219 results
Name | Type | Class | PP | Power | Acc | Pri | Effect |
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Accelerock | 20 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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Acrobatics | 15 | 55 | 100% | Has double power if the user has no held item. |
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Aerial Ace | 20 | 60 | — | Never misses. |
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Anchor Shot | 20 | 80 | 100% | Traps the target. |
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Aqua Jet | 20 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Arm Thrust | 20 | 15 | 100% | Hits 2-5 times in one turn. |
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Assurance | 10 | 60 | 100% | Power is doubled if the target has already received damage this turn. |
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Astonish | 15 | 30 | 100% | Has a 30% chance to make the target flinch. |
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Avalanche | 10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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Bind | 20 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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Blaze Kick | 10 | 85 | 90% | Has an increased chance for a critical hit and a 10% chance to burn the target. |
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Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Bolt Strike | 5 | 130 | 85% | Has a 20% chance to paralyze the target. |
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Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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Brave Bird | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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Brutal Swing | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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Bug Bite | 20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
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Bullet Punch | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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Catastropika | 1 | 210 | — | Inflicts regular damage with no additional effect. |
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Chip Away | 20 | 70 | 100% | Ignores the target's stat modifiers. |
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Circle Throw | 10 | 60 | 90% | -6 | Ends wild battles. Forces trainers to switch Pokémon. |
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Clamp | 15 | 35 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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Close Combat | 5 | 120 | 100% | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
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Comet Punch | 15 | 18 | 85% | Hits 2-5 times in one turn. |
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Constrict | 35 | 10 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Covet | 25 | 60 | 100% | Takes the target's item. |
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Crabhammer | 10 | 100 | 90% | Has an increased chance for a critical hit. |
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Cross Chop | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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Cross Poison | 20 | 70 | 100% | Has an increased chance for a critical hit and a 10% chance to poison the target. |
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Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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Crush Claw | 10 | 75 | 95% | Has a 50% chance to lower the target's Defense by one stage. |
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Crush Grip | 5 | * | 100% | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
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Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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Darkest Lariat | 10 | 85 | 100% | Ignores the target's stat modifiers. |
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Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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Dizzy Punch | 10 | 70 | 100% | Has a 20% chance to confuse the target. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Double Hit | 10 | 35 | 90% | Hits twice in one turn. |
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Double Kick | 30 | 30 | 100% | Hits twice in one turn. |
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Double Slap | 10 | 15 | 85% | Hits 2-5 times in one turn. |
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Dragon Ascent | 5 | 120 | 100% | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
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Dragon Claw | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Dragon Hammer | 15 | 90 | 100% | Inflicts regular damage with no additional effect. |
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Dragon Rush | 10 | 100 | 75% | Has a 20% chance to make the target flinch. |
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Dragon Tail | 10 | 60 | 90% | -6 | Ends wild battles. Forces trainers to switch Pokémon. |
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Draining Kiss | 10 | 50 | 100% | Drains 75% of the damage inflicted to heal the user. |
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Drain Punch | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Drill Peck | 20 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Drill Run | 10 | 80 | 95% | Has an increased chance for a critical hit. |
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Dual Chop | 15 | 40 | 90% | Hits twice in one turn. |
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Dynamic Punch | 5 | 100 | 50% | Has a 100% chance to confuse the target. |
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Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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Extreme Speed | 5 | 80 | 100% | 2 | Inflicts regular damage with no additional effect. |
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Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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Fake Out | 10 | 40 | 100% | 3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
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False Swipe | 40 | 40 | 100% | Cannot lower the target's HP below 1. |
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Feint Attack | 20 | 60 | — | Never misses. |
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Fell Stinger | 25 | 50 | 100% | Raises the user's Attack by two stages if it KOs the target. |
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Fire Fang | 15 | 65 | 95% | Has a 10% chance to burn the target and a 10% chance to make the target flinch. |
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Fire Lash | 15 | 80 | 100% | Lowers the target's Defense by one stage after inflicting damage. |
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Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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First Impression | 10 | 90 | 100% | 2 | Can only be used as the first move after the user enters battle. |
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Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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Flame Charge | 20 | 50 | 100% | Inflicts regular damage. Raises the user's Speed by one stage. |
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Flame Wheel | 25 | 60 | 100% | Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves. |
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Flare Blitz | 15 | 120 | 100% | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. |
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Fly | 15 | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
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Flying Press | 10 | 100 | 95% | ||||
Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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Force Palm | 10 | 60 | 100% | Has a 30% chance to paralyze the target. |
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Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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Fury Attack | 20 | 15 | 85% | Hits 2-5 times in one turn. |
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Fury Cutter | 20 | 40 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
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Fury Swipes | 15 | 18 | 80% | Hits 2-5 times in one turn. |
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Gear Grind | 15 | 50 | 85% | Hits twice in one turn. |
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Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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Guillotine | 5 | * | 30% | Causes a one-hit KO. |
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Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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Hammer Arm | 10 | 100 | 90% | Lowers user's Speed by one stage. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Head Charge | 15 | 120 | 100% | User receives 1/4 the damage it inflicts in recoil. |
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Head Smash | 5 | 150 | 80% | User receives 1/2 the damage inflicted in recoil. |
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Heart Stamp | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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Heat Crash | 10 | * | 100% | Power is higher when the user weighs more than the target, up to a maximum of 120. |
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Heavy Slam | 10 | * | 100% | Power is higher when the user weighs more than the target, up to a maximum of 120. |
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High Horsepower | 10 | 95 | 95% | Inflicts regular damage with no additional effect. |
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High Jump Kick | 10 | 130 | 90% | If the user misses, it takes half the damage it would have inflicted in recoil. |
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Hold Back | 40 | 40 | 100% | Cannot lower the target's HP below 1. |
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Horn Attack | 25 | 65 | 100% | Inflicts regular damage with no additional effect. |
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Horn Drill | 5 | * | 30% | Causes a one-hit KO. |
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Horn Leech | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Hyper Fang | 15 | 80 | 90% | Has a 10% chance to make the target flinch. |
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Ice Ball | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Ice Fang | 15 | 65 | 95% | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. |
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Ice Hammer | 10 | 100 | 90% | Lowers user's Speed by one stage. |
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Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Infestation | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Jump Kick | 10 | 100 | 95% | If the user misses, it takes half the damage it would have inflicted in recoil. |
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Karate Chop | 25 | 50 | 100% | Has an increased chance for a critical hit. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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Leaf Blade | 15 | 90 | 100% | Has an increased chance for a critical hit. |
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Leech Life | 10 | 80 | 100% | Drains half the damage inflicted to heal the user. |
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Let’s Snuggle Forever | 1 | 190 | — | XXX new effect for lets-snuggle-forever |
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Lick | 30 | 30 | 100% | Has a 30% chance to paralyze the target. |
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Liquidation | 10 | 85 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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Low Sweep | 20 | 65 | 100% | Lowers the target's Speed by one stage. |
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Lunge | 15 | 80 | 100% | Lowers the target's Attack by one stage after inflicting damage. |
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Mach Punch | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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Malicious Moonsault | 1 | 180 | — | Inflicts regular damage with no additional effect. |
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Megahorn | 10 | 120 | 85% | Inflicts regular damage with no additional effect. |
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Mega Kick | 5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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Mega Punch | 20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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Metal Claw | 35 | 50 | 95% | Has a 10% chance to raise the user's Attack by one stage. |
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Meteor Mash | 10 | 90 | 90% | Has a 20% chance to raise the user's Attack by one stage. |
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Multi-Attack | 10 | 90 | 100% | If the user is holding a appropriate plate or drive, the damage inflicted will match it. |
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Needle Arm | 15 | 60 | 100% | Has a 30% chance to make the target flinch. |
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Night Slash | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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Nuzzle | 20 | 20 | 100% | Has a 100% chance to paralyze the target. |
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Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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Peck | 35 | 35 | 100% | Inflicts regular damage with no additional effect. |
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Petal Dance | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Phantom Force | 10 | 90 | 100% | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. |
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Plasma Fists | 15 | 100 | 100% | Inflicts regular damage with no additional effect. |
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Play Rough | 10 | 90 | 90% | Has a 10% chance to lower the target's Attack by one stage. |
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Pluck | 20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
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Poison Fang | 15 | 50 | 100% | Has a 50% chance to badly poison the target. |
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Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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Poison Tail | 25 | 50 | 100% | Has an increased chance for a critical hit and a 10% chance to poison the target. |
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Pound | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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Power Trip | 10 | 20 | 100% | Power is higher the more the user's stats have been raised, to a maximum of 31×. |
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Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
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Power Whip | 10 | 120 | 85% | Inflicts regular damage with no additional effect. |
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Psychic Fangs | 10 | 85 | 100% | Destroys Reflect and Light Screen. |
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Pulverizing Pancake | 1 | 210 | — | Inflicts regular damage with no additional effect. |
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Punishment | 5 | * | 100% | Power increases against targets with more raised stats, up to a maximum of 200. |
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Pursuit | 20 | 40 | 100% | Has double power against, and can hit, Pokémon attempting to switch out. |
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Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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Rapid Spin | 40 | 20 | 100% | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. |
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Razor Shell | 10 | 75 | 95% | Has a 50% chance to lower the target's Defense by one stage. |
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Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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Revenge | 10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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Reversal | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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Rock Climb | 20 | 90 | 85% | Has a 20% chance to confuse the target. |
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Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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Rolling Kick | 15 | 60 | 85% | Has a 30% chance to make the target flinch. |
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Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Sacred Sword | 15 | 90 | 100% | Ignores the target's stat modifiers. |
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Scratch | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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Searing Sunraze Smash | 1 | 200 | — | Cannot be disrupted by abilities. |
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Seismic Toss | 20 | * | 100% | Inflicts damage equal to the user's level. |
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Shadow Claw | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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Shadow Force | 5 | 120 | 100% | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. |
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Shadow Punch | 20 | 60 | — | Never misses. |
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Shadow Sneak | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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Skull Bash | 10 | 130 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. |
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Sky Drop | 10 | 60 | 100% | Carries the target high into the air, dodging all attacks against either, and drops it next turn. |
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Sky Uppercut | 15 | 85 | 90% | Inflicts regular damage and can hit Bounce and Fly users. |
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Slam | 20 | 80 | 75% | Inflicts regular damage with no additional effect. |
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Slash | 20 | 70 | 100% | Has an increased chance for a critical hit. |
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Smart Strike | 10 | 70 | — | Never misses. |
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Smelling Salts | 10 | 70 | 100% | If the target is paralyzed, inflicts double damage and cures the paralysis. |
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Solar Blade | 10 | 125 | 100% | Requires a turn to charge before attacking. |
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Soul-Stealing 7-Star Strike | 1 | 195 | — | Inflicts regular damage with no additional effect. |
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Spark | 20 | 65 | 100% | Has a 30% chance to paralyze the target. |
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Spectral Thief | 10 | 90 | 100% | Steals the target's stat increases, then inflicts damage. |
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Steamroller | 20 | 65 | 100% | Has a 30% chance to make the target flinch. |
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Steel Wing | 25 | 70 | 90% | Has a 10% chance to raise the user's Defense by one stage. |
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Stomp | 20 | 65 | 100% | Has a 30% chance to make the target flinch. |
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Stomping Tantrum | 10 | 75 | 100% | Has double power if the user's last move failed. |
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Storm Throw | 10 | 60 | 100% | Always scores a critical hit. |
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Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Struggle | 1 | 50 | — | User takes 1/4 its max HP in recoil. |
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Submission | 20 | 80 | 80% | User receives 1/4 the damage it inflicts in recoil. |
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Sucker Punch | 5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move. |
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Sunsteel Strike | 5 | 100 | 100% | Cannot be disrupted by abilities. |
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Super Fang | 10 | * | 90% | Inflicts damage equal to half the target's HP. |
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Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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Tail Slap | 10 | 25 | 85% | Hits 2-5 times in one turn. |
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Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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Thief | 25 | 60 | 100% | Takes the target's item. |
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Thrash | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Throat Chop | 15 | 80 | 100% | Prevents the target from using sound-based moves for two turns. |
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Thunder Fang | 15 | 65 | 95% | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. |
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Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Triple Kick | 10 | 10 | 90% | Hits three times, increasing power by 100% with each successful hit. |
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Trop Kick | 15 | 70 | 100% | Lowers the target's Attack by one stage after inflicting damage. |
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Trump Card | 5 | * | — | Power increases when this move has less PP, up to a maximum of 200. |
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U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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V-create | 5 | 180 | 95% | Lowers the user's Defense, Special Defense, and Speed by one stage each. |
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Vice Grip | 30 | 55 | 100% | Inflicts regular damage with no additional effect. |
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Vine Whip | 25 | 45 | 100% | Inflicts regular damage with no additional effect. |
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Vital Throw | 10 | 70 | — | -1 | Never misses. |
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Volt Tackle | 15 | 120 | 100% | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to paralyze the target. |
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Wake-Up Slap | 10 | 70 | 100% | If the target is asleep, has double power and wakes it up. |
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Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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Wild Charge | 15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
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Wing Attack | 35 | 60 | 100% | Inflicts regular damage with no additional effect. |
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Wood Hammer | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Wrap | 20 | 15 | 90% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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Wring Out | 5 | * | 100% | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
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X-Scissor | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Zing Zap | 10 | 80 | 100% | Has a 30% chance to make the target flinch. |