Essentials

Oricorio

Pom-Pom Style

Pom-pom Oricorio

Electric Flying

Abilities

Dancer

Whenever another Pokémon uses a dance move, this Pokémon will use the same move immediately afterwards.

Damage Taken

  • Bug ½
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fairy 1
  • Fighting ½
  • Fire 1
  • Flying ½
  • Ghost 1
  • Grass ½
  • Ground 0
  • Ice 2
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 2
  • Steel ½
  • Water 1

Pokédex Numbers

Introduced in
Generation 7
National
741
Original Alola
82 Sun, Moon
Original Melemele
82 Sun, Moon
Original Akala
31 Sun, Moon
Original Ula'ula
42 Sun, Moon
Original Poni
32 Sun, Moon
Updated Alola
97 Ultra Sun, Ultra Moon
Updated Melemele
97 Ultra Sun, Ultra Moon
Updated Akala
31 Ultra Sun, Ultra Moon
Updated Ula'ula
42 Ultra Sun, Ultra Moon
Updated Poni
41 Ultra Sun, Ultra Moon

Names

Japanese
オドリドリ (odoridori)
オドリドリ
Korean
춤추새
Chinese
花舞鳥
花舞鸟
French
Plumeline
German
Choreogel
Spanish
Oricorio
Italian
Oricorio

Breeding

Gender
¼ male, ¾ female Search:
Egg groups
  • Flying
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
167 Search:
Effort points
  • 2 Special Attack
Capture rate
45 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 7 5% Honey Honey

Evolution

Baby Basic Stage 1 Stage 2
Oricorio

Oricorio Forms

  • Baile Oricorio
  • Pom-pom Oricorio
  • Pa’u Oricorio
  • Sensu Oricorio

Stats

Pctile Min IVs Max IVs
HP
75
65.6 323 354
Attack
70
42.7 208 239
Defense
70
50.5 208 239
Special Attack
98
77.5 264 295
Special Defense
70
50.6 208 239
Speed
93
77.1 254 285
Total
476
57.1

Flavor

Flavor Text

Generation 7
Sun

It beats its wings together to create fire. As it moves in the steps of its beautiful dance, it bathes opponents in intense flames.

Moon

This Oricorio has sipped red nectar. Its passionate dance moves cause its enemies to combust in both body and mind.

Ultra Sun

It wins the hearts of its enemies with its passionate dancing and then uses the opening it creates to burn them up with blazing flames.

Ultra Moon

This Oricorio has drunk red nectar. If its Trainer gives the wrong order, this passionate Pokémon becomes fiercely angry.

Sprites

Pom-pom Oricorio Pom-pom Oricorio

Miscellany

Species
Dancing Pokémon Search:
Color
Red Search:
Cry
Shape
Alar Search:

Height

Trainer dude

Pom-pom Oricorio
6

1'11.6"
0.6 m

Weight

Trainer dudette

Pom-pom Oricorio
34

7.5 lb
3.4 kg

Locations

Moves

Electric and Flying moves get STAB, and have their type highlighted in green.

Special moves better suit Oricorio's higher Special Attack, and have their class highlighted in green.

Generation 7 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Pound Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

4 Growl Normal status 40 100%

Lowers the target's Attack by one stage.

6 Peck Flying physical 35 35 100%

Inflicts regular damage with no additional effect.

10 Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

13 Air Cutter Flying special 25 60 95%

Has an increased chance for a critical hit.

16 Baton Pass Normal status 40

Allows the trainer to switch out the user and pass effects along to its replacement.

20 Feather Dance Flying status 15 100%

Lowers the target's Attack by two stages.

23 Double Slap Normal physical 10 15 85%

Hits 2-5 times in one turn.

26 Teeter Dance Normal status 20 100%

Confuses the target.

30 Roost Flying status 10

Heals the user by half its max HP.

33 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

36 Air Slash Flying special 15 75 95%

Has a 30% chance to make the target flinch.

40 Revelation Dance Normal special 15 90 100%

Has the same type as the user.

43 Mirror Move Flying status 20

Uses the target's last used move.

46 Agility Psychic status 30

Raises the user's Speed by two stages.

50 Hurricane Flying special 10 110 70%

Has a 30% chance to confuse the target.

Generation 7 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

04 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

19 Roost Flying status 10

Heals the user by half its max HP.

20 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 Double Team Normal status 15

Raises the user's evasion by one stage.

37 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

40 Aerial Ace Flying physical 20 60

Never misses.

42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

51 Steel Wing Steel physical 25 70 90%

Has a 10% chance to raise the user's Defense by one stage.

60 Quash Dark status 15 100%

Makes the target act last this turn.

62 Acrobatics Flying physical 15 55 100%

Has double power if the user has no held item.

63 Embargo Dark status 15 100%

Target cannot use held items.

75 Swords Dance Normal status 20

Raises the user's Attack by two stages.

76 Fly Flying physical 15 90 95%

User flies high into the air, dodging all attacks, and hits next turn.

87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89 U-turn Bug physical 20 70 100%

User must switch out after attacking.

90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

External Links