Essentials

Crabominable

Woolly Crab Pokémon

Crabominable

Fighting Ice

Abilities

Hyper Cutter

Prevents Attack from being lowered by other Pokémon.

Iron Fist

Strengthens punch-based moves to 1.2× their power.

Hidden Ability

Anger Point

Raises Attack to the maximum of six stages upon receiving a critical hit.

Damage Taken

  • Bug ½
  • Dark ½
  • Dragon 1
  • Electric 1
  • Fairy 2
  • Fighting 2
  • Fire 2
  • Flying 2
  • Ghost 1
  • Grass 1
  • Ground 1
  • Ice ½
  • Normal 1
  • Poison 1
  • Psychic 2
  • Rock 1
  • Steel 2
  • Water 1

Pokédex Numbers

Introduced in
Generation 7

Names

Japanese
ケケンカニ (kekenkani)
ケケンカニ
Korean
모단단게
Chinese
好勝毛蟹
好胜毛蟹
French
Crabominable
German
Krawell
Spanish
Crabominable
Italian
Crabominable

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Water 3
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
167 Search:
Effort points
  • 2 Attack
Capture rate
60 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Sun, Ultra Moon nothing
Moon, Ultra Sun 5% Cheri Berry Cheri Berry

Evolution

Baby Basic Stage 1 Stage 2
Crabrawler Crabominable Level up

Stats

Pctile Min IVs Max IVs
HP
97
88.1 367 398
Attack
132
94.0 332 363
Defense
77
59.7 222 253
Special Attack
62
45.6 192 223
Special Defense
67
47.3 202 233
Speed
43
20.8 154 185
Total
478
57.5

Flavor

Flavor Text

Generation 7
Moon

It just throws punches indiscriminately. In times of desperation, it can lop off its own pincers and fire them like rockets.

Ultra Sun

It stores coldness in its pincers and pummels its foes. It can even smash thick walls of ice to bits!

Sprites

Crabominable Crabominable

Miscellany

Species
Woolly Crab Pokémon Search:
Color
White Search:
Cry
Shape
Chitinous Search:

Height

Trainer dude

Crabominable
17

5'6.9"
1.7 m

Weight

Trainer dudette

Crabominable
1800

396.8 lb
180.0 kg

Locations

Moves

Fighting and Ice moves get STAB, and have their type highlighted in green.

Physical moves better suit Crabominable's higher Attack, and have their class highlighted in green.

Generation 7 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
0 Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Bubble Water special 30 40 100%

Has a 10% chance to lower the target's Speed by one stage.

Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

Leer Normal status 30 100%

Lowers the target's Defense by one stage.

Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

5 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

9 Leer Normal status 30 100%

Lowers the target's Defense by one stage.

13 Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

17 Bubble Beam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

22 Power-Up Punch Fighting physical 20 40 100%

Raises the user's Attack by one stage after inflicting damage.

25 Dizzy Punch Normal physical 10 70 100%

Has a 20% chance to confuse the target.

29 Avalanche Ice physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

33 Reversal Fighting physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

37 Ice Hammer Ice physical 10 100 90%

Lowers user's Speed by one stage.

42 Iron Defense Steel status 15

Raises the user's Defense by two stages.

45 Dynamic Punch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

49 Close Combat Fighting physical 5 120 100%

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

Level up, learned by Crabrawler but not Crabominable
29 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

37 Crabhammer Water physical 10 100 90%

Has an increased chance for a critical hit.

Generation 7 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Crabrawler but not Crabominable
• Amnesia Psychic status 20

Raises the user's Special Defense by two stages.

• Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

• Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

• Wide Guard Rock status 10 3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

Generation 7 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

07 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

08 Bulk Up Fighting status 20

Raises the user's Attack and Defense by one stage.

10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

13 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

14 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 Rain Dance Water status 5

Changes the weather to rain for five turns.

21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 Double Team Normal status 15

Raises the user's evasion by one stage.

39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 Thief Dark physical 25 60 100%

Takes the target's item.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

55 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

59 Brutal Swing Dark physical 20 60 100%

Inflicts regular damage with no additional effect.

66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

79 Frost Breath Ice special 10 60 90%

Always scores a critical hit.

80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

External Links