331 results

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Name Type Class PP Power Acc Pri Effect
10,000,000 Volt Thunderbolt Electric special 1 195

Inflicts regular damage with no additional effect.

Accelerock Rock physical 20 40 100% 1

Inflicts regular damage with no additional effect.

Acid Downpour Poison physical 1 *

Inflicts regular damage with no additional effect.

Acid Downpour Poison special 1 *

Inflicts regular damage with no additional effect.

Acrobatics Flying physical 15 55 100%

Has double power if the user has no held item.

Aerial Ace Flying physical 20 60

Never misses.

Aeroblast Flying special 5 100 95%

Has an increased chance for a critical hit.

Air Cutter Flying special 25 60 95%

Has an increased chance for a critical hit.

Air Slash Flying special 15 75 95%

Has a 30% chance to make the target flinch.

All-Out Pummeling Fighting physical 1 *

Inflicts regular damage with no additional effect.

All-Out Pummeling Fighting special 1 *

Inflicts regular damage with no additional effect.

Anchor Shot Steel physical 20 80 100%

Traps the target.

Aqua Jet Water physical 20 40 100% 1

Inflicts regular damage with no additional effect.

Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

Arm Thrust Fighting physical 20 15 100%

Hits 2-5 times in one turn.

Assurance Dark physical 10 60 100%

Power is doubled if the target has already received damage this turn.

Astonish Ghost physical 15 30 100%

Has a 30% chance to make the target flinch.

Attack Order Bug physical 15 90 100%

Has an increased chance for a critical hit.

Aura Sphere Fighting special 20 80

Never misses.

Avalanche Ice physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

Barrage Normal physical 20 15 85%

Hits 2-5 times in one turn.

Beak Blast Flying physical 15 100 100% -3

Inflicts a burn on any Pokémon that makes contact before the attack.

Beat Up Dark physical 10 * 100%

Hits once for every conscious Pokémon the trainer has.

Belch Poison special 10 120 90%

Can only be used after the user has eaten a berry.

Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

Black Hole Eclipse Dark physical 1 *

Inflicts regular damage with no additional effect.

Black Hole Eclipse Dark special 1 *

Inflicts regular damage with no additional effect.

Blast Burn Fire special 5 150 90%

User foregoes its next turn to recharge.

Bloom Doom Grass physical 1 *

Inflicts regular damage with no additional effect.

Bloom Doom Grass special 1 *

Inflicts regular damage with no additional effect.

Bone Club Ground physical 20 65 85%

Has a 10% chance to make the target flinch.

Bonemerang Ground physical 10 50 90%

Hits twice in one turn.

Bone Rush Ground physical 10 25 90%

Hits 2-5 times in one turn.

Boomburst Normal special 10 140 100%

Inflicts regular damage.

Brave Bird Flying physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Breakneck Blitz Normal physical 1 *

Inflicts regular damage with no additional effect.

Breakneck Blitz Normal special 1 *

Inflicts regular damage with no additional effect.

Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

Brutal Swing Dark physical 20 60 100%

Inflicts regular damage with no additional effect.

Bug Bite Bug physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

Bullet Punch Steel physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Bullet Seed Grass physical 30 25 100%

Hits 2-5 times in one turn.

Burn Up Fire special 5 130 100%

Removes the user's Fire type after inflicting damage.

Catastropika Electric physical 1 210

Inflicts regular damage with no additional effect.

Chip Away Normal physical 20 70 100%

Ignores the target's stat modifiers.

Circle Throw Fighting physical 10 60 90% -6

Ends wild battles. Forces trainers to switch Pokémon.

Clear Smog Poison special 15 50

Removes all of the target's stat modifiers.

Comet Punch Normal physical 15 18 85%

Hits 2-5 times in one turn.

Continental Crush Rock physical 1 *

Inflicts regular damage with no additional effect.

Continental Crush Rock special 1 *

Inflicts regular damage with no additional effect.

Core Enforcer Dragon special 10 100 100%

Nullifies the target's ability if it moves earlier.

Corkscrew Crash Steel physical 1 *

Inflicts regular damage with no additional effect.

Corkscrew Crash Steel special 1 *

Inflicts regular damage with no additional effect.

Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Covet Normal physical 25 60 100%

Takes the target's item.

Crabhammer Water physical 10 100 90%

Has an increased chance for a critical hit.

Cross Chop Fighting physical 5 100 80%

Has an increased chance for a critical hit.

Crush Grip Normal physical 5 * 100%

Power increases against targets with more HP remaining, up to a maximum of 121 power.

Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

Darkest Lariat Dark physical 10 85 100%

Ignores the target's stat modifiers.

Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

Dazzling Gleam Fairy special 10 80 100%

Inflicts regular damage with no additional effect.

Devastating Drake Dragon physical 1 *

Inflicts regular damage with no additional effect.

Devastating Drake Dragon special 1 *

Inflicts regular damage with no additional effect.

Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

Disarming Voice Fairy special 15 40

Never misses.

Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Double Hit Normal physical 10 35 90%

Hits twice in one turn.

Double Kick Fighting physical 30 30 100%

Hits twice in one turn.

Double Slap Normal physical 10 15 85%

Hits 2-5 times in one turn.

Dragon Claw Dragon physical 15 80 100%

Inflicts regular damage with no additional effect.

Dragon Hammer Dragon physical 15 90 100%

Inflicts regular damage with no additional effect.

Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

Dragon Rage Dragon special 10 * 100%

Inflicts 40 points of damage.

Dragon Rush Dragon physical 10 100 75%

Has a 20% chance to make the target flinch.

Dragon Tail Dragon physical 10 60 90% -6

Ends wild battles. Forces trainers to switch Pokémon.

Drill Peck Flying physical 20 80 100%

Inflicts regular damage with no additional effect.

Drill Run Ground physical 10 80 95%

Has an increased chance for a critical hit.

Dual Chop Dragon physical 15 40 90%

Hits twice in one turn.

Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

Egg Bomb Normal physical 10 100 75%

Inflicts regular damage with no additional effect.

Electro Ball Electric special 10 * 100%

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

Eruption Fire special 5 150 100%

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

Explosion Normal physical 5 250 100%

User faints.

Extrasensory Psychic special 20 80 100%

Has a 10% chance to make the target flinch.

Extreme Speed Normal physical 5 80 100% 2

Inflicts regular damage with no additional effect.

Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

Fairy Wind Fairy special 30 40 100%

Inflicts regular damage with no additional effect.

Fake Out Normal physical 10 40 100% 3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

False Swipe Normal physical 40 40 100%

Cannot lower the target's HP below 1.

Feint Normal physical 10 30 100% 2

Hits through Protect and Detect.

Feint Attack Dark physical 20 60

Never misses.

Fell Stinger Bug physical 25 50 100%

Raises the user's Attack by two stages if it KOs the target.

Final Gambit Fighting special 5 * 100%

Inflicts damage equal to the user's remaining HP. User faints.

Fire Pledge Fire special 10 80 100%

With Water Pledge, doubles the effect chance of friendly Pokémon's moves for four turns.

First Impression Bug physical 10 90 100% 2

Can only be used as the first move after the user enters battle.

Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Flame Burst Fire special 15 70 100%

Deals splash damage to Pokémon next to the target.

Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

Fly Flying physical 15 90 95%

User flies high into the air, dodging all attacks, and hits next turn.

Flying Press Fighting physical 10 100 95%

Deals both Fighting and Flying-type damage.

Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

Foul Play Dark physical 15 95 100%

Calculates damage with the target's attacking stat.

Frenzy Plant Grass special 5 150 90%

User foregoes its next turn to recharge.

Frost Breath Ice special 10 60 90%

Always scores a critical hit.

Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

Fury Attack Normal physical 20 15 85%

Hits 2-5 times in one turn.

Fury Cutter Bug physical 20 40 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Fury Swipes Normal physical 15 18 80%

Hits 2-5 times in one turn.

Fusion Bolt Electric physical 5 100 100%

With Fusion Flare, inflicts double damage.

Fusion Flare Fire special 5 100 100%

With Fusion Bolt, inflicts double damage.

Gear Grind Steel physical 15 50 85%

Hits twice in one turn.

Genesis Supernova Psychic special 1 185

Changes the terrain to Psychic Terrain after inflicting damage.

Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

Gigavolt Havoc Electric physical 1 *

Inflicts regular damage with no additional effect.

Gigavolt Havoc Electric special 1 *

Inflicts regular damage with no additional effect.

Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Grass Pledge Grass special 10 80 100%

With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.

Guardian of Alola Fairy special 1 *

Damages the target for 75% of its remaining HP.

Gust Flying special 35 40 100%

Inflicts regular damage and can hit Pokémon in the air.

Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Head Charge Normal physical 15 120 100%

User receives 1/4 the damage it inflicts in recoil.

Head Smash Rock physical 5 150 80%

User receives 1/2 the damage inflicted in recoil.

Heart Stamp Psychic physical 25 60 100%

Has a 30% chance to make the target flinch.

Heat Crash Fire physical 10 * 100%

Power is higher when the user weighs more than the target, up to a maximum of 120.

Heavy Slam Steel physical 10 * 100%

Power is higher when the user weighs more than the target, up to a maximum of 120.

Hex Ghost special 10 65 100%

Has double power if the target has a major status ailment.

Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

High Horsepower Ground physical 10 95 95%

Inflicts regular damage with no additional effect.

High Jump Kick Fighting physical 10 130 90%

If the user misses, it takes half the damage it would have inflicted in recoil.

Hold Back Normal physical 40 40 100%

Cannot lower the target's HP below 1.

Horn Attack Normal physical 25 65 100%

Inflicts regular damage with no additional effect.

Hydro Cannon Water special 5 150 90%

User foregoes its next turn to recharge.

Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

Hydro Vortex Water physical 1 *

Inflicts regular damage with no additional effect.

Hydro Vortex Water special 1 *

Inflicts regular damage with no additional effect.

Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

Hyper Fang Normal physical 15 80 90%

Has a 10% chance to make the target flinch.

Hyperspace Hole Psychic special 5 80

Ignores and destroys protection effects.

Hyper Voice Normal special 10 90 100%

Inflicts regular damage with no additional effect.

Ice Ball Ice physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Ice Shard Ice physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Icicle Crash Ice physical 10 85 90%

Has a 30% chance to make the target flinch.

Icicle Spear Ice physical 30 25 100%

Hits 2-5 times in one turn.

Incinerate Fire special 15 60 100%

Destroys the target's held berry.

Inferno Overdrive Fire physical 1 *

Inflicts regular damage with no additional effect.

Inferno Overdrive Fire special 1 *

Inflicts regular damage with no additional effect.

Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Judgment Normal special 10 100 100%

If the user is holding a appropriate plate or drive, the damage inflicted will match it.

Jump Kick Fighting physical 10 100 95%

If the user misses, it takes half the damage it would have inflicted in recoil.

Karate Chop Fighting physical 25 50 100%

Has an increased chance for a critical hit.

Knock Off Dark physical 20 65 100%

Target drops its held item.

Land’s Wrath Ground physical 10 90 100%

Inflicts regular damage with no additional effect.

Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

Leafage Grass physical 40 40 100%

Inflicts regular damage with no additional effect.

Leaf Blade Grass physical 15 90 100%

Has an increased chance for a critical hit.

Let’s Snuggle Forever Fairy physical 1 190

XXX new effect for lets-snuggle-forever

Light of Ruin Fairy special 5 140 90%

User receives 1/2 the damage inflicted in recoil.

Light That Burns the Sky Psychic special 1 200

XXX new effect for light-that-burns-the-sky

Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Mach Punch Fighting physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Magical Leaf Grass special 20 60

Never misses.

Magnet Bomb Steel physical 20 60

Never misses.

Magnitude Ground physical 30 * 100%

Power varies randomly from 10 to 150.

Malicious Moonsault Dark physical 1 180

Inflicts regular damage with no additional effect.

Me First Normal status 20

Uses the target's move against it before it attacks, with power increased by half.

Megahorn Bug physical 10 120 85%

Inflicts regular damage with no additional effect.

Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

Menacing Moonraze Maelstrom Ghost special 1 200

Cannot be disrupted by abilities.

Metal Burst Steel physical 10 * 100%

Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.

Mind Blown Fire special 5 150 100%

XXX new effect for mind-blown

Mirror Coat Psychic special 20 * 100% -5

Inflicts twice the damage the user received from the last special hit it took.

Moongeist Beam Ghost special 5 100 100%

Cannot be disrupted by abilities.

Multi-Attack Normal physical 10 90 100%

If the user is holding a appropriate plate or drive, the damage inflicted will match it.

Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

Nature’s Madness Fairy special 10 * 90%

Inflicts damage equal to half the target's HP.

Needle Arm Grass physical 15 60 100%

Has a 30% chance to make the target flinch.

Never-Ending Nightmare Ghost physical 1 *

Inflicts regular damage with no additional effect.

Never-Ending Nightmare Ghost special 1 *

Inflicts regular damage with no additional effect.

Night Shade Ghost special 15 * 100%

Inflicts damage equal to the user's level.

Night Slash Dark physical 15 70 100%

Has an increased chance for a critical hit.

Oceanic Operetta Water special 1 195

Inflicts regular damage with no additional effect.

Origin Pulse Water special 10 110 85%

Inflicts regular damage with no additional effect.

Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

Pay Day Normal physical 20 40 100%

Scatters money on the ground worth five times the user's level.

Peck Flying physical 35 35 100%

Inflicts regular damage with no additional effect.

Petal Blizzard Grass physical 15 90 100%

Inflicts regular damage.

Petal Dance Grass special 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Phantom Force Ghost physical 10 90 100%

User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.

Photon Geyser Psychic special 5 100 100%

Inflicts regular damage with no additional effect.

Pin Missile Bug physical 20 25 95%

Hits 2-5 times in one turn.

Plasma Fists Electric physical 15 100 100%

Inflicts regular damage with no additional effect.

Pluck Flying physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

Pollen Puff Bug special 15 90 100%

Damages opponents, but heals allies for 50% of their max HP.

Pound Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Power Gem Rock special 20 80 100%

Inflicts regular damage with no additional effect.

Power Trip Dark physical 10 20 100%

Power is higher the more the user's stats have been raised, to a maximum of 31×.

Power Whip Grass physical 10 120 85%

Inflicts regular damage with no additional effect.

Precipice Blades Ground physical 10 120 85%

Inflicts regular damage with no additional effect.

Present Normal physical 15 * 90%

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

Prismatic Laser Psychic special 10 160 100%

User foregoes its next turn to recharge.

Psychic Fangs Psychic physical 10 85 100%

Destroys Reflect and Light Screen.

Psycho Cut Psychic physical 20 70 100%

Has an increased chance for a critical hit.

Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

Psystrike Psychic special 10 100 100%

Inflicts damage based on the target's Defense, not Special Defense.

Psywave Psychic special 15 * 100%

Inflicts damage between 50% and 150% of the user's level.

Pulverizing Pancake Normal physical 1 210

Inflicts regular damage with no additional effect.

Punishment Dark physical 5 * 100%

Power increases against targets with more raised stats, up to a maximum of 200.

Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

Rapid Spin Normal physical 40 20 100%

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

Razor Leaf Grass physical 25 55 95%

Has an increased chance for a critical hit.

Razor Wind Normal special 10 80 100%

Requires a turn to charge before attacking.

Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

Revelation Dance Normal special 15 90 100%

Has the same type as the user.

Revenge Fighting physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

Reversal Fighting physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Roar of Time Dragon special 5 150 90%

User foregoes its next turn to recharge.

Rock Blast Rock physical 10 25 90%

Hits 2-5 times in one turn.

Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Rock Throw Rock physical 15 50 90%

Inflicts regular damage with no additional effect.

Rock Wrecker Rock physical 5 150 90%

User foregoes its next turn to recharge.

Rolling Kick Fighting physical 15 60 85%

Has a 30% chance to make the target flinch.

Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

Sacred Sword Fighting physical 15 90 100%

Ignores the target's stat modifiers.

Savage Spin-Out Bug physical 1 *

Inflicts regular damage with no additional effect.

Savage Spin-Out Bug special 1 *

Inflicts regular damage with no additional effect.

Scratch Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Searing Sunraze Smash Steel physical 1 200

Cannot be disrupted by abilities.

Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

Secret Sword Fighting special 10 85 100%

Inflicts damage based on the target's Defense, not Special Defense.

Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

Self-Destruct Normal physical 5 200 100%

User faints.

Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

Shadow Force Ghost physical 5 120 100%

User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.

Shadow Punch Ghost physical 20 60

Never misses.

Shadow Sneak Ghost physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Shattered Psyche Psychic physical 1 *

Inflicts regular damage with no additional effect.

Shattered Psyche Psychic special 1 *

Inflicts regular damage with no additional effect.

Shell Trap Fire special 5 150 100% -3

Only inflicts damage if the user was hit by a physical move this turn.

Shock Wave Electric special 20 60

Never misses.

Sinister Arrow Raid Ghost physical 1 180

Inflicts regular damage with no additional effect.

Skull Bash Normal physical 10 130 100%

Raises the user's Defense by one stage. User charges for one turn before attacking.

Sky Attack Flying physical 5 140 90%

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Sky Drop Flying physical 10 60 100%

Carries the target high into the air, dodging all attacks against either, and drops it next turn.

Sky Uppercut Fighting physical 15 85 90%

Inflicts regular damage and can hit Bounce and Fly users.

Slam Normal physical 20 80 75%

Inflicts regular damage with no additional effect.

Slash Normal physical 20 70 100%

Has an increased chance for a critical hit.

Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

Smart Strike Steel physical 10 70

Never misses.

Smelling Salts Normal physical 10 70 100%

If the target is paralyzed, inflicts double damage and cures the paralysis.

Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

Solar Blade Grass physical 10 125 100%

Requires a turn to charge before attacking.

Sonic Boom Normal special 20 * 90%

Inflicts 20 points of damage.

Soul-Stealing 7-Star Strike Ghost physical 1 195

Inflicts regular damage with no additional effect.

Spacial Rend Dragon special 5 100 95%

Has an increased chance for a critical hit.

Sparkling Aria Water special 10 90 100%

Cures the target of burns.

Spectral Thief Ghost physical 10 90 100%

Steals the target's stat increases, then inflicts damage.

Spike Cannon Normal physical 15 20 100%

Hits 2-5 times in one turn.

Spirit Shackle Ghost physical 10 80 100%

Traps the target.

Spit Up Normal special 10 * 100%

Power is 100 times the amount of energy Stockpiled.

Splintered Stormshards Rock physical 1 190

XXX new effect for splintered-stormshards

Steamroller Bug physical 20 65 100%

Has a 30% chance to make the target flinch.

Stomp Normal physical 20 65 100%

Has a 30% chance to make the target flinch.

Stomping Tantrum Ground physical 10 75 100%

Has double power if the user's last move failed.

Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

Stored Power Psychic special 10 20 100%

Power is higher the more the user's stats have been raised, to a maximum of 31×.

Storm Throw Fighting physical 10 60 100%

Always scores a critical hit.

Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

Struggle Normal physical 1 50

User takes 1/4 its max HP in recoil.

Submission Fighting physical 20 80 80%

User receives 1/4 the damage it inflicts in recoil.

Subzero Slammer Ice physical 1 *

Inflicts regular damage with no additional effect.

Subzero Slammer Ice special 1 *

Inflicts regular damage with no additional effect.

Sucker Punch Dark physical 5 70 100% 1

Only works if the target is about to use a damaging move.

Sunsteel Strike Steel physical 5 100 100%

Cannot be disrupted by abilities.

Super Fang Normal physical 10 * 90%

Inflicts damage equal to half the target's HP.

Supersonic Skystrike Flying physical 1 *

Inflicts regular damage with no additional effect.

Supersonic Skystrike Flying special 1 *

Inflicts regular damage with no additional effect.

Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

Swift Normal special 20 60

Never misses.

Synchronoise Psychic special 10 120 100%

Hits any Pokémon that shares a type with the user.

Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Tail Slap Normal physical 10 25 85%

Hits 2-5 times in one turn.

Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

Techno Blast Normal special 5 120 100%

If the user is holding a appropriate plate or drive, the damage inflicted will match it.

Tectonic Rage Ground physical 1 *

Inflicts regular damage with no additional effect.

Tectonic Rage Ground special 1 *

Inflicts regular damage with no additional effect.

Thief Dark physical 25 60 100%

Takes the target's item.

Thousand Arrows Ground physical 10 90 100%

Grounds the target, and hits even Flying-type or levitating Pokémon.

Thousand Waves Ground physical 10 90 100%

Prevents the target from leaving battle.

Thrash Normal physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Triple Kick Fighting physical 10 10 90%

Hits three times, increasing power by 100% with each successful hit.

Trump Card Normal special 5 *

Power increases when this move has less PP, up to a maximum of 200.

Twinkle Tackle Fairy physical 1 *

Inflicts regular damage with no additional effect.

Twinkle Tackle Fairy special 1 *

Inflicts regular damage with no additional effect.

Twister Dragon special 20 40 100%

Has a 20% chance to make the target flinch.

Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

U-turn Bug physical 20 70 100%

User must switch out after attacking.

Vacuum Wave Fighting special 30 40 100% 1

Inflicts regular damage with no additional effect.

Venoshock Poison special 10 65 100%

Inflicts double damage if the target is Poisoned.

Vice Grip Normal physical 30 55 100%

Inflicts regular damage with no additional effect.

Vine Whip Grass physical 25 45 100%

Inflicts regular damage with no additional effect.

Vital Throw Fighting physical 10 70 -1

Never misses.

Volt Switch Electric special 20 70 100%

User must switch out after attacking.

Wake-Up Slap Fighting physical 10 70 100%

If the target is asleep, has double power and wakes it up.

Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

Water Pledge Water special 10 80 100%

With Grass Pledge, halves opposing Pokémon's Speed for four turns.

Water Shuriken Water special 20 15 100% 1

Hits 2–5 times.

Water Spout Water special 5 150 100%

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

Weather Ball Normal special 10 50 100%

If there be weather, this move has doubled power and the weather's type.

Wild Charge Electric physical 15 90 100%

User receives 1/4 the damage it inflicts in recoil.

Wing Attack Flying physical 35 60 100%

Inflicts regular damage with no additional effect.

Wood Hammer Grass physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Wring Out Normal special 5 * 100%

Power increases against targets with more HP remaining, up to a maximum of 121 power.

X-Scissor Bug physical 15 80 100%

Inflicts regular damage with no additional effect.

Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Zing Zap Electric physical 10 80 100%

Has a 30% chance to make the target flinch.

Move Search

Unless otherwise specified: matching moves must match ALL of the criteria, but can match ANY selections within a group.

Anything left blank is ignored entirely.

Essentials

Damage class
Introduced in
Target

Flags

Effect

  • Exact same effect as:

Category

Status ailment

Type

Numbers

HP
Attack
Defense
Special Attack
Special Defense
Speed
accuracy
evasion

Pokémon

Pokémon

Moves must be learnable by at least one of these Pokémon:

Learned by

Version

Display and sorting

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Formatting codes

e.g.: * $name ($type) becomes • Surf (water)

*
$id
57
$name
Surf
$type
Water
$damage_class
special
$pp
15
$power
90
$accuracy
100
$priority
0
$effect_chance
None
$effect
Inflicts regular damage and can hit Dive users.