Essentials
Summary
Has a 30% chance to make the target flinch.
Damage Dealt
Stats
- Power
- 80; percentile 55.2
- Accuracy
- 100%
- PP
- 10, up to 16 with PP Up
- Target
- Selected Pokémon
- Effect chance
- 30
- Priority
- 0 (normal)
Flags
-
Makes contact
User touches the target. This triggers some abilities (e.g., Static) and items (e.g., Sticky Barb).
- Has a charging turn
- Must recharge
- Blocked by Detect and Protect
- Reflectable
- Snatchable
-
Copied by Mirror Move
A Pokémon targeted by this move can use Mirror Move to copy it.
- Punch-based
- Sound-based
- Unusable during Gravity
- Defrosts when used
- Targets opposite side in triples
- Heals
- Ignores Substitute
- Powder-based
- Jaw-based
- Pulse-based
- Ballistics-based
- Mental effects
- Unusable during Sky Battles
- Dance
Machines
-
Not a TM
Effect
Inflicts regular damage. Has a 30% chance to make the target flinch.
Meta
This reflects how the games treat moves and may be somewhat idealistic.
- Inflicts damage
- 30% chance to make the target flinch
Flavor
Flavor Text
-
A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch.
Foreign Names
- Japanese
- びりびりちくちく (biribirichikuchiku)
- びりびりちくちく
- Korean
- 찌리리따끔따끔
- Chinese
- 麻麻刺刺
- 麻麻刺刺
- French
- Électrikipik
- German
- Elektropikser
- Spanish
- Electropunzada
- Italian
- Elettropizzico
Similar moves
These moves all have the same effect as Zing Zap.
Move | Type | Class | PP | Power | Acc | Pri | Effect |
---|---|---|---|---|---|---|---|
Rolling Kick | 15 | 60 | 85% | Has a 30% chance to make the target flinch. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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Bone Club | 20 | 65 | 85% | Has a 10% chance to make the target flinch. |
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Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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Hyper Fang | 15 | 80 | 90% | Has a 10% chance to make the target flinch. |
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Needle Arm | 15 | 60 | 100% | Has a 30% chance to make the target flinch. |
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Astonish | 15 | 30 | 100% | Has a 30% chance to make the target flinch. |
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Extrasensory | 20 | 80 | 100% | Has a 10% chance to make the target flinch. |
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Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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Air Slash | 15 | 75 | 95% | Has a 30% chance to make the target flinch. |
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Dragon Rush | 10 | 100 | 75% | Has a 20% chance to make the target flinch. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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Heart Stamp | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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Icicle Crash | 10 | 85 | 90% | Has a 30% chance to make the target flinch. |
Pokémon
Electric Pokémon get STAB, and have their types highlighted in green.
Pokémon with higher Attack are more suited to Zing Zap's physical damage, and have the stat highlighted in green.
Pokémon | Type | Ability | Gender | Egg Group | HP | Atk | Def | SpA | SpD | Spd | Total | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||||
33 | 33 | Togedemaru |
Iron Barbs
Lightning Rod Sturdy |
Field
Fairy |
65 | 98 | 63 | 40 | 73 | 96 | 435 | |||
33 | Totem Togedemaru |
Iron Barbs
Lightning Rod Sturdy |
Field
Fairy |
65 | 98 | 63 | 40 | 73 | 96 | 435 |
2 Pokémon