331 results
Name | Type | Class | PP | Power | Acc | Pri | Effect |
---|---|---|---|---|---|---|---|
10,000,000 Volt Thunderbolt | 1 | 195 | — | Inflicts regular damage with no additional effect. |
|||
Accelerock | 20 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
||
Acid Downpour | 1 | * | — | Inflicts regular damage with no additional effect. |
|||
Acid Downpour | 1 | * | — | Inflicts regular damage with no additional effect. |
|||
Acrobatics | 15 | 55 | 100% | Has double power if the user has no held item. |
|||
Aerial Ace | 20 | 60 | — | Never misses. |
|||
Aeroblast | 5 | 100 | 95% | Has an increased chance for a critical hit. |
|||
Air Cutter | 25 | 60 | 95% | Has an increased chance for a critical hit. |
|||
Air Slash | 15 | 75 | 95% | Has a 30% chance to make the target flinch. |
|||
All-Out Pummeling | 1 | * | — | Inflicts regular damage with no additional effect. |
|||
All-Out Pummeling | 1 | * | — | Inflicts regular damage with no additional effect. |
|||
Anchor Shot | 20 | 80 | 100% | Traps the target. |
|||
Aqua Jet | 20 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
||
Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
|||
Arm Thrust | 20 | 15 | 100% | Hits 2-5 times in one turn. |
|||
Assurance | 10 | 60 | 100% | Power is doubled if the target has already received damage this turn. |
|||
Astonish | 15 | 30 | 100% | Has a 30% chance to make the target flinch. |
|||
Attack Order | 15 | 90 | 100% | Has an increased chance for a critical hit. |
|||
Aura Sphere | 20 | 80 | — | Never misses. |
|||
Avalanche | 10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
||
Barrage | 20 | 15 | 85% | Hits 2-5 times in one turn. |
|||
Beak Blast | 15 | 100 | 100% | -3 | Inflicts a burn on any Pokémon that makes contact before the attack. |
||
Beat Up | 10 | * | 100% | Hits once for every conscious Pokémon the trainer has. |
|||
Belch | 10 | 120 | 90% | Can only be used after the user has eaten a berry. |
|||
Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
||
Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
|||
Black Hole Eclipse | 1 | * | — | Inflicts regular damage with no additional effect. |
|||
Black Hole Eclipse | 1 | * | — | Inflicts regular damage with no additional effect. |
|||
Blast Burn | 5 | 150 | 90% | User foregoes its next turn to recharge. |
|||
Bloom Doom | 1 | * | — | Inflicts regular damage with no additional effect. |
|||
Bloom Doom | 1 | * | — | Inflicts regular damage with no additional effect. |
|||
Bone Club | 20 | 65 | 85% | Has a 10% chance to make the target flinch. |
|||
Bonemerang | 10 | 50 | 90% | Hits twice in one turn. |
|||
Bone Rush | 10 | 25 | 90% | Hits 2-5 times in one turn. |
|||
Boomburst | 10 | 140 | 100% | Inflicts regular damage. |
|||
Brave Bird | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
|||
Breakneck Blitz | 1 | * | — | Inflicts regular damage with no additional effect. |
|||
Breakneck Blitz | 1 | * | — | Inflicts regular damage with no additional effect. |
|||
Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
|||
Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
|||
Brutal Swing | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
|||
Bug Bite | 20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
|||
Bullet Punch | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
||
Bullet Seed | 30 | 25 | 100% | Hits 2-5 times in one turn. |
|||
Burn Up | 5 | 130 | 100% | Removes the user's Fire type after inflicting damage. |
|||
Catastropika | 1 | 210 | — | Inflicts regular damage with no additional effect. |
|||
Chip Away | 20 | 70 | 100% | Ignores the target's stat modifiers. |
|||
Circle Throw | 10 | 60 | 90% | -6 | Ends wild battles. Forces trainers to switch Pokémon. |
||
Clear Smog | 15 | 50 | — | Removes all of the target's stat modifiers. |
|||
Comet Punch | 15 | 18 | 85% | Hits 2-5 times in one turn. |
|||
Continental Crush | 1 | * | — | Inflicts regular damage with no additional effect. |
|||
Continental Crush | 1 | * | — | Inflicts regular damage with no additional effect. |
|||
Core Enforcer | 10 | 100 | 100% | Nullifies the target's ability if it moves earlier. |
|||
Corkscrew Crash | 1 | * | — | Inflicts regular damage with no additional effect. |
|||
Corkscrew Crash | 1 | * | — | Inflicts regular damage with no additional effect. |
|||
Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
||
Covet | 25 | 60 | 100% | Takes the target's item. |
|||
Crabhammer | 10 | 100 | 90% | Has an increased chance for a critical hit. |
|||
Cross Chop | 5 | 100 | 80% | Has an increased chance for a critical hit. |
|||
Crush Grip | 5 | * | 100% | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
|||
Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
|||
Darkest Lariat | 10 | 85 | 100% | Ignores the target's stat modifiers. |
|||
Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
|||
Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
|||
Devastating Drake | 1 | * | — | Inflicts regular damage with no additional effect. |
|||
Devastating Drake | 1 | * | — | Inflicts regular damage with no additional effect. |
|||
Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
|||
Disarming Voice | 15 | 40 | — | Never misses. |
|||
Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
|||
Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
|||
Double Hit | 10 | 35 | 90% | Hits twice in one turn. |
|||
Double Kick | 30 | 30 | 100% | Hits twice in one turn. |
|||
Double Slap | 10 | 15 | 85% | Hits 2-5 times in one turn. |
|||
Dragon Claw | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
|||
Dragon Hammer | 15 | 90 | 100% | Inflicts regular damage with no additional effect. |
|||
Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
|||
Dragon Rage | 10 | * | 100% | Inflicts 40 points of damage. |
|||
Dragon Rush | 10 | 100 | 75% | Has a 20% chance to make the target flinch. |
|||
Dragon Tail | 10 | 60 | 90% | -6 | Ends wild battles. Forces trainers to switch Pokémon. |
||
Drill Peck | 20 | 80 | 100% | Inflicts regular damage with no additional effect. |
|||
Drill Run | 10 | 80 | 95% | Has an increased chance for a critical hit. |
|||
Dual Chop | 15 | 40 | 90% | Hits twice in one turn. |
|||
Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
|||
Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
|||
Egg Bomb | 10 | 100 | 75% | Inflicts regular damage with no additional effect. |
|||
Electro Ball | 10 | * | 100% | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
|||
Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
|||
Eruption | 5 | 150 | 100% | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. |
|||
Explosion | 5 | 250 | 100% | User faints. |
|||
Extrasensory | 20 | 80 | 100% | Has a 10% chance to make the target flinch. |
|||
Extreme Speed | 5 | 80 | 100% | 2 | Inflicts regular damage with no additional effect. |
||
Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
|||
Fairy Wind | 30 | 40 | 100% | Inflicts regular damage with no additional effect. |
|||
Fake Out | 10 | 40 | 100% | 3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
||
False Swipe | 40 | 40 | 100% | Cannot lower the target's HP below 1. |
|||
Feint | 10 | 30 | 100% | 2 | Hits through Protect and Detect. |
||
Feint Attack | 20 | 60 | — | Never misses. |
|||
Fell Stinger | 25 | 50 | 100% | Raises the user's Attack by two stages if it KOs the target. |
|||
Final Gambit | 5 | * | 100% | Inflicts damage equal to the user's remaining HP. User faints. |
|||
Fire Pledge | 10 | 80 | 100% | With Water Pledge, doubles the effect chance of friendly Pokémon's moves for four turns. |
|||
First Impression | 10 | 90 | 100% | 2 | Can only be used as the first move after the user enters battle. |
||
Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
|||
Flame Burst | 15 | 70 | 100% | Deals splash damage to Pokémon next to the target. |
|||
Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
|||
Fly | 15 | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
|||
Flying Press | 10 | 100 | 95% | ||||
Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
||
Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
|||
Frenzy Plant | 5 | 150 | 90% | User foregoes its next turn to recharge. |
|||
Frost Breath | 10 | 60 | 90% | Always scores a critical hit. |
|||
Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
|||
Fury Attack | 20 | 15 | 85% | Hits 2-5 times in one turn. |
|||
Fury Cutter | 20 | 40 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
|||
Fury Swipes | 15 | 18 | 80% | Hits 2-5 times in one turn. |
|||
Fusion Bolt | 5 | 100 | 100% | With Fusion Flare, inflicts double damage. |
|||
Fusion Flare | 5 | 100 | 100% | With Fusion Bolt, inflicts double damage. |
|||
Gear Grind | 15 | 50 | 85% | Hits twice in one turn. |
|||
Genesis Supernova | 1 | 185 | — | Changes the terrain to Psychic Terrain after inflicting damage. |
|||
Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
|||
Gigavolt Havoc | 1 | * | — | Inflicts regular damage with no additional effect. |
|||
Gigavolt Havoc | 1 | * | — | Inflicts regular damage with no additional effect. |
|||
Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
|||
Grass Pledge | 10 | 80 | 100% | With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns. |
|||
Guardian of Alola | 1 | * | — | Damages the target for 75% of its remaining HP. |
|||
Gust | 35 | 40 | 100% | Inflicts regular damage and can hit Pokémon in the air. |
|||
Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
|||
Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
|||
Head Charge | 15 | 120 | 100% | User receives 1/4 the damage it inflicts in recoil. |
|||
Head Smash | 5 | 150 | 80% | User receives 1/2 the damage inflicted in recoil. |
|||
Heart Stamp | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
|||
Heat Crash | 10 | * | 100% | Power is higher when the user weighs more than the target, up to a maximum of 120. |
|||
Heavy Slam | 10 | * | 100% | Power is higher when the user weighs more than the target, up to a maximum of 120. |
|||
Hex | 10 | 65 | 100% | Has double power if the target has a major status ailment. |
|||
Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
|||
High Horsepower | 10 | 95 | 95% | Inflicts regular damage with no additional effect. |
|||
High Jump Kick | 10 | 130 | 90% | If the user misses, it takes half the damage it would have inflicted in recoil. |
|||
Hold Back | 40 | 40 | 100% | Cannot lower the target's HP below 1. |
|||
Horn Attack | 25 | 65 | 100% | Inflicts regular damage with no additional effect. |
|||
Hydro Cannon | 5 | 150 | 90% | User foregoes its next turn to recharge. |
|||
Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
|||
Hydro Vortex | 1 | * | — | Inflicts regular damage with no additional effect. |
|||
Hydro Vortex | 1 | * | — | Inflicts regular damage with no additional effect. |
|||
Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
|||
Hyper Fang | 15 | 80 | 90% | Has a 10% chance to make the target flinch. |
|||
Hyperspace Hole | 5 | 80 | — | Ignores and destroys protection effects. |
|||
Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
|||
Ice Ball | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
|||
Ice Shard | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
||
Icicle Crash | 10 | 85 | 90% | Has a 30% chance to make the target flinch. |
|||
Icicle Spear | 30 | 25 | 100% | Hits 2-5 times in one turn. |
|||
Incinerate | 15 | 60 | 100% | Destroys the target's held berry. |
|||
Inferno Overdrive | 1 | * | — | Inflicts regular damage with no additional effect. |
|||
Inferno Overdrive | 1 | * | — | Inflicts regular damage with no additional effect. |
|||
Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
|||
Judgment | 10 | 100 | 100% | If the user is holding a appropriate plate or drive, the damage inflicted will match it. |
|||
Jump Kick | 10 | 100 | 95% | If the user misses, it takes half the damage it would have inflicted in recoil. |
|||
Karate Chop | 25 | 50 | 100% | Has an increased chance for a critical hit. |
|||
Knock Off | 20 | 65 | 100% | Target drops its held item. |
|||
Land’s Wrath | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
|||
Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
|||
Leafage | 40 | 40 | 100% | Inflicts regular damage with no additional effect. |
|||
Leaf Blade | 15 | 90 | 100% | Has an increased chance for a critical hit. |
|||
Let’s Snuggle Forever | 1 | 190 | — | XXX new effect for lets-snuggle-forever |
|||
Light of Ruin | 5 | 140 | 90% | User receives 1/2 the damage inflicted in recoil. |
|||
Light That Burns the Sky | 1 | 200 | — | XXX new effect for light-that-burns-the-sky |
|||
Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
|||
Mach Punch | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
||
Magical Leaf | 20 | 60 | — | Never misses. |
|||
Magnet Bomb | 20 | 60 | — | Never misses. |
|||
Magnitude | 30 | * | 100% | Power varies randomly from 10 to 150. |
|||
Malicious Moonsault | 1 | 180 | — | Inflicts regular damage with no additional effect. |
|||
Me First | 20 | — | — | Uses the target's move against it before it attacks, with power increased by half. |
|||
Megahorn | 10 | 120 | 85% | Inflicts regular damage with no additional effect. |
|||
Mega Kick | 5 | 120 | 75% | Inflicts regular damage with no additional effect. |
|||
Mega Punch | 20 | 80 | 85% | Inflicts regular damage with no additional effect. |
|||
Menacing Moonraze Maelstrom | 1 | 200 | — | Cannot be disrupted by abilities. |
|||
Metal Burst | 10 | * | 100% | Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage. |
|||
Mind Blown | 5 | 150 | 100% | XXX new effect for mind-blown |
|||
Mirror Coat | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last special hit it took. |
||
Moongeist Beam | 5 | 100 | 100% | Cannot be disrupted by abilities. |
|||
Multi-Attack | 10 | 90 | 100% | If the user is holding a appropriate plate or drive, the damage inflicted will match it. |
|||
Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
|||
Nature’s Madness | 10 | * | 90% | Inflicts damage equal to half the target's HP. |
|||
Needle Arm | 15 | 60 | 100% | Has a 30% chance to make the target flinch. |
|||
Never-Ending Nightmare | 1 | * | — | Inflicts regular damage with no additional effect. |
|||
Never-Ending Nightmare | 1 | * | — | Inflicts regular damage with no additional effect. |
|||
Night Shade | 15 | * | 100% | Inflicts damage equal to the user's level. |
|||
Night Slash | 15 | 70 | 100% | Has an increased chance for a critical hit. |
|||
Oceanic Operetta | 1 | 195 | — | Inflicts regular damage with no additional effect. |
|||
Origin Pulse | 10 | 110 | 85% | Inflicts regular damage with no additional effect. |
|||
Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
|||
Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
|||
Pay Day | 20 | 40 | 100% | Scatters money on the ground worth five times the user's level. |
|||
Peck | 35 | 35 | 100% | Inflicts regular damage with no additional effect. |
|||
Petal Blizzard | 15 | 90 | 100% | Inflicts regular damage. |
|||
Petal Dance | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
|||
Phantom Force | 10 | 90 | 100% | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. |
|||
Photon Geyser | 5 | 100 | 100% | Inflicts regular damage with no additional effect. |
|||
Pin Missile | 20 | 25 | 95% | Hits 2-5 times in one turn. |
|||
Plasma Fists | 15 | 100 | 100% | Inflicts regular damage with no additional effect. |
|||
Pluck | 20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
|||
Pollen Puff | 15 | 90 | 100% | Damages opponents, but heals allies for 50% of their max HP. |
|||
Pound | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
|||
Power Gem | 20 | 80 | 100% | Inflicts regular damage with no additional effect. |
|||
Power Trip | 10 | 20 | 100% | Power is higher the more the user's stats have been raised, to a maximum of 31×. |
|||
Power Whip | 10 | 120 | 85% | Inflicts regular damage with no additional effect. |
|||
Precipice Blades | 10 | 120 | 85% | Inflicts regular damage with no additional effect. |
|||
Present | 15 | * | 90% | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. |
|||
Prismatic Laser | 10 | 160 | 100% | User foregoes its next turn to recharge. |
|||
Psychic Fangs | 10 | 85 | 100% | Destroys Reflect and Light Screen. |
|||
Psycho Cut | 20 | 70 | 100% | Has an increased chance for a critical hit. |
|||
Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
|||
Psystrike | 10 | 100 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
|||
Psywave | 15 | * | 100% | Inflicts damage between 50% and 150% of the user's level. |
|||
Pulverizing Pancake | 1 | 210 | — | Inflicts regular damage with no additional effect. |
|||
Punishment | 5 | * | 100% | Power increases against targets with more raised stats, up to a maximum of 200. |
|||
Pursuit | 20 | 40 | 100% | Has double power against, and can hit, Pokémon attempting to switch out. |
|||
Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
||
Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
|||
Rapid Spin | 40 | 20 | 100% | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. |
|||
Razor Leaf | 25 | 55 | 95% | Has an increased chance for a critical hit. |
|||
Razor Wind | 10 | 80 | 100% | Requires a turn to charge before attacking. |
|||
Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
|||
Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
|||
Revelation Dance | 15 | 90 | 100% | Has the same type as the user. |
|||
Revenge | 10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
||
Reversal | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
|||
Roar of Time | 5 | 150 | 90% | User foregoes its next turn to recharge. |
|||
Rock Blast | 10 | 25 | 90% | Hits 2-5 times in one turn. |
|||
Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
|||
Rock Throw | 15 | 50 | 90% | Inflicts regular damage with no additional effect. |
|||
Rock Wrecker | 5 | 150 | 90% | User foregoes its next turn to recharge. |
|||
Rolling Kick | 15 | 60 | 85% | Has a 30% chance to make the target flinch. |
|||
Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
|||
Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
|||
Sacred Sword | 15 | 90 | 100% | Ignores the target's stat modifiers. |
|||
Savage Spin-Out | 1 | * | — | Inflicts regular damage with no additional effect. |
|||
Savage Spin-Out | 1 | * | — | Inflicts regular damage with no additional effect. |
|||
Scratch | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
|||
Searing Sunraze Smash | 1 | 200 | — | Cannot be disrupted by abilities. |
|||
Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
|||
Secret Sword | 10 | 85 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
|||
Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
|||
Seismic Toss | 20 | * | 100% | Inflicts damage equal to the user's level. |
|||
Self-Destruct | 5 | 200 | 100% | User faints. |
|||
Shadow Claw | 15 | 70 | 100% | Has an increased chance for a critical hit. |
|||
Shadow Force | 5 | 120 | 100% | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. |
|||
Shadow Punch | 20 | 60 | — | Never misses. |
|||
Shadow Sneak | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
||
Shattered Psyche | 1 | * | — | Inflicts regular damage with no additional effect. |
|||
Shattered Psyche | 1 | * | — | Inflicts regular damage with no additional effect. |
|||
Shell Trap | 5 | 150 | 100% | -3 | Only inflicts damage if the user was hit by a physical move this turn. |
||
Shock Wave | 20 | 60 | — | Never misses. |
|||
Sinister Arrow Raid | 1 | 180 | — | Inflicts regular damage with no additional effect. |
|||
Skull Bash | 10 | 130 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. |
|||
Sky Attack | 5 | 140 | 90% | User charges for one turn before attacking. Has a 30% chance to make the target flinch. |
|||
Sky Drop | 10 | 60 | 100% | Carries the target high into the air, dodging all attacks against either, and drops it next turn. |
|||
Sky Uppercut | 15 | 85 | 90% | Inflicts regular damage and can hit Bounce and Fly users. |
|||
Slam | 20 | 80 | 75% | Inflicts regular damage with no additional effect. |
|||
Slash | 20 | 70 | 100% | Has an increased chance for a critical hit. |
|||
Smack Down | 15 | 50 | 100% | Removes any immunity to Ground damage. |
|||
Smart Strike | 10 | 70 | — | Never misses. |
|||
Smelling Salts | 10 | 70 | 100% | If the target is paralyzed, inflicts double damage and cures the paralysis. |
|||
Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
|||
Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
|||
Solar Blade | 10 | 125 | 100% | Requires a turn to charge before attacking. |
|||
Sonic Boom | 20 | * | 90% | Inflicts 20 points of damage. |
|||
Soul-Stealing 7-Star Strike | 1 | 195 | — | Inflicts regular damage with no additional effect. |
|||
Spacial Rend | 5 | 100 | 95% | Has an increased chance for a critical hit. |
|||
Sparkling Aria | 10 | 90 | 100% | Cures the target of burns. |
|||
Spectral Thief | 10 | 90 | 100% | Steals the target's stat increases, then inflicts damage. |
|||
Spike Cannon | 15 | 20 | 100% | Hits 2-5 times in one turn. |
|||
Spirit Shackle | 10 | 80 | 100% | Traps the target. |
|||
Spit Up | 10 | * | 100% | Power is 100 times the amount of energy Stockpiled. |
|||
Splintered Stormshards | 1 | 190 | — | XXX new effect for splintered-stormshards |
|||
Steamroller | 20 | 65 | 100% | Has a 30% chance to make the target flinch. |
|||
Stomp | 20 | 65 | 100% | Has a 30% chance to make the target flinch. |
|||
Stomping Tantrum | 10 | 75 | 100% | Has double power if the user's last move failed. |
|||
Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
|||
Stored Power | 10 | 20 | 100% | Power is higher the more the user's stats have been raised, to a maximum of 31×. |
|||
Storm Throw | 10 | 60 | 100% | Always scores a critical hit. |
|||
Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
|||
Struggle | 1 | 50 | — | User takes 1/4 its max HP in recoil. |
|||
Submission | 20 | 80 | 80% | User receives 1/4 the damage it inflicts in recoil. |
|||
Subzero Slammer | 1 | * | — | Inflicts regular damage with no additional effect. |
|||
Subzero Slammer | 1 | * | — | Inflicts regular damage with no additional effect. |
|||
Sucker Punch | 5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move. |
||
Sunsteel Strike | 5 | 100 | 100% | Cannot be disrupted by abilities. |
|||
Super Fang | 10 | * | 90% | Inflicts damage equal to half the target's HP. |
|||
Supersonic Skystrike | 1 | * | — | Inflicts regular damage with no additional effect. |
|||
Supersonic Skystrike | 1 | * | — | Inflicts regular damage with no additional effect. |
|||
Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
|||
Swift | 20 | 60 | — | Never misses. |
|||
Synchronoise | 10 | 120 | 100% | Hits any Pokémon that shares a type with the user. |
|||
Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
|||
Tail Slap | 10 | 25 | 85% | Hits 2-5 times in one turn. |
|||
Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
|||
Techno Blast | 5 | 120 | 100% | If the user is holding a appropriate plate or drive, the damage inflicted will match it. |
|||
Tectonic Rage | 1 | * | — | Inflicts regular damage with no additional effect. |
|||
Tectonic Rage | 1 | * | — | Inflicts regular damage with no additional effect. |
|||
Thief | 25 | 60 | 100% | Takes the target's item. |
|||
Thousand Arrows | 10 | 90 | 100% | Grounds the target, and hits even Flying-type or levitating Pokémon. |
|||
Thousand Waves | 10 | 90 | 100% | Prevents the target from leaving battle. |
|||
Thrash | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
|||
Triple Kick | 10 | 10 | 90% | Hits three times, increasing power by 100% with each successful hit. |
|||
Trump Card | 5 | * | — | Power increases when this move has less PP, up to a maximum of 200. |
|||
Twinkle Tackle | 1 | * | — | Inflicts regular damage with no additional effect. |
|||
Twinkle Tackle | 1 | * | — | Inflicts regular damage with no additional effect. |
|||
Twister | 20 | 40 | 100% | Has a 20% chance to make the target flinch. |
|||
Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
|||
U-turn | 20 | 70 | 100% | User must switch out after attacking. |
|||
Vacuum Wave | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
||
Venoshock | 10 | 65 | 100% | Inflicts double damage if the target is Poisoned. |
|||
Vice Grip | 30 | 55 | 100% | Inflicts regular damage with no additional effect. |
|||
Vine Whip | 25 | 45 | 100% | Inflicts regular damage with no additional effect. |
|||
Vital Throw | 10 | 70 | — | -1 | Never misses. |
||
Volt Switch | 20 | 70 | 100% | User must switch out after attacking. |
|||
Wake-Up Slap | 10 | 70 | 100% | If the target is asleep, has double power and wakes it up. |
|||
Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
|||
Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
|||
Water Pledge | 10 | 80 | 100% | With Grass Pledge, halves opposing Pokémon's Speed for four turns. |
|||
Water Shuriken | 20 | 15 | 100% | 1 | Hits 2–5 times. |
||
Water Spout | 5 | 150 | 100% | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. |
|||
Weather Ball | 10 | 50 | 100% | If there be weather, this move has doubled power and the weather's type. |
|||
Wild Charge | 15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
|||
Wing Attack | 35 | 60 | 100% | Inflicts regular damage with no additional effect. |
|||
Wood Hammer | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
|||
Wring Out | 5 | * | 100% | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
|||
X-Scissor | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
|||
Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
|||
Zing Zap | 10 | 80 | 100% | Has a 30% chance to make the target flinch. |