Essentials
Abilities
- Wonder Skin
Lowers incoming non-damaging moves' base accuracy to exactly 50%.
- Magic Guard
Protects against damage not directly caused by a move.
Hidden Ability
- Tinted Lens
Doubles damage inflicted with not-very-effective moves.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 561
- Original Unova
- 67
- Updated Unova
- 120
- Coastal Kalos
- 90
Names
- Japanese
- シンボラー (shinboraa)
- シンボラー
- Korean
- 심보러
- Chinese
- 象徵鳥
- 象征鸟
- French
- Cryptéro
- German
- Symvolara
- Spanish
- Sigilyph
- Italian
- Sigilyph
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Sigilyph |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 61.0 | 317 | 348 | |
Attack | 27.0 | 184 | 215 | |
Defense | 63.6 | 228 | 259 | |
Special Attack | 82.4 | 274 | 305 | |
Special Defense | 64.0 | 228 | 259 | |
Speed | 81.5 | 262 | 293 | |
Total | 64.5 |
Flavor
Flavor Text
-
They never vary the route they fly, because their memories of guarding an ancient city remain steadfast.
The guardians of an ancient city, they use their psychic power to attack enemies that invade their territory.
The guardians of an ancient city, they always fly the same route while keeping watch for invaders.
-
The guardians of an ancient city, they use their psychic power to attack enemies that invade their territory.
The guardians of an ancient city, they always fly the same route while keeping watch for invaders.
The guardians of an ancient city, they use their psychic power to attack enemies that invade their territory.
The guardians of an ancient city, they always fly the same route while keeping watch for invaders.
Sprites
Height
4'7.1"
1.4 m
Weight
30.9 lb
14.0 kg
Locations
- Black
- White
- Black 2
- White 2
- X
- Y
Moves
Psychic and Flying moves get STAB, and have their type highlighted in green.
Special moves better suit Sigilyph's higher Special Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||
— | — | — | — | Gust | 35 | 40 | 100% | Inflicts regular damage and can hit Pokémon in the air. |
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— | — | — | — | Miracle Eye | 40 | — | — | Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark. |
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4 | 4 | 4 | 4 | Hypnosis | 20 | — | 60% | Puts the target to sleep. |
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8 | 8 | 8 | 8 | Psywave | 15 | * | 100% | Inflicts damage between 50% and 150% of the user's level. |
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11 | 11 | 11 | 11 | Tailwind | 15 | — | — | For three turns, friendly Pokémon have doubled Speed. |
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14 | 14 | 14 | 14 | Whirlwind | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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18 | 18 | 18 | 18 | Psybeam | 20 | 65 | 100% | Has a 10% chance to confuse the target. |
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21 | 21 | 21 | 21 | Air Cutter | 25 | 60 | 95% | Has an increased chance for a critical hit. |
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24 | 24 | 24 | 24 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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28 | 28 | 28 | 28 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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31 | 31 | 31 | 31 | Synchronoise | 10 | 120 | 100% | Hits any Pokémon that shares a type with the user. |
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34 | 34 | 34 | 34 | Mirror Move | 20 | — | — | Uses the target's last used move. |
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38 | 38 | 38 | 38 | Gravity | 5 | — | — | Disables moves and immunities that involve flying or levitating for five turns. |
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41 | 41 | 41 | 41 | Air Slash | 15 | 75 | 95% | Has a 30% chance to make the target flinch. |
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44 | 44 | 44 | 44 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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48 | 48 | 48 | 48 | Cosmic Power | 20 | — | — | Raises the user's Defense and Special Defense by one stage. |
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51 | 50 | 50 | 50 | Sky Attack | 5 | 140 | 90% | User charges for one turn before attacking. Has a 30% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||
Ancient Power | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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Future Sight | 10 | 120 | 100% | Hits the target two turns later. |
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Psycho Shift | 10 | — | 100% | Transfers the user's major status effect to the target. |
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Roost | 10 | — | — | Heals the user by half its max HP. |
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Skill Swap | 10 | — | — | User and target swap abilities. |
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Steel Wing | 25 | 70 | 90% | Has a 10% chance to raise the user's Defense by one stage. |
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Stored Power | 10 | 20 | 100% | Power is higher the more the user's stats have been raised, to a maximum of 31×. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Tutor: Can be taught at any time by an NPC. | |||||||||||
Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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Gravity | 5 | — | — | Disables moves and immunities that involve flying or levitating for five turns. |
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Heat Wave | 10 | 95 | 90% | Has a 10% chance to burn the target. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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Magic Room | 10 | — | — | Negates held items for five turns. |
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Roost | 10 | — | — | Heals the user by half its max HP. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Skill Swap | 10 | — | — | User and target swap abilities. |
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Sky Attack | 5 | 140 | 90% | User charges for one turn before attacking. Has a 30% chance to make the target flinch. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Tailwind | 15 | — | — | For three turns, friendly Pokémon have doubled Speed. |
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Trick | 10 | — | 100% | User and target swap items. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||
03 | 03 | 03 | 03 | Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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04 | 04 | 04 | 04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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13 | 13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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16 | 16 | 16 | 16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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19 | 19 | 19 | Roost | 10 | — | — | Heals the user by half its max HP. |
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19 | Telekinesis | 15 | — | — | Moves have 100% accuracy against the target for three turns. |
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20 | 20 | 20 | 20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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23 | 23 | 23 | 23 | Smack Down | 15 | 50 | 100% | Removes any immunity to Ground damage. |
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27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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29 | 29 | 29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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30 | 30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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33 | 33 | 33 | 33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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40 | 40 | 40 | 40 | Aerial Ace | 20 | 60 | — | Never misses. |
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42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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51 | 51 | 51 | Steel Wing | 25 | 70 | 90% | Has a 10% chance to raise the user's Defense by one stage. |
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53 | 53 | 53 | 53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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57 | 57 | 57 | 57 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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73 | 73 | 73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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76 | Fly | 15 | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
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77 | 77 | 77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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85 | 85 | 85 | 85 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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88 | Pluck | 20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
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90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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91 | 91 | 91 | 91 | Flash Cannon | 10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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92 | 92 | 92 | 92 | Trick Room | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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97 | 97 | 97 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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99 | 99 | 99 | Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H2 | H2 | H2 | Fly | 15 | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |