246 results
Name | Type | Class | PP | Power | Acc | Pri | Effect |
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Acrobatics | 15 | 55 | 100% | Has double power if the user has no held item. |
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Aerial Ace | 20 | 60 | — | Never misses. |
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After You | 15 | — | — | Makes the target act next this turn. |
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Air Cutter | 25 | 60 | 95% | Has an increased chance for a critical hit. |
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Ally Switch | 15 | — | — | 2 | User switches places with the friendly Pokémon opposite it. |
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Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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Ancient Power | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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Aura Sphere | 20 | 80 | — | Never misses. |
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Aurora Veil | 20 | — | — | Reduces damage five turns, but must be used during hail. |
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Avalanche | 10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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Barrier | 20 | — | — | Raises the user's Defense by two stages. |
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Baton Pass | 40 | — | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
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Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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Bind | 20 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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Block | 5 | — | — | Prevents the target from leaving battle. |
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Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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Brutal Swing | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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Bubble Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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Bug Bite | 20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
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Bulk Up | 20 | — | — | Raises the user's Attack and Defense by one stage. |
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Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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Bullet Seed | 30 | 25 | 100% | Hits 2-5 times in one turn. |
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Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Covet | 25 | 60 | 100% | Takes the target's item. |
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Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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Defog | 15 | — | — | Lowers the target's evasion by one stage. Removes field effects from the enemy field. |
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Detect | 5 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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Dragon Breath | 20 | 60 | 100% | Has a 30% chance to paralyze the target. |
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Dragon Claw | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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Dragon Rage | 10 | * | 100% | Inflicts 40 points of damage. |
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Dragon Tail | 10 | 60 | 90% | -6 | Ends wild battles. Forces trainers to switch Pokémon. |
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Drain Punch | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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Drill Run | 10 | 80 | 95% | Has an increased chance for a critical hit. |
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Dual Chop | 15 | 40 | 90% | Hits twice in one turn. |
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Dynamic Punch | 5 | 100 | 50% | Has a 100% chance to confuse the target. |
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Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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Egg Bomb | 10 | 100 | 75% | Inflicts regular damage with no additional effect. |
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Electroweb | 15 | 55 | 95% | Lowers the target's Speed by one stage. |
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Embargo | 15 | — | 100% | Target cannot use held items. |
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Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Explosion | 5 | 250 | 100% | User faints. |
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Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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Fake Out | 10 | 40 | 100% | 3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
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False Swipe | 40 | 40 | 100% | Cannot lower the target's HP below 1. |
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Feint Attack | 20 | 60 | — | Never misses. |
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Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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Fissure | 5 | * | 30% | Causes a one-hit KO. |
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Flame Charge | 20 | 50 | 100% | Inflicts regular damage. Raises the user's Speed by one stage. |
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Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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Flash Cannon | 10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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Fly | 15 | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
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Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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Frost Breath | 10 | 60 | 90% | Always scores a critical hit. |
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Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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Fury Cutter | 20 | 40 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
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Gastro Acid | 10 | — | 100% | Nullifies target's ability until it leaves battle. |
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Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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Gravity | 5 | — | — | Disables moves and immunities that involve flying or levitating for five turns. |
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Gunk Shot | 5 | 120 | 80% | Has a 30% chance to poison the target. |
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Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Heal Bell | 5 | — | — | Cures the entire party of major status effects. |
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Heat Wave | 10 | 95 | 90% | Has a 10% chance to burn the target. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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Hone Claws | 15 | — | — | Raises the user's Attack and accuracy by one stage. |
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Horn Drill | 5 | * | 30% | Causes a one-hit KO. |
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Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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Hypnosis | 20 | — | 60% | Puts the target to sleep. |
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Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Incinerate | 15 | 60 | 100% | Destroys the target's held berry. |
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Infestation | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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Leech Life | 10 | 80 | 100% | Drains half the damage inflicted to heal the user. |
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Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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Low Sweep | 20 | 65 | 100% | Lowers the target's Speed by one stage. |
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Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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Magic Room | 10 | — | — | Negates held items for five turns. |
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Magnet Rise | 10 | — | — | User is immune to Ground moves and effects for five turns. |
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Me First | 20 | — | — | Uses the target's move against it before it attacks, with power increased by half. |
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Mega Drain | 15 | 40 | 100% | Drains half the damage inflicted to heal the user. |
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Mega Kick | 5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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Mega Punch | 20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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Metronome | 10 | — | — | Randomly selects and uses any move in the game. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
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Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
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Nightmare | 15 | — | 100% | Target loses 1/4 its max HP every turn as long as it's asleep. |
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Night Shade | 15 | * | 100% | Inflicts damage equal to the user's level. |
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Ominous Wind | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Overheat | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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Pain Split | 20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
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Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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Pay Day | 20 | 40 | 100% | Scatters money on the ground worth five times the user's level. |
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Pluck | 20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
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Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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Pound | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
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Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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Psywave | 15 | * | 100% | Inflicts damage between 50% and 150% of the user's level. |
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Quash | 15 | — | 100% | Makes the target act last this turn. |
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Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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Razor Wind | 10 | 80 | 100% | Requires a turn to charge before attacking. |
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Recycle | 10 | — | — | User recovers the item it last used up. |
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Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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Reflect Type | 15 | — | — | User becomes the target's type. |
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Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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Rock Climb | 20 | 90 | 85% | Has a 20% chance to confuse the target. |
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Rock Polish | 20 | — | — | Raises the user's Speed by two stages. |
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Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Role Play | 10 | — | — | Copies the target's ability. |
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Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Roost | 10 | — | — | Heals the user by half its max HP. |
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Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Seismic Toss | 20 | * | 100% | Inflicts damage equal to the user's level. |
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Self-Destruct | 5 | 200 | 100% | User faints. |
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Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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Shadow Claw | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Silver Wind | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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Skill Swap | 10 | — | — | User and target swap abilities. |
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Skull Bash | 10 | 130 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. |
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Sky Attack | 5 | 140 | 90% | User charges for one turn before attacking. Has a 30% chance to make the target flinch. |
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Sky Drop | 10 | 60 | 100% | Carries the target high into the air, dodging all attacks against either, and drops it next turn. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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Sludge Wave | 10 | 95 | 100% | Has a 10% chance to poison the target. |
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Smack Down | 15 | 50 | 100% | Removes any immunity to Ground damage. |
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Smart Strike | 10 | 70 | — | Never misses. |
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Snarl | 15 | 55 | 95% | Has a 100% chance to lower the target's Special Attack by one stage. |
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Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Soft-Boiled | 10 | — | — | Heals the user by half its max HP. |
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Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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Spite | 10 | — | 100% | Lowers the PP of the target's last used move by 4. |
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Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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Steel Wing | 25 | 70 | 90% | Has a 10% chance to raise the user's Defense by one stage. |
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Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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String Shot | 40 | — | 95% | Lowers the target's Speed by two stages. |
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Struggle Bug | 20 | 50 | 100% | Has a 100% chance to lower the target's Special Attack by one stage. |
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Submission | 20 | 80 | 80% | User receives 1/4 the damage it inflicts in recoil. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Sucker Punch | 5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move. |
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Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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Super Fang | 10 | * | 90% | Inflicts damage equal to half the target's HP. |
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Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Sweet Scent | 20 | — | 100% | Lowers the target's evasion by one stage. |
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Swift | 20 | 60 | — | Never misses. |
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Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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Synthesis | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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Tailwind | 15 | — | — | For three turns, friendly Pokémon have doubled Speed. |
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Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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Telekinesis | 15 | — | — | Moves have 100% accuracy against the target for three turns. |
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Teleport | 20 | — | — | Immediately ends wild battles. No effect otherwise. |
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Thief | 25 | 60 | 100% | Takes the target's item. |
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Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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Transform | 10 | — | — | User becomes a copy of the target until it leaves battle. |
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Tri Attack | 10 | 80 | 100% | Has a 20% chance to burn, freeze, or paralyze the target. |
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Trick | 10 | — | 100% | User and target swap items. |
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Trick Room | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
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Twister | 20 | 40 | 100% | Has a 20% chance to make the target flinch. |
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Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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Vacuum Wave | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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Venoshock | 10 | 65 | 100% | Inflicts double damage if the target is Poisoned. |
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Volt Switch | 20 | 70 | 100% | User must switch out after attacking. |
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Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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Whirlwind | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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Wild Charge | 15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
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Will-O-Wisp | 15 | — | 85% | Burns the target. |
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Wonder Room | 10 | — | — | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
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Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
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X-Scissor | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Zap Cannon | 5 | 120 | 50% | Has a 100% chance to paralyze the target. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |