Essentials

Carvanha

Carvanha

water dark

Abilities

Rough Skin
Enemy Pokemon receive 1/8 their max HP in damage every time they touch this Pokemon.

Damage Taken

  • bug 2
  • dark ½
  • dragon 1
  • electric 2
  • fighting 2
  • fire ½
  • flying 1
  • ghost ½
  • grass 2
  • ground 1
  • ice ½
  • normal 1
  • poison 1
  • psychic 0
  • rock 1
  • steel ½
  • water ½
  • ??? 1

Pokédex Numbers

Introduced in
Generation 3
National
318
Hoenn Generation 3
97

Names

Japanese
キバニア (kibania)
Official Roomaji
Kibanha
Korean
샤프니아
Chinese
利牙魚
French
Carvanha
German
Kanivanha

Breeding

Gender
½ male, ½ female
Egg groups
  • Water 2
Steps to hatch
5120

Compatibility

  • Goldeen
  • Magikarp
  • Chinchou
  • Qwilfish
  • Remoraid
  • Carvanha
  • Wailmer
  • Barboach
  • Relicanth
  • Luvdisc
  • Finneon

Training

Base EXP
88
1257 EXP at level
Effort points
  • 1 Attack
Capture rate
225
Base happiness
35
Growth rate
slow
Wild held items

Generation 3

None

Generation 4

5% DeepSeaToothDeepSeaTooth

Evolution

Baby Basic Stage 1 Stage 2
Carvanha Carvanha SharpedoSharpedo Level up: 30

Stats

Pctile Min IVs Max IVs
HP
45
18.6 263 294
Attack
90
73.0 248 279
Defense
20
1.8 108 139
Special Attack
65
50.7 198 229
Special Defense
20
0.6 108 139
Speed
65
50.5 198 229
Total
305
19.5

Flavor

Flavor Text

Diamond
They swarm any foe that invades their territory. Their sharp fangs can tear out boat hulls.
Pearl
They swarm any foe that invades their territory. Their sharp fangs can tear out boat hulls.
Platinum
They swarm any foe that invades their territory. Their sharp fangs can tear out boat hulls.
Heart Gold
They form packs to attack boats and rip out their hulls to sink them. They live in rivers in the jungle.
Soul Silver
They form packs to attack boats and rip out their hulls to sink them. They live in rivers in the jungle.

Sprites

Carvanha Carvanha Carvanha Carvanha

Miscellany

Species
Savage
Color
red
Cry
download mp3
Habitat Generation 3
sea
Pawprint
Carvanha
Shape
Ichthyic

Height

Trainer dude

Carvanha
8

2'7.5"
0.8 m

Weight

Trainer dudette

Carvanha
208

45.9 lb
20.8 kg

Locations

Diamond Diamond
Pearl Pearl
Platinum Platinum

Moves

Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Leer normal None 30 0 100%

Lowers the target's Defense by one level.

Bite dark Physical 25 60 100%

Has a 30% chance to make the target flinch.

7 6 6 Rage normal Physical 20 20 100%

If the user is hit after using this move, its Attack rises by one level.

13 8 8 Focus Energy normal None 30 0 100%

Increases the user's chance to score a critical hit.

16 11 11 Scary Face normal None 10 0 90%

Lowers the target's Speed by two levels.

22 Crunch dark Physical 15 80 100%

Has a 20% chance to lower the target's Defense by one level.

16 16 Ice Fang ice Physical 15 65 95%

Has a 10% chance to freeze the target and a 10% chance to make the target flinch.

28 18 18 Screech normal None 40 0 85%

Lowers the target's Defense by two levels.

31 Take Down normal Physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

37 21 21 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

26 26 Assurance dark Physical 10 50 100%

Power is doubled if the target has already received damage this turn.

28 28 Crunch dark Physical 15 80 100%

Has a 20% chance to lower the target's Defense by one level.

31 31 Aqua Jet water Physical 20 40 100% 1

Inflicts regular damage with no additional effect.

43 36 36 Agility psychic None 30 0 100%

Raises the user's Speed by two levels.

38 38 Take Down normal Physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
AncientPower rock Special 5 60 100%

Has a 10% chance to raise all of the user's stats by one level.

Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Hydro Pump water Special 5 120 80%

Inflicts regular damage with no additional effect.

Thrash normal Physical 20 90 100%

Hits every turn for 2-3 turns, then confuses the user.

Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver AncientPower rock Special 5 60 100%

Has a 10% chance to raise all of the user's stats by one level.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Bounce flying Physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Dive water Physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Fury Cutter bug Physical 20 10 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Icy Wind ice Special 15 55 95%

Has a 100% chance to lower the target's Speed by one level.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mimic normal None 10 0 100%

Copies the target's last used move.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Spite ghost None 10 0 100%

Lowers the PP of the target's last used move by 4.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Super Fang normal Physical 10 1 90%

Inflicts damage equal to half the target's HP.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swift normal Special 20 60 100%

Never misses.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Uproar normal Special 10 50 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Zen Headbutt psychic Physical 15 80 90%

Has a 20% chance to make the target flinch.

Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 03 Water Pulse water Special 20 60 100%

Has a 20% chance to confuse the target.

06 06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

07 07 07 Hail ice None 10 0 100%

Changes the weather to a hailstorm for five turns.

10 10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

12 12 12 Taunt dark None 20 0 100%

For the next few turns, the target can only use damaging moves.

13 13 13 Ice Beam ice Special 10 95 100%

Has a 10% chance to freeze the target.

14 14 14 Blizzard ice Special 5 120 70%

Has a 10% chance to freeze the target.

17 17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

18 18 18 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

21 21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

27 27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

32 32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

41 41 41 Torment dark None 15 0 100%

Prevents the target from using the same move twice in a row.

42 42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

45 45 45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 Thief dark Physical 10 40 100%

Takes the target's item.

55 55 Brine water Special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

58 58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

66 66 Payback dark Physical 10 50 100%

Power is doubled if the target has already moved this turn.

78 78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

79 79 Dark Pulse dark Special 15 80 100%

Has a 20% chance to make the target flinch.

82 82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

87 87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

90 90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3 H3 H3 Surf water Special 15 95 100%

Inflicts regular damage and can hit Dive users.

H5 Whirlpool water Special 15 15 70%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H7 H7 H7 Waterfall water Physical 15 80 100%

Has a 20% chance to make the target flinch.

H8 Dive water Physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

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