Essentials
Abilities
- Big Pecks
Protects against Defense drops.
- Super Luck
Raises moves' critical hit rates one stage.
Hidden Ability
- Rivalry
Increases damage inflicted to 1.25× against Pokémon of the same gender, but decreases damage to 0.75× against the opposite gender.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 520
- Original Unova
- 26
- Updated Unova
- 15
Names
- Japanese
- ハトーボー (hatooboo)
- ハトーボー
- Korean
- 유토브
- Chinese
- 咕咕鴿
- 咕咕鸽
- French
- Colombeau
- German
- Navitaub
- Spanish
- Tranquill
- Italian
- Tranquill
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Pidove | Tranquill Level up, starting at level 21 | Unfezant Level up, starting at level 32 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 44.0 | 297 | 328 | |
Attack | 51.6 | 222 | 253 | |
Defense | 39.1 | 192 | 223 | |
Special Attack | 27.2 | 168 | 199 | |
Special Defense | 12.6 | 152 | 183 | |
Speed | 47.9 | 198 | 229 | |
Total | 31.0 |
Flavor
Flavor Text
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It can return to its Trainer’s location regardless of the distance separating them.
Many people believe that, deep in the forest where Tranquill live, there is a peaceful place where there is no war.
No matter where in the world it goes, it knows where its nest is, so it never gets separated from its Trainer.
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Many people believe that, deep in the forest where Tranquill live, there is a peaceful place where there is no war.
No matter where in the world it goes, it knows where its nest is, so it never gets separated from its Trainer.
Many people believe that, deep in the forest where Tranquill live, there is a peaceful place where there is no war.
No matter where in the world it goes, it knows where its nest is, so it never gets separated from its Trainer.
Sprites
Height
1'11.6"
0.6 m
Weight
33.1 lb
15.0 kg
Locations
- Black
- White
- Black 2
-
- White 2
-
Moves
Normal and Flying moves get STAB, and have their type highlighted in green.
Physical moves better suit Tranquill's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||
— | — | — | — | Gust | 35 | 40 | 100% | Inflicts regular damage and can hit Pokémon in the air. |
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— | — | — | — | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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— | — | — | — | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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— | — | — | — | Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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4 | 4 | 4 | 4 | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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8 | 8 | 8 | 8 | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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11 | 11 | 11 | 11 | Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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15 | 15 | 15 | 15 | Air Cutter | 25 | 60 | 95% | Has an increased chance for a critical hit. |
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18 | 18 | 18 | 18 | Roost | 10 | — | — | Heals the user by half its max HP. |
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23 | 23 | 23 | 23 | Detect | 5 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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27 | 27 | 27 | 27 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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32 | 32 | 32 | 32 | Air Slash | 15 | 75 | 95% | Has a 30% chance to make the target flinch. |
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36 | 36 | 36 | 36 | Razor Wind | 10 | 80 | 100% | Requires a turn to charge before attacking. |
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41 | 41 | 41 | 41 | Feather Dance | 15 | — | 100% | Lowers the target's Attack by two stages. |
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45 | 45 | 45 | 45 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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50 | 50 | 50 | 50 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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54 | 54 | 54 | 54 | Tailwind | 15 | — | — | For three turns, friendly Pokémon have doubled Speed. |
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59 | 59 | 59 | 59 | Sky Attack | 5 | 140 | 90% | User charges for one turn before attacking. Has a 30% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||
Egg, learned by Pidove but not Tranquill | |||||||||||
Bestow | 15 | — | — | Gives the user's held item to the target. |
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Hypnosis | 20 | — | 60% | Puts the target to sleep. |
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Lucky Chant | 30 | — | — | Prevents the target from scoring critical hits for five turns. |
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Morning Sun | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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Night Slash | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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Steel Wing | 25 | 70 | 90% | Has a 10% chance to raise the user's Defense by one stage. |
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Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Wish | 10 | — | — | User will recover half its max HP at the end of the next turn. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Tutor: Can be taught at any time by an NPC. | |||||||||||
Heat Wave | 10 | 95 | 90% | Has a 10% chance to burn the target. |
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Roost | 10 | — | — | Heals the user by half its max HP. |
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Sky Attack | 5 | 140 | 90% | User charges for one turn before attacking. Has a 30% chance to make the target flinch. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Tailwind | 15 | — | — | For three turns, friendly Pokémon have doubled Speed. |
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Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||
01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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12 | 12 | 12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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19 | 19 | 19 | Roost | 10 | — | — | Heals the user by half its max HP. |
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21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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40 | 40 | 40 | 40 | Aerial Ace | 20 | 60 | — | Never misses. |
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42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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49 | 49 | 49 | 49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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83 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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51 | 51 | 51 | Steel Wing | 25 | 70 | 90% | Has a 10% chance to raise the user's Defense by one stage. |
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76 | Fly | 15 | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
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87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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88 | Pluck | 20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
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89 | 89 | 89 | 89 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H2 | H2 | H2 | Fly | 15 | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |