Essentials
Abilities
- Shed Skin
Has a 33% chance of curing any major status ailment after each turn.
- Moxie
Raises Attack one stage upon KOing a Pokémon.
Hidden Ability
- Intimidate
Lowers opponents' Attack one stage upon entering battle.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 560
- Original Unova
- 66
- Updated Unova
- 118
- Central Kalos
- 101
- Updated Alola
- 336
- Updated Ula'ula
- 157
Names
- Japanese
- ズルズキン (zuruzukin)
- ズルズキン
- Korean
- 곤율거니
- Chinese
- 頭巾混混
- 头巾混混
- French
- Baggaïd
- German
- Irokex
- Spanish
- Scrafty
- Italian
- Scrafty
Breeding
Compatibility
Training
- Base EXP
- 171
- Effort points
-
- 1 Defense
- 1 Special Defense
- Capture rate
- 90
- Base happiness
- 70
- Growth rate
- medium
Wild held items
5% | Shed Shell | |
5% | Shed Shell | |
nothing | ||
5% | Shed Shell |
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Scraggy | Scrafty Level up, starting at level 39 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 48.0 | 303 | 334 | |
Attack | 65.1 | 248 | 279 | |
Defense | 89.8 | 298 | 329 | |
Special Attack | 21.0 | 158 | 189 | |
Special Defense | 92.9 | 298 | 329 | |
Speed | 37.7 | 184 | 215 | |
Total | 63.2 |
Flavor
Flavor Text
-
Groups of them beat up anything that enters their territory. Each can spit acidic liquid from its mouth.
It can smash concrete blocks with its kicking attacks. The one with the biggest crest is the group leader.
It pulls up its shed skin to protect itself while it kicks. The bigger the crest, the more respected it is.
-
It pulls up its shed skin to protect itself while it kicks. The bigger the crest, the more respected it is.
It can smash concrete blocks with its kicking attacks. The one with the biggest crest is the group leader.
It pulls up its shed skin to protect itself while it kicks. The bigger the crest, the more respected it is.
It can smash concrete blocks with its kicking attacks. The one with the biggest crest is the group leader.
-
This Pokémon may be rude, but it takes very good care of its family, its friends, and its turf.
It taunts its opponents by spitting. It has a certain territory that it never leaves its whole life long.
Sprites
Height
3'7.3"
1.1 m
Weight
66.1 lb
30.0 kg
Locations
- Black 2
- White 2
Moves
Dark and Fighting moves get STAB, and have their type highlighted in green.
Physical moves better suit Scrafty's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||
— | — | — | — | — | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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— | — | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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— | — | — | Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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— | — | — | — | — | Sand Attack | 15 | — | 100% | Lowers the target's accuracy by one stage. |
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— | — | — | — | — | Feint Attack | 20 | 60 | — | Never misses. |
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5 | 5 | 5 | 5 | 5 | Sand Attack | 15 | — | 100% | Lowers the target's accuracy by one stage. |
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9 | 9 | 9 | 9 | 9 | Feint Attack | 20 | 60 | — | Never misses. |
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12 | 12 | 12 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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16 | 16 | 16 | 12 | 12 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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16 | 16 | Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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20 | 20 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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20 | 20 | 20 | 23 | 23 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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23 | 23 | 23 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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27 | 27 | 27 | 27 | 27 | Chip Away | 20 | 70 | 100% | Ignores the target's stat modifiers. |
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31 | 31 | 31 | 31 | 31 | High Jump Kick | 10 | 130 | 90% | If the user misses, it takes half the damage it would have inflicted in recoil. |
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34 | 34 | 34 | 34 | 34 | Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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38 | 38 | 38 | 38 | 38 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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45 | 45 | 45 | 45 | 45 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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51 | 51 | 51 | 51 | 51 | Rock Climb | 20 | 90 | 85% | Has a 20% chance to confuse the target. |
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58 | 58 | 58 | 58 | 58 | Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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65 | 65 | 65 | 65 | 65 | Head Smash | 5 | 150 | 80% | User receives 1/2 the damage inflicted in recoil. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||
Egg, learned by Scraggy but not Scrafty | ||||||||||||
Acid Spray | 20 | 40 | 100% | Lowers the target's Special Defense by two stages. |
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Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Detect | 5 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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Dragon Dance | 20 | — | — | Raises the user's Attack and Speed by one stage. |
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Drain Punch | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Fake Out | 10 | 40 | 100% | 3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
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Feint Attack | 20 | 60 | — | Never misses. |
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Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
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Quick Guard | 15 | — | — | 3 | Prevents any priority moves from hitting friendly Pokémon this turn. |
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Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||
Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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Drain Punch | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Dual Chop | 15 | 40 | 90% | Hits twice in one turn. |
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Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Spite | 10 | — | 100% | Lowers the PP of the target's last used move by 4. |
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Super Fang | 10 | * | 90% | Inflicts damage equal to half the target's HP. |
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Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||
01 | 01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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02 | 02 | 02 | 02 | 02 | Dragon Claw | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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05 | 05 | 05 | 05 | 05 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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08 | 08 | 08 | 08 | 08 | Bulk Up | 20 | — | — | Raises the user's Attack and Defense by one stage. |
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10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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12 | 12 | 12 | 12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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15 | 15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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23 | 23 | 23 | 23 | 23 | Smack Down | 15 | 50 | 100% | Removes any immunity to Ground damage. |
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27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | 28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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31 | 31 | 31 | 31 | 31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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36 | 36 | 36 | 36 | 36 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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39 | 39 | 39 | 39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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41 | 41 | 41 | 41 | 41 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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47 | 47 | 47 | 47 | 47 | Low Sweep | 20 | 65 | 100% | Lowers the target's Speed by one stage. |
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48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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52 | 52 | 52 | 52 | 52 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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56 | 56 | 56 | 56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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59 | 59 | 59 | Incinerate | 15 | 60 | 100% | Destroys the target's held berry. |
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66 | 66 | 66 | 66 | 66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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67 | 67 | 67 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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68 | 68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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71 | 71 | 71 | 71 | 71 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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80 | 80 | 80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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82 | 82 | 82 | 82 | 82 | Dragon Tail | 10 | 60 | 90% | -6 | Ends wild battles. Forces trainers to switch Pokémon. |
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83 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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84 | 84 | 84 | 84 | 84 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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86 | 86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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95 | 95 | 95 | 95 | 95 | Snarl | 15 | 55 | 95% | Has a 100% chance to lower the target's Special Attack by one stage. |
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97 | 97 | 97 | 97 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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98 | 98 | Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
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100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |