Essentials
Pokédex Numbers
- Introduced in
- National
- 562
- Original Unova
- 68
- Updated Unova
- 124
Names
- Japanese
- デスマス (desumasu)
- デスマス
- Korean
- 데스마스
- Chinese
- 哭哭面具
- 哭哭面具
- French
- Tutafeh
- German
- Makabaja
- Spanish
- Yamask
- Italian
- Yamask
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Yamask | Cofagrigus Level up, starting at level 34 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 6.6 | 249 | 280 | |
Attack | 4.1 | 128 | 159 | |
Defense | 68.5 | 238 | 269 | |
Special Attack | 34.2 | 178 | 209 | |
Special Defense | 44.2 | 198 | 229 | |
Speed | 8.0 | 128 | 159 | |
Total | 14.9 |
Flavor
Flavor Text
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Each of them carries a mask that used to be its face when it was human. Sometimes they look at it and cry.
These Pokémon arose from the spirits of people interred in graves in past ages. Each retains memories of its former life.
These Pokémon arose from the spirits of people interred in graves. Each retains memories of its former life.
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These Pokémon arose from the spirits of people interred in graves. Each retains memories of its former life.
Each of them carries a mask that used to be its face when it was human. Sometimes they look at it and cry.
These Pokémon arose from the spirits of people interred in graves. Each retains memories of its former life.
Each of them carries a mask that used to be its face when it was human. Sometimes they look at it and cry.
Sprites
Height
1'7.7"
0.5 m
Weight
3.3 lb
1.5 kg
Locations
- Black
- White
- Black 2
- White 2
Moves
Ghost moves get STAB, and have their type highlighted in green.
Special moves better suit Yamask's higher Special Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||
— | — | — | — | — | Astonish | 15 | 30 | 100% | Has a 30% chance to make the target flinch. |
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— | — | — | — | — | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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5 | 5 | 5 | 5 | 5 | Disable | 20 | — | 100% | Disables the target's last used move for 1-8 turns. |
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9 | 9 | 9 | 9 | 9 | Haze | 30 | — | — | Resets all Pokémon's stats, accuracy, and evasion. |
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13 | 13 | 13 | 13 | 13 | Night Shade | 15 | * | 100% | Inflicts damage equal to the user's level. |
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17 | 17 | 17 | 17 | 17 | Hex | 10 | 65 | 100% | Has double power if the target has a major status ailment. |
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21 | 21 | 21 | 21 | 21 | Will-O-Wisp | 15 | — | 85% | Burns the target. |
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25 | 25 | 25 | 25 | 25 | Ominous Wind | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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29 | 29 | 29 | 29 | 29 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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33 | 33 | 33 | 33 | 33 | Power Split | 10 | — | — | Averages Attack and Special Attack with the target. |
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33 | 33 | 33 | 33 | 33 | Guard Split | 10 | — | — | Averages Defense and Special Defense with the target. |
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37 | 37 | 37 | 37 | 37 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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41 | 41 | 41 | 41 | 41 | Grudge | 5 | — | — | If the user faints this turn, the PP of the move that fainted it drops to 0. |
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45 | 45 | 45 | 45 | 45 | Mean Look | 5 | — | — | Prevents the target from leaving battle. |
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49 | 49 | 49 | 49 | 49 | Destiny Bond | 5 | — | — | If the user faints this turn, the target automatically will, too. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||
Ally Switch | 15 | — | — | 2 | User switches places with the friendly Pokémon opposite it. |
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Crafty Shield | 10 | — | — | 3 | Protects all friendly Pokémon from non-damaging moves. |
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Disable | 20 | — | 100% | Disables the target's last used move for 1-8 turns. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Fake Tears | 20 | — | 100% | Lowers the target's Special Defense by two stages. |
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Heal Block | 15 | — | 100% | Prevents target from restoring its HP for five turns. |
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Imprison | 10 | — | — | Prevents the target from using any moves that the user also knows. |
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Memento | 10 | — | 100% | Lowers the target's Attack and Special Attack by two stages. User faints. |
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Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
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Nightmare | 15 | — | 100% | Target loses 1/4 its max HP every turn as long as it's asleep. |
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Toxic Spikes | 20 | — | — | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||
After You | 15 | — | — | Makes the target act next this turn. |
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Block | 5 | — | — | Prevents the target from leaving battle. |
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Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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Pain Split | 20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
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Role Play | 10 | — | — | Copies the target's ability. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Skill Swap | 10 | — | — | User and target swap abilities. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Spite | 10 | — | 100% | Lowers the PP of the target's last used move by 4. |
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Trick | 10 | — | 100% | User and target swap items. |
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Wonder Room | 10 | — | — | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||
04 | 04 | 04 | 04 | 04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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19 | Telekinesis | 15 | — | — | Moves have 100% accuracy against the target for three turns. |
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20 | 20 | 20 | 20 | 20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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29 | 29 | 29 | 29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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30 | 30 | 30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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53 | 53 | 53 | 53 | 53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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61 | 61 | 61 | 61 | 61 | Will-O-Wisp | 15 | — | 85% | Burns the target. |
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63 | 63 | 63 | 63 | 63 | Embargo | 15 | — | 100% | Target cannot use held items. |
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66 | 66 | 66 | 66 | 66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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77 | 77 | 77 | 77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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83 | 83 | 83 | 83 | Infestation | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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85 | 85 | 85 | 85 | 85 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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92 | 92 | 92 | 92 | 92 | Trick Room | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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97 | 97 | 97 | 97 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |