lowers the PP of the target's last used move by 4. |
|||
Spit Up | 10 | * | 100% | Power is 100 times the amount of energy Stockpiled. |
|||
Splintered Stormshards | 1 | 190 | — | XXX new effect for splintered-stormshards |
|||
Spore | 15 | — | 100% | Puts the target to sleep. |
|||
Spotlight | 15 | — | — | 3 | Forces the target's opponents to aim at the target for the rest of the turn. |
||
Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
|||
Steam Eruption | 5 | 110 | 95% | Has a 30% chance to burn the target. |
|||
Steamroller | 20 | 65 | 100% | Has a 30% chance to make the target flinch. |
|||
Steel Wing | 25 | 70 | 90% | Has a 10% chance to raise the user's Defense by one stage. |
|||
Sticky Web | 20 | — | — | Covers the opposing field, lowering opponents' Speed by one stage upon switching in. |
|||
Stockpile | 20 | — | — | Stores energy up to three times for use with Spit Up and Swallow. |
|||
Stoked Sparksurfer | 1 | 175 | — | Has a 100% chance to paralyze the target. |
|||
Stomp | 20 | 65 | 100% | Has a 30% chance to make the target flinch. |
|||
Stomping Tantrum | 10 | 75 | 100% | Has double power if the user's last move failed. |
|||
Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
|||
Stored Power | 10 | 20 | 100% | Power is higher the more the user's stats have been raised, to a maximum of 31×. |
|||
Storm Throw | 10 | 60 | 100% | Always scores a critical hit. |
|||
Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
|||
Strength Sap | 10 | — | 100% | Heals the user by the target's current Attack stat and lowers the target's Attack by one stage. |
|||
String Shot | 40 | — | 95% | Lowers the target's Speed by two stages. |
|||
Struggle | 1 | 50 | — | User takes 1/4 its max HP in recoil. |
|||
Struggle Bug | 20 | 50 | 100% | Has a 100% chance to lower the target's Special Attack by one stage. |
|||
Stun Spore | 30 | — | 75% | Paralyzes the target. |
|||
Submission | 20 | 80 | 80% | User receives 1/4 the damage it inflicts in recoil. |
|||
Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
|||
Subzero Slammer | 1 | * | — | Inflicts regular damage with no additional effect. |
|||
Subzero Slammer | 1 | * | — | Inflicts regular damage with no additional effect. |
|||
Sucker Punch | 5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move. |
||
Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
|||
Sunsteel Strike | 5 | 100 | 100% | Cannot be disrupted by abilities. |
|||
Super Fang | 10 | * | 90% | Inflicts damage equal to half the target's HP. |
|||
Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
|||
Supersonic | 20 | — | 55% | Confuses the target. |
|||
Supersonic Skystrike | 1 | * | — | Inflicts regular damage with no additional effect. |
|||
Supersonic Skystrike | 1 | * | — | Inflicts regular damage with no additional effect. |
|||
Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
|||
Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
|||
Swallow | 10 | — | — | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. |
|||
Sweet Kiss | 10 | — | 75% | Confuses the target. |
|||
Sweet Scent | 20 | — | 100% | Lowers the target's evasion by one stage. |
|||
Swift | 20 | 60 | — | Never misses. |
|||
Switcheroo | 10 | — | 100% | User and target swap items. |
|||
Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
|||
Synchronoise | 10 | 120 | 100% | Hits any Pokémon that shares a type with the user. |
|||
Synthesis | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
|||
Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
|||
Tail Glow | 20 | — | — | Raises the user's Special Attack by three stages. |
|||
Tail Slap | 10 | 25 | 85% | Hits 2-5 times in one turn. |
|||
Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
|||
Tailwind | 15 | — | — | For three turns, friendly Pokémon have doubled Speed. |
|||
Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
|||
Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
|||
Tearful Look | 20 | — | — | Lowers the target's Attack and Special Attack by one stage. |
|||
Techno Blast | 5 | 120 | 100% | If the user is holding a appropriate plate or drive, the damage inflicted will match it. |
|||
Tectonic Rage | 1 | * | — | Inflicts regular damage with no additional effect. |
|||
Tectonic Rage | 1 | * | — | Inflicts regular damage with no additional effect. |
|||
Teeter Dance | 20 | — | 100% | Confuses the target. |
|||
Teleport | 20 | — | — | Immediately ends wild battles. No effect otherwise. |
|||
Thief | 25 | 60 | 100% | Takes the target's item. |
|||
Thousand Arrows | 10 | 90 | 100% | Grounds the target, and hits even Flying-type or levitating Pokémon. |
|||
Thousand Waves | 10 | 90 | 100% | Prevents the target from leaving battle. |
|||
Thrash | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
|||
Throat Chop | 15 | 80 | 100% | Prevents the target from using sound-based moves for two turns. |
|||
Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
|||
Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
|||
Thunder Fang | 15 | 65 | 95% | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. |
|||
Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
|||
Thunder Shock | 30 | 40 | 100% | Has a 10% chance to paralyze the target. |
|||
Thunder Wave | 20 | — | 90% | Paralyzes the target. |
|||
Tickle | 20 | — | 100% | Lowers the target's Attack and Defense by one stage. |
|||
Topsy-Turvy | 20 | — | — | Inverts the target's stat modifiers. |
|||
Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
|||
Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
|||
Toxic Spikes | 20 | — | — | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. |
|||
Toxic Thread | 20 | — | 100% | Poisons the target and lowers its Speed by one stage. |
|||
Transform | 10 | — | — | User becomes a copy of the target until it leaves battle. |
|||
Tri Attack | 10 | 80 | 100% | Has a 20% chance to burn, freeze, or paralyze the target. |
|||
Trick | 10 | — | 100% | User and target swap items. |
|||
Trick-or-Treat | 20 | — | 100% | Adds Ghost to the target's types. |
|||
Trick Room | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
||
Triple Kick | 10 | 10 | 90% | Hits three times, increasing power by 100% with each successful hit. |
|||
Trop Kick | 15 | 70 | 100% | Lowers the target's Attack by one stage after inflicting damage. |
|||
Trump Card | 5 | * | — | Power increases when this move has less PP, up to a maximum of 200. |
|||
Twineedle | 20 | 25 | 100% | Hits twice in the same turn. Has a 20% chance to poison the target. |
|||
Twinkle Tackle | 1 | * | — | Inflicts regular damage with no additional effect. |
|||
Twinkle Tackle | 1 | * | — | Inflicts regular damage with no additional effect. |
|||
Twister | 20 | 40 | 100% | Has a 20% chance to make the target flinch. |
|||
Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
|||
U-turn | 20 | 70 | 100% | User must switch out after attacking. |
|||
Vacuum Wave | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
||
V-create | 5 | 180 | 95% | Lowers the user's Defense, Special Defense, and Speed by one stage each. |
|||
Venom Drench | 20 | — | 100% | Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned. |
|||
Venoshock | 10 | 65 | 100% | Inflicts double damage if the target is Poisoned. |
|||
Vice Grip | 30 | 55 | 100% | Inflicts regular damage with no additional effect. |
|||
Vine Whip | 25 | 45 | 100% | Inflicts regular damage with no additional effect. |
|||
Vital Throw | 10 | 70 | — | -1 | Never misses. |
||
Volt Switch | 20 | 70 | 100% | User must switch out after attacking. |
|||
Volt Tackle | 15 | 120 | 100% | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to paralyze the target. |
|||
Wake-Up Slap | 10 | 70 | 100% | If the target is asleep, has double power and wakes it up. |
|||
Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
|||
Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
|||
Water Pledge | 10 | 80 | 100% | With Grass Pledge, halves opposing Pokémon's Speed for four turns. |
|||
Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
|||
Water Shuriken | 20 | 15 | 100% | 1 | Hits 2–5 times. |
||
Water Sport | 15 | — | — | Halves all Fire-type damage. |
|||
Water Spout | 5 | 150 | 100% | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. |
|||
Weather Ball | 10 | 50 | 100% | If there be weather, this move has doubled power and the weather's type. |
|||
Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
|||
Whirlwind | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
||
Wide Guard | 10 | — | — | 3 | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
||
Wild Charge | 15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
|||
Will-O-Wisp | 15 | — | 85% | Burns the target. |
|||
Wing Attack | 35 | 60 | 100% | Inflicts regular damage with no additional effect. |
|||
Wish | 10 | — | — | User will recover half its max HP at the end of the next turn. |
|||
Withdraw | 40 | — | — | Raises the user's Defense by one stage. |
|||
Wonder Room | 10 | — | — | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
|||
Wood Hammer | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
|||
Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
|||
Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
|||
Wrap | 20 | 15 | 90% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
|||
Wring Out | 5 | * | 100% | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
|||
X-Scissor | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
|||
Yawn | 10 | — | — | Target sleeps at the end of the next turn. |
|||
Zap Cannon | 5 | 120 | 50% | Has a 100% chance to paralyze the target. |
|||
Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
|||
Zing Zap | 10 | 80 | 100% | Has a 30% chance to make the target flinch. |