Essentials
Abilities
- Dancer
Whenever another Pokémon uses a dance move, this Pokémon will use the same move immediately afterwards.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 741
- Original Alola
- 82
- Original Melemele
- 82
- Original Akala
- 31
- Original Ula'ula
- 42
- Original Poni
- 32
- Updated Alola
- 97
- Updated Melemele
- 97
- Updated Akala
- 31
- Updated Ula'ula
- 42
- Updated Poni
- 41
Names
- Japanese
- オドリドリ (odoridori)
- オドリドリ
- Korean
- 춤추새
- Chinese
- 花舞鳥
- 花舞鸟
- French
- Plumeline
- German
- Choreogel
- Spanish
- Oricorio
- Italian
- Oricorio
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Oricorio |
Oricorio Forms
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 65.6 | 323 | 354 | |
Attack | 42.7 | 208 | 239 | |
Defense | 50.5 | 208 | 239 | |
Special Attack | 77.5 | 264 | 295 | |
Special Defense | 50.6 | 208 | 239 | |
Speed | 77.1 | 254 | 285 | |
Total | 57.1 |
Flavor
Flavor Text
-
It beats its wings together to create fire. As it moves in the steps of its beautiful dance, it bathes opponents in intense flames.
This Oricorio has sipped red nectar. Its passionate dance moves cause its enemies to combust in both body and mind.
It wins the hearts of its enemies with its passionate dancing and then uses the opening it creates to burn them up with blazing flames.
This Oricorio has drunk red nectar. If its Trainer gives the wrong order, this passionate Pokémon becomes fiercely angry.
Sprites
Height
1'11.6"
0.6 m
Weight
7.5 lb
3.4 kg
Locations
Moves
Ghost and Flying moves get STAB, and have their type highlighted in green.
Special moves better suit Oricorio's higher Special Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Pound | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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4 | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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6 | Peck | 35 | 35 | 100% | Inflicts regular damage with no additional effect. |
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10 | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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13 | Air Cutter | 25 | 60 | 95% | Has an increased chance for a critical hit. |
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16 | Baton Pass | 40 | — | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
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20 | Feather Dance | 15 | — | 100% | Lowers the target's Attack by two stages. |
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23 | Double Slap | 10 | 15 | 85% | Hits 2-5 times in one turn. |
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26 | Teeter Dance | 20 | — | 100% | Confuses the target. |
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30 | Roost | 10 | — | — | Heals the user by half its max HP. |
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33 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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36 | Air Slash | 15 | 75 | 95% | Has a 30% chance to make the target flinch. |
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40 | Revelation Dance | 15 | 90 | 100% | Has the same type as the user. |
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43 | Mirror Move | 20 | — | — | Uses the target's last used move. |
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46 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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50 | Hurricane | 10 | 110 | 70% | Has a 30% chance to confuse the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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19 | Roost | 10 | — | — | Heals the user by half its max HP. |
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20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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37 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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40 | Aerial Ace | 20 | 60 | — | Never misses. |
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42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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51 | Steel Wing | 25 | 70 | 90% | Has a 10% chance to raise the user's Defense by one stage. |
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60 | Quash | 15 | — | 100% | Makes the target act last this turn. |
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62 | Acrobatics | 15 | 55 | 100% | Has double power if the user has no held item. |
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63 | Embargo | 15 | — | 100% | Target cannot use held items. |
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75 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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76 | Fly | 15 | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
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87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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89 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |