246 results

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Name Type Class PP Power Acc Pri Effect
Acrobatics Flying physical 15 55 100%

Has double power if the user has no held item.

Aerial Ace Flying physical 20 60 —

Never misses.

After You Normal status 15 — —

Makes the target act next this turn.

Air Cutter Flying special 25 60 95%

Has an increased chance for a critical hit.

Ally Switch Psychic status 15 — — 2

User switches places with the friendly Pokémon opposite it.

Amnesia Psychic status 20 — —

Raises the user's Special Defense by two stages.

Ancient Power Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

Attract Normal status 15 — 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Aura Sphere Fighting special 20 80 —

Never misses.

Aurora Veil Ice status 20 — —

Reduces damage five turns, but must be used during hail.

Avalanche Ice physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

Barrier Psychic status 20 — —

Raises the user's Defense by two stages.

Baton Pass Normal status 40 — —

Allows the trainer to switch out the user and pass effects along to its replacement.

Bide Normal physical 10 * — 1

User waits for two turns, then hits back for twice the damage it took.

Bind Normal physical 20 15 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

Block Normal status 5 — —

Prevents the target from leaving battle.

Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

Brutal Swing Dark physical 20 60 100%

Inflicts regular damage with no additional effect.

Bubble Beam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

Bug Bite Bug physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

Bulk Up Fighting status 20 — —

Raises the user's Attack and Defense by one stage.

Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

Bullet Seed Grass physical 30 25 100%

Hits 2-5 times in one turn.

Calm Mind Psychic status 20 — —

Raises the user's Special Attack and Special Defense by one stage.

Captivate Normal status 20 — 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

Confide Normal status 20 — —

Lowers the target's Special Attack by one stage.

Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Covet Normal physical 25 60 100%

Takes the target's item.

Curse Ghost status 10 — —

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

Dazzling Gleam Fairy special 10 80 100%

Inflicts regular damage with no additional effect.

Defense Curl Normal status 40 — —

Raises user's Defense by one stage.

Defog Flying status 15 — —

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Detect Fighting status 5 — — 4

Prevents any moves from hitting the user this turn.

Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Double Team Normal status 15 — —

Raises the user's evasion by one stage.

Dragon Breath Dragon special 20 60 100%

Has a 30% chance to paralyze the target.

Dragon Claw Dragon physical 15 80 100%

Inflicts regular damage with no additional effect.

Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

Dragon Rage Dragon special 10 * 100%

Inflicts 40 points of damage.

Dragon Tail Dragon physical 10 60 90% -6

Ends wild battles. Forces trainers to switch Pokémon.

Drain Punch Fighting physical 10 75 100%

Drains half the damage inflicted to heal the user.

Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Drill Run Ground physical 10 80 95%

Has an increased chance for a critical hit.

Dual Chop Dragon physical 15 40 90%

Hits twice in one turn.

Dynamic Punch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

Egg Bomb Normal physical 10 100 75%

Inflicts regular damage with no additional effect.

Electroweb Electric special 15 55 95%

Lowers the target's Speed by one stage.

Embargo Dark status 15 — 100%

Target cannot use held items.

Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

Endure Normal status 10 — — 4

Prevents the user's HP from lowering below 1 this turn.

Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Explosion Normal physical 5 250 100%

User faints.

Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

Fake Out Normal physical 10 40 100% 3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

False Swipe Normal physical 40 40 100%

Cannot lower the target's HP below 1.

Feint Attack Dark physical 20 60 —

Never misses.

Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Fissure Ground physical 5 * 30%

Causes a one-hit KO.

Flame Charge Fire physical 20 50 100%

Inflicts regular damage. Raises the user's Speed by one stage.

Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

Flash Normal status 20 — 100%

Lowers the target's accuracy by one stage.

Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

Fly Flying physical 15 90 95%

User flies high into the air, dodging all attacks, and hits next turn.

Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

Foul Play Dark physical 15 95 100%

Calculates damage with the target's attacking stat.

Frost Breath Ice special 10 60 90%

Always scores a critical hit.

Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

Fury Cutter Bug physical 20 40 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Gastro Acid Poison status 10 — 100%

Nullifies target's ability until it leaves battle.

Giga Drain Grass special 10 75 100%

Drains half the damage inflicted to heal the user.

Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Gravity Psychic status 5 — —

Disables moves and immunities that involve flying or levitating for five turns.

Gunk Shot Poison physical 5 120 80%

Has a 30% chance to poison the target.

Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

Hail Ice status 10 — —

Changes the weather to a hailstorm for five turns.

Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Heal Bell Normal status 5 — —

Cures the entire party of major status effects.

Heat Wave Fire special 10 95 90%

Has a 10% chance to burn the target.

Helping Hand Normal status 20 — — 5

Ally's next move inflicts half more damage.

Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

Hone Claws Dark status 15 — —

Raises the user's Attack and accuracy by one stage.

Horn Drill Normal physical 5 * 30%

Causes a one-hit KO.

Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

Hyper Voice Normal special 10 90 100%

Inflicts regular damage with no additional effect.

Hypnosis Psychic status 20 — 60%

Puts the target to sleep.

Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Incinerate Fire special 15 60 100%

Destroys the target's held berry.

Infestation Bug special 20 20 100%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Iron Defense Steel status 15 — —

Raises the user's Defense by two stages.

Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Knock Off Dark physical 20 65 100%

Target drops its held item.

Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

Leech Life Bug physical 10 80 100%

Drains half the damage inflicted to heal the user.

Light Screen Psychic status 30 — —

Reduces damage from special attacks by 50% for five turns.

Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Low Sweep Fighting physical 20 65 100%

Lowers the target's Speed by one stage.

Magic Coat Psychic status 15 — — 4

Reflects back the first effect move used on the user this turn.

Magic Room Psychic status 10 — —

Negates held items for five turns.

Magnet Rise Electric status 10 — —

User is immune to Ground moves and effects for five turns.

Me First Normal status 20 — —

Uses the target's move against it before it attacks, with power increased by half.

Mega Drain Grass special 15 40 100%

Drains half the damage inflicted to heal the user.

Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

Metronome Normal status 10 — —

Randomly selects and uses any move in the game.

Mimic Normal status 10 — —

Copies the target's last used move.

Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Nasty Plot Dark status 20 — —

Raises the user's Special Attack by two stages.

Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

Nature Power Normal status 20 — —

Uses a move which depends upon the terrain.

Nightmare Ghost status 15 — 100%

Target loses 1/4 its max HP every turn as long as it's asleep.

Night Shade Ghost special 15 * 100%

Inflicts damage equal to the user's level.

Ominous Wind Ghost special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Overheat Fire special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

Pain Split Normal status 20 — —

Sets the user's and targets's HP to the average of their current HP.

Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

Pay Day Normal physical 20 40 100%

Scatters money on the ground worth five times the user's level.

Pluck Flying physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

Pound Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Power-Up Punch Fighting physical 20 40 100%

Raises the user's Attack by one stage after inflicting damage.

Protect Normal status 10 — — 4

Prevents any moves from hitting the user this turn.

Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Psych Up Normal status 10 — —

Discards the user's stat changes and copies the target's.

Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

Psywave Psychic special 15 * 100%

Inflicts damage between 50% and 150% of the user's level.

Quash Dark status 15 — 100%

Makes the target act last this turn.

Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

Rain Dance Water status 5 — —

Changes the weather to rain for five turns.

Razor Wind Normal special 10 80 100%

Requires a turn to charge before attacking.

Recycle Normal status 10 — —

User recovers the item it last used up.

Reflect Psychic status 20 — —

Reduces damage from physical attacks by half.

Reflect Type Normal status 15 — —

User becomes the target's type.

Rest Psychic status 10 — —

User sleeps for two turns, completely healing itself.

Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

Roar Normal status 20 — — -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Rock Climb Normal physical 20 90 85%

Has a 20% chance to confuse the target.

Rock Polish Rock status 20 — —

Raises the user's Speed by two stages.

Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

Role Play Psychic status 10 — —

Copies the target's ability.

Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Roost Flying status 10 — —

Heals the user by half its max HP.

Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

Safeguard Normal status 25 — —

Protects the user's field from major status ailments and confusion for five turns.

Sandstorm Rock status 10 — —

Changes the weather to a sandstorm for five turns.

Scald Water special 15 80 100%

Has a 30% chance to burn the target.

Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

Self-Destruct Normal physical 5 200 100%

User faints.

Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

Shock Wave Electric special 20 60 —

Never misses.

Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Silver Wind Bug special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Skill Swap Psychic status 10 — —

User and target swap abilities.

Skull Bash Normal physical 10 130 100%

Raises the user's Defense by one stage. User charges for one turn before attacking.

Sky Attack Flying physical 5 140 90%

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Sky Drop Flying physical 10 60 100%

Carries the target high into the air, dodging all attacks against either, and drops it next turn.

Sleep Talk Normal status 10 — —

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

Sludge Wave Poison special 10 95 100%

Has a 10% chance to poison the target.

Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

Smart Strike Steel physical 10 70 —

Never misses.

Snarl Dark special 15 55 95%

Has a 100% chance to lower the target's Special Attack by one stage.

Snatch Dark status 10 — — 4

Steals the target's move, if it's self-targeted.

Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Soft-Boiled Normal status 10 — —

Heals the user by half its max HP.

Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

Spite Ghost status 10 — 100%

Lowers the PP of the target's last used move by 4.

Stealth Rock Rock status 20 — —

Causes damage when opposing Pokémon switch in.

Steel Wing Steel physical 25 70 90%

Has a 10% chance to raise the user's Defense by one stage.

Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

String Shot Bug status 40 — 95%

Lowers the target's Speed by two stages.

Struggle Bug Bug special 20 50 100%

Has a 100% chance to lower the target's Special Attack by one stage.

Submission Fighting physical 20 80 80%

User receives 1/4 the damage it inflicts in recoil.

Substitute Normal status 10 — —

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Sucker Punch Dark physical 5 70 100% 1

Only works if the target is about to use a damaging move.

Sunny Day Fire status 5 — —

Changes the weather to sunny for five turns.

Super Fang Normal physical 10 * 90%

Inflicts damage equal to half the target's HP.

Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

Swagger Normal status 15 — 85%

Raises the target's Attack by two stages and confuses the target.

Sweet Scent Normal status 20 — 100%

Lowers the target's evasion by one stage.

Swift Normal special 20 60 —

Never misses.

Swords Dance Normal status 20 — —

Raises the user's Attack by two stages.

Synthesis Grass status 5 — —

Heals the user by half its max HP. Affected by weather.

Tailwind Flying status 15 — —

For three turns, friendly Pokémon have doubled Speed.

Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

Taunt Dark status 20 — 100%

For the next few turns, the target can only use damaging moves.

Telekinesis Psychic status 15 — —

Moves have 100% accuracy against the target for three turns.

Teleport Psychic status 20 — —

Immediately ends wild battles. No effect otherwise.

Thief Dark physical 25 60 100%

Takes the target's item.

Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Thunder Wave Electric status 20 — 90%

Paralyzes the target.

Torment Dark status 15 — 100%

Prevents the target from using the same move twice in a row.

Toxic Poison status 10 — 90%

Badly poisons the target, inflicting more damage every turn.

Transform Normal status 10 — —

User becomes a copy of the target until it leaves battle.

Tri Attack Normal special 10 80 100%

Has a 20% chance to burn, freeze, or paralyze the target.

Trick Psychic status 10 — 100%

User and target swap items.

Trick Room Psychic status 5 — — -7

For five turns, slower Pokémon will act before faster Pokémon.

Twister Dragon special 20 40 100%

Has a 20% chance to make the target flinch.

Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

U-turn Bug physical 20 70 100%

User must switch out after attacking.

Vacuum Wave Fighting special 30 40 100% 1

Inflicts regular damage with no additional effect.

Venoshock Poison special 10 65 100%

Inflicts double damage if the target is Poisoned.

Volt Switch Electric special 20 70 100%

User must switch out after attacking.

Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Whirlwind Normal status 20 — — -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Wild Charge Electric physical 15 90 100%

User receives 1/4 the damage it inflicts in recoil.

Will-O-Wisp Fire status 15 — 85%

Burns the target.

Wonder Room Psychic status 10 — —

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Work Up Normal status 30 — —

Raises the user's Attack and Special Attack by one stage each.

Worry Seed Grass status 10 — 100%

Changes the target's ability to Insomnia.

X-Scissor Bug physical 15 80 100%

Inflicts regular damage with no additional effect.

Zap Cannon Electric special 5 120 50%

Has a 100% chance to paralyze the target.

Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Move Search

Unless otherwise specified: matching moves must match ALL of the criteria, but can match ANY selections within a group.

Anything left blank is ignored entirely.

Essentials

Damage class
Introduced in
Target

Flags

Effect

  • Exact same effect as:

Category

Status ailment

Type

Numbers

HP
Attack
Defense
Special Attack
Special Defense
Speed
accuracy
evasion

Pokémon

Pokémon

Moves must be learnable by at least one of these Pokémon:

Learned by

Version

Display and sorting

Drag or double-click us!

Formatting codes

e.g.: * $name ($type) becomes • Surf (water)

*
•
$id
57
$name
Surf
$type
Water
$damage_class
special
$pp
15
$power
90
$accuracy
100
$priority
0
$effect_chance
None
$effect
Inflicts regular damage and can hit Dive users.