521 results

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Name Type Class PP Power Acc Pri Effect
Absorb Grass special 25 20 100%

Drains half the damage inflicted to heal the user.

Accelerock Rock physical 20 40 100% 1

Inflicts regular damage with no additional effect.

Acid Poison special 30 40 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Acid Spray Poison special 20 40 100%

Lowers the target's Special Defense by two stages.

Acrobatics Flying physical 15 55 100%

Has double power if the user has no held item.

Aerial Ace Flying physical 20 60

Never misses.

Aeroblast Flying special 5 100 95%

Has an increased chance for a critical hit.

Air Cutter Flying special 25 60 95%

Has an increased chance for a critical hit.

Air Slash Flying special 15 75 95%

Has a 30% chance to make the target flinch.

Anchor Shot Steel physical 20 80 100%

Traps the target.

Ancient Power Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Aqua Jet Water physical 20 40 100% 1

Inflicts regular damage with no additional effect.

Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

Arm Thrust Fighting physical 20 15 100%

Hits 2-5 times in one turn.

Assurance Dark physical 10 60 100%

Power is doubled if the target has already received damage this turn.

Astonish Ghost physical 15 30 100%

Has a 30% chance to make the target flinch.

Attack Order Bug physical 15 90 100%

Has an increased chance for a critical hit.

Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Aura Sphere Fighting special 20 80

Never misses.

Aurora Beam Ice special 20 65 100%

Has a 10% chance to lower the target's Attack by one stage.

Avalanche Ice physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

Baby-Doll Eyes Fairy status 30 100% 1

Lowers the target's Attack by one stage.

Barrage Normal physical 20 15 85%

Hits 2-5 times in one turn.

Beak Blast Flying physical 15 100 100% -3

Inflicts a burn on any Pokémon that makes contact before the attack.

Beat Up Dark physical 10 * 100%

Hits once for every conscious Pokémon the trainer has.

Belch Poison special 10 120 90%

Can only be used after the user has eaten a berry.

Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

Bind Normal physical 20 15 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

Blast Burn Fire special 5 150 90%

User foregoes its next turn to recharge.

Blaze Kick Fire physical 10 85 90%

Has an increased chance for a critical hit and a 10% chance to burn the target.

Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

Blue Flare Fire special 5 130 85%

Has a 20% chance to burn the target.

Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Bolt Strike Electric physical 5 130 85%

Has a 20% chance to paralyze the target.

Bone Club Ground physical 20 65 85%

Has a 10% chance to make the target flinch.

Bonemerang Ground physical 10 50 90%

Hits twice in one turn.

Bone Rush Ground physical 10 25 90%

Hits 2-5 times in one turn.

Boomburst Normal special 10 140 100%

Inflicts regular damage.

Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Brave Bird Flying physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

Brutal Swing Dark physical 20 60 100%

Inflicts regular damage with no additional effect.

Bubble Water special 30 40 100%

Has a 10% chance to lower the target's Speed by one stage.

Bubble Beam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

Bug Bite Bug physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

Bug Buzz Bug special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

Bullet Punch Steel physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Bullet Seed Grass physical 30 25 100%

Hits 2-5 times in one turn.

Burn Up Fire special 5 130 100%

Removes the user's Fire type after inflicting damage.

Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

Charm Fairy status 20 100%

Lowers the target's Attack by two stages.

Chatter Flying special 20 65 100%

Has a higher chance to confuse the target when the recorded sound is louder.

Chip Away Normal physical 20 70 100%

Ignores the target's stat modifiers.

Circle Throw Fighting physical 10 60 90% -6

Ends wild battles. Forces trainers to switch Pokémon.

Clamp Water physical 15 35 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Clanging Scales Dragon special 5 110 100%

Lowers the user's Defense by one stage after inflicting damage.

Clear Smog Poison special 15 50

Removes all of the target's stat modifiers.

Close Combat Fighting physical 5 120 100%

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

Comet Punch Normal physical 15 18 85%

Hits 2-5 times in one turn.

Confuse Ray Ghost status 10 100%

Confuses the target.

Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

Constrict Normal physical 35 10 100%

Has a 10% chance to lower the target's Speed by one stage.

Core Enforcer Dragon special 10 100 100%

Nullifies the target's ability if it moves earlier.

Cotton Spore Grass status 40 100%

Lowers the target's Speed by two stages.

Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Covet Normal physical 25 60 100%

Takes the target's item.

Crabhammer Water physical 10 100 90%

Has an increased chance for a critical hit.

Cross Chop Fighting physical 5 100 80%

Has an increased chance for a critical hit.

Cross Poison Poison physical 20 70 100%

Has an increased chance for a critical hit and a 10% chance to poison the target.

Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

Crush Claw Normal physical 10 75 95%

Has a 50% chance to lower the target's Defense by one stage.

Crush Grip Normal physical 5 * 100%

Power increases against targets with more HP remaining, up to a maximum of 121 power.

Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

Darkest Lariat Dark physical 10 85 100%

Ignores the target's stat modifiers.

Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

Dark Void Dark status 10 50%

Puts the target to sleep.

Dazzling Gleam Fairy special 10 80 100%

Inflicts regular damage with no additional effect.

Defog Flying status 15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Diamond Storm Rock physical 5 100 95%

Has a 50% chance to raise the user's Defense by two stages for each target hit.

Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

Disable Normal status 20 100%

Disables the target's last used move for 1-8 turns.

Disarming Voice Fairy special 15 40

Never misses.

Discharge Electric special 15 80 100%

Has a 30% chance to paralyze the target.

Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Dizzy Punch Normal physical 10 70 100%

Has a 20% chance to confuse the target.

Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Double Hit Normal physical 10 35 90%

Hits twice in one turn.

Double Kick Fighting physical 30 30 100%

Hits twice in one turn.

Double Slap Normal physical 10 15 85%

Hits 2-5 times in one turn.

Draco Meteor Dragon special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

Dragon Ascent Flying physical 5 120 100%

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

Dragon Breath Dragon special 20 60 100%

Has a 30% chance to paralyze the target.

Dragon Claw Dragon physical 15 80 100%

Inflicts regular damage with no additional effect.

Dragon Hammer Dragon physical 15 90 100%

Inflicts regular damage with no additional effect.

Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

Dragon Rage Dragon special 10 * 100%

Inflicts 40 points of damage.

Dragon Rush Dragon physical 10 100 75%

Has a 20% chance to make the target flinch.

Dragon Tail Dragon physical 10 60 90% -6

Ends wild battles. Forces trainers to switch Pokémon.

Draining Kiss Fairy special 10 50 100%

Drains 75% of the damage inflicted to heal the user.

Drain Punch Fighting physical 10 75 100%

Drains half the damage inflicted to heal the user.

Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Drill Peck Flying physical 20 80 100%

Inflicts regular damage with no additional effect.

Drill Run Ground physical 10 80 95%

Has an increased chance for a critical hit.

Dual Chop Dragon physical 15 40 90%

Hits twice in one turn.

Dynamic Punch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

Eerie Impulse Electric status 15 100%

Lowers the target's Special Attack by two stages.

Egg Bomb Normal physical 10 100 75%

Inflicts regular damage with no additional effect.

Electrify Electric status 20

Changes the target's move's type to Electric if it hasn't moved yet this turn.

Electro Ball Electric special 10 * 100%

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

Electroweb Electric special 15 55 95%

Lowers the target's Speed by one stage.

Embargo Dark status 15 100%

Target cannot use held items.

Ember Fire special 25 40 100%

Has a 10% chance to burn the target.

Encore Normal status 5 100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Entrainment Normal status 15 100%

Copies the user's ability onto the target.

Eruption Fire special 5 150 100%

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

Explosion Normal physical 5 250 100%

User faints.

Extrasensory Psychic special 20 80 100%

Has a 10% chance to make the target flinch.

Extreme Speed Normal physical 5 80 100% 2

Inflicts regular damage with no additional effect.

Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

Fairy Wind Fairy special 30 40 100%

Inflicts regular damage with no additional effect.

Fake Out Normal physical 10 40 100% 3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Fake Tears Dark status 20 100%

Lowers the target's Special Defense by two stages.

False Swipe Normal physical 40 40 100%

Cannot lower the target's HP below 1.

Feather Dance Flying status 15 100%

Lowers the target's Attack by two stages.

Feint Attack Dark physical 20 60

Never misses.

Fell Stinger Bug physical 25 50 100%

Raises the user's Attack by two stages if it KOs the target.

Fiery Dance Fire special 10 80 100%

Has a 50% chance to raise the user's Special Attack by one stage.

Final Gambit Fighting special 5 * 100%

Inflicts damage equal to the user's remaining HP. User faints.

Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

Fire Fang Fire physical 15 65 95%

Has a 10% chance to burn the target and a 10% chance to make the target flinch.

Fire Lash Fire physical 15 80 100%

Lowers the target's Defense by one stage after inflicting damage.

Fire Pledge Fire special 10 80 100%

With Water Pledge, doubles the effect chance of friendly Pokémon's moves for four turns.

Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Fire Spin Fire special 15 35 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

First Impression Bug physical 10 90 100% 2

Can only be used as the first move after the user enters battle.

Fissure Ground physical 5 * 30%

Causes a one-hit KO.

Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Flame Burst Fire special 15 70 100%

Deals splash damage to Pokémon next to the target.

Flame Charge Fire physical 20 50 100%

Inflicts regular damage. Raises the user's Speed by one stage.

Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

Flame Wheel Fire physical 25 60 100%

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

Flare Blitz Fire physical 15 120 100%

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Flatter Dark status 15 100%

Raises the target's Special Attack by one stage and confuses the target.

Fleur Cannon Fairy special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

Floral Healing Fairy status 10

Heals the target for ½ its max HP, or ⅔ on Grassy Terrain.

Fly Flying physical 15 90 95%

User flies high into the air, dodging all attacks, and hits next turn.

Flying Press Fighting physical 10 100 95%

Deals both Fighting and Flying-type damage.

Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

Force Palm Fighting physical 10 60 100%

Has a 30% chance to paralyze the target.

Foresight Normal status 40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Forest’s Curse Grass status 20 100%

Adds Grass to the target's types.

Foul Play Dark physical 15 95 100%

Calculates damage with the target's attacking stat.

Freeze-Dry Ice special 20 70 100%

Super-effective against Water.

Freeze Shock Ice physical 5 140 90%

Requires a turn to charge before attacking. Has a 30% chance to paralyze the target.

Frenzy Plant Grass special 5 150 90%

User foregoes its next turn to recharge.

Frost Breath Ice special 10 60 90%

Always scores a critical hit.

Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

Fury Attack Normal physical 20 15 85%

Hits 2-5 times in one turn.

Fury Cutter Bug physical 20 40 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Fury Swipes Normal physical 15 18 80%

Hits 2-5 times in one turn.

Fusion Bolt Electric physical 5 100 100%

With Fusion Flare, inflicts double damage.

Fusion Flare Fire special 5 100 100%

With Fusion Bolt, inflicts double damage.

Gastro Acid Poison status 10 100%

Nullifies target's ability until it leaves battle.

Gear Grind Steel physical 15 50 85%

Hits twice in one turn.

Giga Drain Grass special 10 75 100%

Drains half the damage inflicted to heal the user.

Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

Glaciate Ice special 10 65 95%

Lowers the target's Speed by one stage.

Glare Normal status 30 100%

Paralyzes the target.

Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Grass Pledge Grass special 10 80 100%

With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.

Grass Whistle Grass status 15 55%

Puts the target to sleep.

Growl Normal status 40 100%

Lowers the target's Attack by one stage.

Guard Split Psychic status 10

Averages Defense and Special Defense with the target.

Guard Swap Psychic status 10

User swaps Defense and Special Defense changes with the target.

Guillotine Normal physical 5 * 30%

Causes a one-hit KO.

Gunk Shot Poison physical 5 120 80%

Has a 30% chance to poison the target.

Gust Flying special 35 40 100%

Inflicts regular damage and can hit Pokémon in the air.

Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

Hammer Arm Fighting physical 10 100 90%

Lowers user's Speed by one stage.

Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Head Charge Normal physical 15 120 100%

User receives 1/4 the damage it inflicts in recoil.

Head Smash Rock physical 5 150 80%

User receives 1/2 the damage inflicted in recoil.

Heal Block Psychic status 15 100%

Prevents target from restoring its HP for five turns.

Heal Pulse Psychic status 10

Heals the target for half its max HP.

Heart Stamp Psychic physical 25 60 100%

Has a 30% chance to make the target flinch.

Heart Swap Psychic status 10

User and target swap stat changes.

Heat Crash Fire physical 10 * 100%

Power is higher when the user weighs more than the target, up to a maximum of 120.

Heat Wave Fire special 10 95 90%

Has a 10% chance to burn the target.

Heavy Slam Steel physical 10 * 100%

Power is higher when the user weighs more than the target, up to a maximum of 120.

Hex Ghost special 10 65 100%

Has double power if the target has a major status ailment.

Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

High Horsepower Ground physical 10 95 95%

Inflicts regular damage with no additional effect.

High Jump Kick Fighting physical 10 130 90%

If the user misses, it takes half the damage it would have inflicted in recoil.

Hold Back Normal physical 40 40 100%

Cannot lower the target's HP below 1.

Horn Attack Normal physical 25 65 100%

Inflicts regular damage with no additional effect.

Horn Drill Normal physical 5 * 30%

Causes a one-hit KO.

Horn Leech Grass physical 10 75 100%

Drains half the damage inflicted to heal the user.

Hurricane Flying special 10 110 70%

Has a 30% chance to confuse the target.

Hydro Cannon Water special 5 150 90%

User foregoes its next turn to recharge.

Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

Hyper Fang Normal physical 15 80 90%

Has a 10% chance to make the target flinch.

Hyper Voice Normal special 10 90 100%

Inflicts regular damage with no additional effect.

Hypnosis Psychic status 20 60%

Puts the target to sleep.

Ice Ball Ice physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

Ice Burn Ice special 5 140 90%

Requires a turn to charge before attacking. Has a 30% chance to burn the target.

Ice Fang Ice physical 15 65 95%

Has a 10% chance to freeze the target and a 10% chance to make the target flinch.

Ice Hammer Ice physical 10 100 90%

Lowers user's Speed by one stage.

Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Ice Shard Ice physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Icicle Crash Ice physical 10 85 90%

Has a 30% chance to make the target flinch.

Icicle Spear Ice physical 30 25 100%

Hits 2-5 times in one turn.

Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Incinerate Fire special 15 60 100%

Destroys the target's held berry.

Inferno Fire special 5 100 50%

Has a 100% chance to burn the target.

Infestation Bug special 20 20 100%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Instruct Psychic status 15

Forces the target to repeat its last used move.

Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Judgment Normal special 10 100 100%

If the user is holding a appropriate plate or drive, the damage inflicted will match it.

Jump Kick Fighting physical 10 100 95%

If the user misses, it takes half the damage it would have inflicted in recoil.

Karate Chop Fighting physical 25 50 100%

Has an increased chance for a critical hit.

Kinesis Psychic status 15 80%

Lowers the target's accuracy by one stage.

Knock Off Dark physical 20 65 100%

Target drops its held item.

Land’s Wrath Ground physical 10 90 100%

Inflicts regular damage with no additional effect.

Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

Lava Plume Fire special 15 80 100%

Has a 30% chance to burn the target.

Leafage Grass physical 40 40 100%

Inflicts regular damage with no additional effect.

Leaf Blade Grass physical 15 90 100%

Has an increased chance for a critical hit.

Leaf Storm Grass special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

Leaf Tornado Grass special 10 65 90%

Has a 50% chance to lower the target's accuracy by one stage.

Leech Life Bug physical 10 80 100%

Drains half the damage inflicted to heal the user.

Leech Seed Grass status 10 90%

Seeds the target, stealing HP from it every turn.

Leer Normal status 30 100%

Lowers the target's Defense by one stage.

Lick Ghost physical 30 30 100%

Has a 30% chance to paralyze the target.

Light of Ruin Fairy special 5 140 90%

User receives 1/2 the damage inflicted in recoil.

Liquidation Water physical 10 85 100%

Has a 20% chance to lower the target's Defense by one stage.

Lock-On Normal status 5

Ensures that the user's next move will hit the target.

Lovely Kiss Normal status 10 75%

Puts the target to sleep.

Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Low Sweep Fighting physical 20 65 100%

Lowers the target's Speed by one stage.

Lunge Bug physical 15 80 100%

Lowers the target's Attack by one stage after inflicting damage.

Luster Purge Psychic special 5 70 100%

Has a 50% chance to lower the target's Special Defense by one stage.

Mach Punch Fighting physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Magical Leaf Grass special 20 60

Never misses.

Magma Storm Fire special 5 100 75%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Magnet Bomb Steel physical 20 60

Never misses.

Magnitude Ground physical 30 * 100%

Power varies randomly from 10 to 150.

Me First Normal status 20

Uses the target's move against it before it attacks, with power increased by half.

Mega Drain Grass special 15 40 100%

Drains half the damage inflicted to heal the user.

Megahorn Bug physical 10 120 85%

Inflicts regular damage with no additional effect.

Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

Memento Dark status 10 100%

Lowers the target's Attack and Special Attack by two stages. User faints.

Metal Burst Steel physical 10 * 100%

Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.

Metal Claw Steel physical 35 50 95%

Has a 10% chance to raise the user's Attack by one stage.

Metal Sound Steel status 40 85%

Lowers the target's Special Defense by two stages.

Meteor Mash Steel physical 10 90 90%

Has a 20% chance to raise the user's Attack by one stage.

Mimic Normal status 10

Copies the target's last used move.

Mind Reader Normal status 5

Ensures that the user's next move will hit the target.

Miracle Eye Psychic status 40

Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.

Mirror Coat Psychic special 20 * 100% -5

Inflicts twice the damage the user received from the last special hit it took.

Mirror Shot Steel special 10 65 85%

Has a 30% chance to lower the target's accuracy by one stage.

Mist Ball Psychic special 5 70 100%

Has a 50% chance to lower the target's Special Attack by one stage.

Moonblast Fairy special 15 95 100%

Has a 30% chance to lower the target's Special Attack by one stage.

Moongeist Beam Ghost special 5 100 100%

Cannot be disrupted by abilities.

Mud Bomb Ground special 10 65 85%

Has a 30% chance to lower the target's accuracy by one stage.

Muddy Water Water special 10 90 85%

Has a 30% chance to lower the target's accuracy by one stage.

Mud Shot Ground special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Multi-Attack Normal physical 10 90 100%

If the user is holding a appropriate plate or drive, the damage inflicted will match it.

Mystical Fire Fire special 10 75 100%

Has a 100% chance to lower the target's Special Attack by one stage.

Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

Nature’s Madness Fairy special 10 * 90%

Inflicts damage equal to half the target's HP.

Needle Arm Grass physical 15 60 100%

Has a 30% chance to make the target flinch.

Night Daze Dark special 10 85 95%

Has a 40% chance to lower the target's accuracy by one stage.

Nightmare Ghost status 15 100%

Target loses 1/4 its max HP every turn as long as it's asleep.

Night Shade Ghost special 15 * 100%

Inflicts damage equal to the user's level.

Night Slash Dark physical 15 70 100%

Has an increased chance for a critical hit.

Noble Roar Normal status 30 100%

Lowers the target's Attack and Special Attack by one stage.

Nuzzle Electric physical 20 20 100%

Has a 100% chance to paralyze the target.

Oblivion Wing Flying special 10 80 100%

Drains 75% of the damage inflicted to heal the user.

Octazooka Water special 10 65 85%

Has a 50% chance to lower the target's accuracy by one stage.

Odor Sleuth Normal status 40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Ominous Wind Ghost special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Origin Pulse Water special 10 110 85%

Inflicts regular damage with no additional effect.

Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Overheat Fire special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

Pain Split Normal status 20

Sets the user's and targets's HP to the average of their current HP.

Parabolic Charge Electric special 20 65 100%

Heals the user for half the total damage dealt to all targets.

Parting Shot Dark status 20 100%

Lowers all targets' Attack and Special Attack by one stage. Makes the user switch out.

Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

Pay Day Normal physical 20 40 100%

Scatters money on the ground worth five times the user's level.

Peck Flying physical 35 35 100%

Inflicts regular damage with no additional effect.

Petal Blizzard Grass physical 15 90 100%

Inflicts regular damage.

Petal Dance Grass special 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Pin Missile Bug physical 20 25 95%

Hits 2-5 times in one turn.

Play Rough Fairy physical 10 90 90%

Has a 10% chance to lower the target's Attack by one stage.

Pluck Flying physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

Poison Fang Poison physical 15 50 100%

Has a 50% chance to badly poison the target.

Poison Gas Poison status 40 90%

Poisons the target.

Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

Poison Powder Poison status 35 75%

Poisons the target.

Poison Sting Poison physical 35 15 100%

Has a 30% chance to poison the target.

Poison Tail Poison physical 25 50 100%

Has an increased chance for a critical hit and a 10% chance to poison the target.

Pollen Puff Bug special 15 90 100%

Damages opponents, but heals allies for 50% of their max HP.

Pound Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Powder Bug status 20 100% 1

Explodes if the target uses a Fire move this turn, damaging it for 1/4 its max HP and preventing the move.

Powder Snow Ice special 25 40 100%

Has a 10% chance to freeze the target.

Power Gem Rock special 20 80 100%

Inflicts regular damage with no additional effect.

Power Split Psychic status 10

Averages Attack and Special Attack with the target.

Power Swap Psychic status 10

User swaps Attack and Special Attack changes with the target.

Power Trip Dark physical 10 20 100%

Power is higher the more the user's stats have been raised, to a maximum of 31×.

Power-Up Punch Fighting physical 20 40 100%

Raises the user's Attack by one stage after inflicting damage.

Power Whip Grass physical 10 120 85%

Inflicts regular damage with no additional effect.

Precipice Blades Ground physical 10 120 85%

Inflicts regular damage with no additional effect.

Present Normal physical 15 * 90%

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

Prismatic Laser Psychic special 10 160 100%

User foregoes its next turn to recharge.

Psybeam Psychic special 20 65 100%

Has a 10% chance to confuse the target.

Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Psychic Fangs Psychic physical 10 85 100%

Destroys Reflect and Light Screen.

Psycho Boost Psychic special 5 140 90%

Lowers the user's Special Attack by two stages after inflicting damage.

Psycho Cut Psychic physical 20 70 100%

Has an increased chance for a critical hit.

Psycho Shift Psychic status 10 100%

Transfers the user's major status effect to the target.

Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

Psystrike Psychic special 10 100 100%

Inflicts damage based on the target's Defense, not Special Defense.

Psywave Psychic special 15 * 100%

Inflicts damage between 50% and 150% of the user's level.

Punishment Dark physical 5 * 100%

Power increases against targets with more raised stats, up to a maximum of 200.

Purify Poison status 20

Cures the target of a major status ailment and heals the user for 50% of its max HP.

Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

Quash Dark status 15 100%

Makes the target act last this turn.

Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

Rapid Spin Normal physical 40 20 100%

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

Razor Leaf Grass physical 25 55 95%

Has an increased chance for a critical hit.

Razor Shell Water physical 10 75 95%

Has a 50% chance to lower the target's Defense by one stage.

Razor Wind Normal special 10 80 100%

Requires a turn to charge before attacking.

Reflect Type Normal status 15

User becomes the target's type.

Relic Song Normal special 10 75 100%

Has a 10% chance to put the target to sleep.

Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

Revelation Dance Normal special 15 90 100%

Has the same type as the user.

Revenge Fighting physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

Reversal Fighting physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Roar of Time Dragon special 5 150 90%

User foregoes its next turn to recharge.

Rock Blast Rock physical 10 25 90%

Hits 2-5 times in one turn.

Rock Climb Normal physical 20 90 85%

Has a 20% chance to confuse the target.

Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

Rock Throw Rock physical 15 50 90%

Inflicts regular damage with no additional effect.

Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

Rock Wrecker Rock physical 5 150 90%

User foregoes its next turn to recharge.

Rolling Kick Fighting physical 15 60 85%

Has a 30% chance to make the target flinch.

Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

Sacred Fire Fire physical 5 100 95%

Has a 50% chance to burn the target. Lets frozen Pokémon thaw themselves.

Sacred Sword Fighting physical 15 90 100%

Ignores the target's stat modifiers.

Sand Attack Ground status 15 100%

Lowers the target's accuracy by one stage.

Sand Tomb Ground physical 15 35 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Scald Water special 15 80 100%

Has a 30% chance to burn the target.

Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

Scratch Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Screech Normal status 40 85%

Lowers the target's Defense by two stages.

Searing Shot Fire special 5 100 100%

Has a 30% chance to burn the target.

Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

Secret Sword Fighting special 10 85 100%

Inflicts damage based on the target's Defense, not Special Defense.

Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

Seed Flare Grass special 5 120 85%

Has a 40% chance to lower the target's Special Defense by two stages.

Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

Self-Destruct Normal physical 5 200 100%

User faints.

Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

Shadow Bone Ghost physical 10 85 100%

Has a 20% chance to lower the target's Defense by one stage.

Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

Shadow Punch Ghost physical 20 60

Never misses.

Shadow Sneak Ghost physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Sheer Cold Ice special 5 * 30%

Causes a one-hit KO.

Shell Trap Fire special 5 150 100% -3

Only inflicts damage if the user was hit by a physical move this turn.

Shock Wave Electric special 20 60

Never misses.

Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Silver Wind Bug special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Simple Beam Normal status 15 100%

Changes the target's ability to Simple.

Sing Normal status 15 55%

Puts the target to sleep.

Skill Swap Psychic status 10

User and target swap abilities.

Skull Bash Normal physical 10 130 100%

Raises the user's Defense by one stage. User charges for one turn before attacking.

Sky Attack Flying physical 5 140 90%

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Sky Drop Flying physical 10 60 100%

Carries the target high into the air, dodging all attacks against either, and drops it next turn.

Sky Uppercut Fighting physical 15 85 90%

Inflicts regular damage and can hit Bounce and Fly users.

Slam Normal physical 20 80 75%

Inflicts regular damage with no additional effect.

Slash Normal physical 20 70 100%

Has an increased chance for a critical hit.

Sleep Powder Grass status 15 75%

Puts the target to sleep.

Sludge Poison special 20 65 100%

Has a 30% chance to poison the target.

Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

Sludge Wave Poison special 10 95 100%

Has a 10% chance to poison the target.

Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

Smart Strike Steel physical 10 70

Never misses.

Smelling Salts Normal physical 10 70 100%

If the target is paralyzed, inflicts double damage and cures the paralysis.

Smog Poison special 20 30 70%

Has a 40% chance to poison the target.

Smokescreen Normal status 20 100%

Lowers the target's accuracy by one stage.

Snarl Dark special 15 55 95%

Has a 100% chance to lower the target's Special Attack by one stage.

Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Soak Water status 20 100%

Changes the target's type to Water.

Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

Solar Blade Grass physical 10 125 100%

Requires a turn to charge before attacking.

Sonic Boom Normal special 20 * 90%

Inflicts 20 points of damage.

Spacial Rend Dragon special 5 100 95%

Has an increased chance for a critical hit.

Spark Electric physical 20 65 100%

Has a 30% chance to paralyze the target.

Sparkling Aria Water special 10 90 100%

Cures the target of burns.

Spectral Thief Ghost physical 10 90 100%

Steals the target's stat increases, then inflicts damage.

Speed Swap Psychic status 10

Exchanges the user's Speed with the target's.

Spider Web Bug status 10

Prevents the target from leaving battle.

Spike Cannon Normal physical 15 20 100%

Hits 2-5 times in one turn.

Spirit Shackle Ghost physical 10 80 100%

Traps the target.

Spite Ghost status 10 100%

Lowers the PP of the target's last used move by 4.

Spit Up Normal special 10 * 100%

Power is 100 times the amount of energy Stockpiled.

Spore Grass status 15 100%

Puts the target to sleep.

Spotlight Normal status 15 3

Forces the target's opponents to aim at the target for the rest of the turn.

Steam Eruption Water special 5 110 95%

Has a 30% chance to burn the target.

Steamroller Bug physical 20 65 100%

Has a 30% chance to make the target flinch.

Steel Wing Steel physical 25 70 90%

Has a 10% chance to raise the user's Defense by one stage.

Stomp Normal physical 20 65 100%

Has a 30% chance to make the target flinch.

Stomping Tantrum Ground physical 10 75 100%

Has double power if the user's last move failed.

Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

Stored Power Psychic special 10 20 100%

Power is higher the more the user's stats have been raised, to a maximum of 31×.

Storm Throw Fighting physical 10 60 100%

Always scores a critical hit.

Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

Strength Sap Grass status 10 100%

Heals the user by the target's current Attack stat and lowers the target's Attack by one stage.

String Shot Bug status 40 95%

Lowers the target's Speed by two stages.

Struggle Normal physical 1 50

User takes 1/4 its max HP in recoil.

Struggle Bug Bug special 20 50 100%

Has a 100% chance to lower the target's Special Attack by one stage.

Stun Spore Grass status 30 75%

Paralyzes the target.

Submission Fighting physical 20 80 80%

User receives 1/4 the damage it inflicts in recoil.

Sucker Punch Dark physical 5 70 100% 1

Only works if the target is about to use a damaging move.

Sunsteel Strike Steel physical 5 100 100%

Cannot be disrupted by abilities.

Super Fang Normal physical 10 * 90%

Inflicts damage equal to half the target's HP.

Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

Supersonic Normal status 20 55%

Confuses the target.

Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

Sweet Kiss Fairy status 10 75%

Confuses the target.

Sweet Scent Normal status 20 100%

Lowers the target's evasion by one stage.

Swift Normal special 20 60

Never misses.

Switcheroo Dark status 10 100%

User and target swap items.

Synchronoise Psychic special 10 120 100%

Hits any Pokémon that shares a type with the user.

Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Tail Slap Normal physical 10 25 85%

Hits 2-5 times in one turn.

Tail Whip Normal status 30 100%

Lowers the target's Defense by one stage.

Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

Techno Blast Normal special 5 120 100%

If the user is holding a appropriate plate or drive, the damage inflicted will match it.

Teeter Dance Normal status 20 100%

Confuses the target.

Telekinesis Psychic status 15

Moves have 100% accuracy against the target for three turns.

Thief Dark physical 25 60 100%

Takes the target's item.

Thousand Arrows Ground physical 10 90 100%

Grounds the target, and hits even Flying-type or levitating Pokémon.

Thousand Waves Ground physical 10 90 100%

Prevents the target from leaving battle.

Thrash Normal physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Throat Chop Dark physical 15 80 100%

Prevents the target from using sound-based moves for two turns.

Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

Thunder Fang Electric physical 15 65 95%

Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Thunder Shock Electric special 30 40 100%

Has a 10% chance to paralyze the target.

Thunder Wave Electric status 20 90%

Paralyzes the target.

Tickle Normal status 20 100%

Lowers the target's Attack and Defense by one stage.

Topsy-Turvy Dark status 20

Inverts the target's stat modifiers.

Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

Toxic Thread Poison status 20 100%

Poisons the target and lowers its Speed by one stage.

Tri Attack Normal special 10 80 100%

Has a 20% chance to burn, freeze, or paralyze the target.

Trick Psychic status 10 100%

User and target swap items.

Trick-or-Treat Ghost status 20 100%

Adds Ghost to the target's types.

Triple Kick Fighting physical 10 10 90%

Hits three times, increasing power by 100% with each successful hit.

Trop Kick Grass physical 15 70 100%

Lowers the target's Attack by one stage after inflicting damage.

Trump Card Normal special 5 *

Power increases when this move has less PP, up to a maximum of 200.

Twineedle Bug physical 20 25 100%

Hits twice in the same turn. Has a 20% chance to poison the target.

Twister Dragon special 20 40 100%

Has a 20% chance to make the target flinch.

Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

U-turn Bug physical 20 70 100%

User must switch out after attacking.

Vacuum Wave Fighting special 30 40 100% 1

Inflicts regular damage with no additional effect.

V-create Fire physical 5 180 95%

Lowers the user's Defense, Special Defense, and Speed by one stage each.

Venom Drench Poison status 20 100%

Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.

Venoshock Poison special 10 65 100%

Inflicts double damage if the target is Poisoned.

Vice Grip Normal physical 30 55 100%

Inflicts regular damage with no additional effect.

Vine Whip Grass physical 25 45 100%

Inflicts regular damage with no additional effect.

Vital Throw Fighting physical 10 70 -1

Never misses.

Volt Switch Electric special 20 70 100%

User must switch out after attacking.

Volt Tackle Electric physical 15 120 100%

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to paralyze the target.

Wake-Up Slap Fighting physical 10 70 100%

If the target is asleep, has double power and wakes it up.

Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

Water Pledge Water special 10 80 100%

With Grass Pledge, halves opposing Pokémon's Speed for four turns.

Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

Water Shuriken Water special 20 15 100% 1

Hits 2–5 times.

Water Spout Water special 5 150 100%

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

Weather Ball Normal special 10 50 100%

If there be weather, this move has doubled power and the weather's type.

Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Wild Charge Electric physical 15 90 100%

User receives 1/4 the damage it inflicts in recoil.

Will-O-Wisp Fire status 15 85%

Burns the target.

Wing Attack Flying physical 35 60 100%

Inflicts regular damage with no additional effect.

Wood Hammer Grass physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Worry Seed Grass status 10 100%

Changes the target's ability to Insomnia.

Wrap Normal physical 20 15 90%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Wring Out Normal special 5 * 100%

Power increases against targets with more HP remaining, up to a maximum of 121 power.

X-Scissor Bug physical 15 80 100%

Inflicts regular damage with no additional effect.

Yawn Normal status 10

Target sleeps at the end of the next turn.

Zap Cannon Electric special 5 120 50%

Has a 100% chance to paralyze the target.

Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Zing Zap Electric physical 10 80 100%

Has a 30% chance to make the target flinch.

Move Search

Unless otherwise specified: matching moves must match ALL of the criteria, but can match ANY selections within a group.

Anything left blank is ignored entirely.

Essentials

Damage class
Introduced in
Target

Flags

Effect

  • Exact same effect as:

Category

Status ailment

Type

Numbers

HP
Attack
Defense
Special Attack
Special Defense
Speed
accuracy
evasion

Pokémon

Pokémon

Moves must be learnable by at least one of these Pokémon:

Learned by

Version

Display and sorting

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Formatting codes

e.g.: * $name ($type) becomes • Surf (water)

*
$id
57
$name
Surf
$type
Water
$damage_class
special
$pp
15
$power
90
$accuracy
100
$priority
0
$effect_chance
None
$effect
Inflicts regular damage and can hit Dive users.